%Label MainMenu Jetstrike CD32 Instruction Manual To learn how to use this manual Press the RED @RHELP Button on your controller. Menu @GInstructions Instructions @YAircraft Aircraft & Weapons @BCredits Credits & Music ^ %Label Instructions @RControls Press The RED Button for the Controls The Plot ! The last you heard from 009 was just after he had infiltrated a meeting of SPUDD (Society of Particularly Undesirable Dastardly Dudes: a secret organisation made up of arms dealers, mad dictators, psychopaths and traffic wardens). The coded message that he sent you was along the lines of: "SPUDD planning to take over the entire world. Let's do lunch. Cheers, 009". ^ Unfortunately, when you arrived at Chez Bond for your lunch and secret agent's meeting, you found 009 slumped over the menu with a knife in his back. To cap it all, the steak was under-cooked ! ^ MI5, the FBI, NASA, the KGB, MOSSAD and even top secret agents from the North Beckinsdale Pigeon Fancier's Association swung into action immediately. They were swiftly halted in their tracks when they received a top level order warning of a massive campaign of bribery of government officials in all countries. It appeared that any overt attempt to destroy SPUDD would result in the downfall of most of the world's governments. SPUDD-controlled leaders would soon rise to replace them. ^ As the situation has worsened by the day, and SPUDD's forces have grown from strength to strength, the various agencies have now put together an underground task force which they hope will combat the growing threat. This elite task force comprises one agent (yourself - nice of you to volunteer by the way), a highly trained mechanic called Harry, and a field support officer to assign missions. The plan is that you will "borrow" aircraft from local air forces and carry out secret strike missions on SPUDD forces while they are still small enough to have to stay hidden. ^ Hopefully, by damaging their supply lines, factories and control centres, you should be able to ruin their plans of world domination. However, if you wreck too many expensive aircraft, your sponsors will not be able to cover for you, resulting in your sent back to the secret agent's Basic Training School. ^ The Game Press the @RSCHOOL Red button to learn to fly. In Jet Strike you must stop the devious SPUDD forces by attacking them with your "borrowed" aircraft. Your Commanding Officer will give you a mission objective which you have to try to achieve without being shot down, blown up, crashing into mountains or being kidnapped by space aliens (only kidding!) ^ Upon loading Jet Strike you will see the Game Selection Screen. This has a number of buttons which allow you to choose how you play the game. There are four game variants: Training, Practise, Combat and for one to eight players, Aerolympics. Move the pointer around the screen using the Directional Button. To select an option press Fire (The RED Button) while the pointer is above it. ^ Pressing Fire with the pointer above COMBAT, PRACTISE or AEROLYMPICS will allow you to load and play one of these three variants. To play a training mission you should select one of the ten buttons which control this mode of Jet Strike. ^ There are the ten Training missions (each designed to allow you to familiarise yourself with the Jet Strike aircraft). To load any of these press Fire with the pointer above the name of one of them. You will now be able to play the training missions, starting with the one that you selected. The training aircraft are fitted with an automatic ejector seat which will rocket you out of the aircraft if you crash, usually saving your life. By the way, you only have one life and the ejector seats don't always work! ^ At the end of training, you will be ready to go to the next stage, Practise. In this game variant you will be presented with ten simulated missions in which you will be up against forces similar to those you will encounter in the later combat missions. In Practise, you can fly any aircraft. Live ammo is used throughout the practise missions, much of which will be pointed at you! Once you have made it through this stage (and collected your "I'm-ready-for-anything- that-you-can-throw-at-me-pilot's-licence"), brace yourself to confront the forces of SPUDD! ^ In Combat you're on your own! Now, you can only get away with wrecking seven of the more expensive aircraft before somebody from the Accounts (Active Agents) Department notices and gives you your marching orders. (Which will be despatched in one of those cute little boxes that has a note attached which says, "This cute little box will self-destruct in five seconds..."). ^ The Combat variant of Jet Strike CD32 consists of no less than 150 missions. To get to the end of the game you'll need speed, cunning, skill, and at least a dash of forward planning. You only have one life and because of this, there's just the merest hint of a possible minute smidgen of a chance that you might at some stage fail. To help you overcome the frustration that this might cause, Save Points are provided at the start of some missions. Each time you see one of these you select to save the game at this point. This can then be used to start the game from the same point later on. ^ For the first Ten missions, you will also have autoejector seats, to save you from dramatic death by rocketing you out of the aircraft. As these are on loan from the Department of Experimental Safety Devices (Seatbelts and Rocket Seats division) you will have to give them back after mission Ten, so don't rely on them ! ^ Aerolympics has been designed for One to Eight players. Here, you and a friend (or even an enemy) take it in turns to fly Five, Ten or Fifteen aeronautical tests against the clock. You can't be killed - but if you crash, fail your mission or run out of time you don't score any points. The aim of this game is to get more points than your opponents. ^ For each mission, players can choose from three selected aircraft, which range through easy, medium and difficult. The Easy aircraft earns you normal points for completion, the medium is worth double points and the difficult is worth triple. ^ There is a fourth "Random" aircraft available, worth a Quadruple bonus, but each player can only use the random aircraft once per game. Random aircraft cannot be used on the first mission. ^ Following our extensive research (in the lounge bar of the Dog and Bucket) we are now able to report that not crashing and completing the tasks as quickly as possible are the best tactics. To add to the challenge you have no weapons (unless specified by the mission). ^ Saved Games. Clicking on the Replay button allows you to restart the game from the last saved point. Up to three games can be saved, they are designated GREEN, YELLOW and BLUE, corresponding to the button you pressed to save them during the game. Clicking on the replay button with Red or Green will replay the Green game, while Yellow and Blue will replay the Yellow or Blue