*****************************************************************
*                           CROSSDOWN                           *
*                              the                              *
*                     crossword puzzle program                  *
*                        copyright (c) 1993                     *
*                               by                              *
*                         Sam Bellotto Jr.                      *
*****************************************************************
*  VERSION 2.8                                JANUARY 20, 1994  *
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Presenting REAL crossword puzzles on your computer. CROSSDOWN 
brings all the challenge and enjoyment of solving crosswords 
exactly like the ones found in your daily or Sunday newspapers to 
a brand new PC software package. CROSSDOWN employs a 
sophisticated graphical interface which is fun and intuitive for 
anyone to use who has ever picked up pencil or pen and filled in 
the ten-letter solution for a "1931 Gershwin song."

And now, fans who love to decipher clues like "Meat made in 
the age of dinosaurs (7)" will be happy to know that CROSSDOWN 
includes cryptic crosswords in its repertoire.

CROSSDOWN works on any IBM-compatible computer. System 
requirements include MS-DOS 3.2 or greater, an EGA or VGA 
graphics monitor, a mouse and 640K of RAM. A hard disk is
strongly recommended.


RUNNING CROSSDOWN **********************************************

You can run CROSSDOWN from a hard disk, a floppy disk or even 
from a RAM disk. But it is advisable that you run CROSSDOWN from 
a hard disk. If you wish to run CROSSDOWN from a floppy disk, then 
copy the XDOWN.EXE file, several XWD puzzle files and the printer 
utility from the hard drive to a floppy. **Please refer to the 
PRINTING PUZZLES section before printing, as there may NOT be enough 
free space on a floppy drive to successfully print CROSSDOWN puzzles!

Printing CROSSDOWN puzzles requires at least 500k of available disk
space to successfully execute!

The following files are all that are necessary to run CROSSDOWN:

   XDOWN.EXE .............................. the program
   *.XWD ............................. the puzzle files
   XWD2PRN.INF ..................... header information
   XWD2LPT1.EXE .................... the printer driver

Copy these files to your hard drive, a floppy disk, or a RAM 
drive--wherever you decide to keep CROSSDOWN. These files must be 
together on the same drive\directory\subdirectory.
        
        
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SOLVING PUZZLES

Move to the drive\directory\subdirectory where the CROSSDOWN 
files are stored. Start up CROSSDOWN by typing XDOWN at the DOS 
prompt, followed by hitting the ENTER key.

After a few seconds, the graphical user interface comes up on 
your screen (in color if you have a color monitor). This is the 
CROSSDOWN desktop. You navigate this desktop with the mouse. By 
positioning the mouse cursor on specific areas of the desktop and 
"clicking" the left mouse button, you access CROSSDOWN's many 
features.
        
Directly above the CROSSDOWN logo/copyright panel is a "radio 
button" labeled CONSTRUCT. Clicking on this button places you 
into CROSSDOWN's puzzle construction mode. DO NOT click on this 
button now. The CONSTRUCT mode is discussed later.

At the upper right quadrant of the desktop are four "radio 
buttons" labeled NEW, QUIT, ACR (Across) and DWN (Down). Position 
the mouse cursor on the NEW button and "click" the left mouse 
button.

***************************************************************
THE PUZZLE SELECTION WINDOW

There is no longer any limit to the number of puzzles that can be
displayed in the PUZZLE SELECTION WINDOW. The PUZZLE SELECTION 
WINDOW now features a quick, easy "paging" capability.

Each page displays the names of 18 puzzles.

To the left of the PUZZLE SELECTION WINDOW are two additional "bars." 
You can page down by "clicking" anywhere on the bottom bar. Similarly, 
you can page up by "clicking" anywhere on the top bar. Obviously, the 
paging bars function only if there are more than 18 puzzles available.

"Clicking" on the NEW radio button pops up a vertical window 
in the middle of the desktop containing the names of any 
available crossword puzzles. Select a puzzle by positioning 
the mouse cursor on its name. The puzzle name is highlighted 
against a blue bar.

Everytime you successfully solve a puzzle its extension is changed 
to XW! and it no longer appears in the puzzle selection window.

To load the highlighted puzzle, "click" the left mouse button. To 
close the puzzle selection window without opening a new puzzle, 
"click" the right mouse button. 

NOTE: Every time you want to load a crossword puzzle, you have to 
"click" on the NEW button, highlight the puzzle's name in the 
selection window by pointing to it and "click" the left mouse 
button.

You can open another puzzle even if you are in the middle of 
solving one puzzle. Any entries made to a puzzle are 
automatically saved before opening another puzzle or quitting 
CROSSDOWN.

After completing the load puzzle procedure by pointing to the 
puzzle's name and "clicking" the left mouse button, the puzzle
grid comes up on the CROSSDOWN desktop. If this is the first time 
that particular puzzle has been opened, the grid is empty. 
Otherwise, any entries made during previous accesses to the 
puzzle also appear. This automatic save feature allows you to 
work on one or more crossword puzzles at your leisure.

The name of the opened crossword puzzle now appears on the 
desktop just above the CROSSDOWN logo/copyright panel.
        
