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                 THE ULTIMATE QUIZ II - GAME INSTRUCTIONS DOC
                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                              THE ULTIMATE QUIZ              
                                  Volume #2                  

                                   (V1.02)                   

                                 (PAL / NTSC)                

                     Copyright © 1994-95 AGAS Productions    
                             All rights reserved             

                    Exclusively Licenced to F1 Licenceware   




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  Contents:
  ~~~~~~~~~

  1. Copyright Notices.
  2. Information.
  3. Hardware Requirements.
  4. Loading Instructions.
  5. Playing Instructions.
  6. Acknowledgements
  7. Source Code Offer!
  8. Versions




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  1. Copyright Notices:
  ~~ ~~~~~~~~~~~~~~~~~~


    AGAS  RESERVES THE RIGHT TO  MAKE IMPROVEMENTS  TO THE  PRODUCT(S)
    DESCRIBED  IN  THIS  DOCUMENT  AT  ANY  TIME  AND  WITHOUT  NOTICE

    THIS DOCUMENT, AND THE SOFTWARE DESCRIBED  IN  THIS  DOCUMENT, ARE
    COPYRIGHTED. ALL RIGHTS ARE RESERVED.  NO PART OF THIS DOCUMENT OR
    THE SOFTWARE DESCRIBED IN THIS DOCUMENT MAY BE COPIED, REPRODUCED,
    TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE
    FORM, EXCEPT WHERE STATED  ANY  WHEREBY  THE  INITIAL  COPY IS FOR
    BACKUP PURPOSES AND THE  USE  OF  THE  PURCHASER ONLY, WITHOUT THE
    PRIOR  WRITTEN  CONCENT  OF  AGAS  PRODUCTIONS, 19 HILTON TERRACE,
    CAMBUSLANG, GLASGOW, G72 8PD. SCOTLAND.

    AGAS AND THE LICENCED RESELLER,  NAMELY F1 LICENCEWARE,   MAKES NO
    WARRANTIES, EXPRESS OR IMPLIED, WITH  RESPECT TO THIS DOCUMENT AND
    THE SOFTWARE NAMED IN THIS  DOCUMENT, ITS QUALITY, MERCHANTABILITY
    OR FITNESS FOR  ANY  PARTICULAR  PURPOSE.   THIS  DOCUMENT AND THE
    SOFTWARE NAMED IN IT IS PROVIDED "AS IS".




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  2. Information:
  ~~ ~~~~~~~~~~~~

  This Volume of The Ultimate Quiz takes over from Volume 1 of the game
  which I coded back in 1993/4.  (Now available from F1 LICENCEWARE)

  Volume 2 takes one step forward and has a more professional feel to it.
  That's not to say that Volume 1 was poorly written !!!

  However, Volume 2 has the edge with better graphics, code and design.


  The game itself relies on DATA Disks for all the questions and therefore
  the more DATA Disks that are released, the more games can be played.

  At present, I have released a POP MUSIC DATA Disk with the game. During
  1995 I will be releasing even more DATA Disks spread over many subjects
  for you to purchase.  (These will probably be available from the very
  popular F1 LICENCEWARE - How about that then Steve ?)


  Not to mention the fact that you can create/release your very own DATA
  Disks to earn yourself some money !!!  Full details are on this disk
  via other documents.

  So I guess this is one of those expandable games that everyone can enjoy
  and better still, make some money from it to boot.

  I have taken into consideration that there are still some single floppy
  drive users and coded the game with you in mind.  Once the GAME Disk's
  files are loaded, it shouldn't ever have to be replaced in the drive !
  (If all goes well that is)  This caused some problems due to Music Mods
  on both Game & Data disk using the same location in memory !!! However,
  with some careful planning, I managed to sort it out.  I hope that keeps
  single drive users very happy as there is nothing worse than having to
  keep swapping disks during a game.

  Also note that when you reach the game over section, if you have more
  than one Data Disk, you can insert a different one ! This means the game
  could be played forever if enough Data Disks are released.  Yippeeee.


  I hope you have many hours, nay, months, years of enjoyment out of this
  production.  Feel free to drop me your comments, views etc.  C'mon,
  everyone's a critic !


  ANDY GIBSON (AGAS Productions)




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  3. Hardware Requirements:
  ~~ ~~~~~~~~~~~~~~~~~~~~~~

  This game should run on any Amiga with at least 1 meg of memory.
  (Well you didn't expect it to run on an Atari ST did you ?)

  Fully PAL and NTSC compatible.

  Will run on 1 floppy Drive systems. (better with 2 drives obviously)

  Can be run from Hard Disk (You will need to use assigns - sorry !)


  eg. Assign GAME: To YourPartition:Directory
      Assign DATA: To YourPartition:Directory

  Copy all files to required Directories.