games. ^ The Options Button lets you make a few adjustments to the Jet Strike game. Stick Throttle: Normally, the throttle controls are duplicated on the Left and Right Directional Button controls, as well as the Left and Right Function Pads. When switched to OFF, only the two function pad buttons will control the throttle. ^ Quick Mode: When set to ON, the game will skip directly from screen to screen, without doing any fades or wipes. This option is handy once you've already impressed the neighbours and just want to go into action against the forces of SPUDD! ^ Controller: Several options are available to you to change the way your controls work. You can flip the controller over if you are right handed, and switch to arcade control mode with these options. @RMainMenu Press RED to return to the Main Menu ^ %Label SCHOOL Learning To Fly (a crash course!) The aircraft in Jet Strike fly just like real aircraft (sort of), so the first thing that you will have to do is learn how to fly! Select Training 1 (Landing) from the Games Selection Screen. You will then see the Aircraft Selection Menu. Move the pointer to the aircraft on the top left of this screen (the Goshawk Trainer) and press Fire. . %Image 36 ^ @RControls Press the RED Button to view the Controls . Pushing the Directional Button up rotates the aircraft anti-clockwise. Holding it down rotates it clockwise. This system may seem a little strange, but once learned it allows you to control the aircraft with an amazing degree of accuracy. ^ Fortunately, you have ten training missions and an infinite number of aircraft to get use to this system. The aircraft's throttle (speed) is controlled by the Left & Right Feature Bars at the top of your controller. Left lowers the throttle and Right increases it. When you start training, the Autothrottle is switched on, to automatically control your speed. To switch it off, press the Green and Blue Buttons together. ^ There are a few other controls which are used throughout the game. Probably the most important of these is the Stop-Start Button which is the ejector seat (or bail out) control which will allow you to get out of the aircraft in a major hurry. While you are in training you won't have to worry about this too much as the three aircraft available to you are each fitted with automatic ejector seats. This means that when you crash, you will automatically be ejected from the aircraft - hopefully to safety. However, as no escape method is foolproof we may at some point have to scrape you off a runway! ^ Let's return to our first Training Mission and the Goshawk. You should, by now, be on the runway and ready to go. Hold the Right Feature Bar down. The engine will speed up to full throttle and the Hawk will start rolling down the runway. Once the aircraft is going fast enough, slowly push the directional button down. The aircraft will now pull up off the runway and start rotating clockwise. Once it is pointing upwards release the directional button and it will gain altitude. ^ You will probably notice that the Autothrottle system is automatically selected for Training. This can be switched on and off with Green & Blue. Autothrottle will automatically control the throttle of your aircraft, preventing you from stalling. ^ Now is a good time to pull up the undercarriage by pressing The Green Button and Pushing Up at the same time. A message will come up on the screen to tell you that the wheels are now up. (If you do the same again, the undercarriage will go back down and so on.) ^ You can check your height by looking at the radar display in the bottom right of the screen - the white flashing dot is your aircraft and a white line shows where your runway is. You also have a low level altimeter to the left of this display. This shows your height when you are close to the ground. ^ Once you have gained some altitude you can experiment and get used to the rotation of the aircraft (up/down) as well as the throttle control. If you should lose too much speed the aircraft will stall and start to fall. To gain speed simply throttle up or you could try making the aircraft dive until it is going fast enough not to stall (but watch out for that solid green stuff !) Your airspeed is shown in the display on the left of the screen. ^ Landing is the difficult bit! Fortunately for you, most of the aircraft in Jet Strike have a built in fly- by-wire landing system. To use this put the undercarriage down (Green & Up) and then hold down Fire (Red) on the Joystick. When the undercarriage wheels are down pressing Fire kicks in the fly-by- wire system. While Fire is held down, the aircraft automatically adjusts itself to the correct angle of attack and speed to land softly(ish). All you have to do is to line the plane up with the runway (this might require some practice!) ^ If you get it right, you will touch down on the runway. You'll notice that any buildings over your runway are "in the background" so you can't crash into them. Once you have landed hold the button to the left and the aircraft will slow to a halt. Your Commanding Officer will now come out and congratulate you on finishing your first mission. Landing can be tricky and you might not get it right the first time around. If you should write off your plane ignore the sarcastic comments from Harry, the flight mechanic, and get back into the air again! ^ A few tips on landing and surviving Most of the helicopters and light aircraft, as well as the Harrier are able to land on grass, although it must be flat (no craters) and the aircraft will tend to bounce a bit on landing. Amphibious aircraft, such as the Grumman Goose can also land in the water, as long as the undercarriage is UP. ^ If your undercarriage should become damaged you can attempt to crash-land the aircraft. You should come in very slowly and carefully, landing on any flat area (grass, runway or water). This is a risky business and you should be ready to eject as the aircraft may explode or flip over. ^ If you hit the runway too hard in a normal landing the undercarriage might collapse leaving you skidding towards oblivion. If, for any reason, you feel that a landing is either impossible or too risky you should eject from the aircraft. If you do this you will probably survive. Some aircraft are not fitted with ejector seats. With these you must either gain enough altitude before you bail out (to give your parachute time to open) or fly very low over water and jump out: if you are low enough - you will survive (maybe)! ^ Using Weapons Once you have completed your first take off and landing, you will move onto weapons training. Your first task is to bomb a target which is indicated by an orange line on your radar screen. ^ At the start of each mission, a message will appear on the screen indicating what ammunition Harry (your ever vigilant mechanic) has loaded onto your aircraft. Gun ammo is nearly always loaded. You can normally carry two other weapons on the hardpoints or in the bomb bays of your