Reviews of Playstation games.
By kenco gold blend/carnage
Blimey, not again. Well, I rented out four games from Blockbusters not so long ago. So I thought a review of each would seem apt, and may even influence some people into buying said products. Oh yeh, I've also bought a game as well. So there'll be a review of that as well. Obviously. Tch. Roight then, me harty's. Up for review are: Porsche Challenge, Micro Machines 3, Tempest X3, Mechwarrior 2 and Soul Blade. In no particular order...
Porsche Challenge
Let's start with Porsche Challenge. Seeing as how I've written Porsche Challenge in big letters. Well, the intro is short and sparse, showing the characters you're going to meet during the game. The game has quite a few options (BTW I don't have any of the rented games any more, so I'm going on memory here). The options let you save race times, extra tracks gained and the config (screen, music). You can pick a number of drivers and, quite surprisingly, they do handle differently. While one car slid round the corners like a pig on ice, another effortlessly gripped the surface of the road like it had nails through the wheels. As a one-player game, you're treated to having the top down so that you can see the players in all their polygonal beauty. You can even tell them apart, cor eh? That's how detailed this game is. I guarantee that this game will wow you, because the graphics are spot on. This game has the most impressive 3d in a racing game I have ever seen. Mind you, it should have, considering it was developed in-house by Sony. The speed is kept up, which provides a thrilling race. The best idea, and one that should be adopted by all racers, is that of a split-screen option for two players. Alas, the hood goes up, to keep the polygon count lower, but the speed is kept up. I managed to complete the game once and got the mirror-mode, but to get the Test Driver, you need to complete the game again in mirror-mode and then when you complete the game with the test driver you get something else... that's what I was told when I phoned up PSM at Future Publishing anyway. But I'd had the game for two days already so I didn't have enough time to complete it again, then again. The sound is also something worthy of mention, the spot effects are ace. The seagulls as you coast round the corner where the beach is below you. The roadworks and police siren fade in and out as you pass them, the church bell. Brilliant! It helps if you're pumping your music through a Hi-Fi and the speakers are placed either side of where you're sitting, as this produces an ace stereo effect. So then, the graphics and the sound are cool, what about the playability? Spot on, ace.. although I almost threw myself out of the window a couple of times when the car you challenge at the beginning of every race nips in on the last corner. That can be a real bastard. I found myself shouting "NNNNOOOOOOOOOOO!!!!!! AAAARRRRGGGHHHHH!!!! FK! FK! FK! FK!" And headbutt something. It really does get on yer nerves. But, apart from that (which is just a personal thing) the game produces a real challenge and lasts quite a while. I could imagine after completing the game for the last time thinking,"Phew, well.. that's that then." It's because you're always driving a Porsche Boxter (unless a secret car is revealed!) and driving it around and around a track would start to get a mite boring after a while. Of course, there's the lap-times, but once you've set yourself unbeatable records, that's it really, isn't it? However, it is the best of its type I have ever played, so some fairly high ratings are in order... Ratings for Porsche Challenge : Graphics : 95% Sound : 94% Playability : 91% Lastability : 89% OVERALL : 92% The next game :
Micro Machines 3
The same as Porsche Challenge is the best racing game I have ever played, Micro Machines 3 is the best multiplayer racing game I have ever played. Micro Machines, but in 3d seems like a cool concept and it is. Codemasters have pulled it off and it is brilliant! First I ought to briefly mention the one-player game - don't buy this game just for you to play, it really does it no justice, I tried the one-player and it gets boring very quickly as the computer players are umm.. too good. Even a two-player (which is what I played at most of the time) lifts the game as the other player is more fallible than the computer. The tracks are amazing. You'll pick your favourites and there are some really neat effects. Bursting into flames when you drive through a pool of acid is pretty cool. Also, the huge, hammer weapons are the coolest weapons, where you try to hit the other player with your mallet. Ace. There are other weapons as well, including a missile that disables the other player for a short while, another that, when you press your horn it kind of sends out a shock-wave bouncing the other player away. Cool. As said, the tracks are astounding and interactive, bump into the cat and it'll meow like it's just been castrated. The cups make a "chink" sound when you bump into them. This game has been put together so well its incredible. Oh yeah and the title screen where you pick which type of game you want to play - pure brilliance! I didn't realise either, but you can actually play four players using two joypads! Wish I'd known! Ah well, I had fun enough playing two-player anyway. Even the background ambience is cool, the dinner-table courses being complemented by the sounds of a banquet going on in the background and the school tracks having kids laughing and playing in the background. The track with the Rock Project is cool, read the name tags given to the rocks, especially the last one! This game is brilliant! Polished, ever-lasting, graphically and sonically it's cutesy and well presented. Highly recommended. Graphics : 90% Sound : 96% Playability : 97% Lastability : 97% OVERALL : 95% Hmm... Mechwarrior 2 now
Mechwarrior 2
Right then, contrary to all the magazines raving on about how wonderfully splendid this game is, I'm going to go against them. Yes, really. And here's why.. I recommend that you only rent this game and not buy it as you'll complete within your rental time. It is VERY EASY. I played through the sixteen set of missions with one clan in a matter of hours. Then I got half-way through the other clan in about half an hour. I thought, "Naa.. can't be this easy, surely" But it is. I only got half way through the other clan as I only started playing the other clan on the last evening of rental when it had to be back. Y'see, the game is made rather easy as the weapons can be fired off in salvos, ie you can fire one weapon, cycle to the next, fire that off, then cycle to the next, fire off a load, etc.. all you have to do is target something to make sure your missiles hit it. The only major problem is that you tend to heat up quickly, but if you time it, enemies can be despatched easily. However, this is a game that gave me such a buzz when I was enjoying it. Your