; egyptian.ai ; mrg [General] Name="Nefertiri" Culture=1 Random=3 War=10 FindMoveMaxTurns=20 CityNameFile=egcity.TXT PoliticsFile=egyptian.pet ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain AffinityPrefs=20,50,10,60,5 SmallestIsland=5 MaxInvestigateTurns=50 BorderThickness=1 ResponseFile= [ArmyComposition] ;UNITTYPE=0, Light Infantry, 3, 1, 4, 6, 2, 2, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0 ;UNITTYPE=1, Medium Infantry, 6, 1, 5, 5, 4, 3, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 1, 0, 0 ;UNITTYPE=2, Heavy Infantry, 7, 1, 6, 5, 6, 4, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 3, 0, 0 ;UNITTYPE=3, Light Cavalry, 6, 1, 6, 2, 3, 2, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8, 1, 0, 0 ;UNITTYPE=4, Heavy Cavalry, 7, 1, 7, 2, 7, 4, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8, 2, 0, 0 ;UNITTYPE=5, Light Missile, 5, 1, 7, 2, 4, 1, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 ;UNITTYPE=6, Heavy Missile, 6, 1, 8, 2, 6, 3, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 0 ;UNITTYPE=7, Light Galley, 7, 1, 11, 1, 4, 2, 1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 0 ;UNITTYPE=8, Heavy Galley, 10, 1, 14, 1, 7, 4, 1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 1, 3, 0, 0 ;UNITTYPE=9, Philosopher, 13, 1, 2, 1, 0, 0, 0, 10, 0, 1, 0, 10, 10, 10, 10, 10, 0, 3, 0, 1, 0, 0 ;UNITTYPE=10, Merchant, 5, 1, 2, 1, 0, 0, 0, 10, 0, 0, 1, 0, 0, 0, 0, 0, 0, 3, 2, 1, 1, 0 ;UNITTYPE=11, Settler, 10, 3, 10, 1, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 1, 0 ;UNITTYPE=12, Desert Raider, 7, 1, 9, 2, 5, 3, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8, 2, 0, 3 ; CompX=;;unittype(least,most)[;unittype(least,most)...] ; any land army Comp0=0;1;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(0,26);11(0,26);12(0,26) ; any army on lt galley Comp1=1;2;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(0,26);12(0,26) ; any army w/settler Comp2=2;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(0,26);11(1,26);12(0,26) ; any lt galley w/ settler Comp3=3;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(1,26);12(0,26) ; any army on hv galley Comp4=4;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(0,26);8(1,26);9(0,26);10(0,26);11(0,26);12(0,26) ; any hv galley w/ settler Comp5=5;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(0,26);8(1,26);9(0,26);10(0,26);11(1,26);12(0,26) ; any army w/merchant Comp6=6;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(1,26);11(0,26);12(0,26) ; any army w/philosopher Comp7=7;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(1,26);10(0,26);11(0,26);12(0,26) ; any army to build road or cultivate (only one philosopher, no merchant) Comp8=8;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(1,1);11(0,26);12(0,26) ; any army on hv galley Comp9=9;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(0,26);12(0,26) ; any military land army Comp10=10;1;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);12(0,26) ; any military water army Comp11=11;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);12(0,26) Comp12=12;1;0(1,1) ' single lt infantry Comp13=13;1;9(0,3);11(1,3) ' settlers & possibly philosophers Comp14=14;1;9(0,3);10(1,3) ' merchants & possibly philosophers Comp15=15;1;2(1,2) ' heavy infantry Comp16=16;6;0(5,7);9(1,1) ' sensible road builder & cultivator Comp17=17;4;2(2,2);11(1,1);9(1,1) ' settler, protected, w/philosopher Comp18=18;1;11(1,5) ' one or more settlers Comp19=19;1;10(1,5) ' merchants Comp20=20;1;0(1,2);1(0,2);2(0,2) ' lt medium and heavy infantry