  .   .  __  __  __  __    __    ___  __  _  __  _  __  _  _  __  __         .
 ú .::::[  \/  ][  ][  ]  [  ]  [  _][  \[ ][  \[ ][  ][ ][ ][  \/  ]::::.
 ú::::::| \  / ||  ||  [_ |  [_ | ]_ | \   || \   ||  || [] || \  / |::::::.  ú
   `::::[_]\/[_][__][____][____][___][_]\__][_]\__][__][____][_]\/[_]::::' . .

                 Created & Programmed by Michael P. Bockert

                           (C) Copyrighted 1993


        VERSIONS AVAILABLE FOR THE FOLLOWING BULLETIN BOARD SOFTARE:

         - AmiCon             - Excelsior             - Trans Amiga
         - Ami Express        - Paragon/Starnet       - XenoLink
         - C-Net              - Report
         - DLG (Dialog)       - Tempest               - And more...


  ______________________
 |::::::::::::::::::::::|
 |::Background History::|
 |::::::::::::::::::::::|
 `----------------------'

      Being driven from your own universe from an exploding star, your populous
 takes all that remains of your once great empire and goes out into the depths
 of space in search of a new universe in which to rule.

      Your empire enters a sector of a new universe with your forces.  You find
 four uninhabited planets and setup a colony to start a new beginning.  A few
 years later you discover that you are not alone in this new found universe.
 There are many other empires and all are looking to conquer the universe.  So
 here starts your path to glory to become the ultimate ruler of the universe.




  _____________
 |:::::::::::::|
 |::Alliances::|
 |:::::::::::::|
 `-------------'

 Alliances are used to join forces of one empire with others to conquer or
 protect.  Your alliance will have warriors, mercenaries, defense stations,
 troop carriers, fighter carriers, and heavy crusiers.  When entering battle or
 being attacked by another empire, 50% of the forces put in by your allinace
 members will join in the battle on your side.

 Alliance menu options are listed below:


 (S)tart a new alliance:
 ----------------------
 This will let you start your own alliance with you as the leader.



 (D)issolve your alliance:
 ------------------------
 This lets you dissolve your alliance so that you are not the leader of your
 own alliance anymore.



 (E)xpell Empire from your alliance:
 ----------------------------------
 This will let you kick a member of your alliance out.  If you dont like
 someone in your alliance and you are the leader, you have the option to kick
 them out.



 (J)oin an allaince:
 ------------------
 Join another alliance.  The alliance member has to agree to let you in before
 you get into any allinace.



 (W)ithdraw from alliance:
 ------------------------
 Withdraw from an allance.  If you dont like being in someone's alliance you
 have the option to leave the alliance.

 - You will have to leave half of your forces behind if you withdrawl from
   an alliance with an auto rate.



 (C)hange alliance rates:
 -----------------------
 Lets you change the minimum rates and requirements for emperors to join an
 alliance.  These requirements are set up by the alliance leader.



 (I)nfo on your alliance:
 -----------------------
 Lists info on your alliance.  Will display all the members of your allinace
 along with their additions to the alliance forces and the grand total for the
 alliance.



 (L)ist existing alliances:
 -------------------------
 Displays all the existing alliances and their members.



 (A)dd/Remove Forces to alliance:
 -------------------------------
 Add forces to your alliance from your forces.
 Remove forces from your alliance that you put in.



 (T)ransfer Forces to another team member:
 ----------------------------------------
 Transfer military forces to another alliance member.

 - Can only transfer to another alliance member in your alliance.
 - Can not transfer forces to a player who has 2 or higher protection.
 - Can not transfer forces to any space lord.
 - can not transfer forces if you are the space lord.




  ________
 |::::::::|
 |::Bank::|
 |::::::::|
 `--------'

 Check Balance - Check your balance in the bank, interest info, and your
                 unpaid balance on any loans.


 Deposit       - Deposit credits into the bank to gain interest

 Withdrawl     - Withdrawl your credits out of the bank

 Loan          - Borrow up to 1 million dollars from the bank that has to be
                 paid back at 15% interest per turn

 Rob           - Robbing the bank can make you rich, however it is very hard
                 and you will go to jail and serve many turns if you fail.
                 There is a small chance that you can escape, threaten judge,
                 bribe judge, or beat the judge to get away.




  ___________
 |:::::::::::|
 |::Battles::|
 |:::::::::::|
 `-----------'

 This is where the fun begins, when you actually get to attack and gain power
 over your enemies.  The factors that effect the outcome of the battle are the
 size of your forces, your military morale, your alliance members forces, and a
 small amount of chance.

 ---------
 Attacking:
 ---------

 In attacking, all your forces play a role except for Defense Stations and
 Death Stars.

