Work    P\0404HEAD\5DSoftware:Pics/MAG^









#5WHAT THE PAPERS SAY

Over the past year 5th Dimension as had quite a few of it's titles reviewed
in the Amiga press, here's some of the comments they made.


#5HILT - Review AUI 78% Dec'95

Hilt  is a cross between Gauntlet and Dungeon Master.  Four characters have
to  be selected from a preset 'rogues gallery' so that you can form up your
adventuring  party.  Then it's off into the unknown to hack at monsters and
collect  the  treasure.  Although it's not as fast as Gauntlet, you have to
move  and  control  the  actions  of  each  charcter  individually, you are
nevertheless  presented  with  a  slick  AD&D  style  game.  Unlike Dungeon
Master,  the  view  is  from  overhead,  so  you  know  where  everybody is
constantly.   A  lively  and amusing entertainment well worth spending some
time on.


#5CONTENTIOUS 2 - Review AUI May'96 84%

Two  player  games  are  few and far between.  It's much better to go round
killing  your  mates  virtually  than in real life, and here's your chance.
Contentious  is  a  split  screen  scrolling  maze  game where you and your
opponent  must  quickly  search  each  other  out  and  put  paid  to their
activities.   Otherwise,  if you don't, your mate - the enemy - will get to
the  best  weapons first, and you end up the hunted rather than the hunter.
A  bit  gory  at the end, but quite exciting.  You can even design your own
levels.


#5AGASSM 7.22 - Review Amiga Shopper May'96 95% (Star Buy)

This  is  a  great  little program, in that it combines power with a really
easy  to use interface.  Essentially, it comes with a creator and a player.
You  create the project and then distribute it with the player.  Within the
interface  is  the  ability to choose the files and select how they will be
shown,  whether  faded  in  or  shown  using a set of special effects.  The
program automatically recognises the file type, so it knows whether to play
a  module  or  show a picture.  In fact, if you were just starting out, you
need  know little more than how to select a file with a requestor.  It even
supports  powerpacked  files  to  save  on  disk space.  5D Licenceware are
showing that some quality software can be released for a price that anybody
can afford.


#5INTERNATIONAL GOLF - Review AUI 91% March'96

This  is  a  golf  game  that I actually found easy to use.  Running on any
Amiga with 1MB chip memory (A600 upwards), the full version is just £4.50 &
includes four courses, tournament play, a choice of up to 64 opponents, and
lots of little things like birds twittering to add to the enjoyment.  Ideal
for the armchair golfer.


#5P.L.E.B.S - Review CUAmiga 73% February'96

Everyone  seems  to  be  knocking  out platform shoot'em ups at the moment.
This  is  one  of  the  better  examples and plays extremely smoothly.  The
gameplay  is simple enough:hop around the levels, flick a few switches, zap
the baddies along the way and then jump through the exit to the next level.


#5HILT II - Review CU Amiga 91% April'96

Strategy  games  are  rarely  my favourites but Hilt 2 really enveloped me.
It's  simple  enough to get to grips with, you control up to six characters
who  must venture through various worlds in order to destroy the enemy.  To
do  this  you  must  solve puzzles and cunningly use your forces to out-wit
your  computer opponent.  Each move consists of any combination of possible
actions,  such  as walking, using computers, firing weapons and so on.  The
range  of  possibilities  within  the game seems to be endless, and there's
plenty  of  depth,  especially  with  the  prospect  of extra mission disks
becoming available.

This  is  an  extremely  well  executed game - as the polished graphics and
sound testify - and fully deserves your attention.


#5HILT II - Review Amiga Computing Sept'96

Hilt II is a beautifully presented and hugely absorbing strategy game.  The
objective  of this space age role-player is to successfully complete either
single  missions  or entire campaigns using a team of one to six characters
selected from eight to suit the demands of the particular mission.

The  game is turn-based and is entirely mouse controlled.  During a mission
the  screen  displays  a  section  of  the  map  and  a  number  of  easily
identifiable icons through which the characters can perform certain actions
such  as  picking  up  and  dropping  objects.  Movement is accomplished by
simply  clicking  on the map, providing the currently selected charcter has
sufficient  "Action  Points"  left.   Firing weapons and using objects also
requires the expenditure of Action Points.

