; Barbarian.ai [General] Name="Fobar The Mighty" Culture=5 Random=10 War=10 FindMoveMaxTurns=20 CityNameFile=chcity.TXT PoliticsFile=ai.pet ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain AffinityPrefs=10,10,10,10,10 SmallestIsland=5 ;strategies: cities, i-struct, expand, crush MaxInvestigateTurns=25 [GoalPriorities] ExploreAroundCity=60, 60, 30, 10 DefendCity=80, 80, 80, 75 BuildDefenses=75, 75, 75, 65 CaptureCity=10, 35, 95, 95 FoundCity=90, 85, 51, 50 Explore=60, 60, 75, 50 AttackEnemyArmies=30, 55, 85, 92 Investigate=10, 40, 85, 50 ExploreArea=50, 55, 70, 70 ExploreWater=60, 65, 70, 85 IncreasePopulation=95, 95, 55, 79 BuildBuilding=80, 86, 80, 70 BuildWonder=71, 89, 90, 84 Cultivate=10, 90, 85, 55 BuildRoad=10, 90, 75, 55 Trade=85, 85, 85, 85 SpreadKnowledge=10, 90, 65, 75 SettleNewContinent=50, 50, 80, 80 HarassCivilians=10, 10, 30, 75 Migrate=50,50,50,50,50,50,50,50,50,50 KillAll=50,50,50,50,50,50,50,50,50,50 SinkShips=50,50,50,50,50,50,50,50,50,50 [ArmyComposition] ; CompX=;;unittype(least,most)[;unittype(least,most)...] ; Purpose=x[,x]... ;L INF Comp0=0; 1;0(1,27);1(0,26);2(0,26);3(0,26);4(0,26);9(0,26) ; ship Comp1=1; 1;0(0,27);1(0,26);2(0,26);3(0,26);4(0,26);8(1,27);9(0,26) ;M INF Comp2=2; 1;0(0,27);1(1,27);2(0,26);3(0,26);4(0,26);9(0,26) ;H INF Comp3=3; 1;0(0,27);1(0,26);2(1,27);3(0,26);4(0,26);9(0,26) ;L Cav Comp4=4; 1;0(0,27);1(0,26);2(0,26);3(1,27);4(0,26);9(0,26) ;h cav l cav Comp5=5; 1;0(0,27);1(0,26);2(0,26);3(0,26);4(1,27);9(0,26) ;H Inf M Inf Comp6=6; 10;1(5,5);2(5,5) ; H INF Comp7=7; 10;2(10,18) ; Lt Boat with dudes Comp8=8; 9;8(1,2);1(2,2);2(2,2) ; Hvy Boats with dudes Comp9=9; 12;8(2,2);2(5,5);1(5,5) ;light and heavy cavalry mixed for exploration and fighting Comp10=10; 24;3(3,24);4(0,17) ;light cavalry alone for exploration Comp11=11; 1;3(1,8) ; Boats light sea Comp13=13; 2;8(2,4);0(0,12) ; Boats Hvy sea Comp14=14; 4;8(4,4);0(0,25);1(0,25) ; heavy galley and heavy inf for exploration/combat Comp15=15; 13;8(1,10);1(3,18);2(3,18);3(3,18);4(3,18) ; army on ship Comp16=16; 1;1(0,18);2(0,18);3(0,18);4(0,18) ; ship leftover Comp17=17; 1;8(1,10) ; small groups Comp18=18; 1;1(0,1);2(0,1);3(0,1);4(0,1) ;STOMPER Comp19=19; 27;1(5,13);2(5,13);4(4,15);3(6,10) ; Raiding ship Comp20=20; 18;8(3,3);1(5,5);2(5,5);3(5,5) Explorer=11,10,4,0 Settler=1 Defender=7,3,2,0 Fighter=19,10,7,6,5,4,3,2,0 WaterExplorer=8,9,15 SettlerShip=20 RoadBuilder=12 Cultivator=12 TravelingPhilosopher=17 Merchant=18 EmergencyDefender=19,10,7,3,2,0 TransportShip=20,15,13,14,9,8,1 FightingShip=15 [City] TurnsToWaitForImprovement=10 DesiredPopulation=23 MinimumPopulation=5 MinCityFood=100 MinCityRes=40 MaxCityDanger=600 DefenseRadius=5 Defenders=2 LongestRoad=1 StudyTime=25 BuildTime=25 MinExtraEatenPercent=1 LongestTradeRoute=1 PercentIncreaseExpected=5 MinStudentPercent=10 OwnershipRadius=10 [Strategy] ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose ;StrategyX=w1,w2,turns,chance,"name" ; when minimums When0=0,0,0,0,0,0,0,0,0,0 ; always When1=50,8,6,10,0,0,0,0,0,0 ; round 10, 1 city, 1 army When2=20,4,4,0,0,0,0,0,0,0 ; 4 cities,4 armies, 10% explored, control what know When3=40,0,0,0,0,0,0,0,0,0 ; 50 turns, 2 armies,2 cities, 5% explored When4=30,10,6,15,1,1,0,0,0,0 When5=300,0,0,50,0,0,0,0,0,0 When6=100,0,0,0,0,0,0,0,0,0 ; 50 turns, 2 armies,2 cities, 5% explored When7=150,0,0,0,0,0,0,0,0,0 ; 50 turns, 2 armies,2 cities, 5% explored ; when maximums When25=9999,999,999,101,101,101,101,101,101,101 ; always When26=40,999,999,101,101,101,101,101,101,101 ; no more than two cities When27=100,999,101,101,101,101,101,101,101,50 ; losing less than 50% When28=150,999,999,101,101,101,101,101,101,101 ; end at round 30 When29=250,999,999,101,101,101,101,101,101,101 ; end at round 30 Strategy0=3,25,5,1,"Armageddon" ; default strategy - annihilate Strategy1=0,26,5,100,"Drown" ;don't show until turn 40 Strategy2=3,27,5,100,"LightAttack" ;light skirmishers 40-100 Strategy3=6,28,5,100,"MediumAttack" ;medium skirmishers 100-150 Strategy4=7,29,5,100,"HeavyAttack" ;heavy skirmishers 150-250 ; how many goals (for each strategy) HowManyFoundCity=0 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=5 HowManyBuildRoad=0 HowManyTrade=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 HowManyHarass=5 HowManyMigrate=1 HowManyKill=10 HowManySinkShips=1 [CaptureCityModifiers] AllyBuilt=100 TPBuilt=100 UnknownBuilder=100 NonTPBuilt=100 EnemyBuilt=100 I_Built=100 AllyOwns=100 TPOwns=100 UnknownOwner=100 NonTPOwns=100 EnemyOwns=100 [Armageddon] FoundCity=0 Explore=80 ExploreWater=10 AttackEnemyArmies=100 HarassCivilians=100 BuildRoad=1 Trade=1 SpreadKnowledge=1 SettleNewContinent=0 ExploreAroundCity=10 CaptureCity=90 DefendCity=80 BuildDefenses=75 IncreasePopulation=90 BuildBuilding=1 BuildWonder=1 Cultivate=1 ExploreArea=80 Investigate=10 HowManyFoundCity=0 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=20 HowManyHarass=10 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=16 Settler=1 Defender=0 Fighter=5,4,3,2,0,6,7,10,11,18 WaterExplorer=17 SettlerShip=20 RoadBuilder=12 Cultivator=12 TravelingPhilosopher=16 Merchant=16 EmergencyDefender=16,18 TransportShip=15 FightingShip=20,16,15,14,13,9,8,1 Migrate=60 KillAll=100 ; sink ships should be lower than kill all so that kill all can take ; armies off of sink ship goal onto land SinkShips=90 HowManyMigrate=1 HowManyKill=10 HowManySinkShips=10 [Drown] FoundCity=0 Explore=80 ExploreWater=10 AttackEnemyArmies=100 HarassCivilians=100 BuildRoad=1 Trade=1 SpreadKnowledge=1 SettleNewContinent=0 ExploreAroundCity=10 CaptureCity=90 DefendCity=80 BuildDefenses=75 IncreasePopulation=80 BuildBuilding=1 BuildWonder=1 Cultivate=1 ExploreArea=80 Investigate=10 