



                                 VGABomb.Exe

                                Version  5.0


                           Now with Mouse Support!


                              (c) October, 1990

                                     by

                               Rad Delaroderie
                                 PO Box 1991
                                Columbus, Ga.
                                    31902




---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------


*********************
Program Requirements:
*********************

     128K RAM
     VGA Graphics
     DOS 2.0 or later
     IBM or compatible
     
     Mouse optional

     NOTE:  An EGA Graphics version, called EGABomb, is also available.


---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------


********************
Contact Information:
********************

     I can be contacted at the PO Box listed above, or at
     
          *  CompuServe, ID 74730,3526
          
          *  GEnie, RAD4
          
          *  Columbus Connection BBS
             1-404-687-7309
             Rad Delaroderie


---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------


*************
Packing List:
*************

This VGABomb package should contain the following files:

     VGABomb.Exe    (The executable program file)
     VGABomb.Doc    (This documentation file that you're reading now)
     RadCat.Txt     (A catalog of other available RAD Software programs)


---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------


********************
Program Description:
********************

     VGABomb  is  a  graphics game in which two players (or one with a split 
     personality,  like  me!)  fire  artillery  shells at each other under a 
     moonlit  star-filled  night sky in high resolution VGA color.  This VGA 
     version  displays  colors that I'll bet you've never seen before in any 
     game program!
     
     Each  scene's  layout  is  determined by many different random factors, 
     including  left  &  right  elevations,  mountain  shape  and size, wind 
     factor,  specific  artillery  piece positioning, and other factors that 
     guarantee  a  unique and unpredictable playing field no matter how many 
     times you play.
     
     With  Release  v5.0, VGABomb now supports a mouse.  See the appropriate 
     section of this manual for more details.


---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------


******************
Using the program:
******************

     The  game  is  started by typing "VGABomb" and pressing ENTER.  You are 
     presented  with  a  title  screen with copyright and author information 
     and  an  explanation  of the game.  At the bottom right of this screen, 
     you  are  asked  to  enter a number from 1 to 9 to set the speed of the 
     game action to your particular computer.
     
     After  a  few games, you will find a comfortable speed setting for your 
     computer,  and  you  can  conveniently  start  the  program  by  typing 
     "VGABomb  Sx"  where  x  is the speed setting (from 1 to 9) you like to 
     use.  The game will then set the speed for you automatically.
     
     NOTE:   Rather  than having to remember that speed setting and entering 
     it  each time you play, you can start the game by creating a batch file 
     with  an  ascii  text  editor that would start the game with the number 
     already preset.
     
     For example, you could create a batch file called "PlayBomb.Bat" that
     contained the following two commands:
     
     Echo off       (if you have DOS 3.3, type "@Echo off" instead)
     
     VGABomb S6     (Make sure there is a space between "VGABomb" and "S6")
     
     This  batch  file  would  start  VGABomb with a preset speed setting of 
     six.   Put  this batch file in the same sub-directory as VGABomb.  From 
     then  on,  simply  type  "PlayBomb",  and  the  batch file will execute 
     VGABomb with the speed already set for you.


*****************
Playing the game:
*****************

     Two  players,  each  with  an  artillery  position, fire shells at each 
     other.   Each position starts out with 100 men, but every time you fire 
     your  piece  10  of your men desert because they can't stand the noise.  
     The  same  thing  happens to your enemy when his piece is fired.  There 
     are  two  implication  of  this:   First, you only have 10 shots before 
     your  position is deserted; second, the longer you take to destroy your 
     enemy's  position, the less credit you get, because there's less men to 
     kill  (due  to  the similar desertion factor on the other side).  So it 
     behooves you to get a bull's-eye as soon as possible.
     
     Each  time one destroys another's position, a game summary is displayed 
     and  you're  asked  if you want to play again.  At the end of 10 games, 
     the  game  is  automatically  ended  with  a Final Game Summary and the 
     overall  rating  of  each  position, indicating who won.  Final ratings 
     are  determined  by  a  formula  that weighs 1) The number of games won 
     and   2)  The  total casualties of each position.  Usually, whoever won 
     the  most  individual  games will come out on top in the final ratings, 
     but not always!
     
     The  game  action  and  keyboard  use  is fairly self-explanatory.  The 
     arrow  keys  (to select and adjust speed & trajectory), and the <Enter> 
     key  or  <Space  Bar> (to shoot) are all that's needed to play the game 
     itself.  (See next page regarding mouse support)
     
     
     In  addition,  the <F2> key lets you reset a scene if the program gives 
     you  a  really  difficult  battlefield (happens every once in a while), 
     and  the <Esc> key lets you quit anytime.  If you've completed at least 
     one  game  when  you  <Esc>, the game will display the Final Statistics 
     summary with whatever info is available at that point.


---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------


*************
Mouse Support
*************

With Release v5.0, VGABomb is now mouse supported!

If  you  have  a  mouse  and  the  mouse  driver  is activated, VGABomb will 
automatically  detect  and  support  the  mouse  functions,  and  the screen 
display  will  adjust to accommodate the mouse.  When the mouse is active, a 
"[Fire  Weapon]"  box  will  appear that you can point and click on to shoot 
your artillery piece.

You  can use the mouse for all controls and options.  Simply point the mouse 
arrow  and  press  any  of the mouse buttons.  Note that all of the keyboard 
keys  still  also  work appropriately, so you can mix and match input in any 
manner you wish.

In  adjusting  the speed & trajectory of your artillery shells,  only one of 
these  settings  (the  one  highlighted  in yellow) is active at a time.  To 
make  a setting active with the mouse, position the mouse cursor on the same 
row  (and  reasonably  nearby)  as the setting you wish to adjust, and press 
any mouse button. That setting will then become highlighted and adjustable.

     To  adjust  the  setting  upward  (increase), position the mouse cursor 
     just to the right of the displayed number.
     
     To  adjust  the  setting downward (decrease), position the mouse cursor 
     just to the left of the displayed number.

Note:   Whether  you  have a three- or two-button mouse, each button adjusts 
the  speed  &  trajectory  functions  at  different  repeat rates!  The left 
button  adjusts  these functions at moderate speed, the middle button fairly 
fast,  and  the  right  button VERY fast.  As you gain skill with the mouse, 
speed & trajectory adjustments become fast and deadly accurate!


---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------


*************
Registration:
*************

     If  you  find  yourself  enjoying  the  review  version of this program 
     regularly,  please send   $10   for the latest full-featured version of 
     a  program  that is commercially worth a lot more than that.  Make sure 
     you  specify  the  program  name and version number!  Also, specify the 
     type  floppy disk you need. (Use the order form available at the bottom 
     of  the  accompanying  RadCat.Txt  file,  or  <PrntScrn>  the Shareware 
     message/order  form  that  appears  near  the  beginning  of the review 
     version of the program.)
     
     Finally,  if  this  is  the  review  version,  you  are  authorized and 
     encouraged  to  distribute  copies  of  this program without charge for 
     others  to  review.  However, please make sure to include all the files 
     listed in the packing list at the top of this file.


---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
                        End of VGABomb.Doc File
