======= CHANGES ======= v0.74 Ice Tower finished Added a WINELIST-based file loader to get around AmosReq bugs Bug with Turing's Regen Boost fixed Several adventure bugs fixed v0.73 More of the adventure added. The Pit, Deep Dungeon finished. v0.72 Required experience is now less linear Jumps occur at 5-level increments, not 10 Items may now be generated as treasure at end of combat v0.71 Armor protection is now more reliable Random element added to main character generation Fixed some adventure bugs in Party Mode, heal displays HP status, not just amount restored Stopping the music now stops the music v0.70 Intro added! Music added! Prefrences added for safety saving, music on/off, joystick delay Combat target selection now abortable Party Mode enhancement- left/right to change char Savefiles finished- should now be compatible with future releases Alternative command classes added to WINE LIST v0.64 Fixed the Vordo exit Fixed joystick control in party selection Added support for cursor keys/enter key v0.63 Prefrences control added to Party Mode menu Residual Spells added v0.62 Monsters now occur less randomly - minimum delay between encounters Removed mouse pointer with HIDE ON Improved Turing's SCAN power - now pauses! Fixed crash on fast processors (?) Fixed crash if Rescue called from planned encounter v0.61 Rescue routine for first dungeon Joystick control fixed - now works with WINE LIST menus Reworked skill dice - now +2d6-2d6 Reworked level advancement - +1 or +10% Reduced incidence of wandering monsters Fixed bug with cola drink- now restores MP v0.60 Joystick Control added "Cancel" from spell selection menu Player BOB now uses the graphics for the first conscious character Up to 4 separate parties operating independently Two new party characters, bringing total to 7 Lots of new graphics, monsters, yadda yadda yadda v0.51 Second Test Release Improved PC movement speed Added MFx Graphics Commands Fixed a bug which would cause the game to crash if a character died of poisoning during combat. v0.50 First Test Release ========== KNOWN BUGS ========== Certain computers may fail to run this game. It may have something to do with memory, 1 Meg being the apparent cutoff point. I'll need more info on this bug before I know for sure what configurations will trigger it. This is a problem with AMOS, not Sendai per se, but I'll list it here in case anyone doesn't know about it. AMOS screens won't work on VGA monitors, and they cannot be mode promoted. The only solution is to alter the scan rate on the hardware level using a flickerfixer or scan doubler. Sorry. The save game routine is unsafe on AFS disks prior to version 16.16. If this includes your HD, try playing from a FFS floppy, or update your version of AFS. ======= CREDITS ======= The programmer wishes to thank the following people for their invaluable help in the development and testing of this game: Ken Axsom Fabrizio Bazzo Rich Burke Ben Cass Kipling Cooper Katie Detlie Bartek Dramczyk Marcus Johansson Andrew ``Mushroom'' Kellett Warnie ``D.Lusion'' Meeder Wayne O'Donnell Erico Patricio Monteiro Anthony ``Airon'' Oetzmann Kris Parker Sandra Parsons Jens Vang Petersen Mark ``Sirsmooth'' Salud Martijn Sanders Kenneth Spence Kay Are Ulvestad Juhana Uuttu