HowManyFoundCity=0 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=20 HowManyHarass=10 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=5,4,3,2,0 Settler=5,4,3,2,0 Defender=5,4,3,2,0 Fighter=5,4,3,2,0 WaterExplorer=5,4,3,2,0 SettlerShip=5,4,3,2,0 RoadBuilder=5,4,3,2,0 Cultivator=5,4,3,2,0 TravelingPhilosopher=5,4,3,2,0 Merchant=5,4,3,2,0 EmergencyDefender=5,4,3,2,0 TransportShip=5,4,3,2,0 FightingShip=5,4,3,2,0 Migrate=60 KillAll=100 ; sink ships should be lower than kill all so that kill all can take ; armies off of sink ship goal onto land SinkShips=90 HowManyMigrate=1 HowManyKill=10 HowManySinkShips=10 [LightAttack] FoundCity=0 Explore=80 ExploreWater=10 AttackEnemyArmies=100 HarassCivilians=100 BuildRoad=1 Trade=1 SpreadKnowledge=1 SettleNewContinent=0 ExploreAroundCity=10 CaptureCity=90 DefendCity=80 BuildDefenses=75 IncreasePopulation=91 BuildBuilding=1 BuildWonder=1 Cultivate=1 ExploreArea=80 Investigate=10 HowManyFoundCity=0 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=20 HowManyHarass=10 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=5,4,3,2,0 Settler=5,4,3,2,0 Defender=5,4,3,2,0 Fighter=10,11 WaterExplorer=5,4,3,2,0 SettlerShip=5,4,3,2,0 RoadBuilder=5,4,3,2,0 Cultivator=5,4,3,2,0 TravelingPhilosopher=5,4,3,2,0 Merchant=5,4,3,2,0 EmergencyDefender=5,4,3,2,0 TransportShip=5,4,3,2,0 FightingShip=13,9,8 Migrate=60 KillAll=100 ; sink ships should be lower than kill all so that kill all can take ; armies off of sink ship goal onto land SinkShips=90 HowManyMigrate=1 HowManyKill=10 HowManySinkShips=10 [MediumAttack] FoundCity=0 Explore=80 ExploreWater=10 AttackEnemyArmies=100 HarassCivilians=100 BuildRoad=1 Trade=1 SpreadKnowledge=1 SettleNewContinent=0 ExploreAroundCity=10 CaptureCity=90 DefendCity=80 BuildDefenses=75 IncreasePopulation=91 BuildBuilding=1 BuildWonder=1 Cultivate=1 ExploreArea=80 Investigate=10 HowManyFoundCity=0 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=20 HowManyHarass=10 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=5,4,3,2,0 Settler=5,4,3,2,0 Defender=5,4,3,2,0 Fighter=18,6,7,10,11 WaterExplorer=5,4,3,2,0 SettlerShip=5,4,3,2,0 RoadBuilder=5,4,3,2,0 Cultivator=5,4,3,2,0 TravelingPhilosopher=5,4,3,2,0 Merchant=5,4,3,2,0 EmergencyDefender=5,4,3,2,0 TransportShip=5,4,3,2,0 FightingShip=15,14,13,9,8 Migrate=60 KillAll=100 ; sink ships should be lower than kill all so that kill all can take ; armies off of sink ship goal onto land SinkShips=90 HowManyMigrate=1 HowManyKill=10 HowManySinkShips=10 [HeavyAttack] FoundCity=0 Explore=80 ExploreWater=10 AttackEnemyArmies=100 HarassCivilians=100 BuildRoad=1 Trade=1 SpreadKnowledge=1 SettleNewContinent=0 ExploreAroundCity=10 CaptureCity=90 DefendCity=80 BuildDefenses=75 IncreasePopulation=91 BuildBuilding=1 BuildWonder=1 Cultivate=1 ExploreArea=80 Investigate=10 HowManyFoundCity=0 HowManyExplore=1 