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               ______________________________________________
         //   |                                              |       //
========//====|  Amiga Report International Online Magazine  |======//=====
==   \\//     |  Issue No. 3.22           December 18, 1995  |   \\//    ==
==============|  "THE Online Source for Amiga Information!"  |=============
              |______________________________________________|


===========================================================================
    compt.sys.editor.desk                          By: Jason Compton
===========================================================================

WOA Toronto brought thousands of Amiga fans and users together over three
days, in what was a very positively charged atmosphere.  Some veterans of
the '93 show pointed to the considerably more upbeat mood.  In December
'93, Commodore was well on the road to collapse and many were simply hoping
the shoe wouldn't drop.  Now, the dismal times are behind us and the focus
is on creating a better marketplace for the Amiga and Amiga products.

Here we are, December 1995.  Last year at this time, we'd already missed
several "deadlines" for the Commodore resolution and were shaking our heads
at the "missed Christmas season."  This year, the Christmas season has
Amiga 1200s being sold in quantity throughout Europe, as 4000Ts ship from
SMG to dealers across North America.

A much merrier Christmas, indeed.

Nope, Amiga Technologies won't break any Commodore sales records this year,
excepting the 4000T, a product Commodore never actually sold in appreciable
quantities.

But they have done what many thought was impossible.  They've rescued the
Amiga from Commodore and are taking it to a new processor.

Sure, people will continue to be critical of some of their policies.  But
the opportunity never presented itself for me to shake the CEO of
Commodore's hand.  But I've met Petro.  The look in his eyes told me he
really does care about this Amiga thing that is important enough, for
whatever reason, for all of us to still be here, making a difference,
rather than a rank-and-file member of The Rest Of Computing.  After all, it
had to take considerable courage to leave a job as head of production for a
large PC manufacturer to take on the Amiga gamble, but he did it.

Amiga Tech deserves to be told when they're making mistakes.  But they also
deserve to be encouraged for what goes right, as do the other companies in
the Amiga market who make it the place it is.

For this Christmas season, why not call up your favorite Amiga dealer,
manufacturer, or distributor and thank them for their support?

I'd like to thank all of you thousands upon thousands of readers for yours.
Without your support and interest, there would be no Amiga Report worth
speaking of.  Thanks for letting us make a difference.

Jason


===========================================================================
                               Reader Mail
===========================================================================


From: Ryan Paque
Date: Mon, 11 Dec 95

I would just like to thank all the writers of Amiga Report for providing
the Amiga community with a reliable and consistant source of information.

Without you guys, I'd be stuck out in limbo and probably would have ended
up jumping ship.  Being the sysop of the only public Amiga-run BBS left
here in Milwaukee, WI sort of cuts me off from the rest of the world.  I'm
probably one of the few Amiga users in the United States that has "local"
access to an Amiga dealer (Safe Harbor Computers) but so far, Amiga Report
is the only place that I have heard anything about the Power Amiga systems

I truly hope that Amiga Tech. can bring the Amiga back to some power
again.  I don't have delusions of masses of humanity throwing off the
shackles of Microsoft and converting to Amiga, but I think that it
definately deserves much more position in the market than it currently has.
Hopefully the base configurations for the Power machines will be comparable
to what the PC world has to offer.

I'm sure this would never happen, but I think the best ploy AT could come
up with to sell the machines would be to somehow include a fast hardware IBM
emulater and a fast hardware Macintosh emulator and then write some code
into the OS so that you can run anything you stick in the drive without
even knowing what it is (besides maybe a telltale light on the menu bar or
something similar).

Fantasy, I know...  But isn't that what makes most Amiga users unique?  Not
to slight anybody else in computer world, but it takes a certain mindset to
go out and buy a computer that isn't among those pushed on you from every
direction.

Despite what everyone keeps telling me, the only thing that I use these
IBMs and Macs at school for (besides my classwork) is NetScape.  The Amiga
needs something like this all nice and bundled in one package.  Hunting
around for 500 billion seperate programs and then trying to get them to
talk to each other is not only time consuming, but also nerve wracking.
(Hint Hint, Amiga Tech).

Well, this was a bit longer than I originally intended, but its not often
that I get to communicate with Amiga users who actually know something,
besides the few regulars on FidoNet.  Lately all I've been doing is arguing
with some rich guy about why I don't need to change the BBS from an Amiga
to an IBM...  If it dies, I'll obviously have to, but until then, my trusty
A500 and the BBS' A2000 will have the place of honor.

Keep up the good work guys!


==========================================================================
NEWS "Olaf Barthel Hired By Amiga Technologies"
==========================================================================

Subject: Olaf Barthel hired by AT!!
Date: 4 Dec 1995

Olaf Barthel was hired as some type of programming consultant to AT about
2-3 weeks ago to, I believe, work on the new AmigaOS.  I knew about this,
but really didn't know if he wanted it public knowledge, but, well, he said
that he not only didn't care if al of you found out about it, but that
since AT isn't collecting opinions, he just might...  Now, don't go
flooding his mailbox (especially not with "use MUI" stuff).

To anyone who's worried because 'term' is a huge monster, Olaf Barthel has
learned A LOT from making term - he won't make the same mistake twice.

In my opinion, this is a very good thing - I *know* Olaf knows the OS
inside/out and he listens to ideas.  A very good combination for what will
hopefully be a very bright future for the amiga.

Olaf, if you're reading this, good luck, and remember, you asked for it!

                        --- --- --- --- --- --- ---

From: "Olaf Barthel"
Date: Sun, 10 Dec 95

[After the announcement of his hiring, Olaf Barthel publicly cleared up the
details of his employment with Amiga Technologies. -Jason]

Thank you for the many friendly comments following Russell's announcement.
I do not want to burst a bubble, regarding my position please do not expect
too much too soon.  I am an `external' programmer with a consulting
contract.  In this context `external' means that I am not based in
Bensheim, home of Amiga Technologies GmbH.  Specifically, a few development
projects were handed over to me and other programmers (yes, I am not
alone), but these did not yet cover designing a new operating system, let
alone applying changes or fixing bugs.  Mark the "not yet" well, please.
Since I do my work at home I do not have as much insight into the
development at Bensheim and thus am not as well- informed as I would want
to be.  All this boils down to that I am not in a decision-making position
(some apparently were lead to be believe that I now occupy Dr.  Peter
Kittel's position ;) nor doing operating system development at the moment.

As for the AmigOS project, I used to sign up with it as a design
coordinator.  Due to my own fault, I lost this position due to lack of
presence.  I regret that I could not devote the time to it that would have
been appropriate.  As far as I can tell, there exists no connection between
the project and the AT department responsible for R&D.

Russell mentioned that I would be collecting bug reports and enhancement
requests for the operating system and Workbench contents.  Amiga
Technologies is not yet doing this via electronic mail, but services to
take care of this are bound to be established as soon as the new Amiga
Developer Support Program is in operation.  Until then, I offer to collect
your suggestions and bug reports via electronic mail on my private home
site.  This will be tough, as I am receiving mail and news via modem,
sourcery is not directly hooked up to the Internet, so please be as brief
as possible.

