Article 429 of comp.sys.amiga.announce:
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From: Shawn_E_Switenky@engr.usask.ca (Shawn E Switenky)
Newsgroups: comp.sys.amiga.announce
Subject: WOC Toronto: Amiga's Future
Message-ID: <20068@ucdavis.ucdavis.edu>
Date: 13 Dec 92 12:25:07 GMT
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[ Shawn attended the recent WOC show in Toronto and was your  ]
[ reporter for comp.sys.amiga.announce.  This show report is  ]
[ the result of that trip.  This is the first of three parts. ]
[ Thanks for putting in the work, Shawn!     -Dan             ]

                       World of Commodore Toronto 1992
                      Lou Eggebrecht tells of the Future 

Lou Eggebrecht, VP of Commodore Engineering made two presentations, one to the
public and another on Saturday night for dealers and developers.  I had the
pleasure of sitting next to him for the Saturday night seminar.  He is a
fascinating man.  He designed the first IBM-PC and was consulted by
Intel on the design of the new Pentium processor.  After the seminar he
answered a pile of questions about the future of the Amiga.  I asked him so 
many questions that I'm sure I did more talking that he did.

The presentation that he gave was much the same one he gave at WOC Pasadena.
The most exciting part of this is the preview of the next generation Amigas.
Here are the features in point form:

In the future there will be two versions of the chipset:
i)  Low End
ii) High End

Low End:
	- Two 100k Transistor Chips
	- 32 bit DRAM 60ns Page Mode Chip Memory
	- 57 MHz Pixel Clock
	- 100% Backwards Compatibility
	- 4MB 4Mbps Floppy Controller with Hardware CRC
	- 8x Memory Bandwidth Increase
	- 2x Blitter Performance ( gets twice as many clocks as on AGA )
	- 800x600x8bit Non-Interlace 72Hz Refresh Rate
	- Larger screens at lower Refresh Rates
	- 16 bit True Color mode ( although recent developments with the
	  completion of the first cycle of chipset design indicate that this
	  will actually be a 24 bit True Color Mode )
	- FIFO serial ports
	- increased Chip Ram ( 8Mb )

High End:

	- 4 Chips ( 750k transistors each )
	- 32/64 bit VRAM Chip Memory ( could be DRAM for mid range machines )
	- 57/114 MHz pixel clock
	- Chunky Pixel Mode as well as Bit Planes Modes ( Blitter works with
	  both )
	- Special CD-ROM Port ( 4 Mbps Very High Speed Serial Port )
	- Built in Frame Grabber ( Cool! )
	- 1280 x 1024 24 bit color 72 Hz Refresh Rate
	- 16 bit 8 channel 100KHz sampling rate Audio ports
	- New 'On-Demand' DMA Architecture for Balanced DMA Usage
	- All Clocks are Independent and Each Section is Asynchronous to Each
	  Other
	- 12 to 20 x Memory Bandwidth Increase ( mostly from VRAM )
	- 32 bit blitter ( instead of word blitter ) 8x Performance Increase
	- 24 bit True Color Mode
	- Video Upgrade module ( You can add more chips for parallel processing
	  chip set i.e. multiple blitters, and Higher Resolution Display Modes )
	- Hardware Graphics Decompression Modes
	- ECS & AGA compatibility
	- 32 bit Processor Independent Processor Bus ( hinted at RISC by 
	  calling the bus 'RISC ready' )

Future releases of AmigaDOS:

	- 3.1		Device Independant Network Support
			File and Printer Sharing
			DSP Support

	- 4.0		Retargetable Graphics
			Full Support for Postscript Printers

He also fielded many good questions, and he indicated:

- The only reason that the A600 and A1200 do not have the dual speed floppies 
  is that the current model is simply too big.  There is lower profile versions
  on the way but there are not here now and will not be for a while.

- There are no plans for virtual memory.

- Commodore will release a series of Quad-Syncing monitors in February to 
  replace their current series.

- New Bridgeboards will be on the way, including new software VGA support and a
  new bridgeboard for the A1200.

- AGA will be put into all models of the Amiga, including the CDTV.  Also CDTV
  technology will be brought to the entire Amiga line.

- Full motion video support is well on its way.  The feature is here now, but
  the development systems for this technology is not.

- Prime goal with the CDTV is to cost reduce it and then enhance it.

- A new design philosophy is to design all hardware with modules to allow
  upgradability.

- A main goal of his is to use the current state of the art development 
  systems and design tools to enable Commodore to reduce their design times.
  Much of it is already in place and the AGA chipset is the first result of
  that process.  Instead of being last to bring something out, Commodore is
  going to be first or second.

