                       ****************************
                       *         TapSplit         *
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                       1.0 General informations

                       1.1 What is it and what is it for?
                       1.2 Who did it and why?


                       2.0 Usage

                       2.1 Main command usage
                       2.2 How to use it with speccy emulators ?


                       3.0 Other

                       3.1 Bugs
                       3.2 Future




1.0 General informations

1.1 What is it and what is it for?

  TapSplit  is  a small utility, that is able to split iBM blabla.TAP files
(from  ZX-Spectrum  emulators)  to  pieces,  that  are acceptable for Amiga
ZX-Spectrum emulators (checked with ZXAM)

1.2 Who did it and why?

  TapSplit was created by Michal Bartczak (Miker). My addy:

                              Michal Bartczak
                          ul. Lukasinskiego 2/18
                              05-820 Piastow
                                  POLAND

                 phone: 723-52-44 (in Warsaw) - after june
                    617-78-12 (in Warsaw) - until june

my  e-mail  should  be  s0402@goblin.pjwstk.waw.pl,  but  in  my  school is
"strange"  internet acces, so it is not so sure way to contact with me (and
it is completly not usable until 17 FEB)

I  did  it,  because I love ZX-Speccy, and I have dozens of blerk.TAP files
with great games, and I want to play them on my A1200 with 50 MHz 68060.


2.0 Usage

2.1 Main command usage

  It is very simple.  Just write:

  TapSplit blabla.TAP

(remember NOT TO USE A SPACE AFTER NAME (and in name too))

2.2 How to use it with speccy emulators ?

  TapSplit will create dozens of files.  Each file have a number (from 0000
up  to  9999),  and  an  extension  ".header"  or  ".bytes".  Just run Your
ZX-Spectrum  emulator  (ie.   ZXAM)  and use LOAD "" command.  (keys:  "J",
ALT+P,  ALT+P,  return).   You  should  be prompted to select .header file.
Just  select the first one.  Then second one...  and so on...  If game need
file,  then  just select files one by one starting from last not used until
game  start to work.  If You see "REWIND TAPE" or something like that, just
simply start selecting files from beginning.


3.0 Other

3.1 Bugs
  No known bugs currently. Execpt those :)

  * If You use not a correctly .tap file, results are unpredictable.

  * .tap can't be longer than 10000 files (should be enough :)
  
3.2 Future

  I'm  decided to create a REAL ZX-Speccy emulator.  I am able to do at the
moment  complete  ZX-48K  emulator,  with full cycling (yep.  Not only C=64
uses cycling !).  But to create ZX-128K i need following:

AY-3-8910 emulation help
128K outs. (Bank swapping, screen memory swapping)

I  have  all  other  (ROM's  (48k  and 128k), instruction (with cycles, and
undocumented instructions too), ZX-Speccy cyling (48K and 128K)).

Please, send me a help. Preferably to an e-mail. Maybe I will receive it.
My email is: s0402@goblin.pjwstk.waw.pl


Sorry for my English

MIKER