aircraft. ^ Usually, two weapons will be selected for you at the start of each mission and loaded into the two weapons systems. These are referred to as left weapon and right weapon, but not because they are on the left wing and right wing (if they were, the aircraft would probably tip over). ^ The Left weapon is fired by pressing the Yellow Button, and the Right weapon is fired with the Blue Button. The Guns are fired with the Red Fire button. These can be used to shoot at virtually anything, although different aircraft have different guns with differing fire-powers. ^ If you want to use different weapons from those selected by Harry (from the 60 different types of bombs, missiles and rockets), push the directional button down when the aircraft has stopped on the runway. You'll now see a screen showing an inventory of some of the weapons available. (The rest can be seen by clicking on the arrow button). Click on the items that you want as your left and right weapon and then click on DONE. You can also, at this stage, pick a different aircraft. To do this, click on NEW PLANE. ^ The Left & Right Feature bars can be used to flip between the pages. The Yellow & Blue buttons can also be used to pick the Left & Right Weapons directly. ^ As each weapon has its own characteristics, you should try out as many as you can while you are in training. Some weapons cannot be carried by training aircraft. These you will have to try out later on. ^ Air-to-air missiles cannot be fired without locking them onto an enemy aircraft. When locked on, a box will appear on the screen in the direction of the aircraft, at this stage you can fire any long- or medium-range missiles (such as Phoenix, AMRAAM, Sparrow and Skyflash) at the enemy plane. When a diamond appears in the box, you can fire short- range missiles (such as Stinger and Sidewinder) or your guns at the opposition. ^ A similar system is used when attacking ground targets. A smaller box will appear in the direction of the ground target which you have locked on to. You can fire air-to-ground weapons without locking on - but some of them will just fly off unguided. With simple bombs you don't need a lock on - just drop them! ^ Helicopters %Image 38 . . . Once you have finished your training in the "normal" aircraft, try learning to fly a helicopter. One is available to you in Training Mode, the Wessex. ^ Helicopters are flown differently from the jets in this game, their controls are far easier to use: Holding the Directional button up makes the helicopter go up, down makes it go down, left makes it fly to the left and right makes it go to the right. The Feature bars are used to rotate the aircraft from left to right. At the full rotations the helicopter can move much faster than when it is central. ^ The Wessex and most other helicopters have fixed undercarriages. Helicopters don't have auto-pilots - they're easy enough to land without help! ^ Helicopters are particularly useful when you need to rescue someone from a small space, or from a site where a jet wouldn't be able to land. If it is a designated rescue helicopter you will be provided with a winchman to haul up downed pilots, secret agents, scientists and whoever else happen to be in the thick of it. In combat, they're able to hover over an area and plaster it with unguided rockets. ^ %Image 110,0,64 %Image 166,0,65 . . . Some of the more advanced helicopters such as the Apache and Werewolf along with Vertical/Short Take Off and Landing (VSTOL) jets such as the Harrier can be controlled as both helicopters and as "normal" aircraft. This offers you all the hovering capability of a helicopter along with the ability to do high- speed aircraft manoeuvres. If you are using one of these machines, pressing The Green Button and Down simultaneously will toggle between Agile Mode (flying as a normal aircraft) and Hover Mode (flying as a helicopter). ^ %Label SPECIALS Special Aircraft... Gliders: (Including the Hang Glider) Basically these are aircraft without engines, and a much better set of gliding parameters. They can gain lift from thermals (generated by certain objects on the ground) or from ridge lift, which is generated by air moving up the sides of hills. To launch a glider, simply throttle up and a glider tug will arrive to tow you into the air. The tow can be aborted by pressing the red (Fire) button. ^ Variable Geometry (Swing Wing) Aircraft These aircraft will automatically change their wing configuration depending upon airspeed and thrust. With the wing in their swept back position, the aircraft will take longer to pull up. ^ %Label Controls %View Controls1.iff ^ %View Controls2.iff ^ When standing still on the runway, Pressing UP on the Directional Controller will change the direction your aircraft is facing (so that you can take off from either end of a runway). Holding the Directional Controller in the DOWN position or holding the YELLOW Button will call up the Re-Arm tractor so that you can select new weapons or aircraft. ^ When in ARCADE Control Mode (Set from Options) The controller in Agile (flight) mode will be Up/Down/Left/Right instead of Rotate Left/Right @RMainMenu Press RED to return to the Main Menu ^ Missions There are all sorts of mission types in Jet Strike. (We won't spoil your fun by giving away too many clues here). During the course of the game, you will be asked to shoot down enemy aircraft, bomb targets, attack convoys, take photographs, deliver and rescue agents, along with lots of other stranger tasks. Sometimes (especially with later missions) you will have to complete several tasks to complete a mission and move on to the next one. . %Image 24 ^ A target is displayed as an orange line on your radar screen. This is what you will need to attack, photograph, deliver an agent to, or the point that you will have to rescue someone from. Enemy aircraft show up on the radar display as flashing orange dots. @RMainMenu Press RED to return to the Main Menu ^ %Label Aircraft Aircraft . Selecting the most appropriate aircraft for the job is vital in Jet Strike, especially as the better aircraft are in limited supply. Apart from the training aircraft (or those used in Aerolympics) most machines are available for a limited number of missions. If any aircraft of a particular type are wrecked, then the number of missions in which that type can be used is further reduced. ^ Because of this, you can't use the best aircraft in every mission (even if you were good enough to survive that long!) You should try to conserve the better machines for when the missions get tougher! Each aircraft has its own strengths as well as its own weaknesses. For instance, the Phantom flies like a brick at low levels but it can carry a lot of bombs and is an excellent dogfighter. On the other hand, the A-10 Warthog is an excellent low level tank buster, but its chain gun is fairly poor in air-to-air combat. ^ Because each pilot will have his or her own personal preferences in aircraft, it is suggested that you try out