CROSSDOWN puzzles are solved in virtually the same fashion as 
printed crosswords. Find the ACROSS or DOWN clue corresponding to 
one of the grid squares, read the clue, figure it out, and fill 
in the answer.

Position the mouse cursor on the first square of any ACROSS or 
DOWN entry within the puzzle grid. "Click" the left mouse button. 
The selected square is highlighted yellow. If you erroneously 
select a square which is NOT the first square of any ACROSS or 
DOWN entry, or is a black square, you hear a warning buzz and 
nothing happens.

After you have "clicked" on a legal clue square and it is 
highlighted yellow, you must request the clue. Do this by 
positioning the mouse cursor on the ACR (Across) or DWN (Down) 
radio button and "clicking" the left mouse button. "Click" on the 
ACR (Across) button to see the ACROSS clue. "Click" on the DWN 
(Down) button to see the DOWN clue. Because not every white 
square begins both an ACROSS and a DOWN clue, you must "click" on 
the correct radio button. For instance, "clicking" on the DOWN 
button for a yellow square that does not begin a DOWN clue 
produces only a warning buzz.

If the clue selection procedure is correctly followed, two things 
happen: the clue appears in the white clue box below the four 
main radio buttons at the right side of the desktop; all of the 
squares that comprise the word entry within the puzzle grid are 
highlighted yellow. The mouse cursor disappears.

Fill the squares by typing in your answer from the keyboard. 
Letters are automatically entered in upper case. It is 
unnecessary to use the shift key or the caps lock key. 
Furthermore, only the letters A through Z, the SPACEBAR,
the BACKSPACE key, the ESCAPE key (or left mouse button), 
the PLUS (+) key and the ENTER key are allowed during grid input. 
As letters are entered, the grid squares turn back to white from 
yellow and are filled in. After all the word entry squares have 
been filled in, no additional keyboard input is accepted. The 
mouse cursor reappears. The clue is erased from the clue box. 
(Of course you can always go back and change any previous 
entries you made to the puzzle--a lot easier than you can 
with a printed puzzle!)

CROSSDOWN fully supports backspacing during puzzle input. If you 
make a mistake, use the backspace key as you would with any word 
processor. Note, however, that CROSSDOWN employs a destructive 
backspace; backspacing erases previously entered letters from
their respective squares and highlights the erased squares 
yellow.

Version 2.3 of CROSSDOWN introduced a helpful "hint" key. If 
you absolutely require assistance trying to fill in a word, press 
the PLUS (+) key to reveal the next letter of that word. You can 
keep on hitting the PLUS key to reveal as many letters of a word 
as you like but, hopefully, you won't.

You have the following options:

Hitting any of the keyboard keys A through Z fills in blank 
squares and overwrites squares containing previously entered 
letters. (In case you made a mistake, guessed the wrong answer to 
a clue, spelled a word wrong, you can always go back and change 
it!)

Hitting the SPACEBAR clears the current square.

Hitting the BACKSPACE key erases the current entry from the 
puzzle grid, square by square, and highlights the erased squares 
in yellow.

Hitting the ENTER key while filling in a word skips that square. 
If the square is unfilled, it remains unfilled, If the square 
contains a previously entered letter, that letter remains 
unchanged.

Hitting the PLUS key while filling in a word reveals the next 
letter of the word.

Hitting the ESCAPE key (or right mouse button) while filling in 
a word skips all the remaining squares and ends the input 
procedure for the current clue only. Any unfilled squares are 
unfilled. Any squares containing previously entered letters (not 
overwritten) stay the same.

        
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CHEATING

Okay. You've worked on a section of a puzzle for hours and, face 
it, you're stuck. You've simply got to find out the answer for that 
Across clue. You can judiciously use the PLUS key or, in case you
want to cheat on a grand scale, CROSSDOWN offers a hidden "Cheat 
Mode." (Shame on you!) Position the mouse cursor on the puzzle 
name bar, just above the CROSSDOWN logo box. "Click" on the left 
mouse button. The puzzle grid now displays all the right answers.

To get out of "Cheat Mode," simply "click" the LEFT mouse button 
once more. The puzzle goes back to normal and you can continue 
working the solution.


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QUITTING
        
You can quit CROSSDOWN at anytime. You can quit from one puzzle 
and open a new one. Every time you exit a puzzle, either to quit 
the program or open a new puzzle, entries made to the previous 
puzzle are saved. This allows you to work on one or more puzzles 
over a period of time.

To specifically QUIT from the program, position the cursor on the 
QUIT radio button and "click" on the left mouse button. Before 
exiting, CROSSDOWN checks the status of the current puzzle. If it 
has been correctly completed, you are treated to a short 
surprise. If the puzzle is incomplete, or incorrectly completed, 
a popup dialog box gives you the option of quitting or returning 
to the puzzle. (You can always go back to an incorrectly solved 
or incomplete puzzle after you have quit, anyway, because 
CROSSDOWN automatically saves all work done on a puzzle before 
exiting the puzzle.)