  NTSC users will also notice a speed up with most features of the game
  such as Timer and Music speed etc.  Sorry but this game was originally
  coded with PAL (British) users in mind.  The speed increase on NTSC
  will not spoil the game in any way at all as the Timer is still long
  enough to give you time to answer the questions. (Either that or you
  can always switch it off via the options)



  NB * : Please note that the game does not require any extra Libraries or
         Dos files to run.  However, ALL the supplied Quiz Utilities such
         as the QB_Player, all require the Req.Library to be present in
         your systems Libs Directory.  (You will be greeted with a nice WB
         reminder if it is missing when attempting to use any of the utils).




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  4. Loading Instructions:
  ~~ ~~~~~~~~~~~~~~~~~~~~~

  This game and supplied utils can either be loaded via the WBench by double
  clicking on their supplied Icons or simply from CLI or SHELL by typing in
  the correct path and file name.

  Please note that the disks must be named as  GAME  and  DATA  before the
  game will run 100%.  Do NOT rename the disks or files.

  The game will look for the DATA disk automatically and if you are a single
  floppy drive user, you will be prompted to insert the correct disk.

  Double floppy drive owners have life easy !  Just insert the GAME disk
  into DF0: and the DATA disk into DF1:




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  5. Playing Instructions:
  ~~ ~~~~~~~~~~~~~~~~~~~~~

  Well what can I say ?  Just plug in your Joystick and away you go !!!

  O.K. Then ..... here comes a few details:

  When the game loads you will be presented first with the options screen.
  From here you can select/toggle these options:

  START GAME    -   Simply Starts the Game.
  TIMER         -   Toggle Timer On/Off.
  CREDITS       -   Toggle amount of playing Credits. (1, 2 or 3)
  SAVE SCORES   -   Enable/Disable saving of HiScores to (DATA) disk.
  QUICK HELP    -   Quick Instructions and Information.

  Simply move your Joystick Up/Down and press Fire to select an option.

  Please note that if you decide to enable the saving of HiScores to disk,
  your DATA disk must be write enabled.  If it is write protected then the
  scores will not be saved obviously.

  The other options are easy to follow, so I won't bother to bore you with
  any more advice on them.


  Right, you have selected START and into the game we go ......



  (STARTING A GAME)
  -----------------
  You will notice that the START button is flashing and the Hand pointer
  is limited to that button only.

  To display the questions - Press the Fire Button when the START Button is
  flashing.

  A question & three answer options will now appear on the screen.
  Along with the sexy Sue sprite animating her mouth !   OoooErrr!


  The START button will stop flashing and the A, B and C buttons will light
  up with their own colours now.  The Hand pointer will automatically be
  positioned (and limited) to the A, B and C buttons.

  You will notice that the three answer options are colour coded to match
  the A,B and C Buttons at the bottom of the screen.

  You can now select your answer by moving the joystick left and right until
  the Hand pointer is over your choice of answer.  Simply press the Fire
  button to select it.



  (THE TIMER)
  -----------
  If this option is enabled (via the main option screen):

  The Timer Bar will start to scroll away AFTER the question and three
  answers have been printed on screen.

  This gives you time to read the question before countdown begins.


  The Timer will stop when you have either run out of time or if you select
  A, B or C by pressing the Fire Button.

  You will then be told on-screen whether you have answered correctly,
  wrongly or if you ran out of time.


  If on the other hand you disabled the Timer option, you will have as much
  time as you wish to answer each question.  Instead of the Timer, you will
  see a famous person's name instead !  (mine  hehehehe)



  (SCORING)
  ---------
  Credits are displayed as £'s on the game screen. eg. 3 Credits = 30 pence
  The less Credits you have - the harder the game will be !


  You start each game with:

  £ 0.00 Score
  £ 0.30 Credits (or maybe less if you changed the CREDIT option)


  If you answer a question correctly, you will gain 10 pence onto your
  score.  You will also light up one of the BONUS ROUND letters in the
  top right of the screen (randomly).  You will also get a nice smile
  from sexy Sue !   :)

  If you manage to answer 10 questions in-a-row correctly then you will
  enter the BONUS ROUND.


  If you answer a question wrongly, you will lose 1 credit ! (10 pence)
  You will also lose any BONUS ROUND letters that you managed to light up!
  (You need 10 correct answers in-a-row to reach the bonus)
  A frown from Sue shows that she is unhappy with your performance !  :(


  If the Timer is enabled and runs out, you also lose 1 precious credit !
  You will also lose any BONUS ROUND letters that you managed to light up !
  (You need 10 correct answers in-a-row to reach the bonus)
  Another frown from Sue !  :(


  If you run out of Credits, then it's GAME OVER I'm afraid !

