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Definitely Maple

This latest Amiga offering just proves that Oasis aren't the only ones making it big across the Atlantic



click boom Last month we covered a preview version of Capital Punishment - the no holds barred beat-'em-up created by clickBOOM, the development team derived from a 25-year old, Toronto-based graphic design company by the name of Pxl Computers.

Capital Punishment's producer, Alexander Petrovic, formed his team from experts in the fields of programming, art and music in 1994. Commodore's saga was unfortunately taking its toll but clickBOOM braved through the storms and carried on with their project, not knowing what the future would hold. They were designing graphics until around midnight and if they weren't happy with them they wouldn't pack everything up and go to bed, they would work through the early hours of the morning because the job required dedication - and if anyone has the dedication it's clickBOOM.

The whole purpose was to create 'ultimately playable video games' that would bring everything good about the arcades to home computers. Namely, the Amiga.

I spoke to Alexander Petrovic to find out more on his quest to bring the world's greatest fighting game to our screens. I began by enquiring about what his job entails: "Before we started work, my job was to find the talents that would produce a high quality action game." He continued: "since then my job has been the development of new ideas, solutions for problems, and finally to ensure the quality of every aspect in the game." I heard about Capital Punishment about three or four months ago, but Alex explained it had actually been in production almost a year and a half. "We are paying attention to a lot of detail so that it would be playable and long-lasting."

Alexander believes their big break came at the "World of Amiga" show in Toronto last December. "Although we started working back in 1994, only a few people knew about us. I felt that exposure at such an early stage would slow us down. We waited until the World of Amiga show for the world to find out about us, and that's when we believe we were officially established as a developing team."

cp characters Before the Amiga show, not everything was running to plan. "On the first day of the show, after the president of Amiga Technologies, Petro Tyschyschenko, addressed the public, our stand had been covered with beautiful 'clickBOOM' posters, although we didn't have a single Amiga on which to show Capital Punishment because our equipment hadn't turned up." He continued: "we managed to borrow one from an employee of an interested company and just as we managed to connect everything up, Mr Tyschyschenko paid us a visit, we showed him the demo, and he was very impressed - especially after hearing that it worked perfectly on a unexpanded Amiga A1200

You can read the full interview in the May issue of Amiga Computing priced at £4.25




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