as many as you can in the practise missions. ^ Another factor in the "which aircraft?" equation is that with light aircraft (microlights, biplanes and most non-jets) you earn a points bonus for virtually anything you do. For instance, you can multiply your point count by five by completing a mission with the Focker Triplane! The Ministry of Combat accountants aren't too worried about light aircraft (they are relatively inexpensive), so you can wreck as many as you want. On the downside, light aircraft have more chance of being shot down or exploding when hit. @RLBOA Press RED to read the Little Book of Aeroplanes @YWP2 Press YELLOW to read up on your Weapons @BBADDIES Press BLUE to see the data on SPUDD Weaponry ^ %Label WP2 Weapons There is a wide choice of weapons in Jet Strike. They range from the wimpy air mines (which drop out and explode behind you thus deterring enemy aircraft attacking from behind) to area denial weapons such as the JP233 and Hades (which spread highly destructive bomblets over a wide area). ^ Also included among the weapons, are: Camera Pods (these allow you to pinpoint an area for a spy satellite to photograph at the end of the mission). . Drop Tanks (which allow you to carry extra fuel). . Gun Pods (which add extra guns to your aircraft). . Camera Bombs. (Which automatically trigger the weapon follow mode when dropped). ^ A camera pod is triggered in the same as any "normal" weapon. A drop tank can be released at any time by holding down the relevant weapon button. You must do this for a little longer than would be required when dropping bombs to ensure that you only drop a fuel tank when you really want to. Drop tanks will cause some damage when they hit the ground - the degree of which will depend upon the amount of fuel remaining. ^ Weapons can be divided into two (albeit, rough) categories: . . air-to-air, and, . air-to-ground. . Air-to-air weapons are, mostly, missiles. These have a variety of ranges. . Air-to-ground weapons have a much wider spread of designs. ^ Air-to-air weapons . Stinger Very short range - mainly used for self defence . Sidewinder Short range - standard air-to-air missile . AMRAAM (Advanced Medium Range Air to Air Missile) says it all really ! ^ Phoenix Very long range - heavy warhead . Sky Flash Standard RAF medium-range missile . Sparrow Older NATO medium-range missile . Air Mine Simple self-defence weapon . ^ Air-to-ground bombs and rockets . 250 lb., 500 lb., 1000lb and 2000lb. . Standard lumps of explosives in an iron casing. Unguided. Cheap but effective. . 500 lb. and 1000lb Drag Bombs. Normal bombs with Snakeye retard fins. ^ 500 lb., 1,000 lb. and 2000lb. Paveway. . Normal bombs fitted with Paveway Laser Guidance. These follow a laser to their target. So long as the target is kept locked on, it's history! ^ Cluster Bombs.. These bombs eject several smaller bomblets which scatter over a large area destroying light targets. The Drag version's bomblets are parachute retarded to cause wider damage. ^ Bunker Buster A 3,000 lb. bomb. Well, actually a 2,000 lb. bomb with a 1,000 lb. iron nose cone. ^ JP233's Major league runway-busting bomblet- dispenser. Fly at a low level over the target, press Fire and watch it vanish! ^ Hades A cluster bomb of hellish proportions. When dropped on a low level target each bomblet does the same damage as a 2,000 lb. bomb! . FA Bomb A Small tactical version of the Fuel Air Bomb. This bomb explodes just over the target area, having a devastating effect on vehicles, without damage to hardened surfaces such as runways. . Skip Bomb An advanced version of the famous bouncing bomb. This one can be dropped from any height and at any speed. ^ Hydra Pod 16 unguided rockets. Used in attacking unarmoured targets and causing damage over a wide area. . A.G. Rocket Unguided rocket. For use against smaller ground targets by smaller aircraft. . Light Rocket Pod Seven A.G. rockets in a pod. . Heavy Rocket Armour piercing (unguided) heavyweight rocket. ^ Drop Zone: A Smoke generating marker bomb that marks the drop point for a small assault force of highly trained commandos. They will move around the area, destroying everything they can. . Marker: Another smoke generating marker bomb, that marks the start point for a B52 bombing run. The B52 will drop several tons of 2000lb bombs on the area. ^ Tac Nuke: A WE177 Freefall Tactical Nuclear Bomb, with a small 1mt warhead. Only for use as a last resort. For information, press Red button ! . @RNUKE Yes I want to know more about this Nuke ! . ^ Air-to-ground Missiles . ALARM Waits for a target to be illuminated and then destroys it from above. . HARM Tracks in on any radar emitting target to destroy it. . Harpoon Anti-ship cruise missile with a heavy warhead. ^ Sea Eagle UK anti-ship missile . Sea Skua Smaller version of Sea Eagle for use by helicopters and light aircraft . AGM-65 The standard "Maverick" air-to-ground missile ^ AGM-130 Cluster bomb equipped air-to-ground missile . Hellfire AT Short-range single anti-tank missile . TOW AT Short range missile (similar to Hellfire AT) carried in packs of two ^ Cruise. This missile flies along at ground level until it reaches its target, which it destroys. Will only attack a non-moving, designated, target. . Cruise RP. A special version of the Cruise missile with a runway-busting cluster warhead. This can be targeted against active enemy runways. ^ Gun Pods . Browning. A small calibre machine gun, as used on allied fighters at the start of the second world war. Lightweight and handy for light aircraft. . Aden 30mm. One of the standard NATO gun pods, the Aden is a useful and quite powerful automatic cannon. . OKB 30mm. Developed by Mikoyan for their Mig-29 Fighter, this gun is computer controlled for greater accuracy in air to air combat. ^ AT Gun. A Very powerful Anti Tank Cannon. . Chain Gun. This is a 6 barrel 20mm Vulcan cannon. Fun with a capital dagadagadaga boom ! . Flamer. A Short range flame thrower with its own integral fuel supply. . Backfire. A backwards firing version of the Flamer. ^ Others... Commando. Can only be carried by transport aircraft and some helicopters, but once dropped, a commando will look around for any enemy installation and blow it up. . Combi. A combination missile, which can be used as a short range air to air missile or air to ground missile. ^ Porcupine. A heavy duty, air to ground missile dispenser. Great for attacking enemy convoys. . Hedgehog. An air mine cluster bomb. Fun ! . @RMainMenu Press RED to return to the Main Menu ^ Getting Shot At This will happen to you a lot! A heavily-armoured aircraft (such as an A-10, Frogfoot, Apache or Werewolf) can soak up a lot of hits before causing concern. However, after only a few hits most aircraft will start having critical failures. When this happens the green indicator lights in the bottom left of your display will turn red. ^ Damage can include simple display failures, weapons failures, undercarriage damage (where it locks up or down or is even blown