

                	README.TXT File
         README file for Real 3D V2 for Windows - Demo version
 			  Release 2.4
                (C) Copyright Realsoft Finland, 1994


This document contains release notes for the Real 3D V2 for Windows
Demo version release 2.4.


About This Demo version
-----------------------
    This Demo version is for demonstration purposes only. It may not be used
    for commercial purposes.
    
    Rendering to a file and object data saving have been disabled in
    this demo version. It is though possible to render to a View window and
    load in the example projects and objects provided with this demo package.
    
    This version of Real 3D can not be run under the Windows NT operating
    system.

    
Example projects included in the package
----------------------------------------

The projects directory contains example animations which can be previewed 
just by clicking the 'Preview' button. The default resolution for most 
animations is 320x200 and rendering time was measured by using DEC/ALPHA 
AXP150 PC with 32 megs of ram.

- Abys:
	This animation demonstrates how to create waving sea by applying
	morphing to a bump map texture and a water creature by applying 
	morphing to a B-Spline shape representing the creature. Note that the
        creature has 'Not-reflected' attribute set in order to speed
        up rendering. This attribute causes the transparent water creature 
        not be reflected from other objects (from sea in this case).

	Average rendering time 1 min/frame.

- Firew1.prj:

	This demonstrates how to use CREATION and RPL method to create 
	particles with random velocity. RPL method contains simple 
	formula which modifies the velocity of sample objects for creation
	method while the whole system is moved along a path. One directed 
        force field is used to apply gravity over created particles. 	

- Firew2.prj, firew3.prj, ...:

	These projects are different variatons from the firew1.prj. The
	basic idea is the same but formulas are different.

- Ballbear:

	This is not an animation, so don't try to 'preview' it. The scene
        consists of three ballbrearings created by using Real 3D Boolean 
        Operations and sphere, cylinder, hyperboloid primitives. Rectangles
        were used for cutting material away from ballbrearings in order to
        reveal their inner structures.  

- Bbanim:

	This animation demonstrates how to create a complete ballbearing by
        using Boolean operations.  

	Rendering time when using 'Lampless' ray-tracing mode 30 sec/frame.

- Collide:

	Demonstrates the collision detection feature. A glass cube spins about 
        an axis due to collisions between the axis and the hole of the cube.

	The total rendering time per frame consists of the actual rendering
        time (1 min/frame) + the time required for detecting collisions
	(8 sec/frame).

- Cycle3:
	Simple inverse kinematics example. Hands and legs of the girl were
        animated by using inversed kinematics while camera flies around the
        girl. 

	Average rendering time 1 min/frame. 

- Dice:

	Collision detection example. Dice were created by using boolean
        operations. Rendering time when using shadowless ray tracing 
        about 1 min and 15 sec/frame.

- Dynamite:

	This is a particle system example where creation methods create
        particles with random velocity and a directed force field is used
        for simulating gravity.

	Average rendering time 10 sec/frame.

- Engine:

	A car engine created by using Boolean Operations and 
	quadrics such as cylinders, spheres, hyperboloids and cones.

	Rendering time 30 sec/frame.

- Fly:

	Butterfly and flower. The wings have been animated by using
	morphing and the entire butter-fly follows a spline path.
	The flower has been animated by using morphing.

	Rendering time about 10 sec/frame when using shadowless ray
	traycing mode.

- Girl:

	This is not an animation. Click the button '5 3 1 MENU' in order
	to render all windows. The purpose of this example is to
	demonstrate 'smoothness' of Real 3D B-Splines as well as
	modelling capabilities.

	Rendering time less than 30 sec per window. 

- Glass:

	This is not an animation but demonstrates the quality
	of Real 3D glass objects.

- Glass2:

	Animation where glass spoon follows a path like a snake
	and a glass vase is morphed.

	Average rendering time 14 min/frame

- Glass3:

	Another glass example. This is actually pretty nice with 24 bit.

- Matmorph:

	This animation demonstrates how to create a water turbulence
 	by moving a waving bump map along a B-Spline object.

	Rendering time 25 sec/frame

- Morphing:

	Animation where two spheres are morphed to form a head
	of a human being. The texture is bound to the parameter
	space of the B-Spline by using 'B-Spline' mapping. When
	the head is stretched, the texture is stretched as well.

	Rendering time 1 min/frame.

- Alley:

	Bowling alley simulation described in the manual.

	Rendering time 1 min/frame.

- Pixtool:

	3D fonts created from particles by using pixel-tool. At the
	end of the animation, the logo is exploded by using radial
	force method. The scene consists of 1700 spheres.

