PicBuffer=$40000
SndBuffer=$40000
BitPlane1=$60000	;Adresse Bitplane 1
BitPlane2=$64000	;Adresse Bitplane 2
BitPlane3=$68000	;Adresse Bitplane 3
BitPlane4=$6c000	;Adresse Bitplane 4
BitPlane5=$70000	;Adresse BItplane 5
Exec=4			;Basisadresse Execbase
Permit=-138		;Stop Multitasking
Open= -30
Close= -30 -6
Read= -30 -12
Forbid=-132		;Start Multitasking
OpenLibrary=-408	
CloseLibrary=-414
InitRastPort=-198
InitBitMap=-390
SetRast= -30 -204
Move= -30 -210
Draw= -30 -216
Text= -30 -30
RectFill= -30 -276
ScrollRaster= -30 -366
WritePixel= -30 -294
SetAPen= -30 -312
WaitTOF= -30 -240
exit= -30 -114

start:

	jsr setup	;Initialisiert die Bitmaps und
	jsr pic
	jsr initirq
*	jmp grafik
	move.l	dos_base,a6
	move.l	#Soundname,d1
	move.l	#1005,d2
	jsr	Open(a6)		; open file

	move.l	d0,d6
	move.l	d6,d1
	move.l	#SndBuffer,d2	; read file in buffer
	move.l	#115331,d3
	jsr	Read(a6)
	move.l	d0,d7

	move.l	d6,d1
	jsr	Close(a6)		; close file
	move.l	a6,a1
	move.l	4,a6
	jsr	CloseLibrary(a6)	; close dos.library

	move.l	#SndBuffer,$dff0a0
	move.l  #Sndbuffer,$dff0b0
	move.l  #SndBuffer+300,$dff0c0
	move.l  #Sndbuffer,$dff0d0
	lsr.l	#1,d7
	move.w	d7,$dff0a4
	move.w  d7,$dff0b4
	move.w	d7,$dff0c4
	move.w  d7,$dff0d4
	move.w	#240,$dff0a6
	move.w  #240,$dff0c6
	move.w  #240,$dff0b6
	move.b  #240,$dff0d6
	move.w	#64,$dff0a8
	move.w  #64,$dff0c8
	move.w  #64,$dff0b8
	move.w  #64,$dff0d8
	jmp grafik

pic:

	jsr open_file		;File auf Diskette oeffnen
	move.l #col_buf,d2
	move #64,d3
	jsr load
	move.l #PicBuffer,d2	;Adresse der 1. Bitmap
	move.l #40000,d3		;Anzahl der Bytes fuer
	jsr load		;Loadroutine
	jsr close_file

	move.l #Bitplane1,a2
	move.l #picbuffer,a0
	move #4,d3
l3:	move.l a2,a1
	move #200,d1
l2:	move #20,d0
l1:	move.w (a0)+,(a1)+
	sub #1,d0
	bne l1
	add.w #40,a1
	sub #1,d1
	bne l2	
	add #$4000,a2
	sub #1,d3
	bne l3

	move.l #col_buf,a0
	move.l #co0,a1
	move #32,d1
w1:	move.w (a0),(a1)+
	add.w #2,a1
	add.w #2,a0
	sub #1,d1
	bne w1
	rts

open_file:
	move.l dos_base,a6
	move.l #picname,d1
	move.l #1005,d2
	jsr Open(a6)
	beq wait
	move.l d0,bif
	rts

load:
	move.l dos_base,a6
	move.l bif,d1
	jsr Read(a6)
	rts

close_file:
	move.l dos_base,a6
	move.l bif,d1
	jsr Close(a6)
	rts

farbe:
	cmp.b #1,flag
	bne nein
	cmp.b #15,co30
	bne n1
	move.b #0,flag
	rts
n1:	add.b #1,co30		
	sub.b #1,co31+1
	rts

nein:	cmp.b #5,co30
	bne n2
	move.b #1,flag
	rts
n2:	sub.b #1,co30
	add.b #1,co31+1
	rts

grafik:
	move.w #$fff,co17
	move.w #$f00,co18
	move.w #$444,co19
	move.w #$fff,co20
	move.w #$f00,co21
	move.w #$fff,co22
	move.w #$f06,co30	
	move.w #$075,co31
	move.b #1,flag
	jsr setcopper
	move.w #%1000000000100101,$dff096
	move.l gfxbase,a6
	lea rastport,a1
init:	move.l #text1,a2
	move.l #len1-text1,d7
	sub #1,d7	
	move.b #1,dauer