  Yet another frown from sexy Sue in the corner !   :(



  (BONUS ROUND)
  -------------
  If you managed to answer 10 questions correctly in-a-row, you will have
  lit up all the BONUS ROUND letters on the top right hand side of the
  screen.

  The Hand pointer will now be positioned over the BONUS button which will
  now be lit up also.

  You will see some money randomly flashing on the screen !

  Try and get as much as you can by pressing the Fire Button on your Stick
  Of Joy !!!  (The idea behind the BONUS ROUND flashing money looks a bit
  like the BONUS SQUARES on the popular t.v. programme, Catchphrase ! -
  It's a good guess - but you're not right !  Pick a Bonus Square !)

  You will also be automatically rewarded with an extra Credit for your
  hard work !  (Only a total of 9 Credits is permitted)

  Your Total Bonus Points will be added to your Final Score when the game
  is over.




  (GAME OVER/HiSCORE)
  -------------------
  If you  run out of Credits you will be presented with the Game Over screen.

  You will be told of how much points (money) you have along with the total
  amount of Bonus Points.  You will also be informed of how many questions
  you answered correctly/wrongly !!! (big deal !)


  If you have reached a new HiScore you will be prompted to enter your name
  via the Joystick !

  Just move the Joystick Left/Right/Up/Down to position the square over the
  letter of your choice and press Fire to select it.

  Up to 15 characters can be selected for your name and if you make a
  mistake you simply select the DEL character with the Fire button.

  When you have finished entering your name, simply select the END character
  by pressing the Fire button.


  Now sit back and watch the Top Ten HiScores wrap around in a neat scrolly
  kind of fashion !!!


  If you enabled the Save HiScores to disk and your DATA disk is write -
  enabled, your new HiScore will be saved.  Don't worry if your DATA disk
  is not in the drive as you will be prompted to insert it.

  If your DATA disk is write protected, you will be prompted by a sexy
  WBench requestor telling you so.  You can click on Cancel and your
  scores won't be saved. (Obviously the game won't crash as I've error
  trapped the code to deal with this).  Alternatively, you could write
  enable the disk and click on Retry to save 'em.  It's up to you. Better
  still, if you don't want to save your scores, set the option on the
  intro to disable them from being written to disk !!!  Silly ass!  :)


  That's it then !  If you want another game, simply press Fire and the
  files on the DATA disk will be reloaded ready for a new game.  At this
  point, if you have another DATA Disk, insert that instead if you wish!

  This way you can play a different DATA Disk set of questions every time
  you reach GAME OVER !  Did I think of everything or what ?  :)



  (QUESTIONS)
  The five question blocks on the DATA disk are loaded in randomly each
  time you begin a new game.  So chances are that you will get to play a
  different question block with each new game.  This saves you getting bored
  playing the same block all the time.

  Each block has 100 questions for you to attempt.  Each question is picked
  at random.  This means you won't ever play them in the same order any time
  you play.  This gives the game a longer lasting appeal I think.

  If you manage to answer all 100 questions in any block, a new block will
  be automatically loaded (randomly) for you to attempt the next 100 !!!


  If you are really good and have managed to answer ALL 500 questions, then
  I would suggest that you try playing the game with only 1 Credit and also
  enable the Timer.  Let's see you do it now !  ;^)


  If you are still too good and can answer all 500 questions easily, then
  it's time for you to order a new DATA disk - or create your very own !
  (full instructions can be found in another doc file on this disk)

  Either that or you will have to play the same 500 again. (Randomly)

  If you are really good, then you will see some cheeky messages on-screen.
  These are also chosen randomly and are just to add a bit of fun to the
  game - I hope they bring a smile to your face once in a while !   ;)
  (20 Random messages)

  If you don't press  START  you will see a small scrolly message telling
  you to "Hurry Up !".  Again, this is just to add some amusement   ;-)
  (15 Random messages)


  (THE END)
  That's basically it !

  Click on START when its flashing to play the next question.
  Click on A,B or C to answer it.
  Watch out for the Timer (if enabled).
  Watch out for your Credits.
  Try and reach the Bonus Round by answering 10 in-a-row correctly.
  Try and reach a new HiScore.

  Good luck !  (but) Most of all .... have loads of fun !
  Oh!  Don't forget to get a grown up to help you with the tricky bits !




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  6. Acknowledgements:
  ~~ ~~~~~~~~~~~~~~~~~

  I would like to thank the following for their support and help:


  o Alan Carter for the writing the original code for Random Questions as
    used in volume 1 and 2 of this game.  Written exclusively for these
    games by Alan.  What a nice helpful chap.  Good luck with your new move
    to Team 17 m8.  I'll be in touch again soon.

