[EventText] CitySize=This city has expanded its lands... Building=Your city has finished a building... BuiltUnit=Fresh units await your command... CityDestroyed=This city is reduced to rubble! LowMoraleInCity=Morale is dangerously low here... PopulationDecline=Warning: Population is falling... PopulationExplosion=Your population is increasing... ; first %s is player name, second %s is city name ; CityTaken=%s has captured %s ; first %s is city name,next 2 %s's are player names ; CityDefection=The population of %s has chosen %s over %s. CityTaken=%s has captured %s CityDefection=The people of %s have chosen %s over %s. NoPlaceForWonder=Not enough space to build Wonder... ArmyRetreats=This army retreated... ExposureDeaths=Units in this army starved to death... Drown=Units in this army have drowned... Lost=%s has been vanquished! Quit=%s has abdicated. LostContact=Contact with %s is broken... Won=%s is the victor! Death=%s Died CityDanger=Natural disaster killed workers... ArmyDanger=Natural disaster killed units... CanBuildUnit0=You can now build %s... CanBuildUnit1=You can now build %s... CanBuildUnit2=You can now build %s... CanBuildUnit3=You can now build %s... CanBuildUnit4=You can now build %s... CanBuildUnit5=You can now build %s... CanBuildUnit6=You can now build %s... CanBuildUnit7=You can now build %s... CanBuildUnit8=You can now build %s... CanBuildUnit9=You can now build %s... CanBuildUnit10=You can now build %s... CanBuildUnit11=You can now build %s... CanBuildUnit12=You can now build %s... CanBuildUnit13=You can now build %s... CanBuildUnit14=You can now build %s... CanBuildUnit15=You can now build %s... CanBuildUnit16=You can now build %s... CanBuildUnit17=You can now build %s... CanBuildUnit18=You can now build %s... CanBuildUnit19=You can now build %s... CanBuildBuilding0=You can now build Level %d %s... CanBuildBuilding1=You can now build Level %d %s... CanBuildBuilding2=You can now build Level %d %s... CanBuildBuilding3=You can now build Level %d %s... CanBuildBuilding4=You can now build Level %d %s... CanBuildBuilding5=You can now build Level %d %s... CanBuildBuilding6=You can now build Level %d %s... CanBuildBuilding7=You can now build Level %d %s... CanBuildBuilding8=You can now build Level %d %s... CanBuildBuilding9=You can now build Level %d %s... CanBuildWonder0=You can now build %s! CanBuildWonder1=You can now build %s! CanBuildWonder2=You can now build %s! CanBuildWonder3=You can now build %s! CanBuildWonder4=You can now build %s! LoseShip=Lost at Sea. ArmyStarve=Army has starved... ArmyAllDead=Army has been destroyed... Danger0=Death from Mud Slide! Danger1=Death from Rockslide! Danger2=Death from Blizzard! Danger3=Avalanche killed unit! Danger4=Ice Storm froze unit! Danger5=Death from exposure! Danger6=Volcano! Danger7=Grassfire killed unit! Danger8=Tornado killed unit! Danger9=Forest Fire killed unit! Danger10=Wolf Attack! Danger11=Stormy Seas engulfed unit! Danger12=Heavy Seas engulfed unit! Danger13=Unit Struck by Lightning! Danger14=Tidal