Scud Attack By David Lee Peterson Copyright 1991 All Rights Reserved Minimum Requirements: Scud Attack requires a 640k 8088 PC compatible, MCGA or VGA video adaptor, color monitor, and a 2 button mouse. The program will bail out to DOS if it cannot switch to VGA mode 13h (320x200x256) or detect a mouse with at least 2 buttons. Instructions: After loading the resource/title screen and painting the background the attack will begin. After a random interval the air raid siren will sound and from a random location a scud will enter your screen. As soon as you see the scud you must launch a patriot from the left or right launcher using the respective mouse button. The patriot will fly towards the laser guidance cross hair cursor. The further the cross hair is from the patriot, the faster the missile will fly. This is important to remember when scuds are falling very fast. When the patriot intercepts the scud you must push either button to explode the patriot. If the explosion is close enough to the scud it will be destroyed. It may be possible to launch another patriot at the scud if you miss it, but beware. You only have enough patriots to intercept the 24 scuds which will fall. If you run out of missiles you will have to watch helplessly as the scuds rain down on your city wreaking destruction. After all of the scuds fall you will hear the all clear siren and will have to 'CLICK...' the button to get to the next screen. There you will be asked if you want to take another watch or retire and let someone else do the job. When you quit you will see the ending screen. Tap any key to return to DOS. The following keys will affect game progress: Esc Escape game. Go to ending screen and finally to Dos. S Sound toggle. Will turn scud whistle on or off. 1-8 Scud attack speed. Takes effect on next missile. 1 is very slow, 8 is almost too fast. Author's Notes: This copyrighted game is being released using the shareware concept and all rights are reserved by the author. Please copy and share this effort with your friends, your colleagues, and any bulletin boards that you frequent. You may give it away, but you may not sell this product. Shareware distribution houses may not charge a fee of more than $3.00 for their copying services. Any distribution must include the following unmodified files: SCUDATAK.EXE The game code itself SCUDATAK.PCX The resource/title screen SCUDATAK.DOC This file Feel free to play this game at no charge for whatever you feel is a reasonable trial period. If you find that it worthy of keeping in your collection, you want to see more shareware works like this, and you desire to signify to my wife that you wish me to continue my independent programming efforts you are urged to support this work by sending a support fee of not more than $5.00 (unless you are really rich!) to: David Lee Peterson 5909 48th Ave. Riverdale, Md. 20737 The goal of this release is three fold. First, I want to 'test the water' and see how well this concept actually works. At the very least I figure that you could send me a quick postcard and tell me what you think. Second, I wrote the program to test the current status of my major work in progress: WHOOPEE: A 256 Color Graphics Library for QB4.5 and am releasing it in part to gauge interest in the library. Finally, and to be quite honest with you, I have been a 'starving programmer' for far too long and I want/need your money to invest in faster computer equipment and software which will speed my productivity and result in more and better works in the future. I wish to extend my thanks to all of you for checking out this program and reading this file. I especially wish to thank those of you who elect to support my work. I hope that the volume of many of your individual small pledges of support will allow me to work ever more diligently to provide you with not only my own entertaining and educational software applications, but also that the eventual release of my library will allow many others to also create higher quality 256 color MCGA/VGA software to enhance your computer enjoyment and productivity.