@database IA_BLACK.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.11 nov.96
@node MAIN "Ice Age - Black Cards"
@{" " link MTG_CARD_LISTS.guide/CL_IA}
                            @{b}Ice Age - Black Cards@{ub}

             @{" Abyssal Specter       " link ABYSS}     @{" Ashen Ghoul           " link ASHEN}
             @{" Brine Shaman          " link BRINE}     @{" Burnt Offering        " link BURNT}
             @{" Cloak of Confusion    " link CLOAK}     @{" Dance of the Dead     " link DANCE}
             @{" Dark Banishing        " link DARKB}     @{" Dark Ritual           " link 4E_BLACK.guide/DRITU}
             @{" Demonic Consultation  " link DEMON}     @{" Dread Wight           " link DREAD}
             @{" Drift of the Dead     " link DRIFT}     @{" Fear                  " link 4E_BLACK.guide/FEAR_}
             @{" Flow of Maggots       " link FLOWO}     @{" Foul Familiar         " link FOULF}
             @{" Gangrenous Zombies    " link GANGR}     @{" Gaze of Pain          " link GAZEO}
             @{" Gravebind             " link GRAVE}     @{" Hecatomb              " link HECAT}
             @{" Hoar Shade            " link HOARS}     @{" Howl from Beyond      " link 4E_BLACK.guide/HOWLF}
             @{" Hyalopterous Lemure   " link HYALO}     @{" Icequake              " link ICEQU}
             @{" Infernal Darkness     " link INFDA}     @{" Infernal Denizen      " link INFDE}
             @{" Kjeldoran Dead        " link KJELD}     @{" Knight of Stromgald   " link KNIGH}
             @{" Krovikan Elementalist " link KROEL}     @{" Krovikan Fetish       " link KROFE}
             @{" Krovikan Vampire      " link KROVA}     @{" Legions of Lim-Dul    " link LEGIO}
             @{" Leshrac's Rite        " link LESRI}     @{" Leshrac's Sigil       " link LESSI}
             @{" Lim-Dul's Cohort      " link LIMCO}     @{" Lim-Dul's Hex         " link LIMHE}
             @{" Mind Ravel            " link MIRAV}     @{" Mind Warp             " link MIWAR}
             @{" Mind Whip             " link MIWHI}     @{" Minion of Leshrac     " link MINLE}
             @{" Minion of Tevesh Szat " link MINTE}     @{" Mole Worms            " link MOLEW}
             @{" Moor Fiend            " link MOORF}     @{" Necropotence          " link NECRO}
             @{" Norritt               " link NORRI}     @{" Oath of Lim-Dul       " link OATHO}
             @{" Pestilence Rats       " link PESTI}     @{" Pox                   " link _POX_}
             @{" Seizures              " link SEIZU}     @{" Songs of the Damned   " link SONGS}
             @{" Soul Burn             " link SOULB}     @{" Soul Kiss             " link SOULK}
             @{" Spoils of Evil        " link SPOEV}     @{" Spoils of War         " link SPOWA}
             @{" Stench of Evil        " link STENC}     @{" Stromgald Cabal       " link STROM}
             @{" Touch of Death        " link TOUCH}     @{" Withering Wisps       " link WITHE}

@endnode
@node ABYSS "Abyssal Specter"

@{b}Abyssal Specter@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Specter (2/3)
Cost      = 2BB
Artist    = Ruth Thompson

Text(IA): Flying
          Whenever  Abyssal Specter damages any player, that player chooses
          and discards a card from his or her hand.  Ignore this ability if
          the player has no cards in hand.

Flavor Text: @{i}"Open the gates, and bid them enter."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node ASHEN "Ashen Ghoul"

@{b}Ashen Ghoul@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Ghoul (3/1)
Cost      = 3B
Artist    = Ron Spencer

Text(IA): Ashen Ghoul can attack the turn it comes into play.
          <B>:   Return  Ashen  Ghoul to play under your control.  Use this
          ability only at the end of your upkeep and only if Ashen Ghoul is
          in your graveyard with at least three creature cards above it.