to bits - this will force you to bail out or attempt to crash land), fuel leaks, engine failures and even engine fires. If the engine catches fire it will progressively deteriorate, finally the aircraft will explode! Unless you are incredibly brave (or incredibly stupid) the smoke coming from your aircraft should be a prompt to abandon aircraft! You'll also hear a "Mayday" message to warn you that it's time to Eject. ^ Bonuses If an enemy aircraft explodes in mid-air, there is a chance that it will drop a bonus pod which you can try and collect. Each bonus will improve your aircraft. Bonuses will also be dropped when you reach certain scores. ^ %View Bonuses1.iff ^ @RMainMenu Press RED to return to the Main Menu ^ %Label Credits Credits Program Design - Shadow Software Amiga CD32 Programming - Aaron Fothergill AGA Routines - Nigel Critten Project Management - David Anderson Graphics, Sounds and Music - Adam Fothergill Additional Sound FX - Digital Domain Manuals - Aaron Fothergill Test Pilots - Bob Brady, Bob Baker,David Anderson, Jim Rhodes, Norm Allen, Tucker Squadron, Jason Tucker Sounds and music recorded at The Cupboard, Barnstaple and Digital Domain Studios, Bideford. ^ The Music. All the Music in this game is (C) Adam Fothergill/Rasputin 1994. ^ To Play one of the following tracks, press the appropriate button. @RPlay1 Jetstrike Main Theme @BPlay2 Fast Jet Fever @GPlay3 Drop The Bomb @YPlay4 Selector Theme ...More... ^ To Play one of the following tracks, press the appropriate button. @RPlay5 Stealth Thang @BPlay6 Bad Bogie Boogie @GPlay7 Negative G ^ The Rogues Gallery . Just so that you know who to throw the rotten fruit at, here are a few pics of the programmers and of one of our test pilots. Unfortunately we couldn't get shots of the rest of them as we didn't have a strong enough camera lens. ^ Aaron Fothergill. Designer and Programmer, working on his plans for total global domination... ^ %View Aaronscrn.iff ^ Adam Fothergill. Graphic artist and Musician, sells out to major advertising... ^ %View Adamscrn.iff ^ Nigel Critten. AGA routines writer, lets success go to his head... ^ %View Nigelscrn.iff ^ Bob Baker. Second Chief test pilot. Scary isn't it ! ^ %View Bobscrn.iff ^ %Label Play1 . Jetstrike Main Theme . Written and Performed by Adam Fothergill . Press @RRETURN RED to return to the Music Menu . %Play 2 ^ %Label Play2 . Fast Jet Fever . Music by Adam Fothergill Lyrics by Aaron Fothergill Performed by Aerial Anarchy %Play 3 ^ Fast Jet Fever . Verse 1. I've been doin' heavy nightwork, (been) followin' the lines, hittin' where the lights are, givin' hard times. I'm acting as a messenger, for really bad news, been makin' all the bad boys, pay up all their dues. ^ Chorus. Fast Jet fever's got me spun, gettin' my rush at over mach one, Fast Jet fever's got me high, blasting my name all over the sky. ^ Verse 2. I'm moving in towards you, devoid of style and grace, the fastest way to see you, it to keep to clear space. Watching out behind me, for couriers of hate, I gotta look quick, or I'll end up late. ^ Chorus. . Verse 3. I'm working as a postman, dropping goods first class, it's bad guys who receive them, really gives them a blast. Bugging out for home, with the bogies in chase, hoping up to heaven, that he isn't an ace. ^ Chorus . Press the @RRETURN RED button to return. ^ %Label Play3 Drop The Bomb . Music by Adam Fothergill Lyrics by Aaron Fothergill Performed by Aerial Anarchy %Play 4 ^ Drop The Bomb. . Verse 1. Who's on your side ? Why should you hide ? Who's the bad guy ? You ask Why ? ^ Chorus. Drop the bomb, Drop the bomb Drop the bomb, Drop the bomb, Drop the bomb anyway. Drop the bomb, Drop the bomb Drop the bomb, Drop the bomb, Drop the bomb blow it away. ^ Verse 2 On the Main Team, flying on steam, things aren't as they seem, you fly. . Chorus. ^ Verse 3 Your wings are full of holes, like a garden full of moles, The target's in your sight. Press the Button. Do it. . Chorus ^ Verse 4 Your taggin' on his six, and his seat is full of bricks, Lock on. Bye bye ! . Chorus. . Press @RRETURN RED to Return to the Music Menu ^ %Label Play4 . Selector theme Written and Performed by Adam Fothergill . %Play 5 . Press @RRETURN RED to Return. ^ %Label Play5 . Stealth Thang Written and Performed by Adam Fothergill . %Play 6 . Press @RRETURN RED to Return. ^ %Label Play6 . Bad Bogie Boogy Written and Performed by Adam Fothergill . %Play 14 . Press @RRETURN RED to Return. ^ %Label Play7 . Negative G Written and Performed by Adam Fothergill . %Play 15 . Press @RRETURN RED to Return. ^ %Label HELP Using this manual Pressing the Left & Right Feature bars will flip through the pages of this "book". Pressing Left and Right on the directional button will also do this. Pushing Up will return you to the first page, and pressing the STOP-START button will return you to the game. ^ On some pages, the Four coloured buttons can be used. Wherever you see a coloured button on the screen, you can press that button to jump to another part of the text. @RMainMenu Return to the Main Menu by pressing RED. Or by pressing UP. ^ %Disable @RMainMenu Press Red or UP to return to the Main menu ^ %Label LBOA . The Jetstrike Little Book of Aeroplanes . Market research amongst pilots has shown that most of them actually prefer to know what aircraft they are flying, either from years of experience, or from a little name tag on the dashboard. ^ Since CAA Directive no. CQ994 states that "...all pilots must be able to recognise the aircraft they are flying, without the aid of name tags, hints from the control tower or any other source..." this book of Aeroplanes available for you to fly in Jetstrike has been written. ^ The information in this book is accurate, only for flying the aircraft in Jetstrike CD32 and is accurate at the time of writing. As SPUDD agents may have infiltrated the Civil Service, especially the Ministry of Aeroplane Spotting, errors may occur. Please take note of them before crashing into the ground. ^ Each aircraft is listed with some details of its weapon capacity, landing capability (whether it can land on grass or water for instance), it's mode of flight and any little foibles you should watch out for (like a total inability to pull up in time for instance). ^ Trainers . The following aircraft are ideal for learner pilots, and are available for flight in the TRAINING game. ^ %Image 37 . . The Aeromacchi MB-339 is a popular Italian jet trainer which is often used in displays. It can easily be used as a light attack aircraft, able to carry a small (1000lb a side) bomb load. It is armed with machine guns. ^ %Image 36 . . The BAe Goshawk (or T-45) was built in response to the US Navy's requirement for an aircraft carrier jet trainer. It is a variant of the popular Hawk jet trainer used by the RAF. The Goshawk can carry up to 1000lb of bombs on each weapon. It is armed with a single Aden Cannon. ^ %Image 39 . . The Pilatus Porter is a civilian transport aircraft. Because of its amazingly short take