ll2:
	sub.b #1,dauer
	bne no
	move.b #3,dauer
	eor.b #2,$bfe001
no:	jsr set1
	move.l a2,a0
	move.l gfxbase,a6
	lea rastport,a1
	move.l #30,d0
	jsr setapen(a6)
	move.w #1,d0
	jsr text(a6)
	jsr set2
	move.l a2,a0
	move.l gfxbase,a6
	move.w #31,d0
	jsr setapen(a6)
	lea rastport,a1
	move.w #1,d0
	jsr text(a6)
	jsr scroll
	jsr farbe
	add.l #1,a2
	jmp wait
nomouse:
	dbra d7,ll2
	jmp init

scroll:
	move #4,d6
ll1:	move.l gfxbase,a6
	jsr waittof(a6)
	lea rastport,a1
	move.w #2,d0
	move.w #0,d1
	move.w #0,d2
	move.w #180,d3
	move.w #330,d4
	move.w #187,d5
	jsr scrollraster(a6)
	move.l gfxbase,a6
	lea rastport,a1
	move.w #3,d0
	move.w #0,d1
	move.w #0,d2
	move.w #191,d3
	move.w #330,d4
	move.w #200,d5
	jsr scrollraster(a6)
	dbra d6,ll1
	rts

set1:	move.l gfxbase,a6
	lea rastport,a1
	move.l #321,d0
	move.l #197,d1
	jsr move(a6)
	rts

set2:	move.l gfxbase,a6
	lea rastport,a1
	move.l #321,d0
	move.l #186,d1
	jsr move(a6)
	rts

wait:
	andi.b	#64,$bfe001	;Bit 7 (linke Maustaste)
	beq stop
	jmp nomouse

stop:
	jsr stopirq
	move.w #%0000000000000101,$dff096
	move.l  copptr,a0
	move.l	oldcop,(a0)	;Alte Copperliste wieder bereit-
	move.l 	exec,a6
	move.l	GfxBase,a1	;stellen und Gfxlibrary
	jsr	CloseLibrary(a6);schliessen
	move.l exec,a6
	move.l dos_base,a1
	jsr closelibrary(a6)
	move.l exec,a6
	jsr	Permit(a6)	;Multitasking wieder zulassen
	illegal
	rts			;ende

initirq:
	move.b #190,s1y
	move.b #206,s1e
	move.b #3,loop
	move.b #0,loop1
	move.w #$4000,$dff09a 
	move.l $6c,OldVector 
	move.l #Neuirq,$6c
        move.w #$c000,$dff09a 
	rts

stopirq:
        move.w #$4000,$dff09a
        move.l OldVector,$6c
        move.w #$c000,$dff09a
	rts

Neuirq: 
	movem.l d0-d2/a0-a1,-(a7)
        move SR,-(sp)
        move.w $dff01e,d0   
        btst #5,d0 
        bne.s makeirq
        bra  Endirq 

Makeirq:
	move.l loop1,d0
	move.l #x0,a0
	add.l d0,a0
	move.b (a0),d1
	cmp.b #0,d1
	beq lab2
	move.b (a0),d2
	move.b d2,s0x
	neg d2
	move.b d2,s1x
	sub.b #18,s0x
	add.b #40,s1x
	move.l #y0,a0
	add.l d0,a0
	move.b (a0),s0y
	move.b (a0),d0
	neg d0
	move.b d0,s1y
	add.b #30,s0y
	sub.b #30,s1y
	move.b s0y,d0
	add.b #16,d0
	move.b d0,s0e
	move.b s1y,d0
	add.b #16,d0
	move.b d0,s1e

	add.l #1,loop1
	jmp lab1
lab2:	move.l #0,loop1
lab1:
	sub.b #1,loop
	bne endirq
	move.w spr0l,d0
	move.w spr0h,d1
	move.w spr1l,spr0l
	move.w spr1h,spr0h
	move.w d0,spr1l
	move.w d1,spr1h
 col1:	move.w co16,d0
	move.w co15,co16
	move.w co14,co15
	move.w co13,co14
	move.w co12,co13
	move.w co11,co12
	move.w co10,co11
	move.w co9,co10
	move.w co8,co9
	move.w co7,co8
	move.w co6,co7
	move.w co5,co6
	move.w co4,co5
	move.w co3,co4
	move.w co2,co3
	move.w co1,co2
	move.w d0,co1
	move.b #3,loop

