Short: Zeewolf 2 Hard Drive Installer Uploader: jgirvin@bfs.unibol.com (John Girvin) Author: jgirvin@bfs.unibol.com (John Girvin) Type: game/patch Replaces: game/patch/Z2Install.lha Requires: 1.5Mb RAM, 900K hard drive space, Installer, Zeewolf 2 ;) TITLE Z2Install VERSION 1.07 Latest updates available from my homepage: http://www.girvnet.demon.co.uk/ AUTHOR John Girvin E-Mail: jgirvin@bfs.unibol.com (work) girv@girvnet.demon.co.uk (play) WWW: http://www.girvnet.demon.co.uk/ SnailMail: John Girvin, 25 Moorgate Street, Belfast BT5 5BZ, Northern Ireland, United Kingdom. DESCRIPTION This is a hard drive installer for the Binary Asylum polygon helicopter blaster "Zeewolf 2 - Wild Justice". Please read this document *thoroughly* before attempting to use the installer! There are some important points you may miss if you just dive right in, so much as it may be against your nature, I REALLY DO THINK YOU SHOULD READ THIS FILE. You have been warned! ARCHIVE CONTENTS Z2Install.info Z2Install/Install_Zeewolf_2 Z2Install/Install_Zeewolf_2.info Z2Install/Z2Boot Z2Install/Z2Install.doc Z2Install/Z2Install.doc.info Z2Install/Z2MakeDat Z2Install/Zeewolf2_HD Z2Install/Zeewolf2_HD_icon Z2Install/Zeewolf2_icon INSTALLING THE GAME Read the "SPACE REQUIREMENTS" and "BUGS/CAVEATS" sections of this document NOW! They are important. Really. Workbench or CLI use. Installation is best handled by using the "Installer" program from Commodore, which should have been provided with your original system disks. It is also available from Aminet as: util/misc/Installer-43_3.lha (NB: the version number might have changed!) After installation is complete, you may delete the directory produced by extracting this archive ("Z2Install"). All files required for running the game will be found in the "Zeewolf 2" directory created during installation. FROM WORKBENCH: --------------- Extract all files in the archive to your system. They will be extracted to a drawer called "Z2Install" Open the newly created "Z2Install" drawer and double click on the "Install_Zeewolf_2" icon found there. Follow the instructions given to you by the Installer program: - all trainer and trainer-GUI related choices are *default* values only and may be changed after installation by editing the icon tooltypes of the "Zeewolf_HD" program or using the trainer GUI. - when asked to insert your game disk, do so and wait for the floppy activity light to go out before clicking the 'Proceed' button. The game will be installed to a directory you select on your hard drive. You will be alerted if installation fails for any reason. FROM CLI/SHELL: --------------- Extract all files in the archive to your system. They will be extracted to a directory called "Z2Install" CD to the "Z2Install" directory created when you extracted the acrhive. Type "Installer Install_Zeewolf_2" and press RETURN. Follow the instructions given to you by the Installer program: - when asked to select a "User Level" you *must* choose "Expert". - all trainer and trainer-GUI related choices are *default* values only and may be changed after installation by editing the icon tooltypes of the "Zeewolf_HD" program or using the trainer GUI. - when asked to insert your game disk, do so and wait for the floppy activity light to go out before clicking the 'Proceed' button. The game will be installed to a directory you select on your hard drive. You will be alerted if installation fails for any reason. THE HARD WAY: ------------- As of version 1.00 the Hard Way has become VERY HARD INDEED and so I have discontinued support for this installation method. If you absolutely cannot use the supplied Installer script then get in touch with me and I'll try to sort you out, but I really don't recommend doing things The Very Hard Indeed Way. CONFIGURING THE GAME The Zeewolf2_HD program icon has a number of tooltypes which may be modified at any time to change the way in which it operates: "NOGUI" ------- Specify this tooltype to disable the trainer GUI. If the GUI is disabled then the game will run with the default options specified in the other tooltypes. If the NOGUI tooltype is not present then the trainer GUI will appear. "INF_LIVES" "INF_ARMOR" "INF_CANNON" "INF_ROCKET" "INF_AAM" "INF_FUEL" ------------ Specify any combination of these tooltypes to set the default state of the corresponding trainer. For example, if you specify the "INF_LIVES" and "INF_FUEL" tooltypes then the infinite lives and infinite fuel trainers will default to being active. If any of the above tooltypes are not present, then the corresponding trainer will default to being inactive. "START_MISSION=" ----------------------- Specify this tooltype and a mission number to set the mission that you will begin playing at. should be between 1 and 33; if it is not then mission 1 will be used by default If the START_MISSION tooltype is not present then you will begin, as normal, on mission 1. To re-access mission 1 within the game, enter the "start" password. PLAYING THE GAME Read the "BUGS/CAVEATS" section of this document NOW! From Workbench, open the "Zeewolf2" drawer created during installation and click on the "Zeewolf2_HD" icon. From the CLI/Shell, CD to the "Zeewolf2" directory and type "Zeewolf2_HD". IF YOU OPTED TO USE THE TRAINER MENU ------------------------------------ Read this if you did not specify "NOGUI" in the icon tooltypes. The trainer window will open allowing you to select the trainers you wish to use while playing the game and a selection of levels that you may choose as your starting mission. Initially all trainers and the starting mission number are set to the default values specified in the program tooltypes. To activate a trainer, e.g.: Infinite lives, you must click on the appropriate gadget. A checkmark (tick) will appear in the box beside any activated trainer; if the box is empty then the trainer is inactive. To select a starting level, choose it from the cycle gadget below the trainer gadgets. The selected starting mission is displayed in the body of the cycle gagdet and indicates the mission you will begin playing at. When you have selected the trainers and start mission