Since 1st July 1999

Update On Development Progress

Dafel: Bloodline Progress
http://www.pagan-games.com/amiga/Bloodline/Default.htm
A few set backs before Christmas threw us off our scheudle so we are a little late in brining this classy retro style RPG to you. To help our progress we have hired another in-game level designer. Our engine has been ported to C for extra speed and portabilty while we wait on level design to be completed.

Magick
http://www.pagan-games.com/amiga/Magick/Default.htm
Our real-time strategic game is progressing nicely. With the additon of our new coder, Henrik Munther, a.k.a., Psycho from scene demo coders Loonies, our realisation for a high class real-time 3D engine is fast becoming a reality! Magick will bring to the Amiga a type of game yet unheard off with full 3D rendering bringing a deep view aspect to the game play. Our initial alpha engine already allows a player to walk across a 3D landscape, interact with the encrionment and switch camera views from one player unit to another. Expect a high quality game on a high spec machine, 060 and gfx is a minimum spec with PPC and 3D Chip support planned.

Scavengers
http://www.pagan-games.com/amiga/Scavengers/Default.htm
A PPC coder for this project has been found and a demo is currnetly under development. Our fast paced real-time 3D shooter and RPG is going to blow you away with is PPC accelerated graphics and engrossing story line! As with Magick, the target specifications is for PPC users with any gfx card to fully appriceiate teh speed and playabiloty of this game.