L U N A R C O N Q U E S T V2.00+ Combat and Espionage Docs 11/10/96 Combat ------ Each day, you get five combat points. With them, you can choose combat missions, as long as your support is at least 100%. 1. Missile Strike This costs one combat point. Missiles can be stopped by Countermissiles. If they get through, Missiles destroy enemy forces, one by one. 2. LaserSAT Strike This costs two combat points. The LaserSAT can be targeted to a specific item, which increases its usefulness. Watch out for enemy LaserSATs! If you fire at one and it is operational, it will return fire and BOTH will be destroyed. The destructive power of the LaserSAT can completely eradicate an enemy, if used correctly. 3. Lunar Rover Attack This costs one combat point. Your forces clash with his forces. If you win the combat, you get to take stuff from your opponent. 4. Tank Attack This costs one combat point. As with Lunar Rovers, your forces go up against your opponent's and the higher force wins. Again, you get to take stuff if you win. 5. Hoverjet Attack This costs one combat point. The higher force will win. You get to take some stuff if you win. 6. Full Assault This costs three combat points. For that, you get four attacks: Missiles, Lunar Rovers, Tanks and Hoverjets. The Missiles go first, to soften up the enemy. Then the land combat takes place. Each successful land combat gets you another shot at the spoils of war. Spoils Of War Each time you win land combat, you are offered a choice of five items: Ore, Food, Mines, Creds or People. You pick which one to take and you get 25% of that item. If the person had none, too bad for you. Espionage --------- Each day, you get two espionage points which allow you to do espionage missions. Your Lunar Rovers do your espionage, except for intelligence reports, done by SpySATs. 1. Steal Food This costs 50,000 Creds. Your Lunar Rovers charge in and swipe some food. 2. Steal Ore This costs 100,000 Creds. Your Lunar Rovers go up against your opponent's. If they win, they'll bring back some ore. 3. Intelligence This costs 200,000 Creds. Your SpySATs will attempt to pierce the defense network set up by the opponent's Satellite Killers. If you get through, you will get a report on the inventory and such of your opponent. You will need at least a 75% penetration to get a full report. Lower percentages result in fragmentary reports. 4. Steal Creds This costs 350,000 Creds. Your Lunar Rovers try to steal his Creds. 5. Bomb Military This costs 400,000 Creds. You will also need some Ore to fuel the explosive device. Your Lunar Rovers attempt to plant it in his bunker. If they are successful, KaBoom! 6. Bomb Civilians This costs 500,000 Creds. You will also need Ore to fuel the bomb. Your Lunar Rovers plant the device in his station and then Powie! 7. Steal Civilians This costs 600,000 Creds. Your Lunar Rovers sneak in and kidnap your opponent's people and put them to work for you. 8. Demoralize This costs 750,000 Creds. Your Lunar Rovers do their best to make your opponent's people wish they'd never been born. 9. Liberate Mines This costs 1,000,000 Creds. Your Lunar Rovers hack into the computers and erase your opponent's ownership of mines. They are then put back onto the market for anyone to buy. 10. Deploy MED You will require a MED (purchasable from Mr. Black) and at least 10,000 Ore to power it. Your Lunar Rovers plant the MED in your opponent's station and then - Serious destruction ensues.