 @{b}NO RULINGS@{ub}

@endnode
@node BRINE "Brine Shaman"

@{b}Brine Shaman@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Cleric (1/1)
Cost      = 1B
Artist    = Cornelius Brudi

Text(IA): <T>:   Sacrifice  a  creature to give target creature +2/+2 until
          end of turn.
          <1UU>:  Sacrifice a creature to counter target summon spell.

Flavor Text: @{i}"The Shamans of Marit Lage do her bidding in secret,
              but they do it gladly."
              ---Halvor Arenson, Kjeldoran Priest@{ui}

 @{" Rulings " link MTG_CARD_B.guide/BSHAM}

@endnode
@node BURNT "Burnt Offering"

@{b}Burnt Offering@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Interrupt
Cost      = B
Artist    = Daniel Gelon

Text(IA): Sacrifice  a  creature to add that creature's casting cost in any
          combination of red and/or black mana to your mana pool.

Flavor Text: @{i}"My foes serve my twice: in dying, and in death."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node CLOAK "Cloak of Confusion"

@{b}Cloak of Confusion@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Enchant Creature
Cost      = 1B
Artist    = Margaret Organ-Kean

Text(IA): If  target  creature  you control attacks and is not blocked, you
          may  choose  to  have  it deal no damage to defending player this
          turn.   If  you do so, that player discards a card at random from
          his or her hand.  Ignore this ability if that player has no cards
          in hand.

 @{" Rulings " link MTG_CARD_C.guide/CLOAK}

@endnode
@node DANCE "Dance of the Dead"

@{b}Dance of the Dead@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Enchant Dead Creature
Cost      = 1B
Artist    = Randy Gallegos

Text(IA): Take  target creature from any graveyard and put it directly into
          play under your control, tapped, with +1/+1.  Treat that creature
          as  though  it  were  just summoned.  The creature does not untap
          during  its  controller's  untap phase.  At the end of his or her
          upkeep,  its  controller  may pay an additional <1B> to untap it.
          If Dance of the Dead is removed, bury the creature in its owner's
          graveyard.

 @{" Rulings " link MTG_CARD_D.guide/DDEAD}

@endnode
@node DARKB "Dark Banishing"

@{b}Dark Banishing@{ub}

Color     = Black
Rarity    = IA(C) / MI(C)
Type      = Instant
Cost      = 2B
Artist    = Drew Tucker (IA) / Dermont Power (MI)

@{b}NOTE@{ub}: Both cards have different artwork and
      different Flavor Texts.

Text(MI): Bury target non-black creature.

Text(IA): Bury target non-black creature.

Flavor Text(IA): @{i}"Will not the mountains quake and hills melt at the coming of
                  the darkness? Share this vision with your enemies, Lim-Dul,
                  and they shall wither."
                  ---Leshrac, Walker of Night@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node DEMON "Demonic Consultation"

@{b}Demonic Consultation@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Instant
Cost      = B
Artist    = Rob Alexander

Text(IA): Name  a  card.  Remove the top six cards of your library from the
          game  and reveal the next card to all players.  If it is the card
          named,  put it into your hand.  If not, remove that card from the
          game  and  continue  revealing  the  top card of your library and
          removing it from the game until the named card appears.

 @{" Rulings " link MTG_CARD_D.guide/DCONS}

@endnode
@node DREAD "Dread Wight"

@{b}Dread Wight@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Summon Wight (3/4)
Cost      = 3BB
Artist    = Daniel Gelon

Text(IA): At  end  of  combat,  put  a paralyzation counter on any creature
          blocking  or  blocked  by  Dread Wight and tap that creature.  As
          long  as  the  creature has a paralyzation counter on it, it does
          not   untap   during   its   controller's   untap  phase.   As  a
          non-interrupt  fast effect, the creature's controller may pay <4>
          to remove a paralyzation counter.

 @{b}NO RULINGS@{ub}

@endnode
@node DRIFT "Drift of the Dead"

@{b}Drift of the Dead@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Wall (*/*)
Cost      = 3B
Artist    = Brian Snoddy

Text(IA): Drift  of  the  Dead  has  power  and toughness each equal to the
          number of snow-covered lands you control.

Flavor Text: @{i}"Take their dead, and entomb them in the snow.
              Risen, they shall serve a new purpose."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node FLOWO "Flow of Maggots"

@{b}Flow of Maggots@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Summon Insects (2/2)
Cost      = 2B
Artist    = Ron Spencer

Text(IA): Cumulative Upkeep: <1>
          Cannot be blocked by non-wall creatures.