If you have completely solved a puzzle, but one or more letters
are incorrect, CROSSDOWN highlights those incorrect letters by
drawing a large red X through them. You can "click" on CANCEL
from the popup dialog box to clear it and rework the incorrect
letters.

NOTE: In addition to informing you that you have correctly 
completed a puzzle, CROSSDOWN changes the extension of all 
correctly completed puzzles from "XWD" to "XW!" so they no longer 
appear in the puzzle selection panel. If, for any reason, you 
want to re-work a puzzle that was correctly solved, simply make a 
fresh copy from the master diskette.

Solve CROSSDOWN crossword puzzles in this manner. 

1. "Click" on the first square of any ACROSS or DOWN word.
2. It turns yellow.
3. "Click" on the appropriate ACR (Across) or DWN (Down) radio 
button. 
4. All the squares of the entry word turn yellow.
5. The clue appears. 
6. Fill in the squares from the keyboard using the A through Z 
keys to enter letters, the SPACEBAR to clear squares,
the BACKSPACE key to correct input mistakes, the ENTER key to 
bypass single squares, the PLUS key to obtain a hint, or 
the ESCAPE key (or right mouse button) to bypass 
the entire word.
        
        
****************************************************************
CONSTRUCTING YOUR OWN PUZZLES

There are probably as many ways to construct a crossword puzzle 
as there are crossword constructors. Because this is my software, 
I will briefly explain how I do it.

American crossword puzzles conform to a set of standards. The 
most popular of these standards are the ones originated by Eugene
T. Maleska, former Crossword Puzzle Editor of the New York Times. 
CROSSDOWN fully supports these standards.

To begin with, a puzzle should conform to one of five grid sizes: 
15 x 15, 17 x 17, 19 x 19, 21 x 21 and 23 x 23. Many publications 
allow 13 x 13, or smaller, but 15 x 15 or larger sizes are 
generally accepted as standard, with 15 x 15 being the most common
size. The diagram (placement of black squares within the grid) has 
to be diagonally symmetrical. If a black square appears in the
upper left hand corner, there must be one in the bottom right hand 
corner, and so on throughout the diagram. No two letter words are 
allowed, and even three-letter words must be kept to an absolute 
minimum. Each letter square must be part of both an Across and a 
Down word; letters not interlocked in this way are forbidden.

Themes are the newest "standards" applied to crossword puzzles. 
Although not required, themes are certainly becoming more and 
more preferred by publishers and solvers alike. In a really well-
constructed crossword, the longest words are related by topic or 
reference. All CROSSDOWN puzzles have themes, identified by their 
titles.

When I construct a puzzle, I first pick my grid size. This can be 
dictated by the theme (three or four 12-letter theme words are 
hardly enough for a 21 x 21 puzzle), or the market (the New York 
Times accepts only 15 x 15 puzzles for its daily editions).

Next, I position my theme words on the grid, careful to avoid 
arrangements which necessitate two-letter words or other taboo 
elements. Additionally, I try to maintain a diagonal symmetry 
with the theme words themselves. Having done this, I put in only 
those black squares dictated by the theme words.
 
Having satisfied myself that no awkward traps have been 
inadvertently set (such as words that end in 'Q', or 'KX' 
pairings), I then complete the diagram by arranging the rest of 
the black squares. Incidentally, most professional markets 
establish limits as to the number of black squares allowed in a 
puzzle. The New York Times permits no more than one-sixth of the 
total number of grid squares to be black.

Now comes the hard part: filling in the rest of the squares with 
legitimate words, abbreviations or phrases. I figure that it 
takes me a good three or four hours to put together a 15 x 15 
puzzle. During the construction, I always discover that my 
original grid design contains "problem" sections and has to be 
altered. This is perfectly normal, as long as the changes 
maintain symmetry. At this point, I am at last ready to think up 
the definitions, or clues.

Writing the clues is the last step. Therefore, it may also seem 
like the easiest, but this is far from the case. Boring clues, 
too many obscure clues, over-used clues can all lead to a puzzle 
being unceremoniously rejected by a puzzle editor. "Girl's name" 
is a definite no-no. "Australian dog" elicits yawns. "Chelated 
hydrocarbon"--? You see the point.

Anyway, this should give you a cursory explanation as to how I 
construct a puzzle. It is by no means a tutorial. If you are 
really interested in making professional quality puzzles, I refer 
you to two excellent books on the subject: "Across and Down," 
Simon & Schuster, 1984; "A Pleasure In Words," Simon & Schuster, 
1981. Both books are by New York Times Crossword Puzzle Editor 
Eugene T. Maleska.


****************************************************************
USING WRITECROSS

Go to the drive\directory\subdirectory where the CROSSDOWN files 
are stored. Start up CROSSDOWN by typing XDOWN at the DOS prompt, 
followed by hitting the ENTER key.

After a few seconds, you will see the CROSSDOWN desktop. Position 
the mouse cursor on the CONSTRUCT bar which is located just above 
the logo/copyright panel and "click" the left mouse. The screen 
now displays the WRITECROSS desktop and you are ready to 
construct your own puzzle.