- DSP technology will be available for the A4000 in summer.  DSP will feature
  the AT&T 32000 series DSP and a 68040 processor module for the A4000.  A
  Personality board will attach to this board and will allow the DSP to perform
  useful functions.  Most of the DSP Personality boards will be produced by
  third parties.  There will be extensive information on this product at the
  next DevCon.

- The A3090 will be shipping at the end of January and will feature a 10MB/s
  transfer rate as well as WIDE and FAST SCSI.

- A new, higher performance Ethernet card will be available soon, after
  the release of 3.1 and the new TCP/IP and Novell software.

- The chipset is still too power hungry for a laptop.  Maybe there will be one
  when there is a fully CMOS chipset.

- No hardware memory protection plans for Motorola Architecture ( the way he
  said it implied that it might be on other architectures. )

- Retargetablity is a major goal, and Audio will merge with DSP ( this didn't
  make sense to me since audio is built into the chip set. )

- Processor Upgrade cards for the A1200 will be left for 3rd Parties.

- They are going to be replacing the 2000 very soon.  The only reason they 
  still make the 2000 is so that they don't abandon the only machine the Video 
  Toaster runs on out of the box.  The NewTek people are very difficult to 
  work with and are resistant to change.

- Some early 4000's shipped with the fan installed backwards and this caused
  many overheating problems.  I believe he said that if you had one, you can
  have it fixed on your warrantee.

- He could not give any release dates for machines with the low and high end
  chip sets.  He did say it would be more than a year.  The high end chipset
  development is father along than the low end.  Both have completed a first
  design cycle.  The results of this cycle are better than expected and they
  are ahead of their development plan.


One thing that was heavily implied was that the Amiga will be migrated
over to a RISC CPU in the future.  While he did metion that the exact
CPU has not been decided, the high-end models are being designed to
accomodate a RISC CPU.  I overheard him talking about being excited that
a RISC Amiga will be able to run not only UNIX, but Windows NT.

The timetables for the new stuff were not made clear.  He did mention
that the DSP CPU module for the 4000 would be out in the summer.  This
implies that 3.1 would be out at the same time.  Futher, since 3.1
includes device independant networking built into the operating system,
the new Ethernet hardware and software should be out shortly after that.
Other products, like the 3090 disk controller and the new monitors, will
be released during the next few months.

The crowd attending the two seminars that Lou gave seemed overwhelmed at
the features of the future chipset.  The loudest cheers came with the
mention of the larger chip ram feature.  

I am very excited about the future of the Amiga.  The new features are
nice, but the best part is that, clearly, Commodore has a plan.  This plan
is not just a short term plan, but a visonary plan to create a series of
Amigas that will meet future market demands.  This plan would not be
reassuring if it was persented by anyone other that Mr. Eggesbrecht.  He
is very capable and has had much success in the industry.

DISCLAMIER:

I don't want to start any dangerous rumors here.  Don't take the above as the 
absolute truth, since my version of what he said and what he actually said 
(or meant) might be different.

Shawn Switenky
Shawn_E_Switenky@engr.usask.ca

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Article 431 of comp.sys.amiga.announce:
Path: leela!flop.ENGR.ORST.EDU!gaia.ucs.orst.edu!umn.edu!spool.mu.edu!wupost!csus.edu!ucdavis!toadflax.cs
From: Shawn_E_Switenky@engr.usask.ca (Shawn E Switenky)
Newsgroups: comp.sys.amiga.announce
Subject: WOC Toronto: Exhibitor's Booths
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Date: 13 Dec 92 12:36:53 GMT
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[ This is part 2 of 3 of Shawn's report. -Dan ]


                       World of Commodore Toronto 1992
                       Report of Exhibitor's Displays

First let me tell you that I've never been to a Amiga show of this size.  My
first reaction was "Wow!"  There was about 48 separate exhibitors.  

When I wandered into the area I was struck by the demo at the ICD booth.  It 
was a 4.5 minute full screen clip from Star Wars with stereo.  It ran at 24
frames/second on a stock 2000 with an ICD SCSI controller.  A ICD spokesperson
said that it was captured with a PP&S frame grabber from a video disk.  I talked
with the a ICD person at the booth about this demo, and he said that he could
not distribute it, and they had no plans to market the software that was
used to create or play the animation.  This animation was apparently at WOC
Toronto last year as well.  The animation makes MPEG and CDXL animations look
awful.

