. . . . .xx . . . . . . . . Kumquat Demo. . . . . . . . . . . . . . . . XX . . XX . . . . XX XX . . XX XX XX XX XXXXXXXXX XXXXX XX XX XXXX XXXXX . . XX XX XX XX XX XX XX XX XX XX XX XX XX . . . XXXXX XX XX XX XX XX XX XX XX XX XXXXX XX . . . XX XX XX XX XX XX XX XX XX XX XX XX XX XX . . XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX . . XX XX XXXXX XX XX XXXXX XXXXX XXXXX XXX . . . XX . Written by XX Based on Dave Schofield XX the C64 game In 1996 The Instructions Zolyx Using Amos Pro XX . . . . XX . . . . . . . . . . . . . . . . . . . . XX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Advertisement . . . . . . . . . . . . . . . . If you fancy buying the full version, source code, and lots more, have a read of the ReadMe.doc that should have accompanied this demo. . . . . . . . . . . . . . . . . . Contents. . . . . . . . . . . . . . . . . . 1 Introduction 2 Playing the game 3 Other Stuff 1 . . . . . . . . . . . . . . . Introduction. . . . . . . . . . . . . . . . 1 Kumquat is an adaptation of the classic C64 game, Zolyx. What you have with this documentation is the demo version of it. The game is basically the same as the full version, but you can only play the first five levels. It was written with Amos Professional, with a little bit of assembler thrown in for good luck). It was quite an old game when I bought a C64, so it should be spending all of it's time on buses nowadays, if you see what I mean. I mean it's old. But I like it, anyway. 2 . . . . . . . . . . . . . . Playing the Game. . . . . . . . . . . . . . . 2 You control a small flashing dot, initially at the top middle of the screen. The dot can be moved about using the joystick. It can be moved freely in the border of the screen, but when it leaves that, it draws a trail behind it. If you connect the trail back to the border, the space you have outlined will be filled in. You'll have no doubt noticed other dots, similar to yours, bouncing around: these are generally not very nice (they're the sort of dots who leave the forks in the knife drawer, and don't even care). If they come into contact with either you or the trail that you can leave, you lose a life. Also, if you draw a line around a dot, that space will not get filled in. The last thing you need to know about is the reversing field. When you press fire, a reversing field is used, and all the enemy dots reverse direction. You only have a certain amount of these, though; the number left is the "Revs" figure on the status bar. The aim of each level is to fill in a certain percentage of the screen. The next level will generally have more enemy dots, and a larger area that needs to be filled. To exit from a level back to the title screen, press Escape. If you're on the title screen, press escape to quit from the game completely. If you have any doubts, just play it and experiment. It is quite easy to get the hang of. Apologies about the sound effects, they're not very good, I know. Not really my thing, sound, as you can probably tell by the title tune. I recommend you turn the volume down and listen to some music. If, like most of my friends, you have no discernible musical taste, I suggest anything by Oasis, Black Grape, The Stone Roses, The Smiths, Radiohead, Paul Weller, Pulp, Ash, Blur, Chimney Factory, Portishead, Supergrass, Elastica, etc. 3 . . . . . . . . . . . . . . . .Other.Stuff. . . . . . . . . . . . . . . . 3 . . . Getting bored with the first few levels? Why not try: . Filling in 100% of level 1 . Typing "challenge" on the title screen . Before filling in any part of a level, separating all the dots into their own compartments . Trapping a dot so it cannot move at all . Go for the highest bonus points . Seeing how many levels you can complete without using a reversing field . Writing your name on level 1 . . . Contacting me If you wish to get in touch with me, e.g. with bug reports, queries, comments, musical differences, etc., (all gratefully received) my address is: David Schofield, 6, Patton Close, Unsworth, Bury, Gtr. Manchester BL9 8PY England . . . From the same author "Splel Chicker V1.1" (Demo): A spell checker and general dictionary interrogation program (useful for crosswords, anagrams, etc.). Distributed on the subscriber disk of Amiga Format 65 (many thanks to AF for that), and also on Aminet. "Cantaloupe" (Demo): A conversion of the excellent C64 PD game Sensitive, available on Aminet. . . . Coming soon (?) "Spiel Chicken V2.0": Still very much in development, an upgraded version of Splel Chicker. Hopefully faster, nicer looking, easier to use, more configurable, more features, better dictionary handling, word games, etc. . . . Internet During a brief spell at Oxford University, I set up a World Wide Web page. It was going to act as a support page for Kumquat, Cantaloupe, Splel Chicker, etc., but instead is a collection of confused ramblings by yours truly. It's quite a few months old now, and so most of the links on it don't work, and my E-Mail account has fallen into disuse. But if you want to give it a go, it's URL is: http://sable.ox.ac.uk/~some0274/index.html If I am able, I shall attempt to update and complete it when I return to university in September 1996. . . . Greetings Extra special thanks to everyone who upgraded their demo of Splel Chicker, both for their comments and financial support. Also, "Hello!" to Emma Wilkinson, Mary Argent, Neil Bradbury, Mr. Dolphin, Christine Goldie, Ashok Katwala, Stephen Marsland, Paul Morrisson, Samina Munir, Stuart Nester, Rowena Paget and Donna Riley. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .