Night's Pawns: Necromancy For Shadowrun
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Physical |
|
Range: |
Self |
Duration: |
Ritual |
| Target: |
4 + Essence |
Drain: |
[(F/2)+2]S |
The target resists using willpower vs. the spell's Force; if the Caster gets more net successes, the Target appears dead (no organ or brain activity) for a period of days equal to the Caster's net successes, while not actually killing the victim. This DOES render victim vulnerable to the effects of the Chains Of Earth spell, but Tgt adds Body + Essence to resist effects, and time to actual death is counted only from when the Chains Of Shadow effect ends. Note that the effects of this spell are quite traumatic to the victim, and can lead to nightmares and other psychological disorders.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Physical |
|
Range: |
Touch |
Duration: |
Ritual |
| Target: |
Spirit Strength |
Drain: |
[(F/2)+1]S |
[NPC ONLY SPELL!] This is the ritual used to Invest a Shade or Brollachan into an animal or sentient Host. The maximum Force Rating Callable/Bindable uses the Blood Spirit chart (Aztlan, p176). The Caster then performs the Rite Of Dark Devouring -- the Caster then makes a RESISTED Test of (Conjuring + Rite Succ/2) vs. (Spirit Strength). All Modifiers appropriate to the Conjuring of Insect Spirits apply to this roll, and the True or Flesh form nature of the Ghost that eventually forms through the Plasmorphosis Power ("Flesh Form" Manifestations are Protoplasmic, "True Form" are Ichorous).
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Self |
Duration: |
Instant |
| Target: |
Spirit Strength |
Drain: |
[(F/2)+1]M |
Deathmark attunes the target to death energies, making them more perceivable to ghosts and vice versa. Successes on the Spell Roll have the following effects:*n*n-1 to Tgt#'s to detect plasmic beings or energies -1 to Tgt#'s for ghosts to detect THEM.*n*nIn a non-mechanics sense, ALL the target's perceptions will be subtly skewed to more strongly perceive forces of decay and death... the sun a little paler, the wind a little more mournful and cold, the trash in the gutters a little more decayed and noticeable, etc.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Touch |
Duration: |
Ritual |
| Target: |
Force |
Drain: |
[(F/2)+2]D |
Awakens the death-energies of a specific location. This causes any plasm infused into the surrounds to be come energized... successes on the spell test add to the dice rolled for an immediate Haunt test. The Caster MUST expend PEEP Dice equal to the Strength of any Haunt that forms as a result of this test. If he doesn't have enough PEEP Dice, he MUST create the shortfall, even if it literally kills him. The newly created Haunt will virtually always focus itself as a ghost within its bounds, generally the most powerful ghost present, even if it has to reinvigorate a faded phantasm to do so. This ghost will function as Guardian and "soul" of the Place, along with any other abilities and traits it may have. Details of the awakened ghost are uncontrolled.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Self |
Duration: |
Prep |
| Target: |
Willpower |
Drain: |
([F/2)-1]L |
This is Prep-spell for a non-firearms attack -- the effected attack also inflicts Aura Integrity damage equal to the number of Damage Boxes it actually inflicts. The attack is limited to using the number of dice used to roll for the spell test.