 ---------
 Defending:
 ---------

 In defending, all your forces play a role except for Fighers and
 Battle Crusiers.  Your Defense Stations are used to protect your dynasty
 from being attacked.  Defense Stations will require at least 5 warriors for
 each station to go into operation.

 ------
 Morale:
 ------

 In battle, your military morale has an influense on the outcome of battle as
 well.  If you keep loosing battles, your morale will be low and you wont do as
 well in battle.  If you keep winning battles, your morale will go up and you
 will do better in batte.

 --------
 Carriers:
 --------

 To move your forces into battle, you will need carriers.

 Troop Carriers are used for carrying your warriors and mercenaries into battle.
 Each Troop Carrier will bring 1000 men to battle.

 Fighter Carrirers are used to bring your fighters into battle.
 Each Fighter Carrier will bring 100 fighters to battle.
 Fighters will also need at least 2 men to pilot 1 fighter.

 ----------------
 Protection Turns:
 ----------------

 Nobody can attack any player that still has protection turns left.  If you
 have protection turns left and decide to do battle, you will loose all of your
 remanning protected turns making you open to attack as well. Also if you dont
 play the game for 5 days your protection will be stripped as well.

 There is a way to gain protection back.  If you are attacked and defeated
 the same amount of times as the daily turns per day and have not called yet,
 you will gain one protection point.  Once you call and play this point of
 protection will vanish once again.




  _____________________
 |:::::::::::::::::::::|
 |::Covert Operations::|
 |:::::::::::::::::::::|
 `---------------------'

 <A> Spy on military     - Get report on enemies military forces

 <B> Spy on government   - Get report on enemies planets / supplies

 <C> Spy on Both         - Get report on both military & planets / supplies

 <D> Spy on Alliance     - Get report on enemy alliance's military forces

 <E> Intercept Messages  - Read mail to another player

 <F> Sabotage            - Sabotage productions, research, and other things

 <G> Demoralize Military - Lower enemies Military Morale

 <H> Demoralize Populous - Lower enemies Populous Morale

 <I> Terrorism           - Lower enemies Military & Populous Morale

 <J> Propaganda          - Propaganda enemies populous to join your populous

 <K> Steal Credits       - Steal half of an enemies credits

 <L> Steal Food          - Steal half of an enemies food supply

 <M> Steal Secrets       - Steal Military Secrets that an enemy has researched

 <N> Insurgency          - Lower enemies Insurgency Morale

 <O> Biological Warfare  - Attack enemies with Viruses

 <P> Assassination       - Attempt to assassinated an enemy and take over his
                           empire


 All covert operations cost a price and require a certain amount of spies.
 They may also require other special forces.  You must also make the role of the
 dice so to say to succeed.




  ____________
 |::::::::::::|
 |::Military::|
 |::::::::::::|
 `------------'


 Warriors:
 --------
 Warriors are the lowest form of military force, but you need to have warriors
 to pilot some of the spacecraft.


 Mercenaries:
 -----------
 Mercenaries are the elite guard.  They are veterns in battle and will do alot
 more damage than a simple warrior.


 Fighters:
 --------
 Fighters are used in attacking only.  They require at least 2 warriors per
 fighter to pilot the fighter craft.


 Troop Carriers:
 --------------
 Used to carry troops into battle.  Each Troop Carrier holds 1000 troops.


 Fighter Carriers:
 ----------------
 Used to carry fighters into battle.  Each Fighter Carrier holds 100 fighters.


 Defense Stations:
 ----------------
 Defense Stations are used in defense only.  They do very well in defending,
 however you must have at least 1 warrior per defense station for it to
 operate in defending an attack.


 Heavy Crusiers:
 --------------
 Heavy Crusiers are used in offense as well as defense.  They do quite well in
 battle.


 Star Destroyers:
 ---------------
 Star Destroyers are very good in both offense and defense.  However they have
 a bonus when defending.


 Death Stars:
 -----------
 Are fantastic in battle, they are used only in defense.  These must be
 constructed over many turns, but when they are complete they can not be
 destroyed ever!


 Battle Cruisers:
 ---------------
 Are fantastic in battle, they are used for offense only.  These must be
 constructed over many turns, but when they are complete they can not be
 destroyed ever!


 Boot Camps:
 ----------
 These are used to train your warriors into elite mercenaries.




  __________
 |::::::::::|
 |::Morale::|
 |::::::::::|
 `----------'

 ---------------
 Populous Morale:
 ---------------

 This morale is the morale of the people.  If this morale gets too low your
 empire could be ripped in half or other such problems.  To prevent the
 populous morale from becoming too low you should make sure to feed your people
 the needed amounts of food and make sure to give the planets the needed amount
 of credits.  If you want to try to improve the morale of the populous, try
 giving more credits or food than is needed.

