Characters

Foxwhite


From his other self he gets high dexterity, keen vision, hearing, and sense of smell plus the legendary cunning. High intelligence enables him to use the power of Telekinesis, in both forms. As a tracker and a guide he has no equal, but he dislikes killing others, preferring rather to disable them, which is his weak point. If he can overcome that he would be a great fighter but he has chosen his path and will stick with it. His intelligence and dexterity means that he is good at solving practical problems. All this makes him a great asset to the party.

Lofty


Second son of a butcher. Learn the trade from him. Lived most of his life in a small town. The town was to small to justify having 3 butchers in it , Father and two sons, so set out to find somewhere of his own to set up, He's also looking for his teen-age sweetheart who puzzling disappearance has never been solved. Got involved in the quest by chance but it suits him to be part of it. Starting to make friends amongst the party and that will drag him out of his shell. So we'll hear more from him as time passes.

Philbo


Born of poor but hard working parents. Just a normal child but whenever he was around something always seemed to go wrong. As a result people tended to try and avoid him if they could. At the age of 5 a wandering mage recognised that he was full of wild magic and had the makings of a great mage, if it could be brought under control. So money changed hands and he was whisked away to start his long period of study. He is capable of great things but lacks a bit of faith in himself so has the tendency to get things wrong when they are needed most. This is his first journey into the wide world and time will bring much needed experience. Physically his travelling on the quest has made him a lot stronger and mentally he is beginning to believe in himself.

Shuflie


Separated from his parents at a very early age in one of the many civil wars that curse his homeland. He gravitated to a large city and there learned to live on the streets. His good looks made swindling older women easy and, with his quick hands, theft was the next step forward. So by using his wits he became a really good thief Having been at the bottom of the pile he refrained from stealing from the working classes, picking on the middle and upper classes instead. (Of course they had more to steal as well... Editor's note) Always just one step ahead of the law who know's what will happen to him.

Sparkie


Only son of a blacksmith/metalworker and a teacher. Brainy little child. Learnt about practical things from his father and the 3 R's and more from his mother. Absorbs knowledge like a sponge and by the age of ten had nothing left to learn. Tends to be a bit lazy and looks for the easiest way to do things. As a result of this started to find those ways. By the age of twelve his first major invention a water powered trip hammer to take the hard work out of swinging a hammer all day long. From then he's never looked back. Invention followed invention and this allowed his parents to retire as wealthy people. Run out of challenges in local area and has joined the quest to find new ones to met. Never stops thinking about things and ways to improve them, which is why he doesn't say much.

Worzel


Once just a normal scarecrow but as a result of a passing mage trying out an animate spell on him slowly became aware and intelligent. Found out that he was able to move and after that there was no stopping him. He's travelled far and wide since then but is unaware that the spell is still working on him. As a result of being on the Quest he's becoming more and more human in his thinking and parts of his body are doing the same. Although he will never become completely human, his legs and slowly his arms have reached the stage where they match that of a human. This increase in strength will proceed as time passes and will surprise him at times. Things to be frightened of Fire, Magic and of course a scythe. Apart from these three things nothing can touch him. Oh yes one more thing he now needs to eat and drink like humans.


If you want to contact Team SAGA then you can e-mail Dave (ajd1) & Marlene (smky) [the authors] or Andrew (Totty)[the proof-reader] or Mike (Johndory) [Graphic Coordinator] or Anne (Big_Girlie) [Sagatoon creator and Artist] or (Rugbyhead) [Original Web site author and cover artist] or Phil (Philbo) [Netcom Web site author]