You navigate the WRITECROSS desktop with the mouse. By 
positioning the mouse cursor on specific areas of the desktop and 
"clicking" the left mouse button, you access WRITECROSS's many 
features.


****************************************************************
CREATING PUZZLES

At the upper right quadrant of the desktop are two "radio 
buttons" labeled OPEN and EXIT. Below these are a series of 
additional radio buttons. To begin constructing a puzzle, 
position the mouse cursor on the OPEN button and "click" the left 
mouse button.

This pops up a puzzle selection window on the right side of the 
screen. At the top of this window is the label [CREATE] followed 
by the names of any existing crossword puzzles. To construct a 
NEW puzzle, position the mouse cursor on [CREATE] and "click" the 
left mouse button. Pointing to the label [CREATE] highlights it 
as white text against a blue bar. "Clicking" the left mouse 
button begins the puzzle construction process.

To cancel puzzle construction, "click" the right mouse button.

If you "clicked" on [CREATE], a dialog box pops onto the screen 
to verify that you wish to construct a new puzzle. "Click" on YES 
to continue or NO to return to the puzzle selection window.

NOTE: Every time you want to create a new crossword puzzle, you 
have to "click" on the OPEN button, highlight [CREATE] from the 
selection window, "click" on the left mouse button, and "click" 
YES in response to the dialog box. Do this only the first time 
for each new puzzle you create. To re-open a puzzle, either to 
complete the construction or edit it, refer to the section "OPEN 
AN EXISTING PUZZLE." 

After you have done the above, the two GRID selection radio 
buttons change to yellow. You must now select a grid size for 
your new puzzle. Do this by "clicking" on the left GRID button. 
Every time you "click" on the left GRID button, the right GRID 
SIZE button changes. Available grid sizes are 11x, 13x, 15x, 17x, 
19x, 21x and 23x. If the GRID SIZE button shows 23x and you 
"click" on the GRID button, the GRID SIZE button goes back to 
11x. When you have cycled to the grid size that you want, "click" 
on the right GRID SIZE button to accept that size. The GRID 
buttons turn off and your selected grid size is "locked in."

Now you must name your new puzzle. To guide you, the empty bar 
above the WRITECROSS logo/copyright panel turns yellow. From the 
keyboard, type in an eight-letter name for your new puzzle. As 
you type, the name appears inside the yellow panel. You can only 
enter up to eight letters. You can only enter valid MS-DOS 
filename characters. There is no need to use the shift key, as 
everything is automatically converted to upper case. If you make 
a mistake, you can use the backspace key to correct your input. 
When you are done, press the ENTER key to accept the name.

NOTE: if another puzzle by the same name already exists, a dialog 
box asks you whether or not you want to overwrite it. Overwriting 
an existing CROSSDOWN puzzle wipes out any clue, letter or diagram 
data the puzzle may have originally contained! Only an empty grid 
remains!

If you hit ENTER instead of typing in any title at all, CROSSDOWN 
opens a new puzzle and gives it the default name of UNTITLED. (You 
can do this intentionally if you want to go ahead and create a new 
puzzle, and name it later through DOS.)

If you have followed the creation process successfully, a blank 
puzzle grid appears on the WRITECROSS desktop, ready for 
construction.


****************************************************************
OPEN AN EXISTING PUZZLE

To resume constructing, or to edit, a puzzle that has already 
been created, after loading CROSSDOWN and going to WRITECROSS 
mode, "click" on the OPEN button.

From the puzzle selection window on the right side of the screen, 
point to the name of the existing crossword puzzle you want to 
re-open by positioning the mouse cursor on its name. Do not point 
to [CREATE]. The name becomes highlighted as white text against 
a blue bar.

There is no longer any limit to the number of puzzles that can be
displayed in the PUZZLE SELECTION WINDOW. The PUZZLE SELECTION WINDOW 
now features a quick, easy "paging" capability.

Each page displays the names of 18 puzzles. The first page always
begins with the [CREATE] option, followed by 17 puzzles.

To the left of the PUZZLE SELECTION WINDOW are two additional "bars." 
You can page down by "clicking" anywhere on the bottom bar. Similarly, 
you can page up by "clicking" anywhere on the top bar. Obviously, the 
paging bars function only if there are more than 18 puzzles available.

"Click" on the highlighted selection with the left mouse button.
To close the puzzle selection window without making a selection, 
"click" on the right mouse button.

NOTE: Every time you want to work on an existing crossword 
puzzle, you have to "click" on the OPEN button, highlight its 
name from the selection window by pointing to it, and "click" on 
the left mouse button.

If you have followed these steps correctly, the selected puzzle's 
grid comes up on the WRITECROSS desktop, its name appears in the 
bar just above the WRITECROSS logo/copyright panel, and its grid 
size appears in the right GRID SIZE radio button.


****************************************************************
MAKING PUZZLES

After the puzzle has been opened and the grid is displayed, you 
use a variety of radio buttons accessible on the right side of 
the screen. You can only access buttons which are "turned on" 
(yellow).