Please send your enhancement requests and bug reports regarding the Amiga
operating system releases v2.04 through v3.1 to the following address:

      bugs@sourcery.han.de

Please be as brief as possible, sourcery is a private site which is not
directly connected to the Internet.  The information collected will be
handed over to the R&D department at Amiga Technologies GmbH.  In the near
future, this service will be replaced by a similar service offered by Amiga
Technologies GmbH, please monitor comp.sys.amiga.announce to know about it.

When you send your requests and reports, please use the tool "Report" to
generate report forms.  You can find this tool on Aminet under
"util/misc/Report.lha" or in the 3.1 Native Developer Kit on the
"3.1_SWToolkit" disk.

Oh dear, I hope I am not going to regret this.

--
Home: Olaf Barthel, Brabeckstrasse 35, D-30559 Hannover
 Net: olsen@sourcery.han.de


===========================================================================

PRESS RELEASE

FOR IMMEDIATE RELEASE    December 8, 1995

PRESS CONTACT: Ellen Kazmaier

tel: 314-256-9595; fax: 314-256-9595

SOFT-LOGIK ANNOUNCES PERSONAL PAINT FOR NORTH AMERICA

(St.  Louis) Soft-Logik Publishing is pleased to announce the North
American release of Personal Paint 6.4.  This is the first Soft-Logik
release of Personal Paint.

Personal Paint 6.4 is an easy-to-use paint program that comes with stunning
effects and animation capabilities.  It has the paint features Amiga users
have come to expect including line, ellipse, rectangle, polygon, freehand,
Bezier curve, fill and spray tools.  Personal Paint also features multiple
clipboards, multiple undo and redo, built-in virtual memory, gradient
fills, and alpha channel.  It has special effects including emboss, water
colors, and stereograms.  In contrast to competing programs, Personal Paint
supports AmigaOS datatypes, JPEG, PCX, PNG and other image formats.

Its animation features include a storyboard, frame timing, multiple
palettes, and animbrushes.  Personal Paint supports Anim5 (Deluxe Paint),
Anim7 (Adorage) and Anim8 formats.  It requires at least 1MB of memory and
AmigaOS 1.3 or later, but does not require a hard drive.  All screen modes
are supported, and it can quickly convert 24 bit, HAM and HAM8 to 256
colors for easy editing.  It is compatible with many graphic cards,
including EGS, Picasso, Piccolo, Retina and Rainbow.

Personal Paint was developed by Cloanto of Italy, and is now published
worldwide by Digita International.  As with other Digita products,
Soft-Logik is distributing Personal Paint 6.4 in North America.  The
suggested retail price is $140.  Owners of other Soft-Logik programs may
order it directly from Soft-Logik for $75.

Personal Paint 6.1 was awarded 88%% by Amiga Format and 87%% by Amiga
Shopper.

Digita International is the leading publisher of Amiga productivity
software in Europe and Soft-Logik Publishing is the leading publisher of
Amiga productivity software in North America.  Soft-Logik Soft-Logik is
also the worldwide publisher of PageStream and TypeSmith, and sells and
supports Digita(R) International's Wordworth, Datastore, Personal Paint and
Organizer in the United States and Canada.



==============================================================================

WORDWORTH 5

To be released in January 1996

New features from Wordworth 3.1 include:
 - Footnotes
 - Drag-and-drop Style-sheets
 - ARexx support
 - 24-bit graphics support
 - Automatic bullet points
 - Automatic hanging indents
 - System clipboard support
 - Background printing
 - Font Effects (Stretch, Variable oblique, Drop Caps, etc.)
 - Improved Tables
 - Increased speed
 - Macros
 - Wizards


Digita International are now also distributing Personal Paint 6.4 in the
U.K.  and the English version of TurboCalc 3.5 worldwide.

For more information on any of these products, or to order any of them, you
contact our Sales department using one of the following methods:

E-MAIL: sales@digita.demon.co.uk
WRITE:
    Digita International Ltd.
    Black Horse House
    Exmouth
    EX8 1JL
    ENGLAND


==========================================================================

TITLE

Quarterback

VERSION

6.1

PUBLISHER

Quasar Distribution
P.O. Box 188
Southland
Victoria      3192
Australia
Phone +61 3 9583 8806

DESCRIPTION

Quarterback 6.1
Advanced Backup and Archiving Program for the Amiga

While hard drives represent some of the highest technology that exists in
the computer industry, all hard drives will eventually fail.  It is not a
matter of if, but simply a question of when.  If you've invested hours
creating pictures, manuscripts, 3-D ray-traces, or spreadsheets, then you
need some way to protect your investment.  Quarterback gives you that
protection by safeguarding your work against any possible loss.

Features:
· Backup to or restore from floppy disks, high density floppies, hard
  disks, hard disk partitions, AmigaDOS files, removable media, tape
  drives, and any AmigaDOS compatible devices.
· Support for special features of newer, more advanced tape drives.
  There is support for hardware-based compression, fast tape advance, and
  quick erase features.
· Support for multiple tapes per backup session.  This means that you can
  back up the entire contents of very large hard disks onto several
  smaller-sized tapes.
· Automatically formats floppies as it writes.
· Complete or Selective backups and restores.  A powerful Tag Filter
  allows you to include or exclude files by name (with wild cards), date,
  or archive bit.
· Full macro and ARexx support, allowing you total control over the
  Quarterback program.
· Optional password protection and encryption, to give you the best in
  security.
· Fast compression during backups.  In many cases, Quarterback can
  compress the data as fast as it can be written to your floppy drive.
· Innovative "Interrogator" retrieves device information from SCSI devices.
· Save to a file or print catalogs or session logs.
· Can verify data as it is written.
· Automatically detects and warns about bad media during backup and
  restore.
· Writes file catalog to both first and last disks for extra data
  protection.
· Supports unlimited file lengths, any number of subdirectories, and any
  number of files per subdirectory.
· Supports both hard and soft links.
· Includes Schedule Pro - a program which allows you to set up Quarterback
  for unattended backup sessions!  Not only can you use Schedule Pro to
  set up Quarterback to automatically back up your hard disk at any time,
  or on any schedule, but you can use it to automatically start any
  program or ARexx script at a particular time  or on a particular
  schedule.  You can even use it to automatically dsiplay reminders when
  you need them.

AVAILABILITY

Quarterback is available now in English versions.

DISTRIBUTORS

Australia & New Zealand (and anywhere else not listed)

Quasar Distribution
P.O. Box 188
Southland
Victoria  3192
Australia
Phone +61 3 9583 8806

U.S.A. & Canada

Wonder Computers Inc.
1301 Richmond Road
Ottawa, Ontario
Canada  K2B 7Y4

Phone +1 613 596 2542
Fax   +1 613 596 9349


All distribution enquiries should be directed to Quasar Distribution.

SPECIAL REQUIREMENTS

An Amiga computer with KS 1.2 or greater and 512K of RAM or greater
Some functions are only available under KS2.x or KS3.x.

PRICE

Please contact your local distributor for pricing and availability.


======================================================================

TITLE

Quarterback Tools Deluxe

VERSION

2.0.2

PUBLISHER

Quasar Distribution
P.O. Box 188
Southland
Victoria      3192
Australia

DESCRIPTION

Quarterback Tools Deluxe
Advanced Disk Recovery and File Management Tools for the Amiga

Quarterback Tools Deluxe is a complete package of disk and file management
tools that can help you recover from disk problems, speed up your disk
access, and manage your files and disks better.