The second most impressive thing on the exhibition floor was the Virtuality
Concepts display.  This was the Dactyl Nightmare virtual reality game that has
appeared on CNN and in magazines.  The line ups were too long.  On Sunday, I
decided to endure the hour and a half lineup.  When I finally tried it, I was
disappointed.  The big flaw with this game is its lack of resolution.  There is
a monitor that sits in front of your cage which shows the public what the player
is seeing.  This looks to be a 640 by 200 16 color screen.  What you see with
the headset is what that screen would look like through a magnifying glass.
You can see each distinct pixel and the black space around it.  Don't get me
wrong, I liked it, and once you got the hang of it, it was a playable game. 
But they have to work on the resolution.

There were other interactive video displays in the Commodore booth.  These were
two Mandala systems.  One a Star Trek Transporter sequence.  The voice of the
Enterprise's computer would prompt you to enter the transporter room.  You would
then stand in front of a camera and watch yourself on a large television screen.
Your image is superimposed on top of a picture of a transported room.  The
computer would then say 'Prepare to beam out' and you would watch yourself 
dissolve.  The scene on the TV would then change and you would dissolve back in.
Computer generated rocks would then fall and as soon as they touched you they
would bounce off.   

There was also a Commodore history display, with some of their past machines.
These included adding machines, calculators, watches, the KIM-1 and the PET, the
Vic-20 and the various 64's and 128's, the original Amiga 1000, and just about
everything else.

Along the sides of the Commodore Booth, there was a CDTV with a video upgrade,
with what seemed to be a high color, 1/3 screen smooth animation.  This CDTV had
a hard drive and a DCTV style external graphics upgrade module.

Another thing that amazed me was the great deals offered by the retailers.
All the computers were going at cost.  My dealer friends felt quite
ripped off since people were walking away with 1200's and they had not even got
firm prices for it yet.  The deals on 3000's were especially good, and for a
while we watched a 3000 leave the building once every ten minutes.  Gold Disk
probably had the best software prices, and they had a whole pile of upgrade
options.  ProCalc was going for $115 and the ProPage/ProDraw bundle was going
for $250.  Everything else that they make was going for similarly good prices.
Keep in mind that these are Canadian prices.  If you multiply them by .75 you
get the equivalent US prices.

My dealer friend bought a 20" Electrohome Multisync monitor for $1000.  This
monitor is regular $2300 here.  It syncs down to 15KHz and has a separate
horizontal and vertical centering for 6 different sync rates.  If you've had a
AGA machine for a while, you would find this feature to be a blessing.

Video Toaster User Magazine had a booth there and was giving away free issues.
The magazine answered many questions I had about video equipment, so if your
looking for a magazine that concentrates on video, then is it.

Another magazine caught my eye.  Amiga News is a grassroots, newspaper style
publication.  It caries some very good articles and reviews.   It is a
bargin at 95 cents and issue.

A magazine of a different sort is Toast and Coffee.  This is a video magazine
that focuses on Amiga video.  This is a great way to see all those toys that
you can't afford buy.

Migraph was there with their new PS-400 Wand full-page scanner.  It is a
monochrome, 400dpi sheet-fed scanner.  There are two versions, one with their
Touch-Up and OCR software, and one with just the Touch-Up software.  You need a
accelerated Amiga with at lease 4.5 MB of memory.  It retails at $899 US with
OCR and $799 US without.  But at these prices I thought that a person could
easily get a color Epson Scanner for a few hundred more.

Comspec was there with some very capable vinyl sign cutting system by Parallel
Motion Graphics and Roland.

Electronic Arts was showing off Deluxe Paint IV Version 4.5.  Its new features
are AGA support of all graphics modes, including Productivity mode.  It reads
24-bit IFF files.  There is smoother gradients, translucency and tinting.  But
it paled in comparison to Digital Creations' Brilliance!  Unless Electronic Arts
can pull off a major upgrade soon, I figure Deluxe Paint has been dethroned as
the King of Amiga Paint Programs.  Both DPaint and Brilliance start shipping in
late January.

I think that my favorite booth in the whole show was the Toronto Commodore
User's Group.  I liked it because it was strange and unusual.  They were
demonstrating a pile of old computers like SuperPets and 128's.  These people
still loved their old computers and are still having a pile of fun with them.
They also served to remind everyone that Commodore makes more than just Amigas.

Although Commodore does not sell their MS-DOS line in the States, they do just
about everywhere else.  They have a very nifty new 486 color laptop and a new
486 Tower.  They did seem a little out of place surrounded by Amiga's.