off and landing ability, coupled with a low stall speed, it is an ideal machine for picking up secret agents. With this slightly dangerous mission capability in mind, a few weapons have been added and we've given you a 10 shot rifle for good measure. Being a transport aircraft it can carry commandos, but it is very vulnerable to enemy fire. ^ %Image 38 . . The Westland Wessex has been one of the RAF's main Air Sea Rescue helicopters for some years. The Jet Strike version has a long flight range. It is equipped with a winch for picking up downed pilots, agents and so on from places where you wouldn't want to land. Although unarmed the Wessex can carry commandos. ^ Combat Aircraft . . On the whole, these aircraft are more difficult to fly than training machines. Each of these have their own individual characteristics. As you will discover, these will do most of the hard work in Jet Strike. ^ %Image 58 . . The A-10 Warthog (or Thunderbolt II, as it is officially called) is a specialist ground attack bomber able to carry large numbers of bombs and missiles. It is heavily armoured and carries a multi- barrelled chain gun which is able to rip through tank armour. ^ %Image 56 . . The A-4 Skyhawk is a light, usually carrier based, ground attack bomber and is mostly used by smaller air forces. It can carry a light bomb load, and is armed with a single cannon. ^ %Image 50 . . The latest in the amazing Harrier Jump Jet series is the BAe Harrier II. As it can fly normally as a jet or it can hover like a helicopter it is ideal for both ground attack and carrier work. The Harrier II can carry a reasonable bomb load, is armed with an Aden cannon and can land almost anywhere dry ! ^ %Image 62 . . The Bronco is a strange little observation and light attack aircraft. Fairly heavily armoured, it can carry enough weapons to either defend itself or make itself noticed. The Bronco is useful for pickup missions as it is able to land on grass. ^ %Image 55 . . The Buccaneer was originally used as a naval strike aircraft by the RAF and Royal Navy. It is now used as a laser designator aircraft for Paveway laser-guided bombs. Although a little heavy, the Buccaneer can carry a very large bomb load, and is arrestor hook equipped for carrier landings. ^ %Image 51 . . Development of the EFA Eurofighter has been heavily delayed due to political negotiations on who does what and, more importantly, who pays for it. (It's all been a bit like the arguments that go on at the end of a restaurant meal, but on a bigger scale). ^ The EFA has been designed to take the place of the Tornado and Jaguar squadrons of the RAF, Luftwaffe and the Italian Air Force. The Jetstrke version has twin cannon and can carry a heavy bomb load. ^ %Image 54 . . . The F-117 Stealth Fighter (or the "Wobblin Goblin" as it is unkindly referred to as) is the first combat aircraft to utilise "Stealth" technology to the full. Weapons are all carried in internal bays. This aircraft has no guns - its fly-by-wire computer has enough of a job just keeping that shape in the air! All forms of exhaust and intake are infra red shielded. Unfortunately, this aircraft is a pig to fly and is even worse at hitting targets! ^ %Image 44 . . The F-14 Tomcat is a carrier-based aircraft used by the US Navy which can act as either a fighter or a bomber. Its swing wings make it highly agile. Armed with a heavy cannon, the Tomcat is handy for carrier defence and dogfighting. ^ %Image 45 . . The F-15 Eagle is a twin jet heavyweight multi-role fighter / bomber as well as being an excellent dog- fighter. It can carry large amounts of bombs and is armed with a heavy cannon. ^ %Image 46 . . The F-16 Falcon can do almost anything: from dog- fighting and ground attack to nifty air show routines. This lightly armoured aircraft seems to be allergic to ground fire, although it is used more than the F-15 mostly because it is cheaper to build ^ %Image 88 . . The F-16G is the latest F-16 variant. With the A-10 rapidly ageing, the US army requires a new ground attack aircraft. The F-16G is designed as a low cost replacement. ^ %Image 47 . . The F-18 Hornet is slightly more agile than the F-16. It is used mainly as an aircraft carrier-based interceptor. ^ %Image 48 . . The F-20 Tiger Shark was originally designed as an updated single-engine version of the F-5 Freedom Fighter. It is used by US Aggressor Squadrons in place of enemy jets when training fighter pilots. It is agile, lightly armed and flies like a rocket (going up is no problem - it's going down that you have to worry about!) ^ %Image 43 . . The F-5 Freedom Fighter is currently used by smaller airforces and is often seen in films (where it is usually painted black and brandishes a little red star - having been told to pretend to be a Mig). Just like its big brother, the F-20, the F-5 is excellent in a dogfight. ^ %Image 57 . . The Grumman A-6 Intruder is a carrier-based bomber which saw active service during the Vietnam war. It is unusual in that it has no guns or other defensive weaponry! However, it can carry a large amount of bombs. ^ %Image 40 . . The Jaguar Mk2 is used by both the RAF and the Italian Air Force for both ground attack and patrol work. It is able to be used in most roles (well, our one is anyway). Watch out for its brick-like flying when trying to pull up out of a steep dive! ^ %Image 41 . . The McDonald Douglas F-4 Phantom is an ideal air- to-air fighter, but it flies like a brick (watch out when you need to pull up quickly!) The Jet Strike version is the RAF variant, but with an arrestor hook fitted for carrier work. ^ %Image 42 . . The Mig-21 Fishbed is out of date, under-powered and generally bad news to fly: so you get lots of them! It can only carry a small bomb load, and takes forever to stop after landing. ^ %Image 52 . . The Mig-29 Fulcrum is an excellent fighter aircraft. It is agile, well armed and in a competent pilot's hands it is more than a match for either the F-15 or the F-16. The Fulcrum has the added advantage of a computer aimed gun, giving it amazing dogfighting ability. ^ %Image 49 . . The Panavia Tornado F3 is not a great dog-fighter but it is an excellent weapons platform for modern air-to-air missiles and therefore ideal for interceptor work. The Tornado has short runway capacity, due to its reverse thrust engine. It can carry all manner of weapons for both low and high level bombing. ^ %Image 59 . . The Su-25 Frogfoot is the Russian equivalent of the A-10. It has heavy-duty armour combined with a high-lift wing and BIG guns. ^ %Image 110,0,60 %Image 162,0,61 . . The SAAB Grippen is (at the time of writing) undergoing trials with the Swedish Air Force. This aircraft will replace the SAAB Viggen (the current mainstay of the Swedish Air Force). Both the Grippen and the Viggen are fully multi-role aircraft, able to act either as a fighters or as a light bombers. ^ %Image 53 . . The Sukhoi SU-27 Flanker is just as agile as the Mig- 29 and is both heavily armed and armoured. Despite some terrible