Quarterback Tools Deluxe consists of the following programs:
·Quarterback Tools
- A program to help you find and correct disks errors, recover files that
  have been accidentally deleted, and optimize your disk acess.  In
  addition, for advanced users, Quarterback Tools includes a disk editor,
  which lets you directly examine and modify the information contained on
  your disks.  Quarterback Tools also includes a macro capability, a
  complete ARexx port for advanced users, and is completely customizable to
  your way of working.

·Replicator
- A program to quickly and easily duplicate a large number of floppy disks.
  You can duplicate to multiple floppy drives at the same time, and even
  save an entire disk image as a file on your hard disk to use later.

·Locator
- A program that helps you quickly locate files on your disks.  You simply
  provide any part of a file name, and Locator will search the entire disk
  (or just a sub-drawer of the disk) and find all files that match that
  name.  For each file found, Locator can tell you the location of the
  file, information about the file, and show you a portion of the file's
  contents.

·File Eraser
- A program that irretrievably erases a file's contents, and then deletes
  the file.  File Eraser includes an option to erase a file using the US
  Department of Defense approved method for permanently erasing files.  You
  can use this program to permanently remove sensitive information from
  your disk; no file recovery program, not even Quarterback Tools, will be
  able to recover the file's contents.

·Disk Eraser
- A program that irretrievably erases either the unused portions of a disk,
  or the entire disk itself.  Like File Eraser, Disk Eraser includes an
  option to erase a file using the US Department of Defense approved method
  for permanently erasing files.  You can use this program to permanently
  erase files which you have already deleted, or to permanently erase all
  files from a disk.

·Keystroke Finder
- A program that shows you the appropriate keystroke combination to type
  any character on your Amiga.  For example, Keystroke Finder can show you
  how to type accented characters like è and â, and special characters like
  ®.  Keystroke Finder works with any keyboard and any "keymap" setting.

·System Mover
- A program that simplifies moving system files - such as fonts, printer
  drivers, and system libraries - from one disk to another.


AVAILABILITY

Quarterback Tools Deluxe is available now in English versions.

DISTRIBUTORS

Australia & New Zealand (and anywhere else not listed)

Quasar Distribution
P.O. Box 188
Southland
Victoria  3192
Australia

U.S.A. & Canada

Wonder Computers Inc.
1301 Richmond Road
Ottawa, Ontario
Canada  K2B 7Y4

Phone +1 613 596 2542
Fax   +1 613 596 9349


All distribution enquiries should be directed to Quasar Distribution.

SPECIAL REQUIREMENTS

An Amiga computer with KS 1.2 or greater and 512K of RAM or greater
Some functions are only available under KS2.x or KS3.x.

PRICE

Please contact your local distributor for pricing and availability.


===========================================================================
                   1995 World of Amiga, Toronto, Canada
                            By:  Jason Compton
===========================================================================

Calgary's AmiJAM broke the North American Amiga show ice and showed that an
Amiga show could be well organized.  Montreal's Amiga Convention showed
that you really could bring a decent amount of exhibitors out for the
machine.  WOA Toronto showed that you could do both.

The bitter cold of the WOA weekend still drew thousands to the Toronto
International Centre for the first show to call itself World of Amiga in
two years.  (WOA New York '94 was cancelled shortly before Commodore bit
the dust.) Organized by Wonder Computers, Inc., launched by a speech from
Petro Tyschtschenko, chief of Amiga Technologies, and spanning three days,
the show brought together an impressive mix of retailers, developers, and
presenters.

The Show
--------

No, really.  I was impressed.  "Katie" and I arrived in Toronto late Friday
night, after the show had closed, so we missed Petro's speech.  Hopefully,
we'll get a transcript soon but I'm told it was very similar to the Cologne
speech we published in AR 3.20.  But when I walked into the show on
Saturday morning, I had to smile.  Nothing but Amiga set up in three aisles
across a very long show floor, significantly larger than Calgary and
Montreal.  It was Wonder's party, so to speak, and as such they took a
prime positition in the middle of the room for a large retail display,
capstoned by what I called the "Pyramid 'o Softwood", with Final Writer,
Data, and Calc stacked high off the table.  (They were selling the three as
a bundle, something Softwood needs to look into doing.)  Even though the
retail areas were pretty much always busy (the little A600 that tracked the
sales got a good workout), they were hardly the only attraction.  I have to
apologize in advance--I didn't even get a chance to visit every booth,
something I can only look at as a good thing, since I was there for two
entire days.  I also don't have a full list of exhibitors here, but hope to
obtain one soon.

That said...what was new at the show?  Well, the A4000T and A1200s drew a
good deal of attention at the far end, middle aisle, of the show floor.
SMG and Amiga Technologies were set up here (until Petro's departure midway
through Saturday).  The 4000Ts were shown off both in action and with the
case off, and it's clear that Amiga Tech hasn't changed the board screens
at all, since the memorable "Haynie Kludge" jumper is still labeled.  The
machine case was rather uninspiring, visibly a stock PC part (given the
Turbo button which disables the 4000T's internal speaker) but it was still
nice to see.  The machine in operation was marked up with some sort of
black substance.  Oops.  The A1200s spent most of their time sitting there
and playing Pinball Mania or running Wordworth, both pack-in items.

Rick Stine of SMG was the big man on the scene, and did not seem to enjoy
himself excessively--apparently, one too many people gave him a hard time
over the 880k floppy issue and the price.  He told me that both he and
Amiga Tech did a lot of work to try to get floppies built, but the only
offers they were made called for more floppies than they were willing to
buy, and even that wasn't a definite.  My major issue with the 880k floppy
is that it makes the Amiga useless in a disk-sharing environment, since it
can't read any Mac floppies and can only read 720k DOS floppies, a format
in which virtually no new PC software is delivered.  The 4000Ts were using
old Commodore-badged keyboards, but Stine told me the shipping 4000Ts had
their own, new keyboards.  This remains to be seen.

SMG's not the kind of company to discuss future speculation.  So the issues
open to discussion were simply the shipping of units and filling of orders,
something they feel they're doing quite well at right now.

On a side note, SMG's corporate information made it quite clear that they
are not a company that will live or die by the Amiga.  While both their old
corporate profile and newer color information sheet speak proudly of the
work they did, providing all of North America's service for Commodore,
they're a multi-service corporation and most of what they do is NOT product
distribution.

PreSpect Technics had much the same display they did at AC '95, showcasing
their MultiFace IV serial/parallel card and Oktagon SCSI controller.  One
of these days, we'll get a MultiFace for review...

National Amiga sat right next to PreSpect.  The small Amiga mail-order
business, which does 90% of its business over the 'net, did so well at the
show that Greg Scott, the president and owner, bought the first round of
drinks after the show Saturday night.

AmiTrix, manufacturers of the SCSI-TV and A570-TV products as well as North
American distributors for the Amiga Link SANA-II floppy port networking
system, had their wares on display.  Amiga Link now ships with IAM's Envoy
2.0.