 Levels:
 -------
 Exalted
 Very Happy
 Happy
 Pleased
 Satisfied
 Discontent
 Restless       - Major problems for your empire at this level and below.
 Very Restless
 OutRaged


 ---------------
 Military Morale:
 ---------------

 This is the morale of your military forces.  If this morale is low your forces
 will not do as well in battle and likewise they will do better in battle if it
 is high.  To prevent the morale of the military from dropping you must win
 battles and make sure to give the proper amount of credits your military needs
 each turn.  If you fail to give the proper amount of credits needed for the
 military, your forces will refuse to fight that turn.

 Levels:
 -------
 Awesome
 Very High
 High
 Above Avg
 Average
 Below Avg
 Low        - Men start to desert from your military at this point and below.
 Very Low
 Horrid




  ___________
 |:::::::::::|
 |::Planets::|
 |:::::::::::|
 `-----------'

 In the first few rounds of the game start off by buying either Mining or
 Tourist planets to give you a good income.  Make sure to keep enough farming
 planets to keep your population supplied with food.

 Farming Planets:
 ---------------
 Needed for producint food for your populous and can be used to generate
 credits in the food market.


 Defense Planets:
 ---------------
 Used to build military items.  They will produce your fighters, defense
 stations, heavy cruisers, and other military items.  The cost to build the
 military items is 1/2 the cost to buy them.


 Mining Planets:
 --------------
 Used to mine ore which generates a good steady source of credits for your
 dynasty.


 Industry Planets:
 ----------------
 These planets generate large amounts of money just like mining planets,
 however these have a varied range of income.  They can produce more money or
 less money than mining planets.  But by the most part, they produce more than
 mining planets on the average.


 Research & Development Planets:
 ------------------------------
 These planets are used for research and development.  You will be able to
 invent new weapons, mining equipment, viruses, vacines, and other things with
 these planets.  You will have to buy research engineers to go along with these
 planets as well.


 Governing Planets:
 -----------------
 These planets are needed to govern the other planets and to keep order.  You
 will need to have 1 governing planet for every 25 support planets you own.




  ______________
 |::::::::::::::|
 |::Protection::|
 |::::::::::::::|
 `--------------'

 Protection points will protect you from being attacked by military forces or
 by covert operations.


 Ways you loose protection:
 -------------------------

 - If you use up your protection and it runs out.
 - If you try to attack someone you will void your protection.
 - If you become the spacelord in the game.
 - If you don't play in 5 days time.




  _______
 |:::::::|
 |::Pub::|
 |:::::::|
 `-------'

  Drink [Get Wasted]   - Drink at the bar.  Good or Bad things can happen
                         doing this.


  Fight [Flog Someone] - Starts a bar fight and you have to exit.

  Quote [From Drunk]   - Get a quote from a drunk, serves no purpose at all.

  Talk  [Tips & Hints] - Pay for tips on the game to improve your playing.




  _________________
 |:::::::::::::::::|
 |::Settings Menu::|
 |:::::::::::::::::|
 `-----------------'

  Budget          - [MANUAL] lets you decide how much credits you want to give
                             to your expenses.

                    [AUTOMATIC] lets the program do it all for you


  Tax Rate        - Set tax rate from 0% to 50% (16% is safe)

  Draft Rate      - Set draft rate from 0% to 50% (16% is safe)

  Production Rate - Set master control of how much spacecraft are produced
                    can be anywhere from 0% to 100% (any rate is safe)


  Set Production Rates - this is for fine tunning of what will be concentrated
                         on in the production round.




  __________________
 |::::::::::::::::::|
 |::Special Forces::|
 |::::::::::::::::::|
 `------------------'

 Assassins:
 ---------
 Used to attempt to assassinate another player and take over his system in
 covert operations.


 Body Guards:
 -----------
 Used to protect yourself from other players trying to assassinate you.


 Research Engineers:
 ------------------
 Used to research new projects in R & D.


 Spies:
 -----
 Used to spy on enemy forces, government, or alliances.




  ___________________________
 |:::::::::::::::::::::::::::|
 |::Sub Space Transmissions::|  Messages
 |:::::::::::::::::::::::::::|
 `---------------------------'

 After you have played your rounds for the day you will be asked if you want to
 send any sub space transmissions.  These are messages from you to other
 players in the game.  You will have 2 lines and 70 characters per line
 to leave your message.  You can leave as many transmissions as you wish.

 You will have 6 different ways to leave your messages..as follows:

 - Post to a single emperor
 - Post to all emperors
 - Post to all your alliance members
 - Post to another alliance members
 - Post to all neutral emperors
 - Post to all enemy emperors
