; ; scorch.cfg ; Configuration File for Scorched Earth Version 1.1 ; Copyright (c) 1991 Wendell Hicken ; Feel free to copy and modify this file for your own use. ; ; Lines beginning with a semicolon (like this one) are comments. ; Numbers in brackets, like [3] represent the default value of a given ; option, numbers like 2..10 represent the valid range (2 thru 10 inclusive) ; You don't need to know this, though, just use the Scorched Earth menus! ; ; FIRST, THINGS ACCESSIBLE FROM THE MAIN MENU ; ; MAXPLAYERS=2..10 [2] MAXPLAYERS=10 ; MAXROUNDS=1..1000 [10] MAXROUNDS=10 ; ; SECOND, THINGS ACCESSIBLE FROM THE SOUND MENU ; ; SOUND= on, or off. Self-explanatory [on] SOUND=ON ; FLY_SOUND= off, vel, or pos. vel or pos create sound while missles ; are being drawn based on either velocity or position [off] FLY_SOUND=OFF ; ; THIRD, THE HARDWARE MENU OPTIONS ; ; GRAPHICS_MODE=320x200 or 360x480 or 640x480P [360x480] ; 640x480xP is only for the Paradise/Western Digital Graphics card (512K) GRAPHICS_MODE=360x480 ; BIOS_KEYBOARD=on of off [off] BIOS_KEYBOARD=OFF ; LOWMEM=on or off [off] LOWMEM=OFF ; POINTER=none, mouse, or joystick [mouse] POINTER=none ; MOUSE_RATE=.5 - 5. [.5] Low means slow movement, high means fast... MOUSE_RATE=0.50 ; JOY_RATE=.1 - 10. [1.] Low means slow movement, high means fast... JOY_RATE=1.000000 ; JOY_THRESHOLD=0..50 [8] How far to move joystick before it registers motion JOY_THRESHOLD=8 ; Note: The next to values are set by the "Calibrate Joystick" option. ; That is the recommended way to set them, as it depends on each joystick ; and how it interacts with the code. Typical values are 50..150. ; The values are the x and y position of the joystick "at rest." JOY_X=0 JOY_Y=0 ; FIRE_DELAY=0..500 [20] High number ==> slow speed FIRE_DELAY=20 ; FALLING_DELAY=0..1000 [10] FALLING_DELAY=10 ; ; FOURTH, the ECONOMICS options ; ; INTEREST_RATE=0 .. .3 [.05] INTEREST_RATE=0.290000 ; INITIAL_CASH=0..1000000 [0] --> How much cash do tanks start with? INITIAL_CASH=0 ; COMPUTERS_BUY=on or off [on] COMPUTERS_BUY=ON ; FREE_MARKET=on or off [off] --> Do prices change subject to demand? FREE_MARKET=ON ; SCORING=basic, standard, or greedy [standard] SCORING=STANDARD ; ; FIFTH, PHYSICS OPTIONS ; AIR_VISCOSITY=0..20 [0] --> How much are bombs slowed while in flight? AIR_VISCOSITY=0 ; GRAVITY=.05 .. 10 [.2] --> Gravity in pixels/(sec*sec) GRAVITY=0.200000 ; SUSPEND_DIRT=0..100 [0] SUSPEND_DIRT=50 ; FALLING_TANKS=on or off [on] --> Do tanks fall ever? FALLING_TANKS=ON ; EDGES_EXTEND=0..10000 ==> How far off the edges of screen bombs are traced. ; default is [75] EDGES_EXTEND=75 ; EDGES=on or off or random or erratic [off] EDGES=ON ; ELASTIC=wrap or rubber or spring or concrete or erratic or random [rubber] ELASTIC=RUBBER ; ; SIXTH, LANDSCAPE OPTIONS ; ; LAND1=0..100 [20] --> initial smoothness of terrain LAND1=30 ; LAND2=0..100 [20] --> second steepness of terrain LAND2=40 ; FLATLAND=on or off [off] : on ==> Avoid big mountains FLATLAND=OFF ; RANDOM_LAND=on or off [off] -> on gives more varied terrain RANDOM_LAND=ON ; ; SEVENTH, WEATHER OPTIONS ; SKY=PLAIN or SHADED or STARS or STORM or RANDOM or SUNSET [RANDOM] SKY=RANDOM ; MAX_WIND=0..500 [200] MAX_WIND=300 ; CHANGING_WIND=on or off [off] Does wind change during a game? CHANGING_WIND=ON ; HOSTILE_ENVIRONMENT=on or off [on] Does bad weather sometimes damage tanks? HOSTILE_ENVIRONMENT=ON ; EIGHTH, PLAY OPTIONS (Well, just another assorted bundle!) ; ; FAST_COMPUTERS=on or off [off] FAST_COMPUTERS=OFF ; TALKING_TANKS=off or computers or all [off] TALKING_TANKS=All ; TALK_PROBABILITY=0..100 [100] TALK_PROBABILITY=100 ; TALK_DELAY=0..100 (Number ticks: 1 tick = 1/18.2 seconds [18] TALK_DELAY=18 ; ATTACK_COMMENTS=filename [no default] ATTACK_COMMENTS=talk1.cfg ; DIE_COMMENTS=filename [no default] DIE_COMMENTS=talk2.cfg ; SIMULTANEOUS_MODE=on or off. [off] SIMULTANEOUS_MODE=OFF ; STATUS_BAR=on or off [off] STATUS_BAR=ON ; PLAY_ORDER=random or losers-first or winners-first or round-robin [random] PLAY_ORDER=Losers-First ; NINTH, WEAPONS OPTIONS ; ARMS=0..4 [4] ARMS=4 ; BOMB_ICON=big or small or invisible [big] BOMB_ICON=BIG ; TUNNELLING=on or off [on] TUNNELING=ON ; EXPLOSION_SCALE=normal or medium or large [normal] EXPLOSION_SCALE=LARGE ; TRACE=on, or off. Determines whether shots leave a trail. [off] TRACE=ON ; EXTRA_DIRT=on or off [off] EXTRA_DIRT=ON ; USELESS_ITEMS=on or off [off] USELESS_ITEMS=ON ; FINALLY, ARCHAIC OPTIONS... ; These are old options. They still work, but aren't on the ; main menus anywhere... they may be unsupported in future versions ; of Scorch. If you write the author (me!) and really want these ; to stay, I'll probably be persuaded to keep them ; DAMAGE_TANKS_ON_IMPACT=on or off [on] DAMAGE_TANKS_ON_IMPACT=ON ; END of configuration file.