This tutorial should get you using CD-Remix as soon as possible. You can move to a new page with the DOWN arrow button, or back-up to a previous page with the UP arrow. To go to the program, simply press the STOP button on your remote. You can return to this tutorial, at the point you left it, by simply pressing the STOP button from within the program. This will enable you to refer to the program as you work through this tutorial. GETTING STARTED: I am assuming that you've played the "Welcome" disc, and are therefore familiar with general navigation through a CDTV program. The CD-Remix program consists of ICONS. These are the marble rectangles with words printed on them. The words represent the function of the icon, e.g. the one with the words MAIN MENU takes you to the Main Menu of the program. You SELECT an icon by using the arrow buttons to move the glowing green frame around it, and then pressing Button A whereupon you will hear a beep. Firstly, follow these instructions to hear a demonstration of a CD-Remix sequence: Select LOAD SEQUENCE as described above. You will be presented with a list of files, each of these is a previously composed sequence. Use the UP/DOWN arrow buttons to bring the file SEQUE0.SEQ into the highlighted band across the screen and press Button A. You have now instructed CD-Remix to load the file SEQUE0.SEQ, which it will do. Now select EVENT MENU; a new set of icons will appear on your screen. Move the frame to PLAY ALL and press Button A to select. Your CD light will flicker for a while followed by a message asking you to insert a music CD. SEQUE0.SEQ was actually composed for the CD "The Immaculate Collection" by Madonna, however any music CD with four or more tracks will be suitable for just playing the test sequence. COMPOSING A SEQUENCE: Having heard the test sequence, the next stage is to learn how to create your own personal mix for any CD of your choice. Firstly, you need to clear SEQUE0.SEQ out of memory. To do this: Select the MAIN MENU icon, by moving the frame to it and pressing Button A, and then select the CLEAR icon. Then use the DOWN arrow button to select YES and press Button A. The above commands will have cleared out an area called the STORYBOARD. This is where all sequences are stored in a storyboard style. Select EVENT MENU to move to the composing section of CD-Remix. The storyboard is now empty. To add an event to it select ADD. This brings up a screen with a blue icon for each of the various events you can add to a storyboard. Select the one marked TRACK PLAY. The screen which follows shows the three components of a track play; the track number, the track start position and the track stop position (these can be anywhere within the duration of the track.) You can type in these values at the remote, using the numeric buttons, or use the UP/DOWN arrow buttons to move to the position you wish to edit and then the LEFT/RIGHT buttons to increase and decrease the numbers. For now set TRACK: to 01, START: to 00:00:00 and STOP: to 00:05:00. This means play the first five seconds of track 1. If you press the or button, the selected timings will play. This feature allows you to fine tune your mixes; you can adjust the timings to coincide with a particular word or beat. Press Button A to add this Track Play to the storyboard. You now have a sequence consisting of a single event. Select PLAY ALL to hear it. Now select EDIT. The resulting screen is your storyboard, and the single icon marked TRACK 01, the first event in it. You can have up to 99 events in a storyboard. Now press Button B to Back-up to the Event Menu, we are going to add another event to the storyboard. Select ADD and then TRACK PLAY as before, this time set TRACK: to 02, START: to 00:10:00 and STOP: to 00:15:20. Press Button A and then select PLAY ALL. This time your first event, the first five seconds of track 1, is followed by a 5 and 20/75ths second play of track 2. We are now going to add a third event, so select ADD once more. This time select SPEAK from the blue icons. Now, using the arrow buttons, change the text in the selector bar to read "HELLO." You can blank out any excess characters by replacing them with spaces. Now play your sequence again by selecting PLAY ALL. Your two track plays will have been followed by a robot voice saying "Hello". Now select EDIT to look at your storyboard. It should now consist of three blocks: TRACK 01, TRACK 02 and SAY. Notice the arrows in between the blocks, these show the direction in which the sequence plays. You should now be getting the idea of how we construct a remix. Press Button B to return to the Event Menu. Select ADD again and this time choose SAMPLE PLAY from the blue icons. The resulting screen