
Game Info Feature List Screenshots System
Requirements Mailing List Downloads
Game
Information
Main & Mangle is a real-time wargame in the same style as Dune 2 or Command
and Conquer. While it is inspired by Dune 2, it is certainly not a boring
clone! M & M will be one of the most technically demanding Amiga games
released to date. However, despite all of the wizardry envolved, game-play
will always be the top priority.
Feature
List
Some of the features you can expect to see in M & M are:
- Multiplayer games via TCP/IP:
M & M will have full TCP/IP support, so whether you have two Amiga's linked
together over a serial cable, or they are on a network, you will be able to
fight your friends to the death!
- Save option for multiplayer games:
Hey, waging a full out assault takes time, and you might not
be able to fit it into one session. So we've included the provision to save
a multiplayer game.
- 3D landscape:
The landscape in M & M is fully 3D. This means that units can hide behind
hills, infantry can scale cliff faces and canyons, vehicles can fall off
cliffs,
etc.. Units will progress slower up a slope and faster down a slope. Units on
a
hilltop will have a longer range of fire, however, they will have a 'blind'
spot
immediately below them.
- Night-time combat:
Present day wars don't always take place during the day-light, and the wars of
the
future will be no different. Therefore, night-time combat will also be
present in M &
M. To complement this, infantry will have flashlights, vehicles will have
headlights &
bases will have searchlights. Additionally, night-time vision equipment and
flares
will also play an integral part on the M & M battlefield.
- Weather effects:
As all battles do not take place during the day, likewise they do not always
take place during fair weather. Thus, weather effects such as rain storms,
dust
storms, fog, etc. will also be encountered within the game.
- Way-point navigation:
To complement the movement currently found in games of this style, M & M will
have a 'way-point' style of directing your units. This will allow
the player to tell the units to avoid known landmarks and enemy encampments.
- Light sourcing:
Explosions and lights in M & M will also light up the surrounding terrain.
This will be especially stunning in the night-time battles*.
- Plus many more!
In addition to the above features, M & M will include several other features