Comp21=21;10;0(0,10);1(0,10);2(0,10);3(0,10);4(0,10);5(0,10);6(1,3) ' seige Comp22=22;1;0(1,2);1(0,2);2(0,1) Comp23=23;1;3(1,3) ' small band of lt cavalry [City] TurnsToWaitForImprovement=3 DesiredPopulation=20 MinimumPopulation=10 MinCityFood=100 MinCityRes=16 MaxCityDanger=600 DefenseRadius=6 Defenders=3 LongestRoad=24 StudyTime=25 BuildTime=50 MinExtraEatenPercent=1 LongestTradeRoute=24 PercentIncreaseExpected=5 MinStudentPercent=1 OwnershipRadius=7 [Strategy] ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose ; always for w1 When0=0,0,0,0,0,0,0,0,0,0 When1=30,5,0,0,0,0,0,0,0,0 ' after round 30, at least 5 cities When2=150,0,0,0,0,0,0,0,0,0 ' after round 150 When3=10,2,0,0,0,0,0,0,0,0 ' 2 cities, after round 10 ; always for w2 When25=9999,999,999,101,101,101,101,101,101,101 When26=9999,999,999,101,50,101,101,101,101,101 ; no more than 50% my cities ;StrategyX=w1,w2,turns,chance,"name" Strategy0=0,25,5,5,"Default" ; default strategy if nothing else possible Strategy1=3,25,5,5,"WasteLtInfantry" ; kill off lt infantry in war to get rid of them! Strategy2=1,25,25,5,"BuildStuff" Strategy3=1,26,25,50,"CatchUpOnCities" Strategy4=0,25,7,50,"Rabbits" Strategy5=2,25,50,100,"Armageddon" Strategy6=3,25,20,50,"Cats" [CaptureCityModifiers] AllyBuilt=-20 TPBuilt=-5 UnknownBuilder=15 NonTPBuilt=25 EnemyBuilt=25 I_Built=30 AllyOwns=-20 TPOwns=-10 UnknownOwner=15 NonTPOwns=15 EnemyOwns=25 [Default] ; priorities FoundCity=91 Explore=90 ExploreWater=92 AttackEnemyArmies=54 HarassCivilians=53 BuildRoad=40 Trade=42 SpreadKnowledge=44 SettleNewContinent=46 ExploreAroundCity=12 CaptureCity=77 DefendCity=100 BuildDefenses=10 IncreasePopulation=100 BuildBuilding=33 BuildWonder=43 Cultivate=53 ExploreArea=66 Investigate=60 Migrate=50 KillAll=50 SinkShips=50 ; counts HowManyFoundCity=1 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=10 HowManyHarass=1 HowManyBuildRoad=1 HowManyPhilosophers=1 HowManySettleNewContinent=1 HowManyMigrate=1 HowManyKill=1 HowManySinkShips=1 ; compositions Settler=2 Explorer=23,0 WaterExplorer=1,9 Defender=10 Fighter=10 SettlerShip=3,4 RoadBuilder=8 Cultivator=8 TravelingPhilosopher=7 Merchant=6 EmergencyDefender=10 TransportShip=1,4 FightingShip=11,1,4 ArmyToCaptureCity=10 [WasteLtInfantry] ; priorities FoundCity=91 Explore=90 ExploreWater=92 AttackEnemyArmies=80 HarassCivilians=80 BuildRoad=40 Trade=42 SpreadKnowledge=44 SettleNewContinent=46 ExploreAroundCity=12 CaptureCity=80 DefendCity=100 BuildDefenses=90 IncreasePopulation=100 BuildBuilding=33 BuildWonder=43 Cultivate=53 ExploreArea=66 Investigate=60 Migrate=50 KillAll=80 SinkShips=50 ; counts HowManyFoundCity=1 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=10 HowManyHarass=25 HowManyBuildRoad=1 HowManyPhilosophers=1 HowManySettleNewContinent=1 HowManyMigrate=1 HowManyKill=10 HowManySinkShips=1 ; compositions Settler=13 Explorer=12,23 WaterExplorer=1,9 Defender=15 Fighter=12 SettlerShip=3,4 RoadBuilder=8 Cultivator=8 TravelingPhilosopher=7 Merchant=14 EmergencyDefender=10 TransportShip=1,4 FightingShip=11,1,4 ArmyToCaptureCity=12 [BuildStuff] ; priorities FoundCity=87 Explore=85 ExploreWater=80 AttackEnemyArmies=80 HarassCivilians=80 BuildRoad=90 Trade=85 SpreadKnowledge=90 SettleNewContinent=85 ExploreAroundCity=80 CaptureCity=80 DefendCity=100 BuildDefenses=90 IncreasePopulation=110 BuildBuilding=90 BuildWonder=85 Cultivate=95 ExploreArea=66 Investigate=60 Migrate=50 KillAll=75 SinkShips=50 ; counts HowManyFoundCity=1 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=2 HowManyHarass=5 HowManyBuildRoad=10 HowManyPhilosophers=2 HowManySettleNewContinent=1 HowManyMigrate=1 