Flavor Text: @{i}"The very earth seemd alive and made a sound like
              the writhing of the damned."
              ---Lucilde Fiksdotter,
                 Leader of the Order of the White Shield@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node FOULF "Foul Familiar"

@{b}Foul Familiar@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Spirit (3/1)
Cost      = 2B
Artist    = Anson Maddocks

Text(IA): Cannot  be  declared as a blocking creature.
          <B>:   Pay  1  life  to  return  Foul  Familiar  to owner's hand.
          Effects that prevent or redirect damage cannot be used to counter
          this loss of life.

Flavor Text: @{i}"Serve me, and live forever."
              ---Lim-Dul, the Necromancer@{ui}

 @{" Rulings " link MTG_CARD_F.guide/FOULF}

@endnode
@node GANGR "Gangrenous Zombies"

@{b}Gangrenous Zombies@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Zombies (2/2)
Cost      = 1BB
Artist    = Brian Snoddy

Text(IA): <T>:   Sacrifice  Gangrenous  Zombies to have it deal 1 damage to
          each  creature  and  player.   If  you  control  any snow-covered
          swamps,  Gangrenous  Zombies  instead  deals  2  damage  to  each
          creature and player.

 @{" Rulings " link MTG_CARD_G.guide/GANGR}

@endnode
@node GAZEO "Gaze of Pain"

@{b}Gaze of Pain@{ub}

Color     = Black
Rarity    = IA(C) (Promo)
Type      = Sorcery
Cost      = 1B
Artist    = Anson Maddocks

Text(IA): For  each  creature  you control that attacks and is not blocked,
          you may choose to have it deal no damage to defending player this
          turn.   If  you do so, it instead deals damage equal to its power
          to any target creature.

Flavor Text: @{i}Remove the guardians to ensure your victory.@{ui}

 @{" Rulings " link MTG_CARD_G.guide/GAZEO}

@endnode
@node GRAVE "Gravebind"

@{b}Gravebind@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Instant
Cost      = B
Artist    = Drew Tucker

Text(IA): Target  creature cannot regenerate this turn.  Draw a card at the
          beginning of the next turn's upkeep.

Flavor Text: @{i}One foot in the grave, firmly planted.@{ui}

 @{" Rulings " link MTG_CARD_G.guide/GRBIN}

@endnode
@node HECAT "Hecatomb"

@{b}Hecatomb@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Enchantment
Cost      = 1BB
Artist    = NeNe Thomas

Text(IA): When Hecatomb comes into play, sacrifice four creatures.
          <0>:  Tap target swamp you control to have Hecatomb deal 1 damage
          to target creature or player.

 @{" Rulings " link MTG_CARD_H.guide/HECAT}

@endnode
@node HOARS "Hoar Shade"

@{b}Hoar Shade@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Shade (1/2)
Cost      = 3B
Artist    = Richard Thomas

Text(IA): <B>: +1/+1 until end of turn

Flavor Text: @{i}"The creature we fought in the western waste was double
              dangerous: mortally wounded, it rebounded and attacked
              again."
              ---Disa the Restless, journal entry@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node HYALO "Hyalopterous Lemure"

@{b}Hyalopterous Lemure@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Lemure (4/3)
Cost      = 4B
Artist    = Richard Thomas

Text(IA): <0>: Flying and -1/-0 until end of turn

Flavor Text: @{i}"The Lemures looked harmless, until they descended on my
              troops. Within moments, only bones remained."
              ---Lucilda Fiksdotter,
                 Leader of the Order of the White Shield@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node ICEQU "Icequake"

@{b}Icequake@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Sorcery
Cost      = 1BB
Artist    = Richard Kane-Ferguson

Text(IA): Destroy  target  land.   If  that  land  is  a snow-covered land,
          Icequake deals 1 damage to the land's controller.

Flavor Text: @{i}"When the earth shakes, and their animals are swalled up by the
              ground, perhaps they will think twice before attacking again."
              ---Lim-Dul, the Necromancer@{ui}

 @{" Rulings " link MTG_CARD_I.guide/ICEQU}

@endnode
@node INFDA "Infernal Darkness"

@{b}Infernal Darkness@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Enchantment
Cost      = 2BB
Artist    = Phil Foglio

Text(IA): Cumulative Upkeep: <B> and 1 life
          All  mana-producing  lands  produce  <B>  instead of their normal
          mana.