Included  on  the disk is extensive documentation, including a walk-through
tutorial,  a  complete  game reference document, and a helpful guide to the
weaponry available.  The latter is written in an entertainingly atmospheric
manner, frequently including details of when and where a type of weapon was
first  employed,  and  where  and by who the weapon was manufactured.  This
adds  considerably to the mood of what is already an involving role-playing
adventure  game.   There  is  also  a  two-player mode in which each player
controls upto 16 characters.

Hilt  II  runs perfectly well from floppy disk, it's licenceware too, which
means  the  authors  get a percentage of the sale fee so that once you have
purchased  the  disks from an official distributor you have nothing more to
pay.   For  just  four pounds, Hilt II represents excellent value for money
and comes strongly recommended.


#5OUTLINER - Review Amiga Computing Sept'96

An  astonishingly  high  number  of  PD and Shareware games are essentially
variants of classic arcade machines, and OutLiner is no exception.  Owing a
considerable  debt to Asteroids (not least in graphical style), OutLiner is
an enjoyable blaster for one or two players.  It also has a few nice tricks
up its sleeve.

There  are  a  number  of  different game modes which crank up the interest
level  considerably.   In  the basic one-player mode your task is simply to
fight  your  way  through  wave after wave of alien spacecraft.  There's an
onslaught  game in which the odds are stacked hopelessly against you, which
can  also be played by two players.  Then there are a variety of two player
modes,  including  a  particularly inventive one in which the second player
decides  which  enemy  craft  should  attack  the first player's lone space
fighter.

Although  the  in-game  graphics  understandably  have  a  distinctly 8-bit
quality  about  them,  OutLiner  is  nevertheless  neatly presented and the
introduction  and the menu screens are clear and uncluttered.  In play, the
controls  are  refreshingly  responsive,  although the feel of the craft is
rather different to traditional Asteroid clones.


#5ROTATOR - Review CUAmiga 84% June'96

This is certainly one of the best presented games I've seen in a long time.
The  controls  can  sometimes be a little sticky, and gaining enough bounce
takes  a  certain  nack.   But  once  you become accustomed to these little
quirks it's an enjoyable romp, and will last for quite a while.


#5ROTATOR - Review Amiga Format July'96 (PD Selection of the Month)

Licenceware  games  are  often  better  than  PD offerings and this game is
certainly  no  exception.   Following  in  the  style  of "Executioner" and
"Exile",  this  floating  platformer  has  an  added challenge when moving,
GRAVITY.   The aim of the game is to collect all the crystals on each level
while  avoiding spikes and obstacles.  It sounds like it should be easy but
the  game  certainly  isn't.  However you will play it for hours (as I did)
just  trying  desperately  to get to the next level and ultimately the next
world.

The  animation  is  perfect,  as  are  the  graphics.   The  sound  is also
excellent,  for  example,  when  you  finally collect the last three of the
crystals  you are rewarded with a little speech, which I thought was a very
nice touch.  There is a hard disk installer provided, so if you enjoyed the
game  as  much  as  I  did  it  can stay on your HD.  There are options for
saving,  so  you can continue where you left off, and the ability to choose
your levels from all the worlds.

The  controls  are  a  bit tricky at first as you have to get used to being
careful  with  the  gravity,  but  this  is  soon  mastered  and  once done
manouevering becomes easy.  £3.95 is a great price for an excellent game.


#5THUNDERDAWN - Review Amiga Power July'96

Essentially,  this  is a point-and-click adventure and though keyboard keys
may  be  used  during the game, they are largely of no use at all.  I quite
enjoyed playing it to begin with - killing huge monsters with arrows can be
reasonable  fun  in  itself  and there are plenty of things lying around to
hunt  for, ranging from arrows, magic arrows, energy, and the all-important
portal keys.  *


#5THUNDERDAWN - Review Amiga Format September'96 (PD Selection of the Month)

Role  playing  games  have been taken over by the Doom clones and therefore
many  of the PD role players are being stamped into history.  Nevertheless,
they do still keep appearing and hopefully they'll do well.