Wave! Danger15=Sea Monster! Danger16=Death from Exposure! Danger17=Death from thirst! Danger18=Sandstorm engulfed unit! Danger19=Quicksand swallowed unit! SettlerTip=Settlers build cities. PhilosopherRoadTip=Philosophers with soldiers can build roads. PhilosopherCultivationTip=Philosophers with soldiers can cultivate. PhilosopherRouteTip=Philosophers share knowledge between cities. MerchantTradeTip=Merchants on a route between cities trade. MerchantEmpireTip=Merchants strengthen Empire by trading. AcademyTip=Set research direction by moving sliders. CityHallTip1=Keep Empire levels up to prevent revolution. CityHallTip2=Trade, buildings and extra food enhance Empire. WorkerSliderTip=Set workers to gather food by moving the slider. BuildingTip=Research is needed for each building level. WarehouseTip=Warehouses let you store goods and control trade. CityChangeHandsTip=Watch your city's Empire level to ensure loyalty. RandomEventTip=Random events can be turned off in "options". CityRebellion=Cities rebel unless Empire is kept high. CanBuildBuilding10=You can now build level %d %s CityScreenTip=event text needed [EventAnim] CitySize=City%d.smk Building= BuiltUnit= CityDestroyed= LowMoraleInCity= PopulationDecline= PopulationExplosion= CityTaken= CityDefection= NoPlaceForWonder= ArmyRetreats= ExposureDeaths= Drown=Drowned.smk Lost= Quit= LostContact= Won= CityDanger= ArmyDanger= CanBuildUnit0= CanBuildUnit1= CanBuildUnit2= CanBuildUnit3=Horse.smk CanBuildUnit4= CanBuildUnit5= CanBuildUnit6=catapult.smk CanBuildUnit7=shiptech.smk CanBuildUnit8= CanBuildUnit9= CanBuildUnit10= CanBuildUnit11= CanBuildUnit12= CanBuildUnit13= CanBuildUnit14= CanBuildUnit15= CanBuildUnit16= CanBuildUnit17= CanBuildUnit18= CanBuildUnit19= CanBuildBuilding0= CanBuildBuilding1= CanBuildBuilding2= CanBuildBuilding3= CanBuildBuilding4= CanBuildBuilding5= CanBuildBuilding6= CanBuildBuilding7= CanBuildBuilding8= CanBuildBuilding9= CanBuildWonder0= CanBuildWonder1= CanBuildWonder2= CanBuildWonder3= CanBuildWonder4= ArmyStarve= ArmyAllDead= Danger0= Danger1= Danger2= Danger3= Danger4= Danger5= Danger6= Danger7= Danger8= Danger9= Danger10= Danger11= Danger12= Danger13= Danger14= Danger15= Danger16= Danger17= Danger18= Danger19= Death= LoseShip=LOSTASEA.SMK SettlerTip= PhilosopherRoadTip= PhilosopherCultivationTip=cultivat.smk PhilosopherRouteTip= MerchantTradeTip= MerchantEmpireTip= AcademyTip= CityHallTip1= CityHallTip2= WorkerSliderTip= BuildingTip= WarehouseTip= CityChangeHandsTip= RandomEventTip= CityRebellion= CanBuildBuilding10= CityScreenTip= [EventLBM] CitySize=G1.LBM Building= BuiltUnit= CityDestroyed= LowMoraleInCity= PopulationDecline= PopulationExplosion= CityTaken= CityDefection= NoPlaceForWonder= ArmyRetreats= ExposureDeaths= Drown=DROWN.LBM Lost=LOSTASEA.LBM Quit= LostContact= Won= CityDanger= ArmyDanger= CanBuildUnit0= CanBuildUnit1= CanBuildUnit2= CanBuildUnit3=HORSE1.LBM CanBuildUnit4= CanBuildUnit5= CanBuildUnit6=catapult.lbm CanBuildUnit7=SHIPTECH.LBM