Speaking of IAM, Dale Larson won an AT&T contest and is vacationing in
Australia as we speak.  In his place, he sent Hal Greenlee, formerly with
NASA, and Steve [something I can't remember] to represent the company.  I
didn't have a chance to discuss sales with them, but they had the entire
IAM line on display, including so many Deathbed Vigil tapes that they
actually ran out of cases and had the tapes shrinkwrapped individually.
One of the highlights of Sunday afternoon was Hal Greenlee walking
pensively through the show crowds with a makeshift placard taped to his
shirt.

Bruce Smith, Amiga book publisher, was at the JCV booth showing off his
recent titles.  We should be receiving the newest 3 for review in AR
shortly.  My attempt to get him to do a book on the World League (In
addition to Amiga books, Smith also publishes seasonal sports books) didn't
meet with much success, however.

Legendary Design Technologies (and Distribution, and Entertainment) were
on hand with their Link-It! product, designed for high-speed parallel port
networking between the PC and Amiga.  They also were blowing out old
Psygnosis games (and I missed Walker!) and showing off a new game from
their Entertainment division.  Upcoming products promised in their flyer
include dataTAX 95, which on CD-ROM will include all US and Canadian tax
forms, a new MOD CD which promises over 4,000 unique tunes, and a PC serial
mouse-to-Amiga serial port adapter kit.

CineReal Pro-Video Productions was on hand displaying the Broadcaster Elite
non-linear editing system.  I was unable to stay for the entire
demonstration, but what I saw was impressive enough that I will pursue
having a review done for AR, despite all being shown on a very very small
monitor.  The system is PAL/NTSC compatible, so could very well give V-Lab
Motion a run for its money (and be a viable product in markets where the
Flyer is not.)

Speaking of V-Lab Motion, NoahJi's had the Draco on display.  The real
thing, running on an 060 in its full glory.  Two words: Nice machine.
Extremely quick and responsive, and with an impressive suite of Amiga
software included.  The system is of course all designed around the
Macrosystem V-Lab Motion non-linear editor, which is currently a Zorro II
card but will be available as a "Draco Direct" 32-bit version capable of
really high throughput levels.  The machine ships in a tower case (much
more attractive than the 4000T's), with Zorro II and Draco Direct custom
slots and a number of drive bays.  Eric Kloor and Rick Sulpizio had a very
impressive demo area set up with a camera and monitors, and were joined by
Amiga Report's video columnist and NoahJi's East Coast Sales Manager and
Creative Director Bohus Blahut, who dresses nicer than they do, on
Saturday.

Phantom Development sat near to NoahJi's, showing off their ClassAct BOOPSI
toolkit, largely through showing off Amiga Report Tech Journal editor Osma
Ahvenlampi's new Amiga mail reader, Voodoo.  They also had Digital Quill,
the new text editor, for sale in a complete package (At AC '95 they were
selling disks with vouchers for manuals, awaiting their completion.)

SoftLogik, the publishers of the popular PageStream DTP package as well as
Digita's North American distributors, were on hand with PageStream
3.0something and a very large monitor.  They also had gobs of Digita
newsletters and press releases for the taking.  Nice people, too bad
they're going to be selling the package for the Mac and PC now.

Village Tronic was on hand, showing off their aging but still popular
Picasso II video card and promoting their entire line of products,
including AmiTCP, now published through them.  Hubert Neumeier spoke with
me about the upcoming Picasso IV, a card that promises high performance for
the Amiga.  He also seemed concerned when I informed him AR had a tough
time contacting VT's North American distributors for information, so I
expect we'll be able to bring news and reviews of VT products much more
quickly in the future.

If there was one product (aside from the 4000T and Draco) that people
walked away from WOA Toronto, shaking their heads and saying "God, I wish I
could afford that, it's so neat!", it was the MicroScribe.  Put simply, the
Microscribe is a very slick looking piece of metal swing arm that digitizes
3D objects.  Using Lightwave for the Amiga or PC, you touch the pen end to
vertex points of a grid you draw on your object, and the VertiSketch
software and Lightwave translate these points into an object.  VERY clever
and seemingly very easy to use, but it doesn't come cheap.  The product was
demoed both on an Amiga and on a PC laptop system.

Lazarus Engineering, Wonder's R&D arm, was showing off Designworks 2.0, the
revamped New Horizons structured drawing program, and the KB-10, a PC-AT
keyboard adapter for Amiga 2000/3000/4000/CD32 (the latter two require a $5
adapter to change the 6 pin port on the machine to a 5 pin).  I was
promised that a new 64-bit graphics card would be started after the show
and completed by Thursday, but apparently they were just kidding.

Oregon Research was proudly displaying Cinema 4D, the new low-cost
rendering package for the Amiga.  They also had a number of HiSoft imported
products on display, as well as their own Termite and On the Ball standbys.
Bob Luneski and I discussed Cinema 4D (which is apparently doing very well
considering its recent introduction to non-German markets) and the Atari ST
market, which they still do quite well in.

Retailer Zipperware, from Seattle, was on hand to sell product, with an
interesting free gift to customers--a random PC CD-ROM (very popular were
Windows 95 demos and CompuServe samplers) with a universal "No" stamp (the
circle and a line through it, you know what I mean) and a badge on the back
saying "Merry Christmas from Zipperware."  Some came with paper clip hooks,
allowing them to be used as ornaments.

Veteran hardware developers DKB were there, with their entire product line
on display, including the new WildFire 2000/060 card, WildFire SCSI
hardcard, and Link UP serial/parallel card.  Good news for A3000
owners--the demand for a WildFire 3000 has convinced Dean Brown to go ahead
with the design, meaning that the WildFire 060 will be available in the
fullness of time to 2/3/4000 owners.  We will, of course, endeavor to bring
you reviews...

Wonder's IT division had a booth set up demonstrating various Amiga
Internet tools and applications on a really huge monitor.  I didn't hang
out here much except when I was frantically downloading Emplant software
before my talk.

I suppose I should feel guilty for not talking with the Newtek folks.  But
their major display seemed to be a few video monitors showing a looping
demo tape of Lightwave's real-world accomplishments and capabilities, with
lots of Babylon 5 clips.

...one of the most successful, from my perspective, booths at the show.
That was the clickBOOM booth, displaying Capital Punishment, a new
beat-em-up game almost ready for publication.  The head of the clickBOOM
team, Alexander Petrovic, was set up with three demo A1200s, running a beta
of the game that, even though only one warrior was implemented, was drawing
the attention of a number of attendees, including the aforementioned
students.  More importantly, it caught Mr. Tyschtschenko's eye, and he
spent a half hour meeting with Alex.

Quite simply, I don't think anybody was really expecting to see new games
at a North American show, even one of a WOA scope.  And even though they
saw more than one (remember, Legendary had their own work-in-development),
they weren't expecting to see one with some serious promotional material
behind it.  Large, full-color posters with a professionally-designed logo
adorned the walls of their booth, and the sounds of combat drew people in.
Capital Punishment is a very smooth and engrossing game in the Mortal
Kombat genre.  Unfortunately, we haven't been able to run the demo on
anything but a stock A1200...hopefully this will change before release.
clickBOOM is actively seeking publishers and apparently received at least
two offers at the show alone, but is still considering its options.

