Escape 2 The complete documentation Copyright notices ----------------- I (Mark Page) hold the copyright of this program. You are allowed to spread this documentation, the level designer, the level tester, and the program which runs the compiled game, in the public domain YOU MUST NOT SPREAD THE COMPILER PROGRAM. But you are allowed to backup the program for your OWN USE ONLY. You must not sell any of the programs attached to Escape 2, without my written permission. I am not in any way held responsible for lost data etc from using these programs, but do feel free to ask for advice. History ------- On July the 1st 1991 Dan decided to make a game, I agreed with him, so Escape was born. I was working on Escape for 2 weeks when I clicked on save instead of load on the assembler, so I lost everything. I started again, I now always have a backup of escape (I have now around 6 backups). I learnt my leason - always make backups of your code! At the end of July I had the basic code written, but I took literally 2 Hours to make one level by hand, so I made a level designer. In the middle of August dan changed the entire graphics for escape so I spent 30 hours refixing all the graphics into a special format. On September 10th 1991 I released Escape V1.0. In two weeks Legend (A group of people) made a cheat mode for it, therefore spoiling the game. So I quickly sent Escape to public domain libraries before they got the cheated version. I had a rest for a few weeks, then I went really depressed because I did not hear anything of Escape, so I decided to give a computer magazine the complete source code. I started working on it, debugging it. A week later I decided not to, but instead write a sequal. So I got Leonardo to do some tiles for it. I was lazy until the christmas hols, when I started again, working 16 Hours a day at Escape, fixing the level designer so I was spreadable, making a compiler, inserting new blocks, adding an enemy man option and fixing a LOT of bugs. Then after christmas, my A level exams started, I had no time at EscapeV2, until now when I fixed the last bug in EscapeV2, and writing this documentation. Later on I am expecting more tiles from Leonardo... It is now the 15th Febrary 1992, I have put in a lot more tiles and made it workbench compatible. Last week I found a very serious bug (which also was in escape version 1), in some parts of my source code I had move.w d0,a0 instead of move.l d0,a0 which means that if a 30K program is already in memory before escape is run, the tiles are not displayed properly. Well mistakes do happen. It is now late february. I have finally made an intro. Ready to release. Almost - bug with the startup-sequence with the amiga 500 plus, I fixed this by killing the startup-sequence except loadwb, endcli. So to see the intro type in the filename "intro loader" when you are in Shell. So the release date is now March 10th 1992. At last!!!! Credits ------- Dan - For Designing the game and making the man animation and a 1/3 of the blocks and the 32*32 font on Escape V1. And making the levels for Escape V1. And the loader picture to Escape V1 Leonardo - For helping with testing Escape and making the rest of the tiles, the 32*32 font on Escape V2. Mark (ME!) - For coding the program and debugging, documenting etc. Mad Phantom - For making the music for Escape V1 and V2. how to obtain the compiler: --------------------------- Send 6 Pounds to me (or more if you live abroad as appropiate) Mark Page, 50 Victoria Avenue, Sleaford, Lincolnshire. NG34 7LN ENGLAND. If sending cheque, make it payable to Mark Page Postal order if preferable. If cheques are send, I will have to wait for them to be cleared before I send the full version. You will recieve 2 disks. The first disk will contain the latest programs connected with Escape 2 + Compiler The Second disk will contain all the levels to Escape (45 of them!) lots of music modules for use with the compiler etc.