GeoSync Media Interview

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1. What exactly is Geosync Media?

GeoSync is now a software company, and when I get the capital, it will expand into film production and multimedia.

2. What motivated you to start GeoSync?

I realised the potential of the Internet as a distribution tool, and thought 'hey now here`s a way for people to check out my work'. I had some software that needed evaluation and my local PD library wanted cash from me to port it to the 'Net. I didn`t have the cash, and the guy there wanted to evaluate it(the software), himself before he uploaded (he put his name to it or something). Anyway, it was too much control and not enough publicity, so I chose to go it alone. That was in 1995. I went to the U.K. with software in-hand with the hopes to find a software house to develop my games into commercial releases. When I got there I realised that there was this control element again, and that the final product would probably bear no resemblance to my original work. I came back to OZ and worked for a while to build the equipment infrastructure I needed. Now my homepage is on the 'Net and things are looking up!.

3. List the members of Geosync and a little bio on each.

Well GeoSync Media is basically me with the help of others. At the moment I have had a lot of help from people on the `net and this has been great. The Internet has become my 'office' and since I released the shareware version of "Star Fighter" I have been inundated (in a good way) with technical assistance and suggested improvements. Technically I have a 'cyber' staff of about 15 members now, but I really need dedicated support for future projects. As for my bio, I was born in Wandsworth, England 1970. I have a Bachelor of Arts (Media), I`ve been programming since I was 13. The type of stuff I developed was based on the fact that I never had the money for expensive computers. So I made games from other systems that would work on mine. It was a good way to learn. "Star Fighter D'Yammen's Reign" is based on "X-Wing" for the IBM as an example. Since I started "Star Fighter..." I have been pushing the Amiga to it`s limits with some totally original software(no details as yet sorry).

4. Where is geosync based?

GeoSync Media`s homepage resides on a server in Sydney at Ozemail, but I live in Perth, Westerm Australia. http://www.ozemail.com.au/~geosync.

5. Where did the name Geosync come from?

It`s short for geosynchronous media transfer, the process by which my games are delivered to the public. Of course geosync satellites aren`t the only equipment that deliver my software. As a bit of historical trivia the sci-fi novellist and futurist designer Arthur C. Clarke discovered the Clarke`s Ring, a particular distance from Earth where all satellites orbited the Earth at the same speed as the rotation of the planet.

6. Tell us a bit about your debut release StarFighter.

"Star Fighter D'Yammen's Reign" shareware release vs 1.e is at the beta-test stage. It's online so that anyone around the world with an Amiga on the net can download it and try it. I ask users to email and tell me about problems they have had, and then I modify it. "Star Fighter..." is now in its 3rd revision and most people can run it. I got to a point where I had programmed "Star Fighter D'Yammen`s Reign" to death! I had no spring-board of opinions and didn`t know whether it was worth finishing the game. So I put it on the 'net as shareware (it is cut-down, there are heaps of other options that are locked out at the moment) to get it to a point where it would work on any computer, bug-free. Thanks to the support I have, it has progressed in leaps and bounds and now I want to finish it, because people are starting to like it

7. List some of your planned future releases and there expected release dates.

All games I develop will appear on my homepage when I am ready for them to be beta-tested. There`s such a wealth of information and talent out there, you can`t go wrong.

"H.A.R.D.Corps" (a Command & Conquer clone, but for the Amiga) is coming up soon. In a week or so I will have released the basic combat model on the 'net. I suspect this will be completed by Christmas 1997.

"Star Fighter D`Yammen`s Reign" is in the final stage of development. I am working on the cut-scenes at the moment, and it should be ready by July 1997.

"Fire Mission 3d", an update of my aforementioned project will appear about September 1997. It will feature 3d rendered graphics, disk-streamed animations & sound, a 'jumble-mode' where, much like Diablo, the game is randomized for each new game, and only the game characters themselves know the true layouts of buildings, spaceships etc. But I don`t want to spoil it. Think Diablo, Doom, Robotron & RebelAssault and you have "Fire Mission 3d".

8. Are you dedicated to producing Amiga games in future?

Most definitely YES! I can see many great things for the future of the Amiga and I want to be known as someone who never gave up on it. In 1996 I was under the impression the amiga was dying. But since I`ve been on the 'Net I have just been encouraged to do more. Although I get the feeling that the Amiga only exists in CyberSpace. Which is okay, but they need to advertise more.

9. Do you plan on supporting Phase5's PowerUP PPC standard?

Definitely yes. I plan on buying one of their machines when available. It`s a good thing for the Amiga, and with across-the-board compatibility with Mac`s and IBM`s I believe the Amiga will dominate as the 'ultimate multimedia workstation'. I think this is the logical future of the Amiga. Let`s IBM have the business apps, and the Mac, well, just fix those OS bugs and the computer won`t crash as much :)

10. Do you plan on making any of your future titles commercial? / Have you been contacted by any publishers?

I have had some response from publishers. I have recently increased my presence with some well know publishers, but I can`t go into details. "Star Fighter..." is planned for July 1997 and will feature an interactive storyline, and about 50 missions, arcade mode and then later a mission editor. This will be my first commercial release. All my titles will become commercial, not shareware. Shareware is killing the Amiga.

11. Do you plan on supporting any other platforms in future?

Yes, as a matter of fact I`m working on a cross-platform edutainment piece for kids, and I`m in discussion with an Australian distributer. This will be available first on the Amiga and then on the IBM. I am also working on some link-up games which will allow you to connect and IBM to and Amiga across the 'Net or via Serial link. Air Warrior does this, but I have some more interesting games in mind than this. "Xwing Vs TieFighter Vs Star Fighter" is a clue as to the future of my cross-platform work. Expect to see an arcade version ( the cabinet type ) of "Star Fighter..." in 1998. I mean look at Virtual Reality games like Pterydactyl Nightmare. The Amiga can do it. I get a kick every time I see one of those machines boot up with a Workbench screen :o)

12. What kind of Amigas do you use in a) development and b) personal use.

I develop my software on an A1200, with a tiny harddrive, 2mb Chip, 4mb Fast. I do sound and graphic manipulation with Adobe Photoshop (IBM), CoolEdit(IBM), DeluxePaint(Amiga), Real3d (Amiga), Perfect Sound(Amiga). I create music using Sequencer1(Amiga), a Roland U110 sound module, MIDI keyboard, and Roland VP700 (voice processor). The final upload uses Netscape(browser), GNNPress (Web Publishing) and WS_FTP (FTP proggy) to get it on my homepage. My homepage can be found at... http://www.ozemail.com.au/~geosync ..and my email is... geosync@ozemail.com.au.

Thankyou to Andrew Hawkins of Geosync Media for the interview.


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