Flavor Text: @{i}"I thought the day had brought enough horrors for our
              ragged band, but the night was far worse."
              ---Lucilde Fiksdotter,
                 Leader of the Order of the White Shield@{ui}

 @{" Rulings " link MTG_CARD_I.guide/INFDA}

@endnode
@node INFDE "Infernal Denizen"

@{b}Infernal Denizen@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Summon Infernal Denizen (5/7)
Cost      = 7B
Artist    = Drew Tucker

Text(IA): During  your  upkeep,  sacrifice  two swamps.  If you cannot, tap
          Infernal  Denizen, and target opponent may gain control of target
          creature  of  his  or her choice you control.  The opponent loses
          control of that creature if Infernal Denizen leaves play.
          <T>:   Gain  control  of  target  creature.  Lose control of that
          creature if Infernal Denizen leaves play.

 @{" Rulings " link MTG_CARD_I.guide/INFDE}

@endnode
@node KJELD "Kjeldoran Dead"

@{b}Kjeldoran Dead@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Dead (3/1)
Cost      = B
Artist    = Melissa Benson

Text(IA): <B>: Regenerate
          When Kjeldoran Dead comes into play, sacrifice a creature.

Flavor Text: @{i}"They shall kill those whome once they loved."
              ---Lim-Dul, the Necromancer@{ui}

 @{" Rulings " link MTG_CARD_K.guide/KJDEA}

@endnode
@node KNIGH "Knight of Stromgald"

@{b}Knight of Stromgald@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Knight (2/1)
Cost      = BB
Artist    = Mark Poole

Text(IA): Protection from white
          <BB>: +1/+0 until end of turn
          <B>: First strike until end of turn

Flavor Text: @{i}"Kjeldorans should rule supreme, and to the rest, death!"
              ---Avram Garrison, Leader of the Knights of Stromgald@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node KROEL "Krovikan Elementalist"

@{b}Krovikan Elementalist@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Wizard (1/1)
Cost      = BB
Artist    = Douglas Shuler

Text(IA): <2R>: Target creature gets +1/+0 until end of turn.
          <UU>:   Target  creature  you  control  gains flying until end of
          turn.  At end of turn, bury that creature.

Flavor Text: @{i}"The Elementalist's talents could be useful if
              turned to other purposes."
              ---Zur the Enchanter@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node KROFE "Krovikan Fetish"

@{b}Krovikan Fetish@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Enchant Creature
Cost      = 2B
Artist    = Heather Hudson

Text(IA): Draw  a  card  at  the  beginning of the upkeep of the turn after
          Krovikan Fetish comes into play.  Target creature gets +1/+1.

Flavor Text: @{i}Some Krovikans find strength in the ears and eyes of their
    victims and wear such fetishes into battle.@{ui}

 @{" Rulings " link MTG_CARD_K.guide/KROVF}

@endnode
@node KROVA "Krovikan Vampire"

@{b}Krovikan Vampire@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Vampire (3/3)
Cost      = 3BB
Artist    = Quinton Hoover

Text(IA): At the end of a turn in which any creature is damaged by Krovikan
          Vampire  and  put  into any graveyard, put that creature directly
          into  play  under  your control.  Treat the creature as though it
          were  just  summoned.  If you lose control of Krovikan Vampire or
          Krovikan Vampire leaves play, bury the creature.

 @{" Rulings " link MTG_CARD_K.guide/KROVV}

@endnode
@node LEGIO "Legions of Lim-Dul"

@{b}Legions of Lim-Dul@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Zombies (2/3)
Cost      = 1BB
Artist    = Anson Maddocks

Text(IA): Snow-covered swampwalk

Flavor Text: @{i}"I have seen the faces of my dead friends among that
              grim band, and I can bear no more."
              ---Lucilde Fiksdotter,
                 Leader of the Order of the White Shield@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node LESRI "Leshrac's Rite"

@{b}Leshrac's Rite@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Enchant Creature
Cost      = B
Artist    = Richard Thomas

Text(IA): Target creature gains swampwalk.

