@database 0854b758-0
@master work:QW_AT-PT/AT-PT.GUIDE
@$VER: 1.0
@author "MATTHEW PARKER"
@(c) "1997"
@wordwrap
@index INDEX
@remark Created with Heddley v1.1 (c) Edd Dumbill 1994

@node "Main" "CONTENTS"


                                   Discovery

                                IMAGINE OBJECTS

                                2001 Discovery 1

                                 Matthew Parker

                                      1997

                                    @{"FREEware" link "FREEWARE" 0}


 @{b}Contents@{ub}       

 @{" Discovery OBJECT " link "Discovery" 0}   HOW TO USE OBJECT
 @{" ARCHIVE          " link "ARCHIVE" 0}   LIST OF FILES IN THE ARCHIVE
 @{" AUTHOR           " link "author" 0}   HOW TO CONTACT ME
 @{" COMING SOON      " link "coming" 0}   OTHER FILE ON OR COMING TO THE AMINET

 @{" INDEX            " link "INDEX" 0}
@endnode

@node "FREEWARE" "FREEware"

 I am releasing these objects as freeware because this is my way of giving back to all the other Amiga user that have written some really cool programs.


 tHE ARCHIVE CAN BE FREELY DISTRIBUTED AS LONG AS ALL FILES REMAIN INTACT. IF YOU WANT TO CONVERT THEM INTO ANOTHER FORMAT, YOU MAY REPLACE THE OBJECTS, BUT KEEP THIS GUIDE FILE AND ADD ANY INFORMATION NEEDED TO IT.  (IF YOU NEED AN OTHER FORMAT @{"E-MAIL ME" link "author" 0} AND I WILL RUN THEM THROUGH PIXEL PRO AND SEND THEM TO YOU). IF YOU INCLUDE IT ON A CD (EXCEPT THE AMINET) YOU MUST SEND ME A COPY OF THE CD.
@endnode

@node "Discovery" "Discovery 1 space ship"

 Discovery.ibj

 The space ship from 2001 and 2010

 Scale: 1 imagine unit = 1 meter

 This is a large object, to keep the size down I put little detail on the tail section (also because I couldn't find a good source of detail for the tail). If you don't have enough memory to render, delete some of the pod detail objects, or the back section can be ungrouped and only load the half in camera view.

 The Discovery.fak is a small stand-in model to use in the stage editor (because it loads faster and redraws faster).  Build the scene using the fake then go to the action editor and replace the fak with the object.

 The  monolith.obj is the size discribed in the book (1 x 4 x 9)



 @{u}TEXTURES@{uu}:
   -Dirt               Standard Imagine Texture
   -Cylindhullplate    Essence II texture
   -RdDthStr           Standard Imagine Texture
   -DethStar           Standard Imagine Texture
   -Radmachinery       Essence II texture
   -Ventition          Standard Imagine Texture
@endnode

@node "ARCHIVE" "ARCHIVE"

 2001.jpg
 2001.jpg.info
 Discovry.fak
 Discovry.fak.info
 Discovry.guide
 Discovry.guide.info
 Discovry.ibj
 Discovry.ibj.info
 monolith.ibj
 monolith.ibj.info
@endnode

@node "author" "Author: Matthew Parker"

 I'm a Sound designer/engineer by employment and FX artist in my spare time (although I don't have much spare time).  If you like my object, or want to hire me, I can be e-mailed at @{fg shine}mattparker@usa.net@{fg text}.
@endnode

@node "coming" "COMING SOON"

 @{u}ARCHIVE@{uu}              @{u}DISCRIPTION@{uu}

 QT_BuoysB.LHA      -a set of 9 Star Fleet buoys
 QT_Travelpod.LHA   -The travelpod from the Star Trek movies
                     full detail inside and out.
 QT_DS9.LHA         -Deep Space 9
 QT_Regula.LHA      -Regula 1 from Star Trek II

 Q2_dicovery1.LHA   -The Discovery 1 from 2001  (this archive)
 Q2_Station5.LHA    -Space Station 5 from 2001

 @{u}ON THE AMINET NOW@{uu}

 gfx/misc/IMArexxA.lha    -set of arexx scripts for Imagine 5.0
 gfx/3dobj/QT_BuoysA.LHA  -a set of 8 Star Fleet buoys
 gfx/3dobj/QW_AT-PT.LHA   -AT-PT from Star Wars a two legged walker



 @{u}Key@{uu}

 QT_ = Star Trek object
 QW_ = Star Wars object
 Q2_ = 2001 object
@endnode

@node "INDEX" "INDEX"

  *INDEX*

 @{" Discovey.IBJ                      " link "Discovery" 0}
 @{" Discovey.fak                      " link "Discovery" 0}
 @{" monotith.ibj                      " link "Discovery" 0}
 @{" ARCHIVE                           " link "ARCHIVE" 0}
 @{" AUTHOR   MATTHEW PARKER           " link "author" 0}
 @{" OTHER OBJECTS                     " link "coming" 0}
 @{" AREXX SCRIPTS                     " link "coming" 0}
 @{" COPYRIGHTS                        " link "FREEWARE" 0}
@endnode