But the booth that, despite selling only one product (and a demo unit at
that), was in my opinion the most gripping of the show was the Phase5
booth.  In a sense, it shouldn't have been all that impressive.  Only the
company's general manager, Wolf Dietrich, staffed the booth full-time
(although Wade Evans, Manager of MIS for Wonder, helped out).  There was
nothing for sale, and he even forgot his demo A1200 card.  But he had THE
BOARD, a prototype PowerUP 604 card, in a glass case, a shelf above
Phase5's other offerings.  People also got a lot of enjoyment playing
with the CyberStorm 060 and CyberVision 64 cards on display, but the real
talk of the town was the PowerUP card, and it was rare that Wolf had less
than 3 or 4 people at a time clamoring for his attention.  But he handled
it all very well, encouraging people to take their product brochures and
PowerUP information booklet and to send in the coupon for information.
The CyberStorm Mark II, 060 for the 4000 and 3000, is promised soon, as is
an upgrade path to PowerPC for those people who have bought CyberStorms
after September 1995.

I had a chance to speak with Dietrich about his company's concept for
"Zorro IV", which would represent a high-power bus system for the Amiga but
allowing for the use of industry standard PCI parts.

This entire PowerPC movement has re-captured the imagination and dreams of
a number of embittered Amiga users.  If you're one that is still
embittered, I think a number of your doubts would have been alleviated
after a look at the PowerUP card.  Mine were.


People
------

Where to start?  Amiga celebs, bigwigs, and long-time users were all
on hand.

I was able to meet with Petro...for about 30 seconds.  He had been hounded
the entire time he was there by countless people hoping for an audience, so
I barely had time to shake his hand, give him my card, and thank him for
his work for the Amiga before he had to leave for the airport.  Hopefully
we'll have more time to talk at the Amiga Atlanta banquet on January 20th,
which he and Gilles Bourdin will be attending, in addition to Dave Haynie
and Wonder Computers, and hopefully other sponsors.

Eric Schwartz was there as well, modeling what should be the next Big Thing
for Amiga users who want to show their allegiance.  A self-designed T-shirt
featuring a maniacally grinning Amiga 4000 and monitor peering from atop a
hill, with the very catchy--and accurate--motto, "Amiga:  We're Back, And
We're Pissed."

Katie and I had a great talk with Steve [some other last name I've
forgotten] who was there reporting for the Lightwave mailing list.  For
some reason, I can't remember the last name of any of the Steves I met at
the show, and for that I'm truly sorry.  But Steve pointed out that even
though other computer systems work for video production, the Amiga is the
one that is the most flexible for the budding video producer, allowing a
system to be built $1000 or $2000 at a time, rather than an outlay of
$10,000 at once just to have a usable machine.

Doug Cotton, editor of Commodore World, was the only print magazine editor
at the show.  Creative Micro Designs had considered setting up a booth but
the plans never materialized.  Still, Doug flew out to see the sights and
have a Guiness or two.  He was accompanied on Saturday by Jim Butterfield,
but I didn't get a chance to meet him.  CMD's plans to start an Amiga
magazine haven't gone beyond the idea stage, unfortunately.  Hopefully, the
presence at the show will give him enough material to push the idea a bit
more to the CMD purseholders.

Giorgio Gomelsky and Livingston Hinckley of the AMUSE NY user group came
out for the show.  Giorgio is the AMUSE TV producer, and Livingston is the
president of the group.  They conducted interviews and generally tried to
cover as much of the show as possible, including being involved in some
behind-the-scenes meetings with Wonder after the show.

What Came From All This?
------------------------

As Sunday wound down, I didn't see any unhappy faces.  In fact, the mood
of both the participants and exhibitors was upbeat, even if everyone was
dead tired by 6 pm Sunday.  I don't have exact attendance figures, but the
day-to-day estimates put it somewhere around 3,000.  Saturday was by far
the busiest day, and it did my heart good to realize that I just couldn't
tell what was going on in the booth 15 feet away, because too many people
were in the way.  I don't have each exhibitors sales figures, of course,
but a happy face is a face that's made a profit.

I have to admit that I had my doubts coming into the show if it would
really draw a significant amount of people--AmiJAM and AC '95 combined
brought in around 1,000.  But Toronto in December was a prospect enticing
enough to pull out thousands of Amiga fans to the show to see what was
happening.  Walking away from the show, it has to be said that the mood is
positive.

The show floor had old faces with the strength and courage to support the
Amiga market: DKB and Newtek spring to mind.  New industry leaders such as
Phase5 stunned the floor.  New Amiga strongholds like Zipperware and
Legendary kept the spirit up.  In the face of it all, new Amiga machines
were on the SMG tables.  A company that was a lone dealership in Ottawa a
few short years ago pulled it all together.

WOA Vancouver, June '96, and WOA Toronto, December '96, are already in
planning by Wonder's IT division.  I hope AMUC in Calgary and the Montreal
AC '95 convention organizers take this to heart and go forward with their
own shows next year.  I hope the Gateway St. Louis organizers are inspired.
This show was a real milestone for the Amiga in North America, and
globally.

Already, I've received a request from a general-interest computer magazine
for a reprint of this article--and I'm not done with it yet!  Let the
momentum grow.


===========================================================================
                            1995 World Of Amiga
                          By: C.  Edward Stewart
===========================================================================

The show was held in one of the smaller rooms of the International Centre.
While that wasn't a major drawback, it was a noticeable difference from
previous shows.

There were a lot more `look what we can do' booths than in previous years.
I always like to see new technology, but it bugs me when the people showing
it neglect to bring any for sale!

A lot of the display machines were either not working or were running demos
that remained stuck at the final credits screen for far too long.

The show certainly gave a good indication of what is coming in the future,
but was a bit shaky in the here and now.

Who was there

I won't pretend to remember everything that went on, but here's some of the
notable companies and exhibits.

Newtek's Video Toaster and all the related hardware was there, of course.
The best news?  This year, it wasn't just a `toaster show' like the last
WOC was.  As usual, Newtek's flyers were slick and their presentation made
me glad I had an Amiga.

Legendary Entertainment was there with their Psygnosis game blowout.  Not a
lot of titles, but at $2 per game, there were a lot of people walking out
with stacks of Psygnosis boxes.

PageStream was shown there, PageStream 3, that is.  Their big boast was
cross platform compatibility.

Right near the door was the MicroScribe 3D device.  It looked like a robot
arm and it was used to digitize real world objects into the computer.  It
was quite a neat toy, but way out of my price range.  If you are a toaster
nut, you might want to check this one out.

DKB was at the show, still supporting the Amiga.  They had displays of
their line of products and some very slick information packages.

Wonder Computers, the show sponsors, had the biggest booth, right in your
face as you walked in.  Unfortunately, the dearth of new hard/software
extended to them as well.  There was a lot of hype, but no new stuff!

AMIGA Technologies GmbH had what could have been a very impressive booth.
It was open and they had both 1200's and 4000T's there, as well as the new
M1438S monitor (PAL version).  The problem was, there were no staff there
to talk to.  I wandered around, looking at the innards of the 4000T and
fiddling with the 1200, but no one seemed interested in telling me about
them.  The spec sheets are quite impressive, though I think that, if they
are going to put one out, they should get someone to proof read it.

There were other booths there but I was not impressed.  I liked the corner
where a TV place had set up a number of Amigas for people to play with,
running digitizers, trackers and such like.