Flavor Text: @{i}"Bind me to thee, my soul to thine. I am your servant and
              your slave. I shall hunger for your word and thirst for
              your blessing. Blood for blood, flesh for flesh, Leshrac,
              my lord."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node LESSI "Leshrac's Sigil"

@{b}Leshrac's Sigil@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Enchantment
Cost      = BB
Artist    = Drew Tucker

Text(IA): <BB>:   When  any opponent successfully casts a green spell, look
          at  that player's hand and choose a card; he or she then discards
          that card.  Use this ability only once each time a green spell is
          cast.  <BB>:  Return Leshrac's Sigil to owner's hand.

 @{" Rulings " link MTG_CARD_L.guide/LESHR}

@endnode
@node LIMCO "Lim-Dul's Cohort"

@{b}Lim-Dul's Cohort@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Zombies (2/3)
Cost      = 1BB
Artist    = Douglas Shuler

Text(IA): Creatures   blocking   or  blocked  by  Lim-Dul's  Cohort  cannot
          regenerate this turn.

Flavor Text: @{i}Join me in the place of power, you risen dead. Join me where
    the waters weep and the trees have no hearts.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node LIMHE "Lim-Dul's Hex"

@{b}Lim-Dul's Hex@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Enchantment
Cost      = 1B
Artist    = Liz Danforth

Text(IA): During  your upkeep, Lim-Dul's Hex deals 1 damage to each player.
          Each  player  may pay <B> or <3> to prevent the damage to himself
          or herself.

Flavor Text: @{i}"The weak shall fall. The strong shall remain."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node MIRAV "Mind Ravel"

@{b}Mind Ravel@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Sorcery
Cost      = 2B
Artist    = Mark Tedin

Text(IA): Target  player  chooses and discards a card from his or her hand.
          Ignore  this ability if that player has no cards in hand.  Draw a
          card at the beginning of the next turn's upkeep.

Flavor Text: @{i}An end to reason, an end to order. Forget all that has been.@{ui}

 @{" Rulings " link MTG_CARD_M.guide/MINDR}

@endnode
@node MIWAR "Mind Warp"

@{b}Mind Warp@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Sorcery
Cost      = X3B
Artist    = Liz Danforth

Text(IA): Look at target player's hand and choose X cards; that player then
          discards  those  cards.  If the player does not have enough cards
          in hand, his or her entire hand is discarded.

 @{b}NO RULINGS@{ub}

@endnode
@node MIWHI "Mind Whip"

@{b}Mind Whip@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Enchant Creature
Cost      = 2BB
Artist    = Drew Tucker

Text(IA): During  target creature's controller's upkeep, he or she pays <3>
          or  Mind  Whip  deals 2 damage to him or her.  If Mind Whip deals
          damage in this way, tap that creature.

Flavor Text: @{i}"A mind in agony is a sparrow without wings."
              ---Lim-Dul, the Necromancer@{ui}

 @{" Rulings " link MTG_CARD_M.guide/MINWH}

@endnode
@node MINLE "Minion of Leshrac"

@{b}Minion of Leshrac@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Summon Demon (5/5)
Cost      = 4BBB
Artist    = L.A. Williams

Text(IA): Protection from black
          During  your  upkeep,  sacrifice  a creature or Minion of Leshrac
          deals  5 damage to you.  If Minion of Leshrac deals damage to you
          in  this  way, tap it.  You cannot sacrifice Minion of Leshrac to
          itself.  <T>:  Destroy target creature or land.

 @{" Rulings " link MTG_CARD_M.guide/MINIO}

@endnode
@node MINTE "Minion of Tevesh Szat"

@{b}Minion of Tevesh Szat@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Summon Demon (4/4)
Cost      = 4BBB
Artist    = Julie Baroh

Text(IA): During  your  upkeep,  pay  <BB> or Minion of Tevesh Szat deals 2
          damage to you.
          <T>:  Target creature gets +3/-2 until end of turn.

Flavor Text: @{i}"A minion given over to Tevesh Szat is a
              stronger minion gained."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node MOLEW "Mole Worms"

@{b}Mole Worms@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Summon Worms (1/1)
Cost      = 2B
Artist    = Daniel Gelon

Text(IA): You  may  choose not to untap Mole Worms during your untap phase.
          <T>:   Tap  target  land.   As long as Mole Worms remains tapped,
          that land does not untap during its controller's untap phase.

