; DMP32.INI ; ; Config file for DMP32.EXE ; [StartUp] ; Use these entries to change the default behaviour of DMP32 ; Default cmdline (overrides DMP32 environment variable) ;CmdLine = ; Directory DMP32 will change to before searching for modules ; Useful if your modules are in only one directory ;DefaultDir = ; DMP32 automatically tries following extensions when given a filename ; without extension DefaultExt = MOD STM NST AMF S3M 669 MTM FAR ZIP LZH LHA ARJ ; Following characters are used as channel identificators in ; instrument list (32 chars) ChannelID = 123456789ABCDEFGHIJKLMNOPQRSTUVW [Colors] ; This section defines the colors used in DMP32, but if you're using ; a monochrome video, then DMP32 uses [MonoColors] section instead. ; Each entry defines one attribute, upper nibble is background color ; lower nibble is foreground color. ; NOTE! You can also use bright backgorund colors, because blinking ; is disabled (for example 3D2 uses "bright" black background). ; Here is a list of colors and matching numbers (in hexadecimal): ; BLACK = 0 DARK GREY = 8 ; BLUE = 1 BRIGHT BLUE = 9 ; GREEN = 2 BRIGHT GREEN = A ; CYAN = 3 BRIGHT CYAN = B ; RED = 4 BRIGHT RED = C ; MAGENTA = 5 BRIGHT MAGENTA = D ; BROWN = 6 YELLOW = E ; GREY = 7 WHITE = F ; Top line (the copyright) Header = 0x4F ; Module playing info Info1 = 0x17 Info2 = 0x1E ; 3D effect in track display 3D1 = 0x7F 3D2 = 0x8F 3D3 = 0x78 ; Track info Track = 0x78 ; Volume bar colors VolumeBar1 = 0x7A VolumeBar2 = 0x7E VolumeBar3 = 0x7C ; Instrument list colors Instr1 = 0x1E Instr2 = 0x1A Instr3 = 0x1D ; Contact screen colors Contact1 = 0x07 Contact2 = 0x0A ; Help screen colors Help1 = 0x5F Help2 = 0x5E [MonoColors] ; Attributes on monochrome video adapters ; NORMAL = 0x07 ; REVERSE = 0x70 ; BRIGHT = 0x0F ; BRIGHT REV= 0x74 ; UNDERLINE = 0x01 ; BRIGHT UND= 0x09 ; Top line (the copyright) Header = 0x7F ; Module playing info Info1 = 0x07 Info2 = 0x0F ; 3D effect in track display 3D1 = 0x7F 3D2 = 0x8F 3D3 = 0x78 ; Track info Track = 0x78 ; Volume bar colors VolumeBar1 = 0x7F VolumeBar2 = 0x7F VolumeBar3 = 0x7F ; Instrument list colors Instr1 = 0x07 Instr2 = 0x09 Instr3 = 0x0F ; Contact screen colors Contact1 = 0x07 Contact2 = 0x0F ; Help screen colors Help1 = 0x70 Help2 = 0x7F ;[VGAColors] ; Here you can specify the hardware palette of VGA ; For example white is 63 63 63 (red green blue) ; and bright yellow is 63 63 33 ; By default all entries are commented out, so they don't affect the palette ;BLACK = 00 00 00 ;BLUE = 00 00 42 ;GREEN = 00 42 00 ;CYAN = 00 42 42 ;RED = 42 00 00 ;MAGENTA = 42 00 42 ;BROWN = 42 21 00 ;LIGHTGRAY = 42 42 42 ;DARKGRAY = 21 21 21 ;LIGHTBLUE = 33 33 63 ;LIGHTGREEN = 33 63 33 ;LIGHTCYAN = 33 63 63 ;LIGHTRED = 63 33 33 ;LIGHTMAGENTA = 63 33 63 ;YELLOW = 63 63 33 ;WHITE = 63 63 63 [Unpack] ; This section defines a list of extensions that are archives and ; how to extract modules from them. You can have up to 10 different ; extensions ; Directory to put extracted modules into (must exist) TempDir = C:\ ; The syntax is: ; ; .XXX = command line ; ; Where .XXX is the archive extension and command line is how to extract ; modules from the archive ; ; Following characters have special meaning in command line ; ; first %s = name of the archive ; second %s = temp directory ; ; After DMP32 has extracted the modules it tries to play the extracted ; files in the temp directory and then deletes played files. ; ; Note that DMP32 plays *only* the newly created files in the directory, ; not the ones that were there already so you can use your normal TEMP ; directory for this purpose. .ZIP = pkunzip -e -o %s %s .LHA = lha e -m %s %s .LZH = lha e -m %s %s .ARJ = arj e -y %s %s