Endirq:
	move (sp)+,SR
        movem.l (sp)+,d0-d2/a0-a1
        DC.W $4ef9

OldVector: DC.L $0000


setup:
	move.l	Exec,a6		;Exebase-Adresse nach a6
	jsr	Forbid(a6)	;Stop Multitasking

	move.l exec,a6
	lea.l dosname,a1
	jsr Openlibrary(a6)
	move.l d0,dos_base

	lea	GrName,a1	;Gfxname nach a1
	jsr	OpenLibrary(a6)	;Gfxlibrary oeffnen
	move.l	d0,GfxBase	;Basisadresse buffern
	move.l	d0,a6
	add.l	#$32,d0
	move.l	d0,copptr

; ---- Setup the BitMap

	lea	BitMap,a0	;Bitmapstruktur nach a0
	moveq	#5,d0		;Tiefe (5 Bitplanes)
	move.l	#640,d1		;320 Pixel nach x
	move.l	#200,d2		;200 Pixel nach y
	jsr	InitBitMap(a6)	;Bitmap Initialisieren
	lea	RastPort,a1	;erhaltenen Rastport nach a1
	jsr	InitRastPort(a6);Rastport initialisieren	
	move.l	#BitMap,R_BitMap


	move.l	#BitPlane1,d0	;Adresse Bitplane nach d0
	move.l	d0,Plane1	;Adresse auch nach Plane1
	move.l	d0,a0		;und nach Adressregister a0
	move.w	d0,lo1		;sowie in Copperliste speichern
	swap	d0		;Hi-Nibble isolieren und eben-
	move.w	d0,hi1		;falls nach Copperliste
	move.l	#16000,d0	;8000 Bytes fuer Bitplane bele-
	move.b	#$00,d1		;gen
cl1:	move.b	d1,(a0)+
	dbf	d0,cl1

	move.l	#BitPlane2,d0
	move.l d0,Plane2
	move.l d0,a0
	move.w d0,lo2
	swap d0
	move.w d0,hi2
	move.l #16000,d0
	move.b #$00,d1
cl2:	move.b d1,(a0)+
	dbf d0,cl2

	move.l	#BitPlane3,d0
	move.l	d0,Plane3
	move.l	d0,a0
	move.w	d0,lo3
	swap	d0
	move.w	d0,hi3
	move.l	#16000,d0
	move.b	#$00,d1
cl3:	move.b	d1,(a0)+
	dbf	d0,cl3

	move.l	#BitPlane4,d0
	move.l	d0,Plane4
	move.l	d0,a0
	move.w	d0,lo4
	swap	d0
	move.w	d0,hi4
	move.l	#16000,d0
	move.b	#$00,d1
cl4:	move.b	d1,(a0)+
	dbf	d0,cl4

	move.l	#BitPlane5,d0
	move.l	d0,Plane5
	move.l	d0,a0
	move.w	d0,lo5
	swap	d0
	move.w	d0,hi5
	move.l	#16000,d0
	move.b	#$00,d1
cl5:	move.b	d1,(a0)+
	dbf	d0,cl5

makesprite:

	move.l #sprite0,d0
	move.w d0,spr0l
	swap d0
	move.w d0,spr0h
	move.b #50,d0
	move.b d0,s0y
	add.b #16,d0
	move.b d0,s0e
	move.b #100,s0x
	
	move.l #sprite1,d0
	move.w d0,spr1l
	swap d0
	move.w d0,spr1h
	rts

setcopper:
	move.l	copptr,a0	;Adresse der Copperliste nach a0
	move.l	(a0),oldcop	;Alte Liste zwischenspeichern
	move.l	#Copper,(a0)	;Neue Liste fue Copper
	rts