HowManyKill=1 HowManySinkShips=1 ; compositions Settler=13 Explorer=23 WaterExplorer=1,9 Defender=20 Fighter=12 SettlerShip=3,4 RoadBuilder=16 Cultivator=16 TravelingPhilosopher=7 Merchant=14 EmergencyDefender=10 TransportShip=1,4 FightingShip=11,1,4 ArmyToCaptureCity=21 [CatchUpOnCities] ; priorities FoundCity=100 Explore=85 ExploreWater=80 AttackEnemyArmies=80 HarassCivilians=80 BuildRoad=90 Trade=85 SpreadKnowledge=90 SettleNewContinent=85 ExploreAroundCity=80 CaptureCity=90 DefendCity=100 BuildDefenses=82 IncreasePopulation=200 BuildBuilding=90 BuildWonder=85 Cultivate=95 ExploreArea=66 Investigate=60 Migrate=50 KillAll=75 SinkShips=50 ; counts HowManyFoundCity=2 HowManyExplore=0 HowManyExploreWater=0 HowManyFight=0 HowManyHarass=0 HowManyBuildRoad=0 HowManyPhilosophers=1 HowManySettleNewContinent=1 HowManyMigrate=0 HowManyKill=0 HowManySinkShips=0 ; compositions Settler=17,-1 Explorer=12 WaterExplorer=1,9 Defender=22 Fighter=12 SettlerShip=3,4 RoadBuilder=16 Cultivator=16 TravelingPhilosopher=7 Merchant=14 EmergencyDefender=10,15 TransportShip=1,4 FightingShip=11,1,4 ArmyToCaptureCity=12 [Rabbits] ; priorities FoundCity=95 Explore=90 ExploreWater=50 AttackEnemyArmies=40 HarassCivilians=40 BuildRoad=75 Trade=75 SpreadKnowledge=75 SettleNewContinent=90 ExploreAroundCity=50 CaptureCity=50 DefendCity=100 BuildDefenses=85 IncreasePopulation=100 BuildBuilding=75 BuildWonder=75 Cultivate=90 ExploreArea=50 Investigate=50 Migrate=50 KillAll=1 SinkShips=1 ; counts HowManyFoundCity=3 HowManyExplore=3 HowManyExploreWater=1 HowManyFight=0 HowManyHarass=0 HowManyBuildRoad=0 HowManyPhilosophers=1 HowManySettleNewContinent=1 HowManyMigrate=0 HowManyKill=0 HowManySinkShips=0 ; compositions Settler=18 Explorer=18 WaterExplorer=1,9 Defender=12 Fighter=12 SettlerShip=3,4 RoadBuilder=16 Cultivator=16 TravelingPhilosopher=7 Merchant=19 EmergencyDefender=10,15 TransportShip=1,4 FightingShip=11,1,4 ArmyToCaptureCity=12 [Armageddon] ; priorities FoundCity=1 Explore=1 ExploreWater=1 AttackEnemyArmies=90 HarassCivilians=90 BuildRoad=1 Trade=1 SpreadKnowledge=1 SettleNewContinent=1 ExploreAroundCity=1 CaptureCity=90 DefendCity=90 BuildDefenses=50 IncreasePopulation=95 BuildBuilding=1 BuildWonder=1 Cultivate=1 ExploreArea=1 Investigate=85 Migrate=80 KillAll=90 SinkShips=90 ; counts HowManyFoundCity=0 HowManyExplore=0 HowManyExploreWater=0 HowManyFight=10 HowManyHarass=10 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 HowManyMigrate=2 HowManyKill=10 HowManySinkShips=5 ; compositions Settler=2 Explorer=10,15,0 WaterExplorer=1,9 Defender=10,15,0 Fighter=10,15,0 SettlerShip=3,4 RoadBuilder=8 Cultivator=8 TravelingPhilosopher=7 Merchant=6 EmergencyDefender=10,15,0 TransportShip=1,4 FightingShip=11,1,4 ArmyToCaptureCity=21 [Cats] ; curiosity - exploration ; ; priorities FoundCity=90 Explore=95 ExploreWater=95 AttackEnemyArmies=40 HarassCivilians=40 BuildRoad=75 Trade=75 SpreadKnowledge=75 SettleNewContinent=95 ExploreAroundCity=50 CaptureCity=50 DefendCity=100 BuildDefenses=85 IncreasePopulation=100 BuildBuilding=75 BuildWonder=75 Cultivate=90 ExploreArea=50 Investigate=50 Migrate=50 KillAll=1 SinkShips=1 ; counts HowManyFoundCity=1 HowManyExplore=5 HowManyExploreWater=4 HowManyFight=1 HowManyHarass=1 HowManyBuildRoad=1 HowManyPhilosophers=1 HowManySettleNewContinent=2 HowManyMigrate=2 HowManyKill=1 HowManySinkShips=1 ; compositions Settler=18 Explorer=23 WaterExplorer=1,9 Defender=12 Fighter=12 SettlerShip=3,4 RoadBuilder=16 Cultivator=16 TravelingPhilosopher=7 Merchant=19 EmergencyDefender=10,15 TransportShip=1,4 FightingShip=11,1,4 ArmyToCaptureCity=12