 @{" Rulings " link MTG_CARD_M.guide/MOLEW}

@endnode
@node MOORF "Moor Fiend"

@{b}Moor Fiend@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Fiend (3/3)
Cost      = 3B
Artist    = Anson Maddocks

Text(IA): Swampwalk

Flavor Text: @{i}"Let them close the gates of Krov from dusk until dawn if they
              so choose. It matters not. My fiends shall yet rend their flesh
              from their bones."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node NECRO "Necropotence"

@{b}Necropotence@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Enchantment
Cost      = BBB
Artist    = Mark Tedin

Text(IA): Skip your draw phase.
          If  you  discard a card from your hand, remove that card from the
          game.
          <0>:   Pay  1 life to set aside the top card of your library.  At
          the beginning of your next discard phase, put that card into your
          hand.   Effects that prevent or redirect damage cannot be used to
          counter this loss of life.

 @{" Rulings " link MTG_CARD_N.guide/NECPO}

@endnode
@node NORRI "Norritt"

@{b}Norritt@{ub}

Color     = Black
Rarity    = IA(C) (Promo)
Type      = Summon Imp (1/1)
Cost      = 3B
Artist    = Mike Raabe

Text(IA): <T>:  Untap target blue creature.
          <T>:  Force  target  non-wall  creature  to attack.   If creature
          cannot  attack, destroy it at end of turn.  Use this ability only
          during  target  creature's  controller's turn, before the attack.
          Cannot  target creatures brought under their controller's control
          this turn.

 @{" Rulings " link MTG_CARD_N.guide/NORRI}

@endnode
@node OATHO "Oath of Lim-Dul"

@{b}Oath of Lim-Dul@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Enchantment
Cost      = 3B
Artist    = Douglas Shuler

Text(IA): For  each  1  damage dealt to you or 1 life you lose, sacrifice a
          permanent  you  control  or  choose  and discard a card from your
          hand.   You cannot sacrifice Oath of Lim-Dul in this way.  Ignore
          this  effect  if  you  control  no  permanents other than Oath of
          Lim-Dul and have no cards in hand.
          <BB>: Draw a card.

 @{" Rulings " link MTG_CARD_O.guide/OATHO}

@endnode
@node PESTI "Pestilence Rats"

@{b}Pestilence Rats@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Summon Rats (*/3)
Cost      = 2B
Artist    = Jeff A. Menges

Text(IA): Pestilence Rats has power equal to the total number of other Rats
          in  play,  no  matter who controls them.  For example, as long as
          there  are  two other Rats in play, Pestilence Rats has power and
          toughness 2/3.

 @{" Rulings " link MTG_CARD_P.guide/PESRA}

@endnode
@node _POX_ "Pox"

@{b}Pox@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Sorcery
Cost      = BBB
Artist    = Cornelius Brudi

Text(IA): Each  player  loses  1/3  of  his  or  her life; then chooses and
          discards 1/3 of the cards in his or her hand; then sacrifices 1/3
          of  the  creatures he or she controls; and finally sacrifices 1/3
          of  the  lands  he or she controls.  Round each loss up.  Effects
          that  prevent  or  redirect damage cannot be used to counter this
          loss of life.

 @{b}NO RULINGS@{ub}

@endnode
@node SEIZU "Seizures"

@{b}Seizures@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Enchant Creature
Cost      = 1B
Artist    = Julie Baroh

Text(IA): Whenever   target   creature   becomes  tapped,  that  creature's
          controller pays <3> or Seizures deals 3 damage to him or her.

Flavor Text: @{i}"Sheathe your sword, warrior, lest ye fall on it
              when stricken."
              ---Lim-Dul, the Necromancer@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node SONGS "Songs of the Damned"

@{b}Songs of the Damned@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Interrupt
Cost      = B
Artist    = Pete Venters

Text(IA): Add <B> to your mana pool for each creature in your graveyard.