At the top right side are two buttons marked SAVE and EXIT. Below 
these are two TOOL buttons: the Box Tool shows an icon of an 
outline box next to a filled-in box; the Letters Tool shows an 
icon of letters running across and down. Below these are ACR 
(across) and DWN (down) buttons, now "turned off." Below this is 
a bar labeled AUTOCLUE. These are the only buttons used during 
puzzle construction.

The Box Tool. To add, change, or remove black and white squares 
within the puzzle grid, first "click on the Box Tool. Position 
the mouse cursor on any of the grid squares and "click" the left 
mouse button to color that square black. Position the mouse 
cursor on any of the grid squares and "click" the right mouse 
button to color that square white.

WRITECROSS ensures that the puzzle conforms to diagonal symmetry 
by automatically changing the "opposite" square along with the 
selected square. In other words, with the Box Tool active, every
time you change a square, you actually change two squares.

NOTE: "Clicking" on a square containing a letter automatically 
erases the letter, making puzzle editing much easier and faster.

WRITECROSS keeps a running ratio of black squares to the ideal 
one-sixth allowance for every grid. Every time you "click" on the 
Box Tool, this ratio is upgraded and displayed in the upper right 
corner of the WRITECROSS logo box. For example, "13/48" means 
that 48 is one-sixth the total number of squares for the current 
grid and there are 13 black squares. This feature is very handy 
for constructing professional puzzles.

The Letters Tool. To add or change the letters within the puzzle 
diagram, first "click" on the Letters Tool. The ACR and DWN radio 
buttons "turn on" whenever the Letters Tool is activated.

Position the mouse cursor on any non-black puzzle square within 
the puzzle grid. "Click" the left mouse button. The selected 
square is highlighted yellow. (If you erroneously "click" on a 
black square, you hear a warning buzz and nothing happens.) 
Select the direction--down or across--in which you want to input 
letters by "clicking" on the ACR or DWN radio button.

All the white squares in a line along the selected direction from 
the yellow square to the first encountered black square or the 
edge of the grid are highlighted yellow. Existing letters in any 
of the highlighted squares remain. The mouse cursor disappears. 

Fill in the squares by typing from the keyboard. Letters are 
automatically entered in upper case. It is unnecessary to use the 
shift key or the caps lock key. Furthermore, only the letters A 
through Z, the SPACEBAR, the BACKSPACE key, the ESCAPE key (or 
the left mouse button) and the ENTER key are allowed during grid 
input. As you type, the grid squares turn back to white from yellow 
and are "filled in." After all the highlighted squares have been "filled 
in," or you press the ESC key, input is ended. The mouse cursor 
reappears.

You have the following options with the Letters Tool active:

Hitting any of the keyboard keys A through Z not only fills in 
the blank squares with letters but overwrites any squares 
containing previously entered letters.

Hitting the SPACEBAR clears the current square.

Hitting the BACKSPACE key erases the current entry from the 
puzzle grid, square by square, and highlights the erased squares 
in yellow.

Hitting the ENTER key while filling in a word skips that square. 
If the square is unfilled, it remains unfilled, If the square 
contains a previously entered letter, that letter remains 
unchanged.

Hitting the ESCAPE key (or the left mouse button) while filling
in a word skips all the remaining squares and ends the input
procedure. Any unfilled squares are unfilled. Any squares 
containing previously entered letters which have not been 
overwritten stay the same.

You can alternate between use of the Box Tool and the Letter Tool 
as much as you like. The Box Tool can be used on any square 
within the grid. The Letter Tool can only be used on non-black 
squares. If you decide to change the diagram and replace a pair 
of black squares with letter squares, first use the Box Tool to 
change the black squares (remember diagonal symmetry), then use 
the Letter Tool.

NOTE: Because puzzle grids are odd-number sizes and diagonally 
symmetrical, the exact center square, and only the exact center 
square, does not have a counterpart.

Although most professional puzzle markets do not accept crosswords
with clues less than 3-letters long, CROSSDOWN permits you to
make puzzles with 2-letter and 1-letter words. However, CROSSDOWN
will not define or number (in printout) these "unkeyed" squares
in order to conform to cryptic puzzle standards.

Autoclue. After you have completed the diagram, filled in all the 
across and down words and are generally satisfied with the 
construction of your puzzle, it is time to write the definitions, 
or clues. WRITECROSS makes this task exceptionally easy by means 
of the Autoclue feature. You don't have to worry about which are 
Across words and which are Down words. Autoclue figures that out. 
You don't have to worry about overlooking a word. Autoclue sniffs 
them all out and presents them to you in a sequential fashion.

To start, "click" on the Autoclue bar. If the puzzle is not fully 
completed, Autoclue informs you of this fact with a pop-up dialog 
box and returns you to the construction process! If the puzzle is 
properly finished, Autoclue displays a definition input window on 
screen. The mouse cursor disappears. 