ADDRESSES OF COMPANIES MENTIONED

ICD Incorporated
1220 Rock Street
Rockford, IL 61101
(815) 968-8550
FAX (815) 968-6888

Commodore Business Machines, LTD. (Canada)
3470 Pharmacy Ave.
Agincourt, Ontario
(416) 499-4292
FAX (416) 494-9755

Gold Disk, Inc.
5155 Spectrum Way Unit 5
Mississauga, Ontario LW4 5A1
(416) 602-4000
FAX (416) 602-4001

Video Toaster User Magazine
AVID Publications
21611 Stevens Creek Blvd.
Cupertino, CA 95014
(408) 252-0508
FAX (408) 725-8035
Internet AVID@cup.portal.com

Amiga News
P.O. Box 51
Peterborough, NH 03458
(603) 924-9455
FAX (603) 924-9441

Toast and Coffee
Videographix, Inc.
12219 Nicollet Ave. South
Burnsville, MN 55337

Migraph Inc.
32700 Pacifix Highway s., Ste 12
Federal Way, WA 98003
(206) 838-4677
FAX (206) 838-4702

Comspec
74 Wingold Ave.
Toronto, Ontario M6B 1P5
(416) 633-5605
FAX (416) 785-3668

Electronic Arts
1450 Fashion Island Blvd.
San Mateo, CA 94404-2064
(415) 571-7171
FAX (415) 571-7993

Toronto Commodore User's Group
5334 Younge St #116
Willowdale, Ontario M2N 6M2



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Article 430 of comp.sys.amiga.announce:
Path: leela!flop.ENGR.ORST.EDU!ogicse!uwm.edu!zaphod.mps.ohio-state.edu!wupost!csus.edu!ucdavis!toadflax.cs
From: Shawn_E_Switenky@engr.usask.ca (Shawn E Switenky)
Newsgroups: comp.sys.amiga.announce
Subject: WOC Toronto: The Seminars
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Date: 13 Dec 92 12:28:52 GMT
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[ This is part 3 of 3 of Shawn's report.  -Dan ]


                       World of Commodore Toronto 1992
                          Report on Show Seminars      


Commodore New Product Seminar

When I finally got to the show, it was 2:10 PM Friday and the new products 
demonstration seminar was just beginning.  Luckily, the seminars were running a
bit behind.  This seminar was very disappointing.  The presenter was very 
personable, but there was no demo of the AGA machines, only a slide show of the
features that we have all heard.  He did not have a A1200 to demonstrate.  In 
fact, he was not prepared for the demonstration at all.  None of the recently 
announced Commodore products were actually demonstrated.

He did mention that there would be a hardcard available that works on both the
CDTV and the A570.  I guess the connector inside the A570 and the CDTV are 
compatible.

Some light was shed on the new SCSI card from Commodore.  The A3090 SCSI-II
Zorro-III card has been in beta testing stage for about two weeks, and the
expected shipping date was around the end of January.


Gold Disk's ProPage 4.0 and ProDraw 3.0

The second seminar I went to was a Desktop publishing seminar by Gold disk 
featuring ProPage 4.0 and ProDraw 3.0.  This demonstrator was fascinating, but
again he was not prepared.  He brought along a Syquest drive with the software
on it.  But the 4000 that was there for demonstrations doesn't have a SCSI port.
He was forced to use the 3000.  This hurt his demonstration of ProPage 4.0 since
the major new feature is the new AGA support.  

There are some other improvements including user definable zoom and a font 
preview gadget when selecting fonts.  A page sorting window which gives you a
thumbnail sketch of your pages and allows you to reorder pages by just dragging
them to a new position.  A new Pair Kerning feature allows the kerning of a
pair of letters to be defined throughout a document.  A Post-It Note feature
allows you to attach non-printing notes for yourself and others who see the
document.  The text editor has been improved and a bitmap graphics editor has
been added.  ProPage 4.0 can hotlink to ProDraw and ProCalc.

If you buy ProPage 3.0 between the beginning of December 1992 and the end of
February 1993 you get version 4.0 free.  Also the new AGA version of ProDraw is
coming, but a release date has not been set.


Soft-Logik's Seminar

The Art Expression seminar was next.  This is a neat little structured drawing
program.  It has many of ProDraw's features.  I think it handles EPS drawing
better that ProDraw.  It can output to any Preferences printer as long as you
have a minimum 1 Meg of Chip Ram.  It does not support Compugraphic Fonts, only
Postscript Type 1.  

