@database MTG_CARD_O.guide @author "Tom de Ruyter" @$VER: MTG.guide 1.11 nov.96 @node MAIN "Card Rulings & Descriptions - O" @{" " link MTG_CARD_RULINGS.guide/CARD_RULINGS} - - * - * - O - * - * - - @{" Oasis " link OASIS} @{" Oath of Lim-Dul " link OATHO} @{" Obelisk of Undoing " link OBELI} @{" Old Man of the Sea " link OLDMA} @{" Onulet " link ONULE} @{" Onyx Talisman " link ONYXT} @{" Orcish Artillery " link ORCAR} @{" Orcish Captain " link ORCCA} @{" Orcish Librarian " link ORCLI} @{" Orcish Lumberjack " link ORCLU} @{" Orcish Mechanics " link ORCME} @{" Orcish Oriflamme " link ORCOR} @{" Order of the Sacred Torch " link ORDSA} @{" Orgg " link ORGG_} @{" Ornithopter " link ORNIT} @{" Osai Vultures " link OSAIV} @{" Oubliette " link OUBLI} @endnode @node OASIS "Oasis" @{b}Oasis@{ub} The Fourth Edition version has an activation cost, while the Arabian Nights version just had an ability. [Duelist Magazine #5, Page 11] @{" Card Information " link AN_LAND.guide/OASIS} @endnode @node OATHO "Oath of Lim-Dul" @{b}Oath of Lim-Dul@{ub} You can sacrifice one Oath of Lim-Dul to another one. You cannot sacrifice it to itself. [Duelist Magazine #14, Page 27] Cards are destroyed or discarded during the side-effects part of damage prevention (which is the same time Hypnotic Spectre would make you discard). [D'Angelo 12/04/95] Payments of life count as lost life for this and all other such effects. [Duelist Magazine #10, Page 43] @{" Card Information " link IA_BLACK.guide/OATHO} @endnode @node OBELI "Obelisk of Undoing" @{b}Obelisk of Undoing@{ub} As errata to the Antiquities version of the card, the word "discarded" should be "destroyed". [Duelist Magazine #4, Page 138] You must be the owner and the controller of the permanent. [Card Text] Only affects one permanent. All cards which say "any xxx" (where xxx is "creature", "land" or something) mean any single xxx in play. [Duelist Magazine #2, Page 15] @{" Card Information " link AQ_ARTIFACT.guide/OBELI} @endnode @node OLDMA "Old Man of the Sea" @{b}Old Man of the Sea@{ub} Can be used, at any time fast effects are allowed, to take control of a creature. This includes your opponent's turn. If used during an attack phase, the creature is removed from the attack immediately. [bethmo] Control of the creature is lost if the Old Man leaves play for any reason. [bethmo 05/09/94] You do not lose control of a creature controlled by the Old Man even if you lose control of the Old Man itself. Interesting Note: if player A taps an Old Man to control B's Old Man, and during the same instant B taps to control A's Old Man, then at the resolution of the instant, the two Old Men switch sides. Now whoever untaps first will be getting both Old Men. [bethmo] You do not lose control if the creature becomes an invalid target at any time after the Old Man steals it. This includes if the card stops being a creature. The check for stealing the creature is made on declaration and on resolution as with any targeted effect plus it checks constantly for the cases listed on the card: power becoming greater than Old Man's and Old Man leaving play. [WotC Rules Team 02/09/95] Can choose not to untap even if it is not still controlling a creature. [WotC Rules Team 12/15/94] @{" Card Information " link AN_BLUE.guide/OLDMA} @endnode @node ONULE "Onulet" @{b}Onulet@{ub} As official errata to the card, it should read "If Onulet goes to the graveyard from play..." [Duelist Magazine #4, Page 138] This means that it does not do anything if discarded or countered. The incorrect artist is listed on the card. It should be Anson Maddocks. @{" Card Information " link AQ_ARTIFACT.guide/ONULE} @endnode @node ONYXT "Onyx Talisman" @{b}Onyx Talisman@{ub} See @{"Hematite Talisman" link MTG_CARD_O.guide/HEMAT} for rulings. @{" Card Information " link IA_ARTIFACT.guide/ONYXT} @endnode @node ORCAR "Orcish Artillery" @{b}Orcish Artillery@{ub} COP:Red can be used to avoid damage from the artillery. Makes it a nice 2 point directed attack. You do not take the 3 points of damage if the effect fizzles. [Aahz 06/06/94] The Alpha printing version of this card had a casting cost of "1R". All further printings have had a "1RR" casting cost. @{" Card Information " link 4E_RED.guide/ORCAR} @endnode @node ORCCA "Orcish Captain" @{b}Orcish Captain@{ub} Flip a coin for each time the cost is paid. [WotC Rules Team 11/16/94] You cannot pay the cost more than once in a single activation. In multiplayer games you can choose a different opposing player each time it is used. [Duelist Magazine #4, Page 64] @{" Card Information " link FE_RED.guide/ORCCA} @endnode @node ORCLI "Orcish Librarian" @{b}Orcish Librarian@{ub} You do get to look at the remaining 4 cards before