HowManyExploreWater=1 HowManyFight=20 HowManyHarass=10 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=5,4,3,2,0 Settler=5,4,3,2,0 Defender=5,4,3,2,0 Fighter=5,4,3,2,0,6,7,10,11,18 WaterExplorer=5,4,3,2,0 SettlerShip=5,4,3,2,0 RoadBuilder=5,4,3,2,0 Cultivator=5,4,3,2,0 TravelingPhilosopher=5,4,3,2,0 Merchant=5,4,3,2,0 EmergencyDefender=5,4,3,2,0 TransportShip=15, FightingShip=20,1,16,15,14,13,9,8 Migrate=60 KillAll=100 ; sink ships should be lower than kill all so that kill all can take ; armies off of sink ship goal onto land SinkShips=90 HowManyMigrate=1 HowManyKill=10 HowManySinkShips=10 [Default] FoundCity=0 Explore=66 ExploreWater=67 AttackEnemyArmies=98 HarassCivilians=97 BuildRoad=0 Trade=0 SpreadKnowledge=0 SettleNewContinent=0 ExploreAroundCity=77 CaptureCity=99 DefendCity=54 BuildDefenses=12 IncreasePopulation=100 BuildBuilding=54 BuildWonder=55 Cultivate=0 ExploreArea=88 Investigate=89 HowManyFoundCity=0 HowManyExplore=4 HowManyExploreWater=2 HowManyFight=4 HowManyHarass=4 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=11,10,4,0 Settler=1 Defender=7,3,2,0 Fighter=19,10,7,6,5,4,3,2,0 WaterExplorer=8,9,15 SettlerShip=20 RoadBuilder=12 Cultivator=12 TravelingPhilosopher=17 Merchant=18 EmergencyDefender=19,10,7,3,2,0 TransportShip=20,15,13,14,9,8,1 FightingShip=15,9,8,1 Migrate=50 KillAll=50 SinkShips=50 HowManyMigrate=1 HowManyKill=1 HowManySinkShips=1 [Infraroads] FoundCity=0 Explore=60 ExploreWater=65 AttackEnemyArmies=55 HarassCivilians=10 BuildRoad=0 Trade=0 SpreadKnowledge=0 SettleNewContinent=0 ExploreAroundCity=60 CaptureCity=35 DefendCity=80 BuildDefenses=75 IncreasePopulation=95 BuildBuilding=86 BuildWonder=89 Cultivate=0 ExploreArea=55 Investigate=40 HowManyFoundCity=0 HowManyExplore=4 HowManyExploreWater=1 HowManyFight=5 HowManyHarass=2 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=11,10,4,0 Settler=1 Defender=7,3,2,0 Fighter=19,10,7,6,5,4,3,2,0 WaterExplorer=8,9,15 SettlerShip=20 RoadBuilder=12 Cultivator=12 TravelingPhilosopher=17 Merchant=18 EmergencyDefender=19,10,7,3,2,0 TransportShip=20,15,13,14,9,8,1 FightingShip=15,9,8,1 [Infracult] FoundCity=0 Explore=75 ExploreWater=70 AttackEnemyArmies=85 HarassCivilians=30 BuildRoad=0 Trade=0 SpreadKnowledge=0 SettleNewContinent=0 ExploreAroundCity=30 CaptureCity=95 DefendCity=80 BuildDefenses=75 IncreasePopulation=95 BuildBuilding=80 BuildWonder=90 Cultivate=0 ExploreArea=70 Investigate=85 HowManyFoundCity=0 HowManyExplore=10 HowManyExploreWater=10 HowManyFight=10 HowManyHarass=3 HowManyBuildRoad=0 HowManyPhilosophers=0 HowManySettleNewContinent=0 Explorer=11,10,4,0 Settler=1 Defender=7,3,2,0 Fighter=19,10,7,6,5,4,3,2,0 WaterExplorer=8,9,15 SettlerShip=20 RoadBuilder=12 Cultivator=12 TravelingPhilosopher=17 Merchant=18 EmergencyDefender=19,10,7,3,2,0 TransportShip=20,15,13,14,9,8,1 FightingShip=15,9,8,1