Softlogic is also bringing out a font editor called TypeSmith, which is an 
adaptation of a European program called Font Designer.  It can load, edit and
save Pagestream, Compugraphic and Postscript Type 1 fonts.


Great Valley Product's IV24 Seminar

The IV24 seminar was impressive.  Paul Higgenbottom demonstrated this GVP
product, which makes it easy to capture and edit video images.  Included with
this hardware is a program called ImageFX.  The effects that this program can
perform are very fast, and include masking effects like those on the Quanta
Paintbox.  These masks can use edge blending to produce soft edges.  

Macropaint is a paint program included with the IV24.  It is also very fast
and is fully AREXX compatible.  It also allows for the playback of ANIMs
directly from the hard disk.  You can work in fewer colors to conserve the Chip
RAM that the program uses.  MacroPaint can also edit bitmaps as large as 1280
by 1024 and you can autoscroll to all regions of the bitmap.

MyLAD is a switcher for the IV24.  It can perform about 50 transitions, but
no dissolves.

He also talked about the new G-Lock genlock from GVP.  It is a small external 
box that is software controlled.  It has dual composite inputs and there is some
provision for some switching effects.  It also has dual audio inputs for audio 
mixing.  It is compatible with all Amigas, and the hardware takes advantage of 
the new AGA chipset for some additional chroma keying effects.


Great Valley Products's PhonePak Seminar

GVP gave a presentation on the PhonePak.  This is a new and revolutionary 
product for the Amiga market.  It is a multiple line, Centrex compatible Voice 
Mail system.  You can use as many PhonePak boards as you have Zorro-II slot,
with each card handling one phone line.  It is completely programmable.  
Also, the system can handle facsimile transmission and reception.  There are
multiple mailboxes for multiple users.  You can also access your mailboxes from
a remote phone by touch tones.  There is no caller ID yet, but GVP is planning
it for the future.  Just to avoid any confusion, there is no data modem in the
unit nor do you require one.

There are two programs that come with the package.  The first, Line Manager, 
watches the phone line for incoming calls, figure out if it is a FAX or voice, 
and take the proper action.  It is also AREXX compatible.  The other program is 
PhonePAK.  It defines the operation of the unit, mailboxes, the viewing of 
received FAXes.  There is a preferences printer driver that you can print to 
from any program that will send out FAXes.


Commodore's AmigaVision Professional

I also attended the AmigaVision Professional seminar.  The whole package has 
been improved.  There are more transitions, and there are now two groups of 
transitions: bitmap and screen.  Screen transitions are independent of screen 
and palette so you don't have to worry about things changing color or resizing 
when performing transitions.  There is now 4 transition speed selections instead
of 3.  

Even though the presentation of AVPro was on a 3000, there is AGA support.  

A new feature is streaming, a process where you can play sound and 
animations directly from the disk using a user defined memory buffer.  You can 
now slow down animations if they go too fast by inserting a number of jiffies.  

There are many features that support a AmigaVision Flow running on a CDTV.  CDXL
is supported, although you can't create them with AVPro and you can only play 
them back on a CDTV.  If you want to create them, CDTV Developers can buy a 
device called CTRACK. This is a special SCSI drive controller emulates the CDTV
CD-ROM drive.  However this device costs more than $5000.  AVPro can now read 
back the CDTV preferences.  A memory limitation preference allows you to run 
your flow in a simulated CDTV environment, so that you can test your flow to see
if it has enough memory to run on a CDTV without running it on one.

You can now choose small icons when viewing your AmigaVision flows.  This allows
you to see more of your flow at once.  Printing of flows has been expanded, 
allowing more that just graphic dumps.  It presents the flow in an all text form
at which you can print to a printer or file.  A memory reporter will tell you 
how much memory you are using when your flow is running.  A freely distributable
runtime version is now available, and it is only about 260k in size.  This 
runtime version can runs flows from all versions of AmigaVision. 

An upgrade policy from older versions of AmigaVision is not final, but it looks 
like it will come in about $90 US.


Digital Creations's Brilliance Seminar

Brilliance is better than DeluxePaint in every way.  It will use every graphics
mode, has multiple undo capability and is very fast.  Menus and palettes are on
separate screens and will not change colors when you change them.  The menus are
stackable and you can tailor what menus are displayed.  It has better overscan
control.  It has multiple buffers ( in DPaint it would be more than one swap
screen.)  Also, it has Bezier curves.  The air brush tool is much more flexible.
You can alter the brush size and pattern, the statistical distribution of 
pixels, you can airbrush multicolor brushes and also now you can airbrush
gradients.  There are all the drawing modes that are in DeluxePaint and new ones
including two color dithering, translucency, brighten and darken.  