deciding which order to put them back in. [Duelist Magazine #7, Page 99] @{" Card Information " link IA_RED.guide/ORCLI} @endnode @node ORCLU "Orcish Lumberjack" @{b}Orcish Lumberjack@{ub} Orcish Lumberjack As errata, play the effect as a mana source. [Mirage Page 2] @endnode @node ORCME "Orcish Mechanics" @{b}Orcish Mechanics@{ub} As errata to the card, it should read "Tap: Sacrifice an artifact. Orcish Mechanics deal 2 damage to any target." [Duelist Magazine #4, Page 138] Should say "...to target creature to player" under current rules. [D'Angelo 11/11/96] Cannot use the ability unless you have an artifact to sacrifice. It is part of the cost. [Aahz] The "place in the graveyard" statement is actually a "sacrifice" and is a cost which cannot be prevented. [Duelist Magazine #2, Page 14] @{" Card Information " link AQ_RED.guide/ORCIS} @endnode @node ORCOR "Orcish Oriflamme" @{b}Orcish Oriflamme@{ub} Was on the Duelists' Convocation restricted list (only 1 per deck) for tournaments from 01/25/94 to 02/23/94. It was determined to not be that great an advantage at that time. The casting cost on the Alpha printing version of this card was just "1R", and not "3R" as appears in all other printings. @{" Card Information " link 4E_RED.guide/ORCOR} @endnode @node ORDSA "Order of the Sacred Torch" @{b}Order of the Sacred Torch@{ub} As errata, it should say "Counters black spell" and not "destroys". [Aahz 06/08/95] @{" Card Information " link IA_WHITE.guide/OOTST} @endnode @node ORGG_ "Orgg" @{b}Orgg@{ub} As errata, it should say "defending player" instead of "opponent". [Duelist Magazine #4, Page 64] Cannot attack if opponent has any untapped creatures of power greater than 2. [Card Text] It does not matter if those creatures cannot block. [D'Angelo 02/09/95] @{" Card Information " link FE_RED.guide/ORGG_} @endnode @node ORNIT "Ornithopter" @{b}Ornithopter@{ub} The zero casting cost is not a misprint. @{" Card Information " link AQ_ARTIFACT.guide/ORNIT} @endnode @node OSAIV "Osai Vultures" @{b}Osai Vultures@{ub} Only gets one counter per turn, not one per creature. [Aahz 06/16/94] Does get a counter if creatures died on the turn even if it enters play after they died. [Aahz 12/21/94] The Fourth Edition version has an activation cost while the Legends version just had an ability. [Duelist Magazine #5, Page 11] @{" Card Information " link LG_WHITE.guide/OSAIV} @endnode @node OUBLI "Oubliette" @{b}Oubliette@{ub} The card in the Oubliette acts as if it were phased out, with the exception that it will not come back into play at the beginning of untap like other phased out cards will. The rulings as to what happens when the creature leaves or re-enters play, apply, however. [D'Angelo 10/15/96] See the rulings on @{"Phasing" link MTG_GEN_RULINGS.guide/TOP_PHNG} in the General Rulings for more information. Oubliette differs from normal phasing in, in that the creature enters play with summoning sickness. [Aahz 11/07/96] If a creature enters the Oubliette, then exits it during the same turn, it is still subject to summoning sickness. [WotC Rules Team 04/12/95] If a creature enters the Oubliette after an effect targets it, then exits before that effect resolves, then the creature is still "locked onto" by the targeted effect. [WotC Rules Team 10/18/95] The creature returns to play, and if not already tapped, it taps at that time. This does cause any effects which trigger off the creature becoming tapped. [WotC Rules Team 09/15/94] The creature in the Oubliette may not be selected (and returned to play) by the Ring of Ma'ruf artifact since the card are "out of play" and not "out of the game". [WotC Rules Team 11/10/95] If City in a Bottle is used, the Oubliette does not protect the creature inside (if it is an Arabian Nights card) from being affected. The Oubliette is removed from play and then the creature is freed and removed from play immediately. Continuous effect artifacts are considered to be faster than interrupts. [Duelist Magazine #2, Page 15] If Oubliette is used on token creatures, they are permanently lost. [bethmo] The Oubliette stays in play. [Aahz] See the @{"Token Creatures" link MTG_GEN_RULINGS.guide/TOP_TOKE} entry in the General Rulings for more information. If a creature stops being a creature after it enters the Oubliette, it still remains inside. Examples include a Living Land or an Assembly Worker. [Aahz] Oubliette targets the creature it is taking out of play, hence Protection from Black will prevent this spell from even targeting the creature. [WotC Rules Team 02/07/94] This is not a creature enchantment, so it cannot be moved with effects like Enchantment Alteration. @{" Card Information " link AN_BLACK.guide/OUBLI} @endnode