The  author  of  ThunderDawn  makes it very clear in his text document that
this  is  not  an  attempt at a Doom clone.  Instead it's more of a Dungeon
Master game.  The aim of the game is to collect some blood crytals and kill
lots  of  really  big ugly monsters.  Basically, you go into `portals', run
around  killing  enemies  and  then  attempt  to get out (without dying) by
collecting a key and a crystal.

The  game  is  played  from  a  first-person  perspective, with the keys to
control  movement  and the mouse to control your weapons.  The graphics are
very  good  - but don't expect Alien Breed 3D II - and the sound works very
well in building up the atmosphere.  The game can become particularly tense
when  you  become  trapped in a corner by a huge two headed monster and you
run  out of arrows!  There are many portals that lead into different worlds
and,  as  a result, the game is huge.  It becomes very addictive as you try
to find ways to complete each level.

If  you're into role playing adventure combined with a good slice of action
then this is a great way to pass your time.


#5THUNDERDAWN - Review Amiga Format Christmas'96

There  have  been  demos  of this game around for ages and finally the full
version  is  here.   The  demo was PD Selection of the Month (AF88) and I'm
equally impressed with the full game.

This  is  a  role  playing  game  in  the  BlackDawn series, written by the
original  programmer,  Andy  Campbell.  It's ideal for all RPG freaks.  The
author says " ...  takes the usual elements from RPG games and piles on the
dark   fantasy  atmospherics",  and  the  game  does  create  an  excellent
atmosphere.   There  is  no  real  storyline, except that you are a warrior
trapped  by  some force and you have to collect crytals by killing loads of
bloodthirsty  hydras, phantoms, zombies, and other ugly big Evil Dead-style
monsters.

The  author  admits  that  he created this game for fun, never intending to
break  any  new boundaries.  The movement isn't particularly fast, but this
isn't   essential  and  it  is,  importantly,  playable.   The  game  oozes
atmosphere,  from  the  dark  and  hazed graphics to the melodious moans of
sound  -  this  is  fantasy  adventure  mixed with horror, and the monsters
certainly  pack  a  punch.   If you're looking for "Eye of the Beholder" or
"Doom"  then  forget  it  but if you want fun with blood, puzzles, and good
graphics then play on!


#5SPLAT! - Review Amiga Power April'96

Move  your crab paddle across the ocean bed while keeping the ball in play,
displacing  the  assortment  of  fish  which lurk above you - some of which
require  more  than  one hit.  Additionally, there is a bubble which floats
around,  randomly  deflecting  the ball, which I thought was a nice touch -
however annoying the function is.

There  are  fifty  levels in total, each with a different series of fish to
batter  (sorry), which should keep fans of these games happy for quite some
time.   Especially  since you only have nine lives with seemingly no option
to  gather  any  more.   Pressing  the  right mouse button during play will
select various bonuses such as a megaball and magnetic force.  ****


#5AMIGA ASSIST! - Amiga Shopper 88% Christmas'96

This  is a reference work for Workbench 2 and 3 beginners.  It covers quite
a  few  useful  topics  like AmigaDOS, CD-Rom, Memory, Hard drive, Monitor,
Amiga  Models,  Internet,  Workbench  etc.  No one subject is dealt with in
particular  depth  because of the variety covered, in other words you won't
become  a master of AmigaDos by reading this disk, however it will give you
a  good  grounding  on  the  basics.   Most of the text is well written and
researched and there is the odd picture and diagram to illustrate important
points.   There is also a rather good A-Z of terms.  Amiga Assist!  is very
easy to use and will help total beginners no-end.  Good value for money.


#5AMIGA ASSIST! - Amiga Format Christmas'96

This  is  a  beginners disk designed to show less experienced users the ins
and  outs of the Amiga.  As the author acknowledges, the documentation from
Amiga  Technologies  is  not  easy  to  follow and this disk is designed to
rectify this.