Puzzle words are displayed, in turn, at the top left of the 
panel. The top right of the panel tells you whether each word 
runs Across or Down. Use the keyboard to type the clue for each 
word in the space provided. All alphanumeric letters, both upper 
case and lower case, punctuation marks and various symbols can be 
used. Backspace normally to correct any input errors. You have a 
maximum of 60 characters for each clue.

(You should keep all of your clues short, however. Professional 
crossword markets frown on too many clues exceeding even 40 
characters in length!)

To accept your clue, press the ENTER key. Autoclue clears the 
definition panel and goes on to the next puzzle word. You can 
quit out of Autoclue at any time. To quit, press the ESC key.

NOTE: If you input or edit a clue and then press the ESC key to 
quit, the new clue or current edits are not saved. To quit 
Autoclue following any new input or changes, press the ENTER key 
first to accept the data and then press the ESC key.

You do not have to write all of the clues at one sitting. You can 
go back to your puzzle as often as you like and use Autoclue to
enter additional clues or change existing ones. 

NOTE: If a clue was previously input, it is displayed in the 
definition panel. You can press ENTER to accept this clue and go 
on to the next one, or you can edit the existing clue.

After selecting Autoclue, a dialog box pops up asking "Begin clue
entry at last position?" "Click" on YES to jump to the first
undefined Across or Down word. "Click" on NO to begin Autoclue
with the very first puzzle word.

If there are no existing definitions, the dialog box does not
appear and Autoclue begins with the very first puzzle word.

Selecting Autoclue is also a good way to scan your puzzle for any
words you may have left undefined. "Click" on YES to jump to the
first undefined Across or Down word. If all words have been
defined, the message NO MORE CLUES appears and the clue definition
window closes.

Autoclue does not define 1-letter ("unkeyed") words.

After entering the last clue of the puzzle, Autoclue exits 
automatically.


****************************************************************
SAVING OR QUITTING

You can exit from WRITECROSS at any time by "clicking" on either 
the SAVE or EXIT radio button. The SAVE button does what it says: 
it lets you SAVE your work without having to exit from the 
CROSSDOWN program. At any time during puzzle construction, 
position the cursor on the SAVE radio button and "click" the left 
mouse button. A dialog box pops up and asks you if you want to 
quit. "Click" on YES to go ahead and quit, if you like. Or 
"click" on NO and continue constructing your puzzle, secure in 
the knowledge that all your efforts up to this point have been 
saved to disk.

The EXIT button exits from WRITECROSS, but does not save any 
work done during the current session. Before exiting, if any 
recent work has been done to the puzzle and it has not been saved, 
EXIT presents you with a dialog box to verify that you really want 
to exit without saving. "Click" on YES to discard your work and 
exit, NO to return to WRITECROSS.


********************************************************************
MULTIPLE CONSTRUCTING

To quit from WRITECROSS mode, "click" on the EXIT button. This now 
returns you to the CROSSDOWN opening desktop. From here, you can 
return to WRITECROSS and work on another puzzle. But you can only 
switch to WRITECROSS as long as the CONSTRUCT selection bar is 
visible.


****************************************************************
PRINTING PUZZLES

You can now print directly from CROSSDOWN! First, make certain that 
you are in CROSSDOWN mode. If you are in WRITECROSS, save your work 
and "click" on the EXIT button.

Load the puzzle that you want to print by "clicking" on the NEW 
button. Then select the puzzle from the Puzzle Selection Window. 
Directly below the PUZZLE NAME bar and above the copyright/logo panel 
is the PRINT bar. "Click" on the PRINT bar with the left mouse button. 
The PRINT OPTIONS window opens. You have four options: manuscript, 
numbered grid, solution grid, and puzzle page. These options are
fully defined later in this section.  

The MANUSCRIPT option is an enhancement of the /c switch (print clue 
pages) option, and is primarily intended for constructors to output 
their puzzles in manuscript format. The clue pages are output double-
spaced with clues listed on the left-hand side of the page and 
corresponding answers tabbed over to the right. A final page is output 
of the puzzle grid with numbers and the solution.

"Click" on the box to the right of a print option to select that print 
option. The box is filled in. "Click" on a selected print option to 
de-select the option. The box is cleared.

You can select any number of print options at any time.

"Click" on PRINT to begin printing. If you change your mind and do not 
want to print, "click" on CANCEL. Note: if you "click" on PRINT, but 
haven't selected any print options, CROSSDOWN automatically cancels 
the print operation.

During printing, the CROSSDOWN desktop clears and is replaced with a 
"Printing In Progress" message. After printing is completed, the 
CROSSDOWN desktop returns.

STANDALONE. The CROSSDOWN printer utilities can also be used by 
themselves. Note that with Version 2.8 of CROSSDOWN, the default 
printer is now named XWD2LPT1.EXE.

At the DOS prompt, type the filename of the driver, leaving off 
the EXE extension just the way you would run any other executable 
application file. Follow this with a space and the name of the 
puzzle file. (The XWD extension is unnecessary.) Follow this with 
a space and type in one or more of four possible command line 
switches, with a space separating each additional switch. Hit 
ENTER to begin.