contains five icons representing the sample groups. Select the one marked A TO G, which will display a list of the samples beginning with the letters A through to G. To select a sample, bring its name into the highlighted band and press Button A. Before doing this you can test the sample by pressing the or button, whereupon the highlighted sample will play. Select the sample "ABRUPT". The screen that follows enables you to control the volume and channels the sample is played on, for now just press Button A. Select PLAY ALL and follow the on-screen disc requests. When the sequence plays you'll hear your two track plays followed by the speech and then by a sample of a man saying "Abruptly the sound ceased". Samples are small snatches of sound, speech, musical notes etc which are stored on your CD-Remix disc; you have over 500 to choose from. Now we're going to insert another sample into the middle of our sequence. Select INSERT and then position the glowing red frame over the TRACK 02 event in the storyboard to insert the new event BEFORE this one. Press Button A and then select SAMPLE PLAY. Now select the A TO G icon. This time select the "ANYANY" sample and press Button A on the next screen. Select PLAY ALL and follow the disc changing instructions as before. Now your mix contains a sample after Track 01. Notice how the sample overlays the music playing, this can achieve some really impressive effects (try the VOGUE1 demo sequence). Alternatively, if you do not want the sample to overlay, simply add a PAUSE after the SAMPLE PLAY for the duration of the sample. By repeating the same sample play in a sequence, with short pauses in between them, you can create the stuttering "N-N-N-Nineteen" effect. Select INSERT and then move the glowing red frame to TRACK 02 and press Button A to insert an event just BEFORE this one. Now select PAUSE and use the numeric buttons to input a pause of 80. Press Button A. Select PLAY ALL and notice the difference between this remix and the previous one when the sample overlayed the track. Now for CUT/COPY. This feature enables you to cut out sections of your sequence and either leave it at that, or paste the cut sequence back in elsewhere. Add a track play with the following parameters: TRACK: 03, START: 00:20:00, STOP: 00:25:00. Now repeat this ADD twice more; you won't need to change the track parameters as they are carried over from the previous ADD. You now have three occurences of TRACK 03 at the end of your sequence. Select CUT/COPY and position the glowing red frame over the first TRACK 03 and press Button A, then move the frame to the second TRACK 03 and press Button A again. You will notice that you have cut out two of the three track plays. You can now paste these back in, as many times as you like by simply moving the frame to the event you wish to appear after the paste and pressing the or button. When you are happy with the storyboard just press Button A to return to the Event Menu. Note that you don't have to paste at all, you can just cut out blocks and then return to the Event Menu to delete them permanently. For now, just press Button A to leave the two TRACK 03's permanently removed. PLAY FROM enables you to play a sequence from any chosen position in the storyboard. Select PLAY FROM and then the SAY block in the storyboard. Notice how the play now begins from the speech and not from the TRACK 01. This feature is useful when your sequences become long and you want to hear just the area you are working on. To edit any event in your sequence simply select EDIT and then the event you wish to edit on the storyboard. You will then be presented with the screen appropriate to that event. For example if you select TRACK 02, the Track Details screen comes up, and you can edit the existing values. On pressing Button A, you are returned to the storyboard, where you can either press A again to return to the Event Menu, or move to another event and press Button A to edit that. DRUMS: You may have noticed, that amongst the blue event type icons is one marked DRMS. You can instruct CD-Remix to play a custom drum sequence at any time in a storyboard sequence allowing you to include drum riffs in your remixes. To create your own drum patterns and build a custom drum kit, you need to go to the Drums Menu. Press Button B until you are back at the Main Menu. Now select DRUMS. A green menu appears. Notice the icons LOAD SEQ and SAVE SEQ. The sequence referred to is not a storyboard sequence but a drum sequence file. This is a file containing six drum samples (the kit) and nine different drum sequences (which can be up to 250 notes each). Firstly we'll re-load the default drum sequence. Select LOAD SEQ, and choose the file EURYTH.DRUMS