Flavor Text: @{i}Not wind, but the breath of the dead.@{ui}

 @{" Rulings " link MTG_CARD_S.guide/SONGS}

@endnode
@node SOULB "Soul Burn"

@{b}Soul Burn@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Sorcery
Cost      = 2B
Artist    = Rob Alexander

Text(IA): Soul  Burn  deals  1 damage to a single target creature or player
          for  each  <B>  or  <R>  you pay in addition to the casting cost.
          Gain  1 life for each <B> you spend in this way.  You cannot gain
          more life than the toughness of the creature or the total life of
          the targeted player.

 @{" Rulings " link MTG_CARD_S.guide/SOUBU}

@endnode
@node SOULK "Soul Kiss"

@{b}Soul Kiss@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Enchant Creature
Cost      = 2B
Artist    = Nicola Leonard

Text(IA): When Soul Kiss comes into play, choose target creature.
          <B>:   Pay 1 life to give creature Soul Kiss enchants +2/+2 until
          end  of  turn.  You cannot spend more than <BBB> in this way each
          turn.   Effects that prevent or redirect damage cannot be used to
          counter this loss of life.

 @{" Rulings " link MTG_CARD_S.guide/SOUKI}

@endnode
@node SPOEV "Spoils of Evil"

@{b}Spoils of Evil@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Interrupt
Cost      = 2B
Artist    = Quinton Hoover

Text(IA): For each artifact or creature in target opponent's graveyard, add
          one colorless mana to your mana pool and gain 1 life.

Flavor Text: @{i}"Virtue has its rewards, as does its opposite."
              ---Lim-Dul, the Necromancer@{ui}

 @{" Rulings " link MTG_CARD_S.guide/SPOEV}

@endnode
@node SPOWA "Spoils of War"

@{b}Spoils of War@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Sorcery
Cost      = XB
Artist    = Pete Venters

Text(IA): Put   X  +1/+1  counters  on  any  number  of  target  creatures,
          distributed any way you choose, where X is equal to the number of
          creatures and artifacts in target opponent's graveyard.

Flavor Text: @{i}"This is the fun part!"
              ---Ib Halfheart, Goblin Tactician@{ui}

 @{" Rulings " link MTG_CARD_S.guide/SPOWA}

@endnode
@node STENC "Stench of Evil"

@{b}Stench of Evil@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Sorcery
Cost      = 2BB
Artist    = Mark Tedin

Text(IA): Destroy all plains.  Stench of Evil deals 1 damage to each player
          for each plains he or she controls that is destroyed in this way.
          Each  player  may  pay  <2> for each 1 damage he or she wishes to
          prevent from Stench of Evil.

 @{" Rulings " link MTG_CARD_S.guide/STENC}

@endnode
@node STROM "Stromgald Cabal"

@{b}Stromgald Cabal@{ub}

Color     = Black
Rarity    = IA(R)
Type      = Summon Knights (2/2)
Cost      = 1BB
Artist    = Anson Maddocks

Text(IA): <T>:   Pay  1  life  to counter target white spell.  Effects that
          prevent or redirect damage cannot be used to counter this loss of
          life.  Play this ability as an interrupt.

Flavor Text: @{i}"Kjeldor must be supreme at any cost."
              ---Avram Garrison, Leader of the Knights of Stromgald@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node TOUCH "Touch of Death"

@{b}Touch of Death@{ub}

Color     = Black
Rarity    = IA(C)
Type      = Sorcery
Cost      = 2B
Artist    = Melissa Benson

Text(IA): Touch  of  Death  deals 1 damage to target player, and you gain 1
          life.  Draw a card at the beginning of the next turn's upkeep.

Flavor Text: @{i}"What was yours is mine. Your land, your people,
              and now your life."
              ---Lim-Dul, the Necromancer@{ui}

 @{" Rulings " link MTG_CARD_T.guide/TOUDE}

@endnode
@node WITHE "Withering Wisps"

@{b}Withering Wisps@{ub}

Color     = Black
Rarity    = IA(U)
Type      = Enchantment
Cost      = 1BB
Artist    = NeNe Thomas

Text(IA): At  the  end of any turn, if there are no creatures in play, bury
          Withering  Wisps.   <B>:   Withering Wisps deals 1 damage to each
          creature  and each player.  You cannot spend more <B> in this way
          each turn than the number of snow-covered swamps you control.

 @{b}NO RULINGS@{ub}

@endnode