         XWD2LPT1  puzzle[.XWD]  /p  [/p]  [/p]  [/p]

You can also type the filename of the driver all by itself to 
obtain an on-screen usage guide.

         XWD2LPT1

The command line switches tell the program what types of output 
you want. Each switch is preceded with a slash. They are:

         /c ............. print puzzle manuscript
         /n ............. print a numbered grid
         /s ............. print the solution
         /1 ............. print a complete puzzle

The /c switch. This option prints out the puzzle clues, double- 
spaced, with the corresponding answers down the right side of the 
page, followed by the puzzle solution. This is the standard 
manuscript format used to submit puzzles to editors.

With the /c switch CROSSDOWN automatically prints your name, 
address, etc., on the first page of the clues. To do this, the 
XWD2PRN.INF file must be included in the same directory as the 
XWD2LPT1.EXE driver. XWD2PRN.INF is a straight ASCII text file 
which you can edit with any word processor. But it must be saved 
in ASCII format!

The /n switch. This option prints out a numbered, blank crossword 
grid in maximum resolution. Each box in the grid is approximately 
5/16-inches square. The /n switch is the best choice for 
producing a very high-quality, camera-ready puzzle grid for 
publication. It is also necessary to include one of these pages 
along with the clue pages when submitting puzzles to editors.

The /s switch. This option prints out the crossword grid with all 
the answers filled in.

The /1 switch. (A slash, followed by the number one.) This option 
prints out a blank, numbered crossword grid and the Across and 
Down clues on a single page, formatted the same way as daily 
newspaper puzzles, ready for solving. You can print out your 
puzzles this way to give to others. Because it outputs in maximum 
resolution, you can also use the /1 switch to produce a complete 
puzzle on a single page for inclusion in newsletters and the 
like.

PLEASE NOTE: With larger puzzles (greater than 17x17), it isn't 
always possible to contain the grid and clues on a single page 
and still maintain legibility. In such cases, CROSSDOWN fits as 
many clues as it can on the first page and prints the rest, in 
columns, on a second page.

Here's what a typical command line looks like:

         C:\>XWD2LPT1  PUZZLE5  /n  /1

At the DOS prompt, the driver for an Epson 9-Pin impact printer 
is invoked to print PUZZLE5.XWD. The first command line 
parameter, /n, requests a blank, numbered grid. The second 
command line parameter requests a complete puzzle on one page.

Output produced by CROSSDOWN is in rasterized, or bit mapped, 
form. Because of this, printing can take from a few minutes to 
nearly one-half hour, depending upon puzzle size and combination 
of options chosen.

Impact printer users obtain best results by setting the zero mark 
on their printer platens about one-quarter inch to the right of 
the left side paper perforations.

It is advisable to run CROSSDOWN printer utilities from a hard 
drive. The program saves temporary data to disk and makes 
frequent disk accesses. A hard drive speeds the process 
immeasurably.

NOTE: these printer drivers store rasterization information 
in a temporary disk file, which can be quite large. THERE MUST BE 
AT LEAST 500K OF FREE DISK SPACE available on the drive/directory 
from which you are printing or unexpected results can occur! 
(Many thanks to Alan J. Cohen of Silver Spring, MD., for his 
efforts in helping to figure this one out.)


CHANGING PRINTERS. It is expected that you will be using one kind of 
printer with CROSSDOWN. But if you need to install a different
printer, simply re-install CROSSDOWN.

IMPORTANT: Printer drivers for CROSSDOWN are continually being
developed and improved. In order to reduce download time and costs,
only the most common drivers have been included. If a driver for 
your printer is not currently available and you can supply the 
appropriate bit-mapping codes, I will be happy to develop a driver 
for a modest fee.

Puzzle manuscripts customarily have the author's name and address
on the first page of definitions. CROSSDOWN's printer utilities 
get this data from the XWD2PRN.INF file. It is a plain ASCII file, 
written with any word processor in ASCII mode. A sample XWD2PRN.INF 
file is included in this shareware package. Change the data 
to suit your needs, but DO NOT change the filename. If an 
XWD2PRN.INF file is present on the same directory as the printer
driver, CROSSDOWN prints the text as a heading on the first page of
definitions. If the XWD2PRN.INF file is not present, no special 
heading is printed.


****************************************************************

ABOUT WRITECROSS

"Why doesn't WRITECROSS construct crossword puzzles for me?" 
WRITECROSS is not a toy. It was developed to assist in the 
construction of professional quality puzzles. This process 
normally involves a lexicon of several hundred thousand words and 
phrases. Add diagraming, theme development to the task and you 
end up with infinite variables and permutations--no problem for 
an intuitive human brain. But software to do this would take 
years to code, cost hundreds of dollars, probably need to run on 
a mainframe, and would be eschewed by the majority of 
professional constructors, anyway! Making puzzles is fun. Why
would you want a machine to do it for you?

"What can I do with puzzles I make with WRITECROSS?" Puzzles
constructed with WRITECROSS can, of course, be solved with 
CROSSDOWN. You can duplicate or distribute your own puzzles as 
far and wide as you please, either by themselves or with the RUN-
TIME version of CROSSDOWN which is included on your master disk. 
And you can even submit your puzzles to CROSSDOWN c/o Sam 
Bellotto Jr. If accepted, your puzzle is included in an upcoming 
CROSSDOWN Puzzle Disk and you receive payment for it.


