Night's Pawns: Necromancy For Shadowrun


Shakin' Hands With Mister D

[Tracking Plasm's Effects on Living Auras]

Plasm of any sort, because of its intensely death-oriented energy, corrodes normal astral or spirit energies over any sort of prolonged contact. This corrosive effect is handled in a manner similar to the mechanics for drug use and abuse. For some purposes, it's also useful to track the current addiction modifiers for frequently indulging Necromancers, and this Rating is referred to as Cacophony. Note that Cacophony is not a NEW number... it's always kept track of for drug-addicted characters. This is just a useful label, because the same number can also be used for other things, because of what it measures. Aura Cohesion Damage and certain other effects can alter the Cacophony Rating from its Base Rating, as noted below. NOTE: Because of the limitations on when Plasm exposure can actually cause long-term and addictive effects, these rules will generally only apply in cases of Necromancers who routinely indulge in ghost-eating to bolster their EEP, and more rarely, characters who engage in a LOT of ghost-hunting, rather than characters who merely encounter Necromancy or ghosts in passing or on an occasional basis. Any given plasm exposure test will have modifiers based on the form of plasm, it's structure, the means of exposure, and aspects of the target's own aura as follows (Explanations for each modifier follow the chart :-):

Exposure Test:

Whenever any living being is exposed to plasmic energies of any sort, there is a chance that their Aura may be come dangerously tainted. (cf "Plasm Vector" below, as some exposures will NOT require a test.) In situations with multiple vectors and plasm-sources (For example, a fight with a Necromancer in a Haunt), only make ONE test, vs. the Highest Force plasm source, when the exposure ENDS. The Exposure Test is a Resisted (Spirit Strength + Atropiamancy) vs. (Addiction) roll and has the following effects based on the results of the Test:

Results of Exposure Test:
NO Successes By Target: Normal Effects AND Erosion AND Addiction
No NET Successes By Target: Normal Effects AND Erosion
No NET Successes By Plasm: Normal Effects, if any
NO Successes By Plasm: Purification (As Succor spell FX, results based on Target Succ)

Plasmic Tainting Modifiers
Basic Plasm Exposure "Drug" Profile: Addiction 3, Tolerence 3, Strength 23
Plasm Type Exposure Addiction Tolerance Notes
Ectoplasm --- --- --- (Taint Check)
Protoplasm --- -1 -1 (Taint Check)
Ichor --- +2 +1 Cohesion Damage (+ Taint Check)
Plasm Form Exposure Addiction Tolerance Notes
Raw (F/2) +(F/2) --- ---
Focused (U/2) +(U) +(U/2) ---
Animate (F/4) -2 +1 ---
Complex (F/2) +2 -1 ---
Plasm Vector Exposure Addiction Tolerance Notes
Exposure (F/4) +(F/2)-2 2 ---
Channelling (F/2) +(F/2) +2 ---
Ingestion (F) --- --- Drug Effects (Usage/Crash/Permanant)
Injection (F) +(F/2) +(F/4) Drug Effects (Usage/Crash/Permanant)
Tainting Target Exposure Addiction Tolerance Notes
Shadow Bound # --- --- #=total NUMBER of ShadowBound Ghosts
Shadow Force --- 3 or (T) --- use Highest, T=TOTAL Force of ALL SB Ghosts
Aura Dmg (I) --- +(N/2) --- ---
Aura Dmg (C) --- --- +(N/2) ---
Cacophony --- +(C) +(C) ---
Necrosis --- +(N) -(N) ---

Plasm Type:

The basic variant of Plasm can have a significant impact on how severely an exposure affects the target. Details on the nature of each type are found elsewhere (cf "The Nature Of The Beast"), here we'll only note the specific effects each type has on Plasm-Exposure mechanics:


Plasm Form:

Plasm occurs in four distinct forms, and each can have significant effects on how damaging a plasm exposure is.


Taint Vector: HOW a target is exposed to plasmic energy also has a significant effect on how the target is impacted as well. Obviously, the deeper the plasm is drawn into the target's system, the more severe the effects of the plasm will be. This can be roughly broken down into 4 types of exposure ("Vector" is a medical term referring to how a disease (etc.) is transmitted):
Taint Target:

For obvious reasons, the condition of the Target's Aura is also a factor in how, and how severely, they are affected by an exposure to plasmic energies. UNlike the other factors affecting exposure results, any given target can, and probably WILL, have several of these situations in effect when they are exposed to plasmic energy.


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