mech has a limited amount of armour and enemies tend to target the soft bits, so there can be some nail-biting situations where you are on the last of your armour (when it's flashing) and one more enemy mech comes peeping round the mountain in the distance. It's fairly easy to destroy it, yes, but then it's fairly easy for it to destroy you considering you're on your last legs and the enemy hasn't been hit yet. The feeling you get in this situation... it really gives you a buzz. So then, the structure of the game itself. Well, there's three campaigns per clan - two offering four missions each and the main one offering sixteen to plough through. With each mission, there's a weight limit to your mech, so you can only choose mechs up to that weight limit, which means that you start off with the smaller mechs first and get access to the larger, heavier mechs later on. The sixteen mission campaign also has (apart from the missions) training missions in an arena where you prove your worth to gain ranks. There are some well designed missions, one where you have to escort your high commander to an opera house and the driver decides to drive Through the warzone instead of Around it. Tch. So then you have to go round shooting everything. Chauffeurs, eh? Just thinking, the last time I got a buzz from a game was Turrican 2 when you had to pilot your spaceship as it got faster and faster through narrower and narrower gaps - the first time I did that it gave me such a buzz, the adrenalin going.. er, anyway. So then, the graphics. Yep, they are perdy darn fine. Textured n stuff with the lasers creating a real time lighting effect as they play across the landscape. The sound's pretty good as well, with the music setting the mood well, the sound effects of your missiles and cannons rattling off rounds of ammunition being pretty realistic (if you think 100-foot mechs strolling about the countryside is a pretty normal thing, of course). So, it is a pretty good game, it's just a bit short-lived, tis all. Graphics : 90% Sound : 90% Playability : 89% Lastability : 68% OVERALL : 79%
Tempest X3
This game, for those who have not experienced Tempest before, is pretty wierd. I've known about it, but I've never actually played it. The game actually offers the original version as well, but I tried it and it's not a patch on the updated version. There's options for a two player game as well, but less said about that the better methinks as that's REALLY wierd. The music's cool, the graphics are top-notch worthy, so what of the gameplay? It's pretty good. It doesn't really take that much time to figure out what's going on, if you hit certain enemy fire they transform into powerups that can be picked up to give you extra potency, from points to an AI droid that shoots the enemies for you. Cool. The aim of the game is to shoot everything. Basically. You are a sort of claw ship thing that hangs between two lines on the web. The web stretches into the distance, appearing smaller as it gets further away. The enemies appear from the distant end of the web and range from things that come up and shoot you to things that when shot, split into two of these things and shoot at you, then there's the other things that build obstacles that you have to avoid when you fly through the web (you do this when you complete a web). You'd have to see it to believe it, really. I am really trying my best to describe this game, but it's a wierd one. However wierd it is though, it is pretty good. It's quite addictive too, blasting away the..er..things. The webs come in all shapes and sizes, from flat ones to round ones to some really rather wierd shapes. But that's it, apart from a bonus level where you fly through hoops, aiming your ship. That's pretty good fun mind. But the only thing you do otherwise is shoot things on a web. The only variation is the different webs. I don't know because I didn't get very far into the game, but I suspect that is all you have to do. I suppose it could get boring after a while. Graphics : 83% Sound : 89% Playability : 86% Lastability : 85% OVERALL : 84% And last of all, a game I've actually bought -
Soul Blade (NTSC version)
Well, I'm quite lucky as I bought my Playstation second hand and it's one of the first batch so I can do the easy swap method. This allows access to import cd's. Which is a good thing, as Soul Blade runs full screen, at the speed it was intended to run at. And it's bloody impressive. For a 3d fighting game, I have never seen so many options. Let's see, you can practice any character against any passive / weaponless / weaponed / fighting character. You can survive for as many battles as you can. You can time your fights. There's a two-player mode, a one-player mode and a story-book mode where each character goes through their own story. Once you've earned weapons in the story-book mode, the Edge Master Mode, you can use these in the other fighting options. One criticism that has been made against this game is that it lacks the flexibility of moves that Tekken 2 has. Hmm... fair enough, but it doesn't make it a bad game at all. The moves can be learnt and pulled off and some of them are rather impressive with their own special effects. Where Tekken 2 concentrated on combat, Soul Blade concentrates on the armed player, each and every combatant in SB has their own suite of weaponry. Rock, for instance (now that I earnt it in Edge-Master) has a rather hefty looking weapon that is A Big Rock On The End Of A Sturdy Pole. Boy, does it look good. In fact, the whole game shines with graphical effects. Every arena boasts 3d effects, and some of them are amazing. The graphics are shinier, slicker and another word beginning in "s" and ending in "er" than Tekken's graphics. There's a whole lot more 3d being chucked about in Blade than Tekken. It seems fairly obvious to compare Blade to Tekken as they are near enough the same style of game. The music and sound in Blade is also of a very high standard. There's three lots of music you can have in Blade, the original arcade version, the remixed version or kahn's mixed version. I prefer kahn's, but they are all good. If I could only have a new cd drive as the music keeps skipping on some tracks.. ah well. So then, an amazing game. There is one other thing, though. When you're fighting in the one-player arcade mode, the step-up in difficulty from Stage 9 to Stage 10 (Cervantes stage) is immense. Cervantes, sometimes seems unbeatable, while the reincarnation into Soul Edge is sometimes easier. There was one time where I got up to Cervantes stage in a matter of minutes and I was stuck for ten minutes trying to get past Cervantes. Then to beat Soul Edge in a matter of seconds afterwards.. wierd. Ah well. For those that have Tekken 2, maybe take a look. You might be pleasantly surprised. For those that don't have Tekken 2, buy this. It really is quite good. Graphics : 98% Sound : 95% Playability : 94% Lastability : 98% OVERALL : 96% -ende-