Night's Pawn's: Necromancy For Shadowrun


Table Of Contents


  1. Introduction
    1. Contents
    2. Introduction

  2. Background/IC Info
    1. The Stuff Of Life, The Stuff of Death [The Nature Of Plasm]
    2. Creatures Of Night, Brought to Light [The Nature Of Ghosts]
      1. Echoes Of Those Gone Before [Intro & Origins]
      2. Things That Go Bump In The Night [Taxonomy]
      3. Welcome To My Nightmare [Assorted Unclean Spirits]
    3. Baby Don't Fear The Reaper [Necromancy In The Sixth World]
      1. Necromancy & The Law
      2. Religion & Necromancy
        1. Requisat In Pacem [Christian Religion & The Dead]
        2. The Voices Of Our Fathers [Ancestor Veneration]
        3. Swallowing Night [Dark Cult Necromancy]
          1. Dark Circle Necromantic Orders
          2. Congo Rite Voudoun
          3. Jackal Cults
      3. The Scientific Necromancer
      4. Hellbound [Necromancers Ridden By The Dead]
        1. Falling Into Night
        2. Diablomancy & Necrophagy

  3. Game Mechanics/Rules
    1. Danse Macabre [Necromancy Mechanics]
      1. Necromantic Attributes
        1. Spirit Strength
        2. Aura Damage
        3. The Touch Of The Beyond [The Ectoplasmic Energy Pool]
        4. The Chill Of The Grave [Aura Necrosis]
          1. Social Skill Alterations
          2. Conjuring Alterations
        5. The Chains Of Death/Hell In A Bucket [Special Dangers]
      2. Necromantic Skills
        1. Skill Chart, Atropiamancy, Conjuring, & Investiture
        2. Necromancy, Necromachy & Necromantic Theory
      3. Necromancer Character Creation
    2. Plasm
      1. The Nature Of The Beast [Plasm Basic Properties]
      2. Spirits In The Material World [Specific Plasm-form Effects]
      3. Shakin' Hands With Mr.D [Plasm Exposure Chart]
      4. The Downward Spiral [Plasm Exposure Effects]
      5. Welcome To The Home By The Sea [Haunts]
    3. The Awakened Dead [Ghost Mechanics]
      1. Casting Shadows [Birthing Ghosts]
      2. Tearing The Veil [Metaplanes Of The Dead]
      3. On A Pale Horse [Ghostly Powers & Weaknesses]

  4. Sourcebook Information
    1. Ghosts
      1. Genus Caducusa [Apparitions]
      2. Genus Inquietumanes [Spectres]
      3. Genus Animorticinus [Revenents]
      4. Genus Avitalarum [Ancestor Spirits]
      5. Genus Teneblemurae [Nephelim]
      6. Genus Metaplasmus [Living Ghosts]
    2. Spells
      1. Mediumship Spells
      2. Soulfires Spells
      3. Projection Spells
      4. Soulstealing Spells
      5. Atropiamancy Spells

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