	Rendering time 15 sec/frame.

- Power:

	This demonstrates Fonts created by using the True-type outline
	font generator. 

	Rendering time 45 sec/frame.

- Shark:

	This demonstrates how to create wriggling snakes, swimming 
	fishes, etc. by subdividing B-Spline objects to subgroups
	and animating them using the direction method. 

	Rendering time 10 sec/frame.

- Stairs2:

	Simulation where three bowling pins falls down the stairs.
	
	Rendering time 2 min/frame.

- Turbul:

	Particle system example which consists of one creation
	method and one force field.

	Rendering time 30 sec/frame.

- Walker:

	Walking girl. This girl was animated by using the SWEEP
	method and hierarchical construction. One sweep method 
	rotates the shin-bone about the knee and another sweep
	method rotates the entire leg about the hip-bone.

	Rendering time 30 sec/frame.


Installing Real 3D V2 for Windows
---------------------------------
    Real 3D needs services provided by Microsoft Win32s. Therefore you must
    first install Win32s if not already installed or if your installed version
    is not the latest (version 1.1).

    In order to install Win32s, you need Microsoft Windows for Workgroups or
    Microsoft Windows 3.1 running in enhanced mode with paging enabled.

    If you install Win32s on Windows 3.1, it is necessary to run the MS-DOS
    Share utility before starting Windows. Add SHARE.EXE to your AUTOEXEC.BAT
    file. SHARE.EXE is not required if you are using Windows for Workgroups.

    It is recommended that your CONFIG.SYS file set number of files to at
    least 30. Set files=30 in CONFIG.SYS if there is no files command line
    or if it specifies less than 30 files.

    If your system uses any other Windows shell than Program Manager
    (PROGMAN.EXE) it must be disabled while installing Win32S and Real 3D.
    Such Windows shells are, among others, Norton Desktop for Windows and
    DashBoard.

    To disable a Windows shell change the line starting with
        shell=
    in the [boot] section of the SYSTEM.INI file to
        shell=progman.exe
        

    Installing Microsoft Win32S

        1. Run SHARE.EXE before starting Windows, NOT in a Windows DOS shell
        2. Start Windows
        3. Insert disk 1, containing installation files of Win32S in
           drive A: or B:
        4. Choose Run from the File menu of the Program Manager
        5. Type A:SETUP or B:SETUP
        6. Follow the instructions


Verifying Win32s Installation

    In addition to installing the Win32s system components, the Win32s Setup
    program optionally installs the Win32 card game FreeCell. After installing
    Win32s, you can run FreeCell to verify that Win32s is installed correctly.
    FreeCell is located in the Program Manager group Win32 Applications, which
    the Win32s Setup program creates.

    If the FreeCell game does not run, you may have sotfware or hardware that
    is not compatible with Win32s. You can contact your local Microsoft
    subsidiary or sales office if you need help with Win32s. Install Real 3D
    only when you have made sure that the Win32s subsystem is functioning
    properly.

    
    Installing Real 3D

        1. Insert disk labeled 2 in drive A: or B:
        2. Choose Run from the File menu of the Program Manager
        3. Type A:SETUP or B:SETUP
        4. Follow the instructions


    Disabling Win32s

        If you must disable Win32s or wish to do a clean reinstallation of
        Win32s, take the following actions:

            Remove the Win32s VxD line from Windows SYSTEM.INI file in the
            [Enh386] section:

                device=c:\windows\system\win32s\w32s.386


            Delete the W32sYS.DLL and the WIN32s16.DLL files from the
            <windows>\system directory and all files in the
            <windows>\system\win32s subdirectory (<windows> is the Windows
            installation directory such as c:\windows).

            Restart Windows

        Note that Real 3D can not be used if Win32 is disabled or has not
        been installed properly.


REALDEMO.EXE Command line options
---------------------------------
    The command line contains the names of the project files to be loaded.
    The command line is entered in the program item properties.
    To change the command line, activate the Real 3D icon, choose Properties
    from the File menu of the Program Manager, then Enter the command line.
    If no project files are specified in the command line, Real 3D reads the
    default project file 'startup.r3d' from the working directory (also
    defined in program item properties).
    
Programs in the demo package
----------------------------
    REALDEMO.EXE       --- Demo version of Real 3D modeler / renderer
    SHOWIMG.EXE        --- Image display utility
    DCON.EXE           --- Animation constructor
    DPLAY.EXE          --- Animation player
    