Copper:
	DC.W	$0180
co0:	dc.w	$0000
	DC.W	$0182
co1:	dc.w	$0fff
	DC.W	$0184
co2:	dc.w	$000f
	DC.W	$0186	
co3:	dc.w	$0f00
	DC.W    $0188
co4:	dc.w	$000f
	DC.W	$018a
co5:	dc.w	$0f0f
	DC.W	$018c
co6:	dc.w	$00ff
	DC.W	$018e
co7:	dc.w	$f0ff
	DC.W	$0190
co8:	dc.w	$0620
	DC.W	$0192
co9:	dc.w	$0e50
	DC.W	$0194
co10:	dc.w	$09f1
	DC.W	$0196	
co11:	dc.w	$0eb0
	dc.w	$0198
co12:	dc.w	$055f
	dc.w	$019a
co13:	dc.w	$092f
	dc.w	$019c
co14:	dc.w	$00f8
	dc.w	$019e
co15:	dc.w	$0ccc
	dc.w	$01a0
co16:	dc.w	$0000		
	dc.w	$01a2
co17:	dc.w	$0d22
	dc.w	$01a4
co18:	dc.w	$0000
	dc.w	$01a6
co19:	dc.w	$0fca
	dc.w	$01a8
co20:	dc.w	$0444	
	dc.w	$01aa
co21:	dc.w	$0555
	dc.w	$01ac
co22:	dc.w	$0666
	dc.w	$01ae
co23:	dc.w	$0777
	dc.w	$01b0
co24:	dc.w	$0888
	dc.w	$01b2
co25:	dc.w	$0999
	dc.w	$01b4
co26:	dc.w	$0aaa
	dc.w	$01b6
co27:	dc.w	$0bbb
	dc.w	$01b8
co28:	dc.w	$0ccc
	dc.w	$01ba
co29:	dc.w	$0ddd
	dc.w	$01bc
co30:	dc.w	$0eee
	dc.w	$01be
co31:	dc.w	$0fff
	DC.W	$00e0
hi1:	DC.W	$0002
	DC.W	$00e2
lo1:	DC.W	$1000
	DC.W	$00e4
hi2:	DC.W	$0002
	DC.W	$00e6
lo2:	DC.W    $1000
	DC.W	$00e8
hi3:	DC.W	$0002
	DC.W	$00ea
lo3:	DC.W	$1000
	DC.W	$00ec
hi4:	DC.W	$0002
	DC.W	$00ee
lo4:	DC.W	$1000
	DC.W	$00f0
hi5:	DC.W	$0002
	DC.W	$00f2
lo5:	DC.W	$1000
	DC.W	$0100,%0101000000000000
	DC.W	$0102
delay:	DC.W	$ff
	DC.W	$0108,38
	DC.W	$010a,38
	DC.W	$0092,$0030
	DC.W	$0094,$00d0
	DC.W	$008e,$3681
	DC.W	$0090,$fdc1
	dc.w	$0120
spr0h:	dc.w	$0000
	dc.w 	$0122
spr0l:	dc.w	$0000
	dc.w	$0128
spr1h:	dc.w	$0000
	dc.w	$012a
spr1l:	dc.w	$0000

	dc.w	%0010000000000001,$ff00
	dc.w	$0180,$00f
	dc.w	%0011000000000001,$ff00
	dc.w	$0180,$00e
	dc.w	%0100000000000001,$ff00
	dc.w	$0180,$00d
	dc.w	%0101000000000001,$ff00
	dc.w	$0180,$00c
	dc.w	%0110000000000001,$ff00
	dc.w	$0180,$00b
	dc.w	%0111000000000001,$ff00
	dc.w	$0180,$00a
	dc.w	%1000000000000001,$ff00
	dc.w	$0180,$009
	dc.w 	%1001000000000001,$ff00
	dc.w	$0180,$008
	dc.w	%1010000000000001,$ff00
	dc.w	$0180,$007
	dc.w	%1011000000000001,$ff00
	dc.w	$0180,$006
	dc.w 	%1100001100000001,$ff00
	dc.w 	$0180,$005
	dc.w	%1101000000000001,$ff00
	dc.w	$0180,$004
	dc.w	%1110000000000001,$ff00
	dc.w	$0180,$003
	dc.w	%1111000000000001,$ff00
	dc.w	$0180,$002
	dc.w	%1111111100000001,$ff00
	dc.w 	$0180,$001
	DC.W	$ffff,$fffe


BitMap:
BytesPerRow: 	blk.w 1,0
Bytes:		blk.w 1,0
Flags: 		blk.b 1,0
Depth: 		blk.b 1,0
Pad:  		blk.w 1,0
Plane1:		blk.l 1,0
Plane2:		blk.l 1,0
Plane3:		blk.l 1,0
Plane4:		blk.l 1,0
Plane5:		blk.l 1,0
Planes:		blk.l 1,0