Animation is enhanced by better frame control with a VCR style toolbox.  Ease in
and out can be defined for each axis.  It supports Compugraphic fonts.  No 3D
brush mapping is supported, but you can simulate 3D light distributions with
gradient fills.  Morphing uses an enhanced algorithm which moves pixels with 
equal preference to all directions.  

Brilliance works on a virtual 24bit buffer, and then translates to whatever
display mode you have chosen.  It is also memory efficient and you can run it
well in 512k of memory.


Will Vinton's Playmation Seminar

Playmation allows you to create very realistic organic objects, and maneuver 
them around in their scenes very easily.  Each module of the package uses the 
same interface and sets of keyboard command equivalents.  But it is crippled by
a very slow and inflexible rendering module.  An animation was shown displaying
what the package can do, and while lacking a good plot, it demonstrated a very 
good organic morphing technique called muscle deformations.  This is excellent 
for doing moving mouth effects.  The bad part of the animation was that it was 
rendered on a PC.  There is also a Mac version.

ADDRESSES OF COMPANIES MENTIONED

Commodore Business Machines, Ltd. (Canada)
3470 Pharmacy Ave.
Agincourt, Ontario M1W 3G3
(416) 499-4292
FAX (416) 494-9755

Gold Disk, Inc.
5155 Spectrum Way Unit 5
Mississauga, Ontario L4W 5A1
(416) 602-4000
FAX (416) 602-4001

Soft-Logik Publishing Corp.
11131 F. South Town Square
St. Louis, MO 63123
(314) 894-8608
FAX (314) 894-3280

Great Valley Products, Inc
600 Clark Avenue
King Of Prussia, PA 19406
(215) 337-8770
FAX (215) 337-9922

Digital Creations
P.O. Box 97
Folosom, CA 95763
(916) 344-4825
FAX (916) 635-0475


Shawn Switenky
Shawn_E_Switenky@engr.usask.ca

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Article 172 of comp.sys.amiga.reviews:
Path: leela.CS.ORST.EDU!flop.ENGR.ORST.EDU!rutgers!usc!zaphod.mps.ohio-state.edu!menudo.uh.edu!menudo.uh.edu!usenet
From: swithing@ic.sunysb.edu (Scott Withington)
Newsgroups: comp.sys.amiga.reviews
Subject: REVIEW: World of Commodore-Amiga, Toronto, December 1992
Keywords: trade show, commercial
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Date: 21 Dec 92 17:49:39 GMT
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	[MODERATOR'S NOTE:  This is the first "review" of a trade show that
	has appeared in comp.sys.amiga.reviews.  I welcome discussion of
	whether such articles are appropriate in this newsgroup.  Send
	any comments to amiga-reviews@math.uh.edu.  - Dan]

NAME

	World of Commodore-Amiga, Toronto
	The International Centre
	Mississauga, Ontario
	Friday, December 4 to Sunday, December 6, 1992


BRIEF DESCRIPTION

	This is a review a recent World of Commodore-Amiga show held
in Toronto, Canada.  It features demonstrations by Commodore and various
3rd-party vendors.


REVIEW

	The World of Commodore Toronto was fascinating on Saturday (the only
day I was there). First, Commodore's booth was large, with a big front area
split between displays showing the A4000 & A1200 quite effectively. You then
walked through a doorway to their "interactive multi-media" display. On the
right were two Virtuality Cyber 1000 stand-up units linked together and two
virtual reality studio environments from Mandala (one from Star Trek that
caused your image on the screen to appear to go through a transporter
sequence, and the other one a game that used themes similar to Nickelodeon's
Nick Arcade show).

	Continuing on through the booth you went to the back, which had a
history of Commodore presentation being run by several Amigas, each using a
display generated by Scala to show a different phase of system development
in C='s history: founding - 1970, 1970's, 1980's, and the Amiga. They also
had on display several products from each period. These included: a Commodore
manual typewriter (they started off as a typewriter repair shop and office
supply store in Toronto, then bought their supplier), Commodore adding
machines, hand-held calculators, digital watches, and other electronic
gadgets.

	The next phase surrounded the purchase of companies manufacturing LCD
screens and circuit boards. After Texas instruments (their supplier of
integrated circuits) started manufacturing calculators (and raising their
prices to competitors), they bought up a small IC manufacturing company, MOS
Technologies.