  o Brian Bell for all the very useful routines as supplied on the Mr AMOS
    Disks. (tweaked by myself obviously)  Come back soon m8.

  o Malcolm Lavery for writing the GLINT Proc. - Credit at last Mal :)
    By the way, your graphics are stunning - keep it up m8.

  o Everyone at Amoszine for a great magazine (see ya on the source)

  o Jim Allan for all the Beta Play-Testing etc. (And All The Beer !)

  o George H Burnett for all the Beta Play-Testing and for the loan of his
    power supply when mine burnt out !

  o Martin Reddy for Edword.(Why not Register yourselves for full version ?)
    (Please note that there is a NEW IMPROVED version just released and is
    rumoured to be 100% better in all respects !  Write to Martin for more
    details as I haven't seen this new version yet !)

  o F1 LICENECEWARE for distribution and royalty payments.

  o Steve Bye for all his support with my Amiga Projects (all sorts)
    Cheers Steve, see you on the AZ source code for a slagging match ! ;-)

  o I can't leave this section without saying hello to Lee Bamber.  So
    ermm - hello !  :)  Get in touch soon m8.

  o Commodore for the Amiga.
  o Electronic Arts for D-Paint.
  o Europress Software for Amos Pro & Pro Compiler.
  o Jason Holborn for an excellent Amos Book. (Ultimate Amos)
  o Phil South for another excellent Amos Book. (Mastering Amiga Amos)




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  7. Quick Advertisement:
  ~~ ~~~~~~~~~~~~~~~~~~~~

  o If you're into Amos, why not consider buying Amoszine from .....
    F1 LICENCEWARE ?  It's the best Amos Disk Mag around and contains
    loadsa source code, graphics, music and articles.  Contact Steve at
    F1 for more details on 0392 493580. Rated very highly in the mags.
    Includes Exclusive source to many top games.  Beat that.

  o Talking of Amos, if anyone is interested in buying the source code to
    this game (AMOS Pro only), then I'm willing to part with it for
    £6.00 (U.K. Sterling).  Cheques or Postal Orders should be made
    payable to Andy Gibson at 19 Hilton Terrace, Cambuslang, Glasgow G72 8PD

  o Full source to the game and to all supplied utilities included.
    Fully documented and easy to follow - even for first time Amos users.

  o Keep checking F1 ads for new DATA Disks in 1995 and for new issues of
    Amoszine.




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  8. Versions:
  ~~ ~~~~~~~~~


  V1.00 - Initial Version (Never Released)
          Beta Testing Version Only !
          Data Disk Needing Work Done
          Major Bug !!!  Will not run on a 1.3 system !!!
          Very basic code and graffix (backbone only)

  V1.01 - All known bugs squeeshed !
          Should now run on any Amiga (even 1.3)
          New graffix and coding for NTSC users !
          Hand pointer (sprite) now works with AMAL routine
          Hand Pointer Graphic redone (Took me six attempts !)
          Pop Music Data Disk Completed For Release
          Save Name/HiScore To Disk tweaked
          Now uses WBench for all requestors
          Latest Protracker Routines for better compatibility (CRAFT)
          INSERT DATA Disk prompt now coded
          Sound Samples added !  (wow !)
          HiScore scrolly thing recoded
          QB_Player, QB_Creators all fully working
          Sexy Sue now animated with AMAL routines
          All points now displayed as money !
          54 Colours on-screen at one time !
          (3 * 16 Colour Screens + 4 Colour Hand Sprite)
          Question Display area now drawn with AMOS commands !
          AutoFire bug removed  :)
          Loads more work !  You know the results !
          (Never released as a full game ! - Waited for updating)

  V1.02 - Updated Code with some new routines.
          Now Random Cheeky messages under START button. (previously one)
          Nice GLINT Proc added for Intro Screen so the logo has some
          nice shiny stars !  (Thanx to Malcolm Lavery - Cheers bud)
          Changed Arrow Pointer.
          Added new Animated Question Marks (?) to Intro Screen.
          (I hate double buffered screens though !  Had to be done !)
          Added QUIT GAME option to Intro Screen.
          New Samples/FX as others were pretty ... ermm ... crap !
          Now when you select SAVE SCORES & TIMER On/Off, when you
          return to the Intro, they will be as you chose !  (I don't know
          why I didn't do this before)
          No more Ctrl & C Quit ! or Amiga A !  Might help speed !
          Updated graphics to 1995 as it's took me so loooong to get this
          released !  (Too busy with other projects - eh Steve ?)
          High Score Loop now quits after 3 loops ! Woooo
          Cheat Mode added ! (can you find it ?)
          Various cleaning up here and there.
          I think that's about it - Hmmmm !




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  THE ULTIMATE QUIZ II is © 1994-95 AGAS Productions.


  Andy Gibson (AGAS Productions)