RastPort:
		blk.l 1,0
R_BitMap:	blk.l 1,0
		blk.b 2+4+4+4+8,0
		blk.b 4,0
cp_x:		blk.w 1,0
cp_y:		blk.w 1,0
   		blk.b 8+22+[7*2]+[2*4]+8,0
		blk.w 6,0
even
grname:		dc.b 'graphics.library',0
dosname:	dc.b 'dos.library',0
even
copptr:		blk.l 1,0
oldcop:		blk.l 1,0
GfxBase:	blk.l 1,0
Dos_base:	blk.l 1,0
bif:		blk.l 1,0
Disk_buf:	blk.l 1,0
col_buf:	blk.l 25,0
buffer1:	blk.l 25,0

align 4

text1:	

dc.b '                 '
dc.b 'THE BLADE RUNNERS in 2012 present '
dc.b '....'
dc.b ' Greetings to HEADBANGER, ERROR-SOFT, IRATA, '
dc.b 'LIGHT-CIRCLE and RADWAR (Hi Markus!)... '
dc.b 'Special greetings to ZIP-S0FT (in member of '
dc.b 'The Innocent Devils)... '
dc.b 'This scroll-demo is written in 68000 Assembler '
dc.b 'with full Copper and Interrupt control !!! '
dc.b 'Look for flashing POWER-LAMP !!! '
dc.b 'Soon coming from TBR: TBR Intro-Disk 1 and '
dc.b 'TBR-Slideshow 1.... '
dc.b '                          '

len1:	equ *

dauer:	dc.b 1,0

loop:	dc.b 1,0

flag:	dc.b 1,0

Sprite0:
s0y:  DC.B    $00
s0x:  DC.B    $00
s0e:  DC.B    $00
      DC.B    $00
      DC.W    $0700,$00E0
      DC.W    $0718,$18E0
      DC.W    $071C,$38E0
      DC.W    $38E2,$471C
      DC.W    $38E2,$471C
      DC.W    $38E3,$C71C
      DC.W    $C71C,$38E3
      DC.W    $C71C,$38E3
      DC.W    $C71C,$38E3
      DC.W    $38E3,$C71C
      DC.W    $38E3,$C71C
      DC.W    $38E2,$471C
      DC.W    $471C,$38E2
      DC.W    $071C,$38E0
      DC.W    $0718,$18E0
      DC.W    $00E0,$0700
      DC.W    $0000,$0000


Sprite1:
s1y:  DC.B    $00
s1x:  DC.B    $00
s1e:  DC.B    $00
      DC.B    $00
      DC.W    $0700,$00E0
      DC.W    $0718,$18E0
      DC.W    $071C,$38E0
      DC.W    $38E2,$471C
      DC.W    $38E2,$471C
      DC.W    $38E3,$C71C
      DC.W    $C71C,$38E3
      DC.W    $C71C,$38E3
      DC.W    $C71C,$38E3
      DC.W    $38E3,$C71C
      DC.W    $38E3,$C71C
      DC.W    $38E2,$471C
      DC.W    $471C,$38E2
      DC.W    $071C,$38E0
      DC.W    $0718,$18E0
      DC.W    $00E0,$0700
      DC.W    $0000,$0000



