                           AMOS DEMO V3
                          ~~~~~~~~~~~~~~

                   Copyright 1990 Mandarin/Jawx
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                    Written by Francois Lionet
                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     with annoying suggestions
            from the development team (who consist of):

                          PETER HICKMAN
                         AARON FOTHERGILL
                         ADAM FOTHERGILL
                          STEPHEN HILL
                         RICHARD VANNER
                          CHRIS PAYNE
                       AND LOTS OF OTHERS

Ok, that's the main credits over with, now read the important bits:-

ABOUT THE DEMO
==============

You can run this demo on most Amiga systems, but if you only have 
500k the music will only play for a short time and you miss out
on the background for the hotdog demo (although you get a nice 
rainbow).

The demo is semi-interactive so if you follow the on-screen 
instructions you will be able to play with some of the BIG (and
I mean BIG!) BOB`s that appear.

If you press <CONTROL> + <C> during the demo you will stop the
program running. This will give you the opportunity to see how the
editor works. You can jump to the editor by pressing <ESC> - this
is also how you can jump to direct mode.

Direct Mode allows you to play with any of the commands you can
see in the demo listing, LOAD IFF, BOB, SPRITE, MUSIC and load`s
of others - please feel free to experiment and have fun.

ABOUT THE AUTHORS
=================
The AMOS system has been created by Francois Lionet, the genius
behind the top-selling Atari ST package STOS. There is also an interview
with Francois in the text file "interview.asc" on this disc. Our thanks
go to Martyn of NEWSFLASH disc magazine for allowing us to use this
text on our demo.
The demo was masterminded by Richard Vanner and Chris Payne and 
was implimented by me (Peter Hickman).
The really great music was composed and written by Allister 
Brimble using the Game Music Creator (GMC).
If anybody out there would like some music composed for some
commercial software contact Richard Vanner at Mandarin Software
and he will put you in touch with Allister.
I am a journalist and enjoy writing educational software, so if
anybody wants to start an AMOS column or needs some educational 
software converting get in touch with me (through Mandarin) or
you can find my address in New Atari User magazine (at the end 
of my STOS column!).


ABOUT AMOS
==========
AMOS is nearly complete, with only the very basic routines 
waiting to be implimented. The menu system used by AMOS is 
mind blowing, it is very similar to the Apple Macintosh only
better. Up to eight sub-menus can be nested under any single
menu option giving access to VERY large numbers of menus.
Some other fab commands are those that alter the contents of 
the COPPER chip - this allows anybody to create those wavy
multicoloured demo's that seems to be popular on the Amiga.
The disk commands are all built into AMOS so you don't have to 
open any external libraries (as in some other langauges), the
same goes for file selectors and window functions, they are all
very fast and very easy to use.
Screen copying is achieved by directly accessing the Blitter
so it is fast enough to draw a block on a screen in real time 
with the mouse (ie much faster than deluxe paint III).
AMOS allows ANY type of IFF screen to be loaded (as long as you 
have enough memory), it does this with a super fast routine so 
there is only a small delay during loading.
BOB's and SPRITE's can be created with the sprite editor or
they can be cut out of any screen, their size is limited only
by the amount of free memory, of course once cut out the
BOB's/SPRITE's can then be saved using a single command.
 
MORE ABOUT AMOS
===============
AMOS will be released in May at a retail price of forty nine
pounds and ninty five pence (I cannot get this stupid word
processor to do a pound sign!!). It will include the basic
interpretor, a really thick manual detailing every command in 
incredible detail (which is being written by best selling 
technical author Stephen Hill), a set of example programs 
written by Francois Lionet, myself, Aaron and Adam Fothergill 
and Stephen Hill, A load of really useful accessories that can 
be resident a long with any of your own programs, and an 
advanced sprite editor. AMOS may also include lots of little
demos showing you how to get the most out of it. This big demo 
will be chopped up and annotated to a very high degree so that 
each section will be very easy to understand and lots of new 
bits will be added so that anyone will be able to amaze people 
with the things that only AMOS makes possible.

AMOS UPDATE
===========
This is the third release of the official AMOS demo, the first 
two (one released at the 16 bit Computer Fair, and the other 
released a week after that!) were written using incomplete
versions of the language. As you may gather from many of the
news reports circulating in the computer press AMOS is now
complete, all that remains to be done is the final bug testing
(won`t that be fun!!!).
This version differs from the others in that full use is made
of the Copper editing facilities and the new sound manipulation
commands, it also works on an A1000. As if that wasn`t enough
this version of AMOS allows you to edit and change the program
(or even write your own!!), although you will not be able to
save it.
Also on this disc is a screenshot of one of the games that will 
come with AMOS, it can be found under the folder called-
"LOOK_INSIDE_ME".
I am reliably informed that previous incompatability with the
A1000 was due to a minor mistake in the "OFFICIAL" Amiga
documentation. The thanks of the development team go to 
Commodore France, whose co-operation insured the sanity of 
project manager Richard Vanner did not falter beyond the level
of gibbering wreck......

Oh well, as this is my demo I`d just like to say hello to Carl,
Colin (I need the graphics by next week Col!!), Darren M, 
Darren N, Abdul, Dolina, Claire (what happened to your 
hair?), Alan, Janine (my favourite bug tester), and hi to 
everybody at Page 6 Publishing. 

Many thanks for taking the time to read this message.

Peter Hickman
~~~~~~~~~~~~~




If you have any enquiries write to:

MANDARIN SOFTWARE
EUROPA HOUSE
ADLINGTON PARK
ADLINGTON
MACCLESFIELD
SK10 4NP

or phone: (0625) 859333
or fax: (0625) 879961

P.S. If there are any spelling mistakes or bugs in this demo
I will apologise now, I am afraid that even though AMOS is
really fantastic it cannot stop my brain from breaking down
after a hard night of programming.

P.P.S. Francois is going to hate me for saying this but AMOS
really is brill, in my ten years of computing it has to be
the best (and most user friendly) language I have ever used.
Please pass this demo onto your friends so they can see the
power that AMOS gives to the ordinary Amiga user.
Because 99.9% of AMOS is now finished lots of PD software will
start to appear that will make use of this disc so please keep 
it safe (don`t erase it!!!!).

P.P.P.S. Hi, Richard Vanner here! I'm adding this last piece before
the disc goes off for duplication. I just want to say that we all
feel Peter has hit the target with this demo. He has aquired a
full knowledge of AMOS now and will come in handy when I need
to know how something works!


Look out for AMOS 3D, we have seen an early version and I must say it
really is something amazing!!! Release for 3D - August '90 (fingers
crossed)

