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Update
On Development Progress
Dafel: Bloodline
Progress
http://www.pagan-games.com/amiga/Bloodline/Default.htm
A few set backs before Christmas threw us off our scheudle so we
are a little late in brining this classy retro style RPG to you.
To help our progress we have hired another in-game level designer.
Our engine has been ported to C for extra speed and portabilty while
we wait on level design to be completed.
Magick
http://www.pagan-games.com/amiga/Magick/Default.htm
Our real-time strategic game is progressing nicely. With the additon
of our new coder, Henrik Munther, a.k.a., Psycho from scene demo
coders Loonies, our realisation for a high class real-time 3D engine
is fast becoming a reality! Magick will bring to the Amiga a type
of game yet unheard off with full 3D rendering bringing a deep view
aspect to the game play. Our initial alpha engine already allows
a player to walk across a 3D landscape, interact with the encrionment
and switch camera views from one player unit to another. Expect
a high quality game on a high spec machine, 060 and gfx is a minimum
spec with PPC and 3D Chip support planned.
Scavengers
http://www.pagan-games.com/amiga/Scavengers/Default.htm
A PPC coder for this project has been found and a demo is currnetly
under development. Our fast paced real-time 3D shooter and RPG is
going to blow you away with is PPC accelerated graphics and engrossing
story line! As with Magick, the target specifications is for PPC
users with any gfx card to fully appriceiate teh speed and playabiloty
of this game.
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