[timing] help_delay=500 extended_help_delay=2500 ; how quickly you have to move from one item to another without resetting timers change_delay=100 [toolhelp] ; put \n where line feed is desired build_menu=build %s message_button="send message to\nselected players" building=%s player_select=select %s select_all=select all players worker_slider=adjust worker distribution academy_slider=adjust academy studies build_button=change production world_map_button=display world map map_button=display map player_button=end turn FontSize=11 import_slider=adjust import preferences export_slider=adjust export preferences food_display=%s res_display=%s unit_in_city=%s in army warehouse=%s order_next_army=Next Army order_move_unit=Move unit to .. order_build_city=Build city order_set_route=Set up route order_fortify=fortify order_build_road=Build road order_cultivate=Cultivate land order_build_wall=Build wall order_set_patrol=Set patrol route order_more=More .. order_previous=Previous scroll=press right mouse button to scroll choose_character=choose %s building_site=site for %s order=%s terrain=%s next_city=next city next_army=next army next_whatever=next army or city movement_bar=remaining army movement points army_health=army health army_morale=army morale army_quality=army quality affinity=affinity for %s empire_display=%s other_player_display=%s city_health=health city_morale=morale city_quality=quality prod_this_turn=production this turn prod_next_turn=production next turn knowledge=%s worker=%s level_built=%s level_built_text=this level %s built. level_built_addtext=\nAllows construction of: level_not_built=%s level_not_built_text=this level %s not built knowledge_needed=%s needed enough_knowledge=enough %s warehouse_contents=%s event=%s mystery_culture=mystery culture game_setup_dialog=%s dplay_dialog_help=%s service_provider=%s join_game=%s saddlebag=food carried army_fed=army is fed army_starving=army is starving city_population=city population is %s school_display=researchers selected_city=selected city army_in_city=army in city city_production=current city production selected_army=currently selected army army_terrain=terrain where army is city_fed=city is fed city_starving=city is starving army_unit=%s random_map=Generate random map load_game=Load saved map or game two_player=Select 2 players three_player=Select 3 players four_player=Select 4 players player1_char=select culture for player 1 player2_char=select culture for player 2 player3_char=select culture for player 3 player4_char=select culture for player 4 player1_type=select player 1 type player2_type=select player 2 type player3_type=select player 3 type player4_type=select player 4 type gen_smallmap=generate small random map gen_medmap=generate medium random map gen_largemap=generate large random map back=previous screen [FoodDisplay] Fresh=fresh food Hungry=empty plate Stored=stored food Wasted=spoiled EatenFromStorage=food consumed from storage EatenByArmy=food consumed by army Freshx6=fresh food consumed (6x) Exported=exported food ImportedAndEaten=imported food consumed Imported=food imported ExtraEaten=surplus food consumed StoredByArmy=army supplies gathered for field [ResourceDisplay] Gathered=ore gathered Refined=ore refined ResNeeded=ore needed ProdNeeded=workers needed ResImported=ore imported ImportStored=imported ore stored ResExported=resources exported ResWasted=Resources wasted PopShort=Not Enough Population PopUsed=Population used in unit [WarehouseControls] AllowFood=store food AllowRes=store resources PreventExport=lock out export PreventImport=lock out import [MiscCityHelp] BuildNothing=no current setting [BuildingExtendedHelp] building0="helps:\nmorale\nempire" building1="helps:\nproduction" building2="helps:\ntrade" building3="helps:\nresearch" building4="helps:\nmorale\nsage research" building5="helps:\nresearch\nmorale\nempire" building6="helps:\ntroop quality\nempire" building7="helps:\nstorage" building8="helps:\ntroop quality" building9="helps:\ncity defense" [Orders] NOTHING="Stop order" PATROL="Set points\nfor patrol" ROUTE="Set two cities\nfor route" FORTIFY="Dig in and defend" BUILD_ROAD="Build a road" EXPLORE="Explore" CULTIVATE="Cultivate" FOUND_CITY="Found a settlement" MOVE_TO="Set a distant point\nto move army" CITY_NOTHING="Stop order" CITY_PATROL="Set points\nfor patrol" CITY_ROUTE="Set two cities\nfor route" CITY_FORTIFY="Tell army in city to\ndig in and defend" CITY_BUILD_ROAD="Tell army in city to\nBuild a road" CITY_EXPLORE="Tell army in city to\nExplore" CITY_CULTIVATE="Tell army in city to\nCultivate" CITY_FOUND_CITY="Tell army in city to\nFound a settlement" CITY_MOVE_TO="Tell army in city to\nset a distant point\nto move army" MORE_BUTTON="More buttons..." [WarehouseContents] Food="stored food" Resources="stored resources" [EmpireDisplay] EmptyPlate="population starving" ExtraEaten="extra food eaten" WastedFood="food gone to waste" [OtherPlayerDisplay] ImportEaten="imported food eaten" FoodExported="exported food" ImportUsed="imported resource used" ResourceExported="exported resource" [Workers] FoodGatherer="food gatherers" Student="researchers" Engineer="builders" ResourceGatherer="resource gatherers" [Knowledge] GeneralKnowledge="general knowledge" Sage="sage knowledge" Engineering="engineering knowledge" Medical="medical knowledge" Combat="martial knowledge" [Credits] designer_text=DESIGNER exec_text=EXECUTIVE PRODUCER producer_text=PRODUCER art_text=ART DIRECTOR qual1_text=QUALITY ASSURANCE qual2_text=MANAGER prog_text=PROGRAMMERS sound_text=SOUND AND MUSIC artist_text=ARTISTS ltest_text=LEAD TESTER test_text=TESTERS atest_text=ADDITIONAL TESTERS doc_text=DOCUMENTATION hist_text=HISTORY [Window] add_width=20 add_height=20