paint jobs, it is very popular at air shows. As the Mig-29 the Flanker is armed with a computer guided gun. ^ %Image 77 . . The F-111 is a versatile, heavy swing-wing aircraft used by the US and Australian Air Forces. It excels at low level raids and is able to carry heavy bomb loads. ^ %Image 79 . . The Dasault Mirage is the standard aircraft of the French air force, as well as rather a lot of third world countries. It is heavy, not stunningly agile but is fast and can carry a lot of weapons. SPUDD have managed to get hold of a lot of Mirages and Rafales, so watch out ! ^ %Image 78 . . The Rafale was Dasaults attempt at the Eurofighter contract. Unfortunately it was overweight and didn't match up to the EFA specifications. The Rafale however, is being tested by the French Naval Air Force who have invested in stronger aircraft carrier decks. SPUDD have managed to steal a group of Rafales and have started cloning them in a hidden factory. ^ %Image 80 . . The Dragonfly was used extensively by the US Army during the Vietnam war, and was very handy as a ground support aircraft, firing rockets and dropping Napalm (which you don't get in Jetstrike because it's banned, and we are supposed to be the good guys !) ^ %Image 83 . . The Mig 23 Flogger was built as a high speed interceptor, similar to the American F-111 in basic design. It is fast and, like the Mig 25 Foxbat, able to climb rapidly to altitude. ^ %Image 84 . . The Mig 24 Foxbat is a Mach 3 air superiority interceptor. It is incredibly fast, and perfect when you need to shoot down bad guys at high altitude. ^ %Image 85 . . The Hawk 200 is the latest version of the excellent British Aerospace Trainer and Attack aircraft. The 200 has improved range, power and better weapons. ^ %Image 86 . . Mostly seen as a gate guardian for RAF bases nowadays, although a few are still flying around the world. The Hawker Hunter was the mainstay of the RAF between 1953 until 1964. It is easy to fly and can carry a good range of weapons. ^ %Image 87 . . Like the Cessna Dragonfly, the BAC Strikemaster was mostly used for counter insurgency work. The Strikemaster is basically an improved Jet Provost and has been used by several countries. ^ %Image 89 . . The F-22 Lightning II is the latest US air superiority fighter. It utilises the Stealth technology developed for the F-117 as well as fly by wire controls and thrust vectoring for extra agility. ^ %Image 90 . . The F-100 Super Sabre was one of the American's earlier high altitude, high speed interceptor developments. ^ %Image 91 . . The Shorts Tucano is used by the RAF as a leader to jet training. Despite being turboprop driven, it has all the basic handling characteristics of a jet. The Tucano can also carry basic weaponry. ^ Helicopters . . Helicopters can be more difficult to fly than jets. Those in Jet Strike are, however, highly agile and more than capable of completing most of the missions. ^ %Image 65 . . The AH-64 Apache is a heavyweight attack helicopter which has been designed to give and take heavy punishment. It can take on most targets without needing so much as a paint job! The Jetstrike version is an agile helicopter, so that it can change between hover and flight modes. As with most (all but the Werewolf) helicopters, the Apache doesn't have an ejector seat, so only bail out at altitude ! ^ %Image 67 . . The Hughes 500 Defender is the military variant of this popular civilian helicopter. The Jetstrike version is agile and able to carry most of the lighter rockets and missiles. ^ %Image 64 . . The Kamov KA-50 Werewolf is the latest Russian attack helicopter and is possibly the best of its kind currently available. It has a twin contra- rotating main rotor which makes it highly manoeuvrable and a single anti-tank gun which makes it extremely deadly. The Werewolf is the only helicopter to be fitted with an ejector seat. ^ %Image 66 . . The Westland Lynx is a highly agile support helicopter. It is able to carry troops or act as an attack or anti-tank helicopter. ^ %Image 63 . . The Huey is THE classic troop support helicopter. The Jet Strike version of the Huey is fitted with a winch for rescue work. Just to show you how nice we are we've fitted a side-mounted machine gun as well. Its primary use in Jetstrike is rescue work from armed areas, and commando dropping. ^ The Historic Aircraft (Department of aircraft that make you go aaah) . . Not every mission in Jet Strike requires the latest high tech, high speed, combat aircraft. Besides, you might want to rise to the challenge of earning the extra points you get for using a light aircraft. ^ %Image 68 . . Along with the Hurricane, the Spitfire and its pilots played a primary role in the Battle of Britain. The MK-14 version available in Jetstrike was one of the fastest Spitfires in the war, built as an interceptor, armed with twin cannon and four machine guns. ^ %Image 82 . . The Hawker Hurricane was an excellent all round fighter aircraft. The Jetstrike version is the Mk II.c which was used as a fighter bomber, night fighter and as a ground attack aircraft. ^ %Image 92 . . The main fighter enemy of the RAF during the Battle of Britain was the Me-109. The first prototype Me-109 was actually powered by a Rolls-Royce engine (soon replaced by a German engine). Very agile and well armed for its day. ^ %Image 93 . . The P-51 Mustang was used by the US air force and RAF during World War Two. Like the Spitfire and Hurricane, it was used on all fronts of the war. ^ %Image 94 . . The Mitsubishi Zero (or Zeke) was the famous Japanese fighter bomber of the second world war. It was powerful, well armed and agile and caused problems for allied pilots in the Pacific for a while. ^ %Image 95 . . The Royal Aircraft Factory SE-5a was outgunned by some of the German aircraft it was flown against, but proved itself to be more agile. ^ %Image 69 . . The Focker DR-1 is the famous triplane as used by the Red Baron in the First World War. Compared to a modern aircraft it is slow, under-powered and practically unarmed....but what the heck! ^ %Image 70 . . Do you remember that film where a certain secret agent flies a tiny jet aircraft out of a horse box and then through a hangar (taking out lots of bad guys in the process)? Well it's actually a real aircraft called the Acro Jet and we've got one! By the way, keep your eyes open for barns to fly through ! ^ %Image 72 . . The Super Solution was a high speed air racer from the thirties. The Jetstrike version has been modified for stunt flying, and can also carry a light bomb load. ^ %Image 73 . . The Gee Bee Z Air Racer is the classic air racer. It's bit awkward to fly (it has killed several pilots) but don't let that deter you! The techies have managed to weld on a couple of hardpoints to help you out. ^ %Image 71 . . The Grumman Goose is a famous twin-engined seaplane. It is popular among film makers and adventurous types (because it is relatively inexpensive and not too rare). The Jet Strike Goose is well equipped to take care of