	The next display began with the production of the first hobbyist
micro computer (beginning the 6502 computer craze that created Apple and
Atari computers in the garages of their respective founders) and then the
first consumer microcomputer, the Personal Electronic Transactor (or PET)
which grew in sales so fast that it caused CBM to cease production on almost
all other products at the time. The next monitor covered the VIC-20, the
Commodore 64, 16, +4 (yeah I know, enormously successful, but did you know
that, except for RAM the 16 was superior to the 64 - more colours, higher
resolution better sound, and so on?).

	On display were prototypes of the VIC-20 (painted silver) and the C=
64 (painted gold), as well as the SX-64, the Plus-4, and the C= PC-10,
Commodore's entry in the IBM PC compatible market. The final monitor told
the story of a little company called the Amiga Corporation and the exciting
computer they were developing, C='s acquisition of it, and the history to
this date. On display here... well you can guess, can't you?

	The final section was a TV set playing all of the TV ads from the
late 70's and early to mid 80's which helped sell 13,000,000 + C= 64's (this
laser disk should be mandatory viewing for C= marketing people) including
hard-hitting ads showing what you would need to ad to an Apple II or an IBM
PC to equal the 64 which retailed for a fifth the price.

	If you continued to the right, you passed C='s MS-DOS compatible
systems, including a colour 486-DX laptop (grrrr......). You then went on to
a small section with A500s, A3000s and CDTVs. On the other side was a DPAINT
IV art contest on A4000's.


SEMINARS

	I went to two seminars at the show, one on Amigavision Pro and a
public session with Lewis Eggebrecht (VP of Engineering). I'll cover Lewis
Eggebrecht's talk first.

	Mr. Eggebrecht began his talk telling us a little about his past
experiences. Starting off at IBM, he led the team in Boca Raton which was
responsible for developing the original IBM PC. He then moved to Franklin
Computers where he helped to develop the 1st Apple II clone chips. After a
period of serving as an independent consultant, he then moved to C= where he
took over as VP in charge of the the MS-DOS clones.  While there he became
interested in the Amiga, and when position of VP of engineering opened up,
he took it.

	He then covered the anatomy of C= engineering (only 200 full time
employees) the Largest being CATS, followed by VLSI design (23 people), also
System Hardware, System Architecture, Software Development, Product Planning,
Agency Certification (FCC, etc), Publications, Product Assurance, Test
Engineering, Mechanical Design (cases, etc), Component Quality, and
Engineering Services.

	Next was an AmigaVision slideshow and address concerning engineering
goals. Objectives included:

        - enhancing and extend the Amiga architecture
        - improving development tools and design methods. This will allow
          for faster development of new systems
        - producing a family of state of the art Amiga systems, from the low
          (sub $500) home & family systems, to high-end systems to compete
          with the most powerful graphics and sound workstations

He then covered the VLSI chipset development strategy.  Key points included:

        - this area is the key to new product development and therefore a
          top priority of the engineering department
        - aimed at providing a quick response to industry developments, so
          that C= can be the one of the first companies out with a platform
          incorporating new technology, This includes new processors such
          as the forthcoming Motorola 68060.
        - upgraded development methodologies, including going to an all
          CMOS-based system, and using the most powerful development tools
          available
        - low-end systems will be cost-effective, and retain backward
          compatibility as much as possible
        - high-end systems will cater to markets which require significant
          performance and extensive graphics capabilities

Next he covered the current AGA chipset:

        - this development marked the first use of new development tools
          and procedures (took less time to develop than ECS)
        - Lisa manufactured by third party (NCR (AT&T) and HP)
        - 4x video bandwidth of ECS
        - 25 bit palette (24 bitplane colour + 1 genlock bit)
        - 8 bit display
        - sprites useable in screen border (overscan)
        - 2, 4-bit play fields useable in all resolutions
        - Scroll with 35 ns granularity
        - 16, 32, and 64 bit wide sprites supported independent of screen
          resolution


FUTURE VLSI CHIP SETS

        CONSUMER AND LOW END SYSTEMS

        - 2 chips each with >100k transistors
        - synchronous to video clock
        - 160 - 280 pin packages
        - 32 bit DRAM or VRAM
        - 57 MHz pixel clock
        - ECS & AGA downwardly compatible. Ensuring this is one of the
          things that slows development
        - Support for 1, 2, & 4 MB floppy drives using standard technology
        - support for ALL 32 bit Motorola CPUs (including 680x0, and 880x0)
        - 8x memory bandwidth over AGA, 2x (at least) blitter performance
        - 800 x 600 72 hz resolution, higher at lower refresh rates.
        - 1 - 24 bit colour at any resolution (this was decided the week
          before WOCA, at Pasedena he said 16 bit)
        - FIFO serial port with large buffer to support very high baud rates
        - 8 meg chip RAM, all but unlimited fast RAM