CanBuildUnit8= CanBuildUnit9= CanBuildUnit10= CanBuildUnit11= CanBuildUnit12= CanBuildUnit13= CanBuildUnit14= CanBuildUnit15= CanBuildUnit16= CanBuildUnit17= CanBuildUnit18= CanBuildUnit19= CanBuildBuilding0= CanBuildBuilding1= CanBuildBuilding2= CanBuildBuilding3= CanBuildBuilding4= CanBuildBuilding5= CanBuildBuilding6= CanBuildBuilding7= CanBuildBuilding8= CanBuildBuilding9= CanBuildWonder0= CanBuildWonder1= CanBuildWonder2= CanBuildWonder3= CanBuildWonder4= LoseShip=LOST.LBM ArmyStarve= ArmyAllDead= Danger0= Danger1= Danger2= Danger3= Danger4= Danger5= Danger6= Danger7= Danger8= Danger9= Danger10= Danger11= Danger12= Danger13= Danger14= Danger15= Danger16= Danger17= Danger18= Danger19= Death= SettlerTip= PhilosopherRoadTip= PhilosopherCultivationTip= PhilosopherRouteTip= MerchantTradeTip= MerchantEmpireTip= AcademyTip= CityHallTip1= CityHallTip2= WorkerSliderTip= BuildingTip= WarehouseTip= CityChangeHandsTip= RandomEventTip= CityRebellion= CanBuildBuilding10= CityScreenTip= [EventPriority] CitySize=1 Building=1 BuiltUnit=0 CityDestroyed=0 LowMoraleInCity=0 PopulationDecline=0 PopulationExplosion=0 CityTaken=1 CityDefection=1 NoPlaceForWonder=0 CityDanger=0 CanBuildUnit0=0 CanBuildUnit1=0 CanBuildUnit2=0 CanBuildUnit3=1 CanBuildUnit4=0 CanBuildUnit5=0 CanBuildUnit6=1 CanBuildUnit7=1 CanBuildUnit8=0 CanBuildUnit9=0 CanBuildUnit10=0 CanBuildUnit11=0 CanBuildUnit12=0 CanBuildUnit13=0 CanBuildUnit14=0 CanBuildUnit15=0 CanBuildUnit16=0 CanBuildUnit17=0 CanBuildUnit18=0 CanBuildUnit19=0 CanBuildBuilding0=0 CanBuildBuilding1=0 CanBuildBuilding2=0 CanBuildBuilding3=0 CanBuildBuilding4=0 CanBuildBuilding5=0 CanBuildBuilding6=0 CanBuildBuilding7=0 CanBuildBuilding8=0 CanBuildBuilding9=0 CanBuildWonder0=1 CanBuildWonder1=1 CanBuildWonder2=1 CanBuildWonder3=1 CanBuildWonder4=1 ArmyRetreats=0 ExposureDeaths=0 LoseShip=0 Drown=0 ArmyDanger=1 Lost=0 Quit=0 LostContact=0 Won=0 Death=1 ArmyStarve=0 ArmyAllDead=0 SettlerTip=6 PhilosopherRoadTip=6 PhilosopherCultivationTip=6 PhilosopherRouteTip=6 MerchantTradeTip=6 MerchantEmpireTip=6 AcademyTip=6 CityHallTip1=6 CityHallTip2=6 WorkerSliderTip=6 BuildingTip=6 WarehouseTip=6 CityChangeHandsTip=6 RandomEventTip=6 CityRebellion=1 CanBuildBuilding10=0 CityScreenTip=0 [Danger] DangerTerrain0=5 DangerTerrain1=5 DangerTerrain2=5 DangerTerrain3=6 DangerTerrain4=6 DangerTerrain5=6 DangerTerrain6=6 DangerTerrain7=0 DangerTerrain8=0 DangerTerrain9=2 DangerTerrain10=2 DangerTerrain11=1 DangerTerrain12=1 DangerTerrain13=1 DangerTerrain14=1 DangerTerrain15=1 DangerTerrain16=3 DangerTerrain17=3 DangerTerrain18=3 DangerTerrain19=3 DangerProbability0=5 DangerProbability1=3 DangerProbability2=1 DangerProbability3=7 DangerProbability4=5 DangerProbability5=3 DangerProbability6=1 DangerProbability7=4 DangerProbability8=2 DangerProbability9=0 DangerProbability10=3 DangerProbability11=2 DangerProbability12=6 DangerProbability13=5 DangerProbability14=4 DangerProbability15=3 DangerProbability16=25 DangerProbability17=20 DangerProbability18=15 DangerProbability19=1