itself. We've stuck a machine gun on it along with two hardpoints so that you can carry up to 1,000 lb. of weapons! The Goose is great for picking up downed pilots from the water, and for dropping off commandos. ^ The Very Strange Section Okay, so this last one is really weird but it just goes to show what we can do! ^ %Image 74 . . The Dragon was reputedly flown by the Flying Toaster division of Erik the Not Particularly Nice's revered Gutbuster Army during the War of the Crinkly Fjord. It has been virtually unused for the past two millennia (apart from a spell as a British Prime Minister) The Dragon flaps its wings and breathes fire. ^ It can land on water (having learned how to swim) and is fitted with an ejector seat. The fire-breath draws directly from your fuel supply, so equip it with a drop tank if you intend to go around torching everything! This mythical Flying Beastie has no armour, liable to explode when hit, (you would too if you were mostly methane!) Carries up to 200 lb. of weapons in two hands (maximum 100 lb. per hand). Runway, grass or water (undercarriage up) landing. Equipped with fly-by- wire. ^ The Final Section That's it for all the aircraft available in Jet Strike. We did have another one but someone stole it! ^ You might be wondering why so many aircraft have fly-by-wire controls (which are there to make landing easier) when normally you would have been lucky to find them fitted with any controls at all. The reason is that those nice techno boffins back at Base, retro fitted out most of the aircraft for you and wanted to give you a fighting chance. Remember to buy them a pint when (or should that be - if) you make it back ! ^ %Disable Thanks to Adam Fothergill (graphics), David Anderson (project management) and David Jones (manual editor). Press @RAircraft RED to return to the Aircraft Page. ^ %Label BADDIES . There are several bad guys to watch out for in Jetstrike. Unfortunately information is not available for all of them, but here are a few... ^ %Image 96 . . Hind Attack helicopters. These fly at low level, attacking your convoys and protecting enemy bases. Attack from above where they are vulnerable, but watch out for air to air missiles and chain gun fire. ^ %Image 78 . . Rafale Fighters Copied from a prototype Rafale acquired by SPUDD, the Rafale is used as a patrol and interceptor fighter by SPUDD. Most SPUDD pilots are badly trained and are relatively easy to shoot down, but SPUDD are training up elite squadrons, so beware. ^ %Image 79 . . Mirage Fighter Bombers Bought from Third world countries and modified to SPUDD designs, the Mirage is used as a raider aircraft, primarily for knocking out friendly convoys and runways. ^ %Image 97 . . Anti Aircraft Artillery (Flak) These guns fire low altitude fragmentation shells which burst around your aircraft, causing damage if they hit. They are normally built with an auxilary machine gun unit, which is used both for tracking and shooting down. ^ %Image 98 . . Surface To Air Missiles (SAM) Set to launch at higher flying aircraft, SAM sites are a major problem unless attacked from very low or very high altitude. ^ %Disable There are more SPUDD aircraft and weapons, but our agents haven't managed to get any info on them yet. Keep your eyes peeled ! . Press @RAircraft RED to return to the Aircraft Page. ^ %Label NUKE WE177 Freefall Tactical Nuclear Bomb. Operators manual . Contents... . 1) Introduction . 2) Packing and Handling Instructions . 3) Using your WE177 Freefall Tactical Nuclear Bomb. . Press @RRETURN Red to return to the Weapons List. ^ 1) Introduction . Hello new Nuclear Bomb User ! Congratulations on acquiring your WE177 Freefall Tactical Nuclear Bomb. We at Wally's Weapon Supplies Inc. (Suppliers of Tactical Nuclear weapons to the East Beckinsdale Pigeon Fanciers Association since 1963), hope that you will have many happy hours looking at your nuclear device and using it as a bargaining chip in negotiations with non nuclear countries. We really hope you don't have to test its 100 percent reliability guarantee (if it doesn't go off, bring it back and we'll replace it free of charge !). ^ If you do have to use your Bomb however, here are a few safety tips... . 1) This bomb makes a really, really big bang, so keep all dogs and cats indoors (preferably in an underground concrete bunker with 20ft thick lead lined walls) and make sure you are a good distance away from the device when it explodes. We are not talking "Light the blue touch paper and walk away" here. When I say a good distance, I mean several miles away, or preferably a completely different country. . ^ 2) For maximum effect, your WE177 has been set to explode upon impact. It is best to drop it from a really great height for obvious reasons. ^ 3) Apart from the massive doses of radiation that this weapon will put into the atmosphere, the electromagnetic pulse from the blast will knock out any electronic equipment within a very wide area. So to avoid problems, always unplug any electrical units (toasters, radar, communication systems etc) and put them in a very deep lead lined bunker (with the dog and cat). This may also affect the systems on your aircraft (unless it has a fibre optic back up), so be prepared for systems failures. ^ 4) Really solid objects such as mountains will stop the main explosive blast of your bomb. This can be either useful or a pain, depending upon which side of the mountain the target, and your bomb are. ^ 5) Anything within the blast area of the device will tend to be destroyed. Therefore, clear the area you want to destroy of civilians, or get very good third party insurance. ^ 2) Packing and Handling . . Upon opening the box your WE177 Freefall Tactical Nuclear Bomb was shipped in, you will find the following parts... ^ . This instruction Manual . 1 x WE177 Freefall Tactical Nuclear Bomb . 1 x Complimentary imitation leather WE177 FTNB carrying case with strap. . Lots of really, really incredibly soft bits of packaging material. ^ If you have to return your WE177 Freefall Tactical Nuclear Bomb to Wally's Weapon Supplies Inc. Be sure to use the original packaging and to mark the following very clearly on the box: ^ FRAGILE. . EXPLOSIVE MATERIAL INSIDE. . HANDLE LIKE EGGS . REALLY FRAGILE . DO NOT DROP. . DO NOT SHAKE . WE REALLY MEAN THAT ABOUT THE NOT DROPPING BIT. ^ Then send the package by a reputable courier. Do not just drop it off when you happen to be passing ! ^ 3) Using your WE177 Freefall Tactical Nuclear Bomb . The WE177 Freefall Tactical Nuclear Bomb is very user friendly. Once installed on your aircraft, you simply drop it by pressing the appropriate bomb release button. It will then fall, in an ergonomically designed eye catching way until it hits something solid, where it will detonate, utterly destroying everything within a radius of a couple of miles. Please read the safety code in Section (1) Introduction before using your WE177 Freefall Tactical Nuclear Bomb. ^ Press @RRETURN Red to Return to the Weapons List ^