****************************************************************
ERROR MESSAGES

If something goes wrong, CROSSDOWN is usually the first to tell 
you about it. The on-screen error messages are really self-
explanatory.

**ERROR: No mouse currently installed! If CROSSDOWN fails to load 
and this message appears, it means that your mouse driver is 
missing from RAM. Check your system hardware or CONFIG.SYS file. 
You do have a mouse, don't you?

**ERROR: This isn't an EGA or VGA monitor! CROSSDOWN only runs on 
computers with EGA or VGA monitors. Again, check your system 
hardware. If you are certain you have the right monitor, maybe 
something is wrong with your video or you may have a non-standard 
EGA or VGA card.

**ERROR: Cannot find any crossword files! The crossword puzzle 
files have an XWD extension and they must reside on the same 
drive\directory\subdirectory as the main XDOWN.EXE program. You 
must be logged onto that drive\directory\subdirectory or it must 
be in your path statement.

**ERROR: Not in XWD file format! The puzzle file you tried to 
load was probably corrupt. In which case, CROSSDOWN renames the 
damaged file with the extension of BAD. Get a new copy of the 
problem crossword file from the master disk and erase the old one 
(now with the extension BAD).


****************************************************************
ABOUT THE AUTHOR

CROSSDOWN's developer, Sam Bellotto Jr., has been constructing 
crossword puzzles professionally since 1979. He is a frequent 
contributor to The New York Times and his puzzles have also
appeared in numerous Simon and Schuster crossword collections, 
the pages of Games magazine and other popular puzzle markets. 
Bellotto is a charter member of the American Crossword Puzzle 
Academy.

By the way, the ten-letter solution for a "1931 Gershwin song" 
is DELISHIOUS. A "Meat made in the age of dinosaurs (7)" is
SAUSAGE.
 
****************************************************************
PLEASE REGISTER NOW!

If, after a reasonable trial period, you find CROSSDOWN 
worthwhile, you are encouraged to become a registered user. 
Registration fees make possible further development of CROSSDOWN 
and additional sets of puzzles.

All registered users of CROSSDOWN receive not only the latest 
version of the software available at the time of registration, 
but the next major upgrade after that absolutely FREE! In 
addition, registrants get regular mailings about the CROSSDOWN 
software, additional sets of puzzles and enhanced product 
support. But you can't get any of this if you don't register. 
So register NOW by sending your check or money order for the
sum of $30.00 plus $ 0.75 shipping for a total of $30.75 in 
US or Canadian funds to:

     CROSSDOWN
     133 Akron Street
     Rochester, NY 14609-7618

Please print the accompanying file, REGISTER.FRM, fill it out
and send it in with your registration fee.

Credit card customers can order the registered version of 
CROSSDOWN directly from the Software Registration Service on 
CompuServe. When on-line, GO SWREG and register product ID# 557.

You can also order directly from Public (software) Library via
most credit cards by calling 800-242-4PsL or by FAX to
713-524-6398 or by CompuServe at 71355,470.

Orders are normally shipped within 24 hours of receipt of 
registration; checks are not deposited until AFTER the order is 
shipped.


****************************************************************
UNLIMITED PRODUCT SUPPORT

Both registered and unregistered users of CROSSDOWN are welcome
to call me at (716) 482-8092 evenings, generally between the 
hours of 7 pm and 12 pm, and anytime on weekends. Letters are 
answered usually within a couple of days. My E-mail address on 
CompuServe is 70724,2075. Registered users, in case of emergency, can
call me collect. Registered users are also invited to suggest 
features they would like to see incorporated into future 
releases of CROSSDOWN or ask for particular kinds of puzzles 
or puzzle themes. No request is too extreme.


****************************************************************
ABOUT SHAREWARE

The concept of shareware has proven to be a very successful way 
to market computer software. Shareware products are NOT public 
domain. You may freely duplicate and distribute the shareware 
version of CROSSDOWN, and any puzzles you construct yourself with 
WRITECROSS. However, CROSSDOWN, WRITECROSS and the XWD file 
format are all copyright (c) 1992 by Sam Bellotto Jr.

The registered version of CROSSDOWN and all puzzles in the XWD 
file format offered for sale or distributed by Sam Bellotto Jr. 
are owned exclusively by Sam Bellotto Jr. and may not be 
reproduced, distributed, sold, altered or incorporated into any 
other software product, in whole or in part, without express 
written permission from the author.
                                     _______
                                ____|__     |                (R)
                             --|       |    |-------------------
January 20, 1994               |   ____|__  |  Association of
Sam Bellotto Jr.               |  |       |_|  Shareware
133 Akron Street               |__|   o   |    Professionals
Rochester, NY 14609-7618     -----|   |   |---------------------
(716) 482-8092                    |___|___|    MEMBER

****************************************************************
****************************************************************