you want, click the "Play" gadget in the lower left of the window. The game will now load and run if possible. If you started Zeewolf 2 by mistake, or have changed your mind and do not want to play the game right now then click the "Cancel" gadget in the lower right of the window.. IF YOU OPTED TO DISABLE THE TRAINER MENU -------------------------------------- Read this if you did specify "NOGUI" in the icon tooltypes. The game will load and run if possible. No trainer window will appear. Active trainers and starting mission will be determined from the default values as specified by the other tooltypes of the Zeewolf2_HD program. SPACE REQUIREMENTS Requires approximately 900K of free space on your hard drive. Please do not attempt installation if you have less than this amount free on the partition you intend to install Zeewolf 2 on. The "Zeewolf2.dat" file (the big one, about 880K) may be crunched using a packer/patch combination that modifies the dos.library "Open" and "Read" functions eg: XData or PPData. This should save you a few hundred Kb of hard disk space if you need it. You will still require approximately 900K of hard drive space to do the installation however. The game disk is cached in memory during play, so you will require approximately 1.5Mb of free RAM in order to play the game. If this amount of memory is not available the loader will report the error and quit. Due to the stringent memory requirements, owners of 2Mb machines may be unable to run the game while Workbench is loaded. If, for whatever reason, the loader stops with a "could not allocate xyz" error, then close down some applications or commodities to free memory and try again. If this does not work then reboot and try running the game again from a minimal system (boot with no startup-sequence). BUGS/CAVEATS Z2Install is provided "as is" and is used at your own risk. The author is not liable for any loss or damage caused by the use or misuse of this program. It almost certainly *wont* destroy your Amiga, but if it does (or does anything else untoward) then I cannot be held responsible. Z2Install cannot be used to create pirate versions of Zeewolf 2. The installer does not affect the protection system of the game in any way - you will still need your original game manual to enter the required protection codes. When running the installer it is advisable to disable any virus checking software you may have running. The original game disk uses a non-standard bootblock which will most likely cause your virus checker to complain and this could interefere with the installation process. It is not necessary to disable such programs before playing the game once it is installed. The installer is written in as system friendly a way as possible, but the game is not. Owners of heavily expanded Amigas may have problems running the game, but this is not the fault of Z2Install and there is little I can do about it :( Try the usual system degrading tricks if you run into difficulties, or get in touch and Ill try to sort you out. Multitasking is disabled while the game is running and it is not possible to return to Workbench (or whatever) after you have finished playing. A system reboot is necessary. Sorry, but theres nothing I can do about it - its the way the game was written. TESTING INFORMATION Created on A1200/68030+68882-40Mhz/8Mb/KS39.106, but should run on any Amiga with enough RAM that the original Zeewolf 2 would run on. I have also tested the patched version on a vanilla 2Mb A1200 and and a 50Mb A4000/060. If you have a problem running Z2Install then I WANT TO KNOW! Please, feel free to get in touch. HISTORY 0.90 First version, beta only. Released to Aminet in August 1996. 0.91 Internal version, not released. 0.92 Added cheat menu. Made crashing less likely by allocating disk image memory at a high address. Not guaranteed to work, but increases the odds a lot :) Released to Aminet in September 1996. 1.02 Bug fixed in Z2Boot - would free memory twice if loading failed. Completed the game from hard drive. Manual installation (The Hard Way) no longer supported. Added ability to install or not install the cheat menu. Version number moved in line with ZInstall. Released to Aminet in November 1996. 1.03 Internal version, not released. 1.04 Added trainer to select start level. Added infinite armor trainer. Trainer GUI now uses GadTools gadgets. Added ability to store a default configuration in icon tooltypes. Can now disable/enable GUI with tooltypes. 1.05 Fixed stupid bug in GUI that would cause a crash sometimes. Released to Aminet in March 1997. 1.06 Internal, not released. 1.07 Rewrote GUI to avoid bugs in the Blitz2 compiler >:( Released to Aminet in March 1997. FUTURE - Better select level trainer: - change level accessed by 'start' password to the chosen level. - Add a "Quit" option to return you to WorkBench after the game. (this seems possible :) HOST NAMES Uploaded to wuarchive.wustl.edu (Aminet) probably in game/patch FILE NAMES Z2Install.lha Z2Install.readme PRICE One email message - Z2Install is emailware. (if you use it then let me know :) I'd also appreciate a postcard of your home town, especially if you live outside of the UK! This isnt required, but it would be *nice* :) DISTRIBUTABILITY (c) 1996-1997 John Girvin. No modifications may be made to either the program or its accompanying documentation without my consent. Freely Distributable, provided all files are included unchanged in any distribution and no more than minimal handling/media costs are charged. ACKNOWLEDGEMENTS "Zeewolf 2" is (c) 1995 Binary Asylum. Piracy is theft. If you like the game then buy it (and run it from your hard drive with Z2Install) ! The cheat menu was written in Blitz Basic v2.10. Blitz Basic is (c) 1995 Acid Software. http://www.acid.co.nz/ BIG thanks to Chris Coulson (c.j.coulson@newcastle.ac.uk) for helping me debug and update the patch for his A4000/060 and different versions of Zeewolf. Chris's homepage is at: http://www.ncl.ac.uk/~n0afx/ -------------------------------------------------------------------------- $VER: Z2Install documentation version 1.07 (c) 1996-1997 John Girvin