from the resulting list. To play a default sequence, select PLAY and then one of the icons representing the nine sequences. Now we're going to record our own sequence so select REC and then select SEQU 1. Now you are presented with a screen with six blocks representing the six different drums. The numeric buttons 1-6, each represent a different drum, tap in a drum pattern by pressing these buttons. When you've finished press Button A. Now select PLAY as before, followed by SEQU 1. Your new sequence is played back to you. In this way you can record nine different sequences. Up until now you have been playing on the default drum kit, but you can create your own from the many drums on the CD-Remix disc. Place the CD-Remix disc in the CDTV and then select LOAD DRUM. Now select DRUM 1 from the six drum icons that follow. You are then asked if its okay to lose "Double", the name of the current DRUM 1. Answer YES and then select a new drum from the resulting list. DRUM 1 is now a different drum, and if you go to REC again, you'll hear the new drum whenever you press Button 1. In this way you can replace all six of the default drums with your own selection. The nine sequences are then played on this custom kit. For a more detailed explanation of each of the drum functions, press the or key over the desired drum menu icon. For now, we're going to add the sequence you have just recorded to a storyboard sequence so return to the Main Menu (Button B) and then select EVENT MENU. Now select ADD and the blue DRMS icon. From the resulting screen you can test how the nine sequences sound by simply setting the number to that of the sequence required and then pressing the or button. Press the numeric Button 1 and then Button A. If you now select PLAY ALL, you should hear you're remix followed by your drum sequence. LABELS AND LOOPS: You can loop any section of the storyboard, or indeed any single event such as a Drums Play. To do this you bracket the desired section with a LABEL event at the front, and a LOOP event at the end. We're going to loop the drum sequence so select INSERT and then position the glowing red frame over DRMS 1 and press Button A. Select LABL and then change the name shown to "LAB2" using the arrow buttons. You have just inserted a label in the sequence, now for the loop to it. Select ADD and then LOOP. Labels defined prior to this storyboard position can now be selected in the GOTO section of the screen; since you've only defined LAB2, its the only one available. Using the arrow keys input 03 TIMES and then press Button A. When you select PLAY ALL, your drum sequence will now be played 4 times rather than once. This is because LAB2 is returned to 3 times. A note of warning here: loops take slightly more time than straight sequences. You can sometimes avoid an obtrusive gap in sound by repeating blocks rather than by looping. This is particularly true when trying to achieve the stammer effect with small track plays, its better to just cut and paste the track play than to loop it. SOME RE-MIXING HINTS AND TIPS: Here are some tips which should enable you to improve the quality of your sequences: Your CDTV can only cope with a limited amount of output, reducing volumes can often improve clarity. A gap can often sound better if its duration is increased so that the track play following the gap is in tempo with the track play prior to the gap. Timings are all important, don't forget you can fine tune your track plays by using the or button to hear the displayed section from the Track Details screen. SAVING SEQUENCES: Both storyboard and drum sequences can be saved to either floppy disk or Personal Memory Card. You can connect an external 3.5 inch floppy disk drive to the back of your CDTV and Memory Cards plug into the front, underneath the clock. To save to floppy, select DRIVES from the Main Menu and then "Floppy" from the resulting list. You will then be asked if you wish to format a disk. If the disk in the drive hasn't been used with CD-Remix before, you will need to do this, so select YES. IMPORTANT - Ensure the disk isn't write-protected, the slider on the back of the disk should be in the open position. You can then select SAVE SEQUENCE to save a file to disk, after inputting the filename. To save to Personal Memory Card, push the card into the slot in the machine (make sure its the right way around or it won't fit properly), and then select DRIVES followed by "Personal Memory Card". You can now select SAVE SEQUENCE as before. REFERENCE MANUAL: Each of the icons in CD-Remix has a piece of Help text associated with it. Thus by positioning the frame around an icon and pressing the or button, you can obtain a detailed desription of that icon's function.