All things considered, it was a good show.  The overall impression I got
was one of hope for the future.  If AmigaTech gets the North American
advertising going, they may be able to put the Amiga on top of the heap.
If they follow the example set by Commodore, the Amiga will remain a
computer that gets `Amiga?  What's that?' from everyone you tell about it.

That about wraps up my coverage of the World Of Amiga show in Toronto in
1995.  Now I can hardly wait for the one in 1996!


===========================================================================

AMIGA TECHNOLOGY SPEAKS at the IPISA SHOW in Milan Italy

Dr.  Peter Kittel was the most wanted speaker in the afternoon.  He divided
his talk in three parts: what AT has done so far, what they are doing now
and they plan for the future of the Amiga.

The reintroduction of the Amiga in the market was what he talked about
concerning what AT has done so far.  So, this is not worthy to mention it
again.

Now, AT is working on the restart of ADSP planned for 1 of December (a bit
late now).  Commercial developers will pay more (300 USD) than
non-commercial developers (100 USD) as usual.  Commercial developers will
get phone support.  I wonder what does this means exactly because any
serious developer uses Internet to communicate.

From now on, the access to the developer program will be restricted to real
AMIGA developers.  Non-commercial developers have to show at least one
public domain program for the Amiga and commercial developers have to show
at least one commercial application.

AT plans small enhancements and bug fixes to the Amiga OS and the current
Amiga models in early 96.  There will be no more beta versions of the
operating system circulating around like in the past.  It is to be hoped
that this will prevent the OS being pirated in the BBSes.  Dr.  Kittel
mentioned Windows 95 beta versions as a joke.

AT is going to introduce a PCMCIA based Quad speed CD-ROM drive named
Q-Drive some time very soon.  They are also going to release an Internet
surfer package for the Amiga.  No mention on the WWW browser that will be
supplied.

AT is talking to several companies to discuss strategic alliances and to
bring back new and old AMIGA developers to support the AMIGA with their
products.  Motorola was mentioned regarding the future Power PC based
Amiga.

In a more distant future, AT will be working on hardware independent
version of the AmigaDOS.  Low end and high end Power PC based Amigas will
be the first to run the new version of AmigaDOS.  High end Power AMIGAs
will be most likely CHRP compliant.

Power AMIGAs will feature a proprietary chip set.  It will not be AAA, but
will be something that will have many of its features.  This chip set will
feature 24 bit video and 16 bit audio.  Power AMIGAs will be definitely PCI
based.

Dr.  Kittel then tried to answer almost every question that was posed by
the audience.  He apologised for the things that he could not talk about.
Most of the questions are related with topics described above.

Dr.  Kittel was not able to answer a particular question that claimed my
attention.  It was about the differences of prices of the AMIGA computers
in each country.  He said that AMIGAs are sold to every distributor at the
same price.

The answer is simple and it scares me that AT either ignores or pretends to
ignore the real reason for this.  The reason is that in many countries
there is only one company that buys all the Amigas that arrive to that
country.  That company resells the AMIGA to any other local distributor but
with their own 'tax' added to the original local distributor price.  This
is what it seems to be why the AMIGA was so overpriced in many countries.

It's a shame if AT will continue to close their eyes to this situation
because this seriously hurts the AMIGA chances of being more popular in the
future.

In the end Dr.  Kittel encouraged developers to write only OS legal
software.  He also encouraged every AMIGA user to advocate for the AMIGA
spreading the good news about the AMIGA that is back for the future.

Dr.  Kittel was very applauded before and after a question and answer
period.  Almost everybody stood up to applaud him.

LIKES

In a few words, IPISA was impressively very well organised.

The number of attendants was very high (almost 400).

DISLIKES

The arrival of some late hour guests, like for instance Dr.  Peter Kittel,
forced the organisation to rearrange the time and the duration of all the
other presentations.  This was a bit frustrating for many of the speakers
like myself as we were not able to talk about many aspects of our work in
such shortened periods of time as we wished.

In compensation Dr.  Kittel's talk was in my opinion the most interesting
for everybody.  Anyway, I understood that the organisation will probably
split next year IPISA meeting in more days if the number of speakers keeps
increasing like for this year's meeting.

Milan's weather by mid-November is already too cold.  Probably it would be
a good idea to reschedule IPISA for some time earlier in the year when the
weather is warmer.  Maybe a month earlier would be warmer enough to
encourage more non-Italian's developers to attend to IPISA and take the
chance to visit the beautiful historical side of Milan.

Almost all the conferences were in Italian.  Fair enough because before
everything this is an Italian developer meeting held in Italy.  It would be
great if English versions of the papers related with the talks could be
made available to the Amiga community through the IPISA WWW pages.  I am
sure this would encourage many more non-Italian developers to attend IPISA
in the future.

CONCLUSIONS

IPISA is yet another proof that AMIGA is back for the future.  If there is
an international meeting that AMIGA developer should not miss, IPISA is the
one.  Even Dr.  Kittel admitted that in Germany there no developers meeting
of this quality.  Do not miss IPISA 96 if you are a serious AMIGA
developer.  Congratulations to the whole staff of the IPISA organisation.

Copyright Manuel Lemos 1995
Internet : UpperDesign@zeus.ci.ua.pt
FidoNet  : 2:361/9.1
BIX      : mlemos (@bix.com)


===========================================================================
                              WOA Show Review
  Jason Eyre                                   eyrej@limestone.kosone.com
===========================================================================

To date I have attended 4 WOA shows over the past 5 years and have enjoyed
them all for the most part.  My friends and I piled into a mini-van in
Kingston Ontario and struck out for Toronto.  We decided it would be best
to go up on the second day of the show, more time to see everything.

After braving the harsh weather during our trip we finally arrived at the
convention centre.  To my surprise the parking lot was practically empty!
Which in the past was quite full and usually with people directing traffic.
Well I thought to myself that it was still quite early, around 11:30 or so,
and figured more would come later in the day.

I was looking forward to seeing the displays and finding all the good
bargains.  Well we bought our $8 dollar tickets, filled in the ballots to
possibly win the Amiga 1200 system and went in.  Thats when my excitment
for this show was knocked down a peg or two..  The convention room was
smaller and not nearly as nice as the one where the show had been held in
the past.

<gripe mode on>

I pulled out my list of goodies that I wanted to purchase and started on my
marry way hunting for them.  First on my list was AmiTCP 4.0 I've been
wanting to purchase it for awhile and thought that I would wait for the WOA
show to do it since they would probably have some special show price..
WRONG!  I found it at a couple of boothes and the price tag on them read
$149!  I couldn't believe what my eyes were seeing.  The least they could
have done was offer a special show price!  Well I quickly scratched that
off my list of things I wanted to buy and went looking for a new mouse.  I
found what I was looking for at the Wonder Computers table which took up
most of the floor space in the centre of the room.  There was alot of
hussle bussle around Wonder's table and rightly so--they had quite alot of
software and hardware for sale.

I bought my new mouse (EK1000 Eklipse $22.98) which made me feel better
knowing that I was able to find one at a fairly decent price.  I spotted
the Amiga Technologies booth and headed right over to have a look at the
new 4000T.  It was a modest booth with some nice colour brochures of the
Amiga 1200 and the 4000T.