        HIGH END SYSTEMS

        - 4 chips (750k - 1M transistors)
        - 32/64 bit VRAM
        - 57 - 114 Mhz pixel clock (asynchronous design)
        - chunky pixel mode (commonly used in IBM PC systems) which will be
          supported by the blitter (bit instead of word)
        - CD-ROM with 100 Mbit/sec transfer rate
        - frame buffer/grabber built in
        - screen promotion
        - 1k x 1k x 24 bit 72 hz screens (more at lower refresh)
        - 8 voice 16 bit >100Khz sound
        - on-demand DMA
        - 12 - 20 x memory bandwidth (32-64 bit memory)
        - 32 bit blitter (8x performance of AGA)
        - 24 bit true colour mode
        - will support multiple simultaneous chip sets working together,
          allowing separate displays, or drastically higher resolutions
          (multiprocessing)
        - enhanced hardware compress/decompress including JPEG/MPEG
        - video upgrade modularity
        - 100 Khz
        - 32 bit processor independent bus for new CPU's (multiprocessing)
          including RISC chips (they should announce a choice for RISC chip
          in less than 1 year)
        - asynchronous design
        - 1 downside is that it may not be 100% ECS/AGA compatible

Immediate, and near (less than 1 year) plans

        - AGA and above across entire product line
        - modularity of all new systems to ease upgrade path
          (slots/motherboard swaps)
        - all surface mount chips
        - timely introduction of new processors and upgrades
        - Add DSP support (040-DSP board almost ready, using AT&T 25 MHz DSP
          & "personality" slot built in)
        - SCSI II 32-bit fast & wide controller, with >10 MB/s transfer
          rates (mid-January 1993 delivery)
        - move CD-ROM (CDTV) across product line.
        - add full-motion, full-screen video (MPEG, & better) to Amiga family
        - cost reduce & enhance CDTV (including upgrade (MB-swap) to
          existing users)
        - upgrade Amiga software & multimedia capabilities
        - accelerate deployment of VLSI
        - become active partnerships with other companies

AmigaDOS, "THE TRUE MULTITASKING OS"

Ongoing development in terms of:

        - compatibility
        - stability
        - flexibility
        - localization (international - 18 languages and growing)
        - retargetability
        - increased performance
        - multimedia extensions

Future AmigaOS releases:
        - 3.1 - API networking extensions, file exchange, printershare,
                DSP support
        - 4.0 - retargetability, full postscript support (including display)

Additional details from Q&A session:
        - intend to move high-density floppy across line
        - new family of monitors forthcoming (QuadSync) 
        - new third-party bridgeboards for 4000 & 1200 (386 DX, 486)
        - laptop will have to wait until they finish converting from HMOS to
          CMOS (the models they've prototyped are < 1 hr life and HEAVY), they
          have not done anything to hinder 3rd parties from developing them
        - totally programmable resolutions at high end
        - full design kit for A-1200/4000 is available through CATS


Amigavision Professional

        Well, what can I say its 100% improved, full support for AGA, CDTV,
and several new formats. Much better editing and debugging tools and a
freely distributable player.  Price - for AV owners - $90, list $299.

-Scott, the Amigavangelist
---

   Daniel Barrett, Moderator, comp.sys.amiga.reviews
   Send reviews to:	amiga-reviews-submissions@math.uh.edu
   Request information:	amiga-reviews-requests@math.uh.edu
   General discussion:	amiga-reviews@math.uh.edu



Article 173 of comp.sys.amiga.reviews:
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From: amiga-reviews@math.uh.edu (The Moderator)
Newsgroups: comp.sys.amiga.reviews
Subject: Re: REVIEW: World of Commodore-Amiga, Toronto, December 1992
Keywords: oops
Message-ID: <1h509kINNl6f@menudo.uh.edu>
Date: 21 Dec 92 17:52:52 GMT
Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
Reply-To: amiga-reviews@math.uh.edu
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	In the "Moderator's Note" I included in the original article, I said
that this was the first trade show reviewed in c.s.a.reviews.  I was
incorrect; there have been others.  So don't bother sending me the comments
I asked for. :-)

---

   Daniel Barrett, Moderator, comp.sys.amiga.reviews
   Send reviews to:	amiga-reviews-submissions@math.uh.edu
   Request information:	amiga-reviews-requests@math.uh.edu
   General discussion:	amiga-reviews@math.uh.edu