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| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Self |
Duration: |
Prep |
| Target: |
Intelligence |
Drain: |
[(F/2)-1]M |
This Prep-spell alters the effects of a Soulstealing Roll, allowing the necromancer to target specific memories to split off as a phantasm. The particular memories to be targeted must be stated BEFORE the spell is cast... the number of successes indicates how thoroughly the memories are carried off with the Cast Phantasm, and how aware the target is of what he's missing, as well as how MANY memories go. Should the Phantasm reintegrate with the target, the memories return as well.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Self |
Duration: |
Instant |
| Target: |
Spirit Strength (R) |
Drain: |
[(F/2)]S |
Causes Target's wounds to convert to Protoplasm and be essentially unhealable. The protoplasm formed will conform to some IC unhealable injury, such as bones sprouting thorns, bleeding sores, etc. The spell only functions on wounds existing WHEN the spell takes effect. These permanent wounds add +1 per box to the target's Necrosis Rating as well, and can only be healed by spells that purge the Mortified flesh of its Plasmic nature.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Self |
Duration: |
Prep |
| Target: |
Willpower |
Drain: |
[(F/2)]M |
Base L physical Damage attack, unaffected by armor. If any damage is unresisted, Tgt must test for Essence loss & permanent as if D Physical Damage had been inflicted, though they may add their Essence to their Body for the test. If a point of essence IS lost, they must also test for permanent damage.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Touch |
Duration: |
Ritual |
| Target: |
Spirit Strength |
Drain: |
[(F/2)+4]D |
This... odd... Ritual prepares a living Target (Sentient or non-sentient doesn't matter) that has been marked by a Sigil spell, and is permanent in its effects. Once prepared, the Caster may transfer his "heart" to or from the target at any time they are within LoS with a single complex action. The spell MUST be cast at a level at least equal to the Caster's Spirit Strength AND if the Caster fails to achieve ANY successes on the spell success test, he automatically takes (Force) boxes of Aura Integrity AND Cohesion damage.*n*nWhen the Target is in possession of the Caster's Heart, both Caster and Target are Immune to: Weapons, Toxins, Pathogens, and Aging. The CASTER also gains Immunity to Fear and any Mana spells of any sort (Like a Zombie), and cannot CAST any Non-Necromantic Mana spells either. The TARGET, conversely, is TWICE as vulnerable to Mana spells, Fear, and Confusion. The Caster is also immune to Aura Damage to HIMSELF, but is at -4 Willpower vs. the Possession Power AND s
uffers from x2 to his Necrosis (and all necrosis gained while without a heart) AND becomes Obsessive/Compulsive AND is unable to experience or truly comprehend Emotion. Any Aura or Physical Damage that DOES effect the Target is ALSO applied directly to the Caster, and the link between Caster and target can be astrally followed and used like any other astral link.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Touch |
Duration: |
Ritual |
| Target: |
Spirit Strength or F |
Drain: |
[(F/2)]M |
This spell marks plasm with Caster's True Name (as obtained with an Aviturge Spell, cf). The primary effect of this is that the caster can use his own True Name as a very easily locatable Material Link (forming the link will only take 60 min./Sigil Successes per Force of the Ritual Spell using the Link). Once placed, the Sigil is permanent, but any being capable of observing Plasm in detail can discern the Necromancer's True Name from examining the Sigil. The Target of the spell must be a ghost, a plasmic mass, or a living being with an EEP.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Self |
Duration: |
Instant |
| Target: |
4 |
Drain: |
[(F/2)+1]S |
This spell has 2 targets, really: a Living Being with at least SOME Aura damage, and a ghost under the Necromancer's control OR Willing to be affected by the spell. The Soulrider spell must be cast at at least the Force of the Ghost, and the Caster must achieve a number of Successes at LEAST equal to the Living Target's Spirit Strength. If successful, the Ghost uses a Possession Power on the Living Target.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
LoS |
Duration: |
Instant |
| Target: |
Spirit Strength (R) |
Drain: |
[(F/2)+1]M |
Causes a living being to Cast a Phantasm. Unlike normal Soulstealing skill usage, no attack need be involved... rather the Net Successes from the Spell Success Test are used in place of Boxes of Damage inflicted.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Physical |
|
Range: |
Touch |
Duration: |
Sustained |
| Target: |
6 |
Drain: |
[(F/2)-1]L |
This spell must be cast on a willing ghost, though the "willingness" may be forced through use of a Service in the case of a Conjured and bound ghost, in the unlikely event a ghost would NOT want the spell cast on them. It uses the caster's EEP as a link from non-manifest plasm to manifest. This allows a ghost who is NOT Manifesting to attack Material targets as if they WERE Manifest. The spell must be cast at a Force at least equal to that of the target ghost. The Caster's successes in the spell test are the maximum number of dice the ghost may use in its attack. For each box of damage inflicted, the Caster must expend one TEEP die.
-
| Catagory: |
Necromantic (Soulstealing) |
| Type: |
Mana |
|
Range: |
Self |
Duration: |
Prep |
| Target: |
Spirit Strength |
Drain: |
[(F/2)]M |
This is Prep-spell for a non-firearms attack -- the effected attack also inflicts Aura Cohesion damage equal to the number of Damage Boxes it actually inflicts. The attack is limited to using the number of dice used to roll for the spell test.
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