I went right up to the 4000T to have a look at the future of Amiga only to
be shocked at what I saw.  The machine was filthy!  There was dirt and
grime on the interior front panel and not just a little bit.  I couldn't
believe no one had taken the extra 5 minutes and wipe the machine down with
a damp cloth.

The 4000T has an impressive looking case and is quite large, maybe a bit
smaller than the 3000T.  When I saw the 4000T it wasn't running anything
impressive that I could remember.  None of the machines seemed to have been
configured for display.  The 1200 (Dirty as well) had a plain out of the box
workbench displayed and only had the stock 2 megs of chip ram.  If I was
somone interested in buying an Amiga these machines definatly weren't going
to help to sell me one.  The old labels on the 1200 had been pried off and
replaced with paper labels.  <sigh> After being totally disappointed with
what I saw at the AT booth I went roaming around checking out the other
displays.  NewTek had some nice televisions on display playing fighter
scenes.  In shows past they have had alot of floor space to put on a good
demonstration.  But this year they were relegated to a small area which
made it hard for people to see the demos playing and listen to the guy
talking about the capabilities of the machine and software.

Phase 5 was there showing off its accelarators and had a nice glass display
with the new PowerPC accelarator with the 604 CPU.  Their brochure says
they plan on selling them in mid 1996 in a price range of $700-$1500
depending on what configuration of board you get and for which machine.
I'll definatly be sending away for more info about the Phase 5 boards.
These boards in my opinion are going to help breathe new life into our
beloved machines by bringing new software developers to the platform and
possibly taking the Amiga into new areas not previously ventured into.

I spent maybe 3 hours wandering around.  The company that had bought
Psygnosis inventory was selling off the old companies software by the
truckload at $2 a game and giving a free game with every purchase.  I saw
many people walking away with arm loads of games.  They made for excellent
Christmas gifts at that price!

One of my friends was interviewed for a cable show down in the US that is
dedicated to the Amiga, his name is Stev Cole if you happen to catch the
show.

In hind sight the show was a sucess.  Many people are still dedicated to
the Amiga and companies are still willing to support the machine if there
is money to be made and judging from this show there is.  Hopfully the
things I have mentioned in this small "review" will be noticed by the
people responsible for setting up the show and will take note for the
future.


===========================================================================
                          Review: Super Skidmarks
                            By:  Jason Compton
===========================================================================

The premise of Skidmarks and its successor is simple enough.  It almost
seems as though the developers, Acid Software, brainstormed and came up
with "Hey, what about a racing game where you leave marks on the track?"

Thus was a legend born.  Super Skidmarks is the sequel to the game that
dared ask that question.  It sports AGA and ECS compatibility (which
dictates the prettiness of the game: AGA players can race up to 8 cars
while ECS users are limited to 4.  (Cut those in half if you want to haul
trailers on the cars you race, which is neat but somewhat silly.)

The race takes place on a large, multi-screen track, although link options
and AGA's ability to display a high-res screen cuts down on the amount of
scrolling necessary.  With link options and split screening, you can get a
considerable number of friends in the game.

Lots of cars and lots of tracks are the order--two disks of cars (and you
can roll your own with Imagine) and 4 disks of tracks.  Unfortunately, you
can't install the game to HD, as Acid claims it would encourage piracy.
There was supposed to be a special installer coming, but it hasn't surfaced
yet.  Dual floppies are nice, but not necessary, to playing the game.

The racing feels fast and smooth in Tournament mode (where you have a
limited number of "replays", which you lose if you fail to finish first in
a race), but is sluggish in the regular race mode, presumably as a training
level for the tournaments.  Having this more flexible would have been
appreciated, however.  One complaint is that the Skidmarks racing model
prevents you from going outside of the boundaries of the track, whether or
not you're in the air.  This makes for some irritating "bounces" off of the
track, making for a ridiculous concept when you fly through the air and
your forward motion stops dead.  It's all part of the game, but not a very
"friendly" part.

The computer players provide a challenge at first but after a few hours of
racing should no longer be a serious enough threat to totally knock you out
of competitions.  Super Skidmarks has flexible serial link options (no TCP
networking, though) so playing with friends is encouraged on several
levels.

Complaints?  Well, the wheels on the cars don't turn.  Detail counts for a
lot, and Super Skidmarks does a good job of keeping it up graphically, but
the static car images are a minus.  Actually, the whole "disregard for
physics" is a bit of a problem (sideswipe collisions actually increase the
speed of both cars, which most physics students would have a problem with),
but it IS a game, after all.  I also found the game somewhat unstable on an
A3000, with crashes during disk loading.  This didn't show up on an A4000,
however.

Super Skidmarks is an extremely playable game for an individual, but is
better suited to a party or friends environment.  It's not realistic, but
it's a lot of fun.


===========================================================================

| The most downloaded files from Aminet during the week until 3-Dec-95
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
ar321.lha          docs/mags   89K   0+Amiga Report 3.21, November 30, 1995
png_dt.lha         util/dtype  79K   0+PNG DataType (68000/020) v. 43.2 + d
html30gu.lha       docs/hyper  99K   0+Complete HTML 3.0 reference in Amiga
mn_ansitest.lha    comm/mebbs   3K  23+ANSI Test Door for MEBBSNet
pip_v22.lha        util/misc   35K   0+View any screen in a window on anoth
Reboot_1.2.lha     util/misc   15K   0+Reboot utility. V1.2
DiskMonTools34.lha disk/moni  102K   0+V 3.4 of THE moni/optim/salv/cdrom t
mNews0_1.lha       comm/news   29K   0+MUI news group reader for AmiTCP. V0
InstallerGuide.lha docs/hyper  32K   0+Installer doc in AmigaGuide format.
WWWCache.lha       comm/net    12K   0+V1.8 of Arexx script for caching ima
Stat36_1.lha       util/sys    10K   0+An extension of C:Status.
IPDialv19.lha      comm/tcp    93K   0+SLIP dialer; stdin/out terminal prog
VInfo36_2.lha      util/sys    10K   0+An alternative to C:Info
AW95BP_as.lha      pix/icon    91K   0+Another Win95 Boot Pic. (AmigaStart)
BangerMenu123.lha  util/boot   28K   0+Startmenu activate by CAPS-Lock
ReqTools23Usr.lha  util/libs  156K   0+ReqTools 2.3 - the requester toolkit
CGraphX214u.lha    gfx/board  477K   0+CGraphX gfx extension update 2.14
Bioday.lha         util/misc   28K   0+Biorythms with many comments & GUI V
IBrGrab.lha        pix/illu   472K   0+Screen Grabs of IBrowse WWW Amiga Br
Aminet-CD-9.lha    docs/lists  79K   0+Aminet CD 9 index and description