x0:
  DC.B $50,$50,$51,$53,$56,$5a,$5e,$63,$68,$6e,$74,$7b,$82
  DC.B $89,$91,$98,$9f,$a7,$ad,$b4,$ba,$c0,$c5,$ca,$ce
  DC.B $d1,$d4,$d6,$d7,$d8,$d8,$d8,$d6,$d5,$d2,$d0,$cd
  DC.B $c9,$c5,$c1,$bd,$b9,$b5,$b1,$ad,$a9,$a6,$a2,$a0
  DC.B $9d,$9b,$99,$98,$97,$97,$97,$97,$98,$99,$9b,$9c
  DC.B $9e,$a0,$a2,$a4,$a6,$a8,$aa,$ab,$ac,$ad,$ae,$ae
  Dc.B $ae,$ad,$ac,$aa,$a8,$a6,$a3,$a0,$9c,$98,$94,$8f
  DC.B $8b,$86,$81,$7d,$78,$74,$70,$6c,$69,$66,$64,$62
  DC.B $61,$61,$61,$62,$64,$66,$6a,$6d,$72,$77,$7d,$83
  DC.B $89,$90,$97,$9f,$a6,$ae,$b6,$bd,$c4,$cb,$d1,$d7
  DC.B $dd,$e2,$e6,$e9,$ec,$ee,$ef,$ef,$ee,$ed,$eb,$e8
  DC.B $e4,$e0,$db,$d6,$d0,$ca,$c3,$bc,$b5,$ae,$a7,$a0
  DC.B $9a,$93,$8d,$87,$82,$7d,$79,$76,$73,$70,$6f,$6e
  DC.B $6d,$6d,$6e,$70,$71,$74,$76,$79,$7c,$80,$83,$87
  DC.B $8b,$8e,$92,$95,$98,$9b,$9d,$9f,$a1,$a2,$a3,$a3
  DC.B $a3,$a3,$a2,$a1,$a0,$9e,$9c,$9a,$98,$96,$94,$92
  DC.B $90,$8e,$8d,$8b,$8b,$8a,$8a,$8b,$8b,$8d,$8f,$91
  DC.B $94,$97,$9b,$9f,$a3,$a8,$ad,$b2,$b7,$bc,$c2,$c7
  DC.B $cc,$d0,$d4,$d8,$dc,$de,$e1,$e2,$e3,$e3,$e3,$e1
  DC.B $df,$dd,$d9,$d5,$d0,$cb,$c5,$be,$b7,$b0,$a9,$a1
  DC.B $99,$91,$8a,$82,$7b,$74,$6e,$68,$63,$5e,$5a,$57
  DC.B $54,$53,$52,$00,$00

y0:
  DC.B $56,$52,$4f,$4b,$48,$44,$41,$3e,$3c,$39,$37,$36
  DC.B $35,$34,$33,$33,$33,$34,$35,$36,$37,$39,$3b,$3e
  DC.B $40,$43,$45,$48,$4b,$4e,$51,$53,$56,$59,$5b,$5d
  DC.B $5f,$61,$62,$63,$64,$65,$65,$66,$65,$65,$65,$64
  DC.B $63,$62,$61,$60,$5f,$5e,$5c,$5b,$5a,$59,$58,$57
  DC.B $57,$56,$56,$56,$56,$56,$57,$58,$58,$59,$5a,$5c
  DC.B $5d,$5e,$60,$61,$63,$64,$65,$66,$67,$68,$69,$69
  DC.B $69,$69,$69,$68,$67,$66,$64,$62,$60,$5e,$5c,$59
  DC.B $56,$53,$50,$4d,$4a,$47,$44,$41,$3f,$3c,$3a,$38
  DC.B $36,$34,$33,$32,$32,$32,$32,$32,$33,$35,$37,$39
  DC.B $3b,$3e,$41,$44,$47,$4b,$4e,$52,$56,$59,$5d,$61
  DC.B $64,$67,$6a,$6d,$6f,$72,$73,$75,$76,$77,$77,$77
  DC.B $77,$77,$76,$74,$73,$71,$6f,$6d,$6b,$68,$66,$63
  DC.B $60,$5e,$5b,$59,$56,$54,$52,$50,$4f,$4d,$4c,$4b
  DC.B $4b,$4a,$4a,$4a,$4b,$4b,$4c,$4c,$4d,$4e,$4f,$50
  DC.B $51,$52,$53,$54,$55,$56,$57,$57,$57,$57,$57,$57
  DC.B $56,$56,$55,$54,$52,$51,$50,$4e,$4c,$4b,$49,$48
  DC.B $46,$45,$43,$42,$41,$41,$40,$40,$40,$40,$41,$42
  DC.B $43,$44,$46,$48,$4a,$4d,$50,$53,$56,$59,$5c,$5f
  DC.B $62,$66,$69,$6c,$6f,$71,$74,$76,$78,$79,$7a,$7b
  DC.B $7c,$7c,$7b,$7b,$79,$78,$76,$74,$72,$6f,$6c,$69
  DC.B $65,$62,$5e,$5b
  dc.b $00,$00

loop1:	dc.b 1,0

soundname:	dc.b 'tbr-sound',0
picname:	dc.b 'tbr-pic',0
