KrisKros Copyright (c) 1991-1992 by Robert M. Hirbernik Documentation - May 3, 1991 Updated - April 23, 1992 KrisKros is copyrighted software being distributed as shareware. It is not free software, nor is it in the public domain. You are granted a limited license to evaluate KrisKros for a period of five (5) days. If you decide to use KrisKros beyond the duration of this trial period, you are required to register your use with the author. To register, please remit $15.00 in U. S. funds to the author: Robert M. Hirbernik P. O. Box 2536 Pueblo, Colorado 81005-0536 U. S. A. When you register, you will receive the latest version of the software sent to you on disk (please specify 5¬" or 3«") and a printed instruction manual. You will be notified in the future of major upgrades to the product. In addition, registering the product will encourage the author to continue producing software for your enjoyment. You may feel free to distribute copies of this program provided that neither the KrisKros program nor any of its associated files are modified in any way. SCREEN LAYOUT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ # 1 ³ ÄÄ Player Number ³ ³ ÉÍÍÍÍÍÍÍ» ³ ³ ³ º 125 º ³ ÄÄ Player Score Area ³ ³ ÈÍÍÍÍÍÍͼ ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄ´ ³ ÉÍÍÍÍÍ» ³  ³ ÄÄ "PLAY" Button ³ º º ÃÄÄÄÄÄÄÄÄÄÄÄ´ ³ ÌÍÍÍÍ͹ ³ þ ³ ÄÄ "STOP" Button ³ º º ÆÍÍÍÍÍÍÍÍÍÍ͵ ³ ÌÍÍÍÍÍÎÍÍÍÍÍËÍÍÍÍÍ» ³ ::::::: ³ ÄÄ "NEW TILES" Button ³ º  º º º ÆÍÍÍÍÍÍÍÍÍÍ͵ ³ ÈÍͳÍÍÊÍÍÍÍÍÊÍÍÍÍͼ ³  ³ ÄÄ "NEW GAME" Button ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ÚÄÄÄÄÄ¿ ³ ? ³ ÄÄ "ABOUT" Button ³ ³ ³ A ³  ÃÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ À³ÄÄÄÄÙ ³ ³  ³ ÄÄ "EXIT TO DOS" Button ÀÄÄÄÄÄÄÄÄÄÄÄijÄÄÄÄÄÄÄÄijÄÄÄÄÄÄÄÄÄijÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÙ ³ ³ ³ Word Pattern Letter Tile Play Area OBJECT KrisKros is a game for one to four players. The object of the game is to form words by placing letter tiles on a grid (similar to a crossword puzzle). Some patterns are more difficult than others, and the number of points awarded for completion of a pattern will vary from 10 (easy) to 25 (difficult). A player is allotted 90 seconds per turn. During a turn, the player may attempt to complete more than one pattern. However, if the player fails to complete the current pattern before the time expires, then the points awarded for all previous patterns completed on this turn will be forfeited (the player's score previous to this turn will be unaffected). INSTRUCTIONS To begin a game, click on the "NEW GAME" button. Next, click on the button corresponding to the number of players participating in the game. At this point the game will begin, starting with player #1. Player #1 starts the timer by clicking on the "PLAY" button. Twelve randomly selected letter tiles will appear on the playing area, as well as a randomly chosen word pattern. The player then attempts to form a word or words fitting the pattern. This is accomplished by placing the mouse pointer on top of a letter tile then pressing and holding down the left mouse button. The tile is then dragged to the desired position on the grid and the mouse button is released. When an acceptable word has been formed on the pattern, the color of the letters on the tiles will change to yellow. When the entire pattern has been completed, the player may then choose to attempt to complete another pattern (once again clicking on the "PLAY" button), or to stop the timer (clicking on the "STOP" button) and collect the points accrued during this turn. If a player fails to complete a pattern, then NO points will be awarded for this turn. When the time expires or the "STOP" button is pressed, the game continues with the next player. The game is over when one or more players scores' reach 500 points. The winner is the player with the highest score at the end of the final round. ADDITIONAL INFORMATION Each of the letter tiles has associated with it four additional letters. A player may reveal these letters by positioning the mouse pointer on top of the tile and clicking the right mouse button. A new letter will then be shown, the color of the letter changing to green. Subsequent right clicks will reveal the three other alternate letters for the tile, and then the original letter itself. A player may use one of these alternate letters only once per pattern. If a player is dissatisfied with the letters available, then they may be exchanged for new letters by clicking on the "NEW TILES" button. However, the tiles in use to form words on the grid will be discarded and exchanged as well. A new game may be started at any time by clicking on the "NEW GAME" button. You may exit from KrisKros and return to DOS at any time by clicking on the "EXIT TO DOS" button. The player score area will show three pertinent pieces of information during the course of a player's turn. Prior to clicking on the "PLAY" button to begin the turn, the player's total score for the game is shown. While a pattern in being completed, the point value of the pattern in shown. After a pattern in completed, the player's cumulative score for the turn will be displayed. The words acceptable to KrisKros number over 7,000. A player may use any of these words to complete a pattern. Proper nouns have been excluded from the KrisKros dictionary.