| The highest rated programs during the week until 4-Dec-95
| Updated weekly. Best program on top. Please rate all the programs you
| download. To do so, send to aminet-server@wuarchive.wustl.edu :
| RATE <path> <num>
| where <path> is the file you want to judge and <num> is a mark from 0..10
| with 10 being the best. You can rate several programs in one mail, but
| don't rate your own programs. Example: RATE dev/gui/mui23usr.lha 8
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
SmartWB.lha        util/wb      4K   5+Boosts up Workbench's windows refres
IPDialv19.lha      comm/tcp    93K   0+SLIP dialer; stdin/out terminal prog
mui31usr.lha       dev/gui    771K   1+MagicUserInterface V3.1, user files
hdsleep.lha        disk/misc   11K   6+Turns your hard drives motor off. v1
Knights242.lha     game/2play 223K  56+Two-player violent dungeon bashing
Knockout.lha       game/2play 190K  12+Two *very* addictive multiplayer gam
Team17_Demos.dms   game/demo  680K  37+Demos of Alien Breed 3D and King Pin
MouseBounce.lha    game/gag     5K 344+Screen hack that is also a game.
scrotax2.lha       game/shoot 347K  11+Scrotax Version 2.01 - BUGFIXED & UP
3D_Pro.lha         gfx/3d     211K   3+The easy-to-use 3D stereogram/SIRD g
RomIcons9.lha      pix/icon   336K  26+New MagicWB2.0 Icons/ImageDrawers/..
DamageWolf3D_2.lha gfx/misc   292K   4+A ROTT (PC game) walkaround demo; 3D
NetMail-13.lha     comm/mail  130K   6+E-mail program with GUI, groups, fil
Online1.4.lha      comm/misc   89K  24+Ultimate Phone Call Coster/Logger OS
Interplay40b.lha   disk/cdrom  53K   4+CDPlayer (Archos/CD32/PowerCD/SCSI/+
ReOrg3_1.lha       disk/optim 326K 117+Disk optimizer with DC-FFS support
DiskSalv11_32.lha  disk/salv  118K  21+Dave Haynie's DiskSalv version 11.32
ViperAGA12.lha     game/2play 390K  57+Updated AGA Snake game with 6 player
MagiC64N.lha       misc/emu   250K   5+C64 Emulator V1.01 (A1200 Bug fixed)
ShapeShift3_2a.lha misc/emu   240K  10+Macintosh II emulator, V3.2a
gfft-1.12.lha      misc/sci   296K  64+FFT spectrum analysis of sample file
MagicMenu_1.29.lha util/cdity 106K 105+PopUp menus for OS 2.x and newer
Executive.lha      util/misc  527K   1+UNIX-like task scheduler (V1.30)
snoopdos30.lha     util/moni  128K  63+System monitor, many new features ad
NewMultiView09.lha util/sys     8K   7+A frontend for MultiView
VChk803.lha        util/virus 199K   2+Version 8.03 of Virus_Checker. Amiga
AB3Dicon.lha       pix/icon     2K   4+Icon for Alien Breed 3D - MWB Style.
DosMan121.lha      util/wb    145K  27+Complete GUI Dos Manual


| The most downloaded files from Aminet during the week until 11-Dec-95
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
mn_ansitest.lha    comm/mebbs   3K  24+ANSI Test Door for MEBBSNet
ar321.lha          docs/mags   89K   1+Amiga Report 3.21, November 30, 1995
png_dt.lha         util/dtype  79K   1+PNG DataType (68000/020) v. 43.2 + d
html30gu.lha       docs/hyper  99K   1+Complete HTML 3.0 reference in Amiga
E-MailMosaic.lha   comm/tcp    23K   0+To get & put E-Mail with Mosaic
AESicons6.lha      pix/icon    91K   0+80 NewIcons: AB3D,IBrowse,ZIPDrive,m
pip_v22.lha        util/misc   35K   1+View any screen in a window on anoth
Knack108a.lha      util/arc    66K   1+GUI for PGP, DMS, LHA, LZX, ZIP, ZOO
mNews0_1.lha       comm/news   29K   1+MUI news group reader for AmiTCP. V0
mcx228.lha         util/cdity  51K   0+Multi Function Commodity
InstallerGuide.lha docs/hyper  32K   1+Installer doc in AmigaGuide format.
DiskMonTools34.lha disk/moni  102K   1+V 3.4 of THE moni/optim/salv/cdrom t
AW95BP_as.lha      pix/icon    91K   1+Another Win95 Boot Pic. (AmigaStart)
xpkILZR.lha        util/pack   24K   0+Fast (Un)Packing - Low Mem Requireme
PowerUp_MPC604.lzh pix/illu   380K   0+Photo of MPC604 PowerUp board of Pha
Stat36_1.lha       util/sys    10K   1+An extension of C:Status.
SSpeed12.lha       util/moni  358K   1+SysSpeed V 1.2 added Graphical Displ
speakt.lha         util/misc   67K   1+A text speaking program
VInfo36_2.lha      util/sys    10K   1+An alternative to C:Info
berzbench11.lha    pix/icon   195K   1+V1.1 Probably the best patterns for

| The highest rated programs during the week until 11-Dec-95
| Updated weekly. Best program on top. Please rate all the programs you
| download. To do so, send to aminet-server@wuarchive.wustl.edu :
| RATE <path> <num>
| where <path> is the file you want to judge and <num> is a mark from 0..10
| with 10 being the best. You can rate several programs in one mail, but
| don't rate your own programs. Example: RATE dev/gui/mui23usr.lha 8
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
SmartWB.lha        util/wb      4K   6+Boosts up Workbench's windows refres
IPDialv19.lha      comm/tcp    93K   1+SLIP dialer; stdin/out terminal prog
Knights242.lha     game/2play 223K  57+Two-player violent dungeon bashing
Knockout.lha       game/2play 190K  13+Two *very* addictive multiplayer gam
MouseBounce.lha    game/gag     5K 345+Screen hack that is also a game.
scrotax2.lha       game/shoot 347K  12+Scrotax Version 2.01 - BUGFIXED & UP
3D_Pro.lha         gfx/3d     211K   4+The easy-to-use 3D stereogram/SIRD g
bs131.lha          util/boot   49K   2+Try it now! No BootScreens, but sele
mui31usr.lha       dev/gui    771K   2+MagicUserInterface V3.1, user files
Online1.4.lha      comm/misc   89K  25+Ultimate Phone Call Coster/Logger OS
ViperAGA12.lha     game/2play 390K  58+Updated AGA Snake game with 6 player
DamageWolf3D_2.lha gfx/misc   292K   5+A ROTT (PC game) walkaround demo; 3D
mcx228.lha         util/cdity  51K   0+Multi Function Commodity
snoopdos30.lha     util/moni  128K  64+System monitor, many new features ad
tin130gamma.lha    comm/news  182K  18+TIN 1.3 PL0 Beta 950726. UUCP/NNTP N
fruitkitchen.lha   demo/aga   566K  16+A new demo of the asm95 in helsinki
VK_DEMO.lha        game/demo  765K   5+Virtual Karting playable demo
Bloodfest1.lha     game/role  515K   5+Captive & HiredGuns style 3d adventu
Bloodfest2.lha     game/role  598K   5+Captive & HiredGuns style 3d adventu
AmigaAGA-EVD12.lha misc/emu     8K   2+15bit & faster 4/8bit driver for Sha
AlgoMusic1_4.lha   mus/misc   103K   6+Creates and plays great algorithmic
AB3Dicon.lha       pix/icon     2K   5+Icon for Alien Breed 3D - MWB Style.
Executive.lha      util/misc  527K   2+UNIX-like task scheduler (V1.30)
control1.dms       demo/aga   817K  13+Control (Winning Demo From GASP `95)
control2.dms       demo/aga   552K  13+Control (Winning Demo From GASP `95)
fear.lha           demo/aga   1.4M  11+Fear 1/1 *AGA*

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