The program uses a simple, well presented point-and-click interface.  There
are  15  topics available, ranging from descriptions of the Amiga range and
speeds  of computers to DOS commands and upgrading.  Pictures accompany the
documents  and  you  also  have  the  option  to print them out.  There's a
comprehensive  help  screen, explaining the interface in great detail which
gives an excellent introduction.

The documents are obviously written by an enthusiast and cover every aspect
of  the  computer,  allowing  you  to  understand CD-ROMs, printers, memory
upgrades, and many other topics.


#5AMIGA ASSIST! - Amiga Computing Christmas'96

If  you're  relatively  new  to  the  Amiga and the terms bandied around by
experienced  users  leave  you baffled, invest £3.95 in this disk.  It's an
introduction  to the more confusing aspects of everyone's favourite machine
and  covers  everthing  from  the various models in the Amiga range and the
upgrades available for them, through to instructions on using Workbench and
creating script files.  It runs on any Amiga with 2MB of RAM.

From the main menu it's simply a case of clicking on the subject you'd like
to know more about and reading an informative, well-written text file - the
advice can be printed out.  Some subjects are accompanied by clear diagrams
and  illustrations.  In fact, the whole guide is well presented and easy to
digest.   Even  relatively  experienced users may learn something here, the
author gets to grips with a lot of interesting topics.  Whether you want to
know  about  the  best  upgrade path to follow or need advice on how to get
connected  to  the  Internet, you'll find good advice here.  There's also a
really  comprehensive  A-Z  jargon  buster  with helpful definitions of all
sorts of terms.

This latest version of Amiga Assist! has been updated to incorporate recent
developments in the Amiga market, so you'll find newer hardware such as the
Surf Squirrel and software like Active's Netconnect discussed too.  This is
an indispensable disk for the newcomer and is thoroughly recommended.


#5BRITISH MANAGER - Amiga Computing Christmas'96

After  the  British  summer  of  sport,  it's nice to see another attempt a
producing  a  playable  "Football  Manager" clone costing a fraction of the
price  of  commercial  offerings.   Enjoy  reliving  the days of buying and
selling  fictitious  players in a desperate attempt to climb up the league.
Marvel at the sight of appallingly animated characters scoring simple goals
during  tense  match  sequences  -  penalties!   free  kicks!  silky-smooth
passing moves!  It's like owning a Spectrum all over again.

The  bottom  line  is  that  while  it's certainly not a realistic rival to
Championship  Manager, British Manager is a hugely entertaining return trip
to  8-bit gaming brilliance.  Those were the days, when you could pick up a
decent  game  for  about  three  quid (£3.95) - which incidentally  is  all
this gloriously old-fasioned game costs.


#5BURTON BIRD - Amiga Format Christmas'96

With  objects  to collect for points, and power-ups galore it's easy to see
why  Burton  Bird  is  the  favourite.  Everything's just so well polished.
We've  got  80s  gameplay  with  little  added or taken away except for few
graphic  tweaks  to  bring  it  into  the ninties.  Burton's the consummate
professional he knows what's important, but he also knows he's got power to
take things further and that's what he does!

Bright, brash, and bursting with gameplay.  Burton Bird is neither youthful
or  fresh  but he sticks to what he knows and does it admirably.  No wonder
the house has awarded him the coveted prize of `Turn of the night'.


#5BURTON BIRD - Amiga User International 95% December'96

Do  you  fancy  a  platform  game  that  also  uses some of the features of
Breakout?   If  yes,  then  Burton  Bird  should  prove to be right up your
street.  Guide the green owl round the screen to eat the fruit and gain the
points,  power-ups,  and  bonuses.   There are eighty-seven levels and over
thirty  sound  tracks  on this budget label, which will set you back £3.95,
highly recommended.


#5DISK-SYSTEM V2.1 - Review Amiga Shopper Dec'95 95% (Star Buy)

#5BLACKDAWN II - Review AUI 96%

#5INTERNATIONAL GOLF - Review CUAmiga 78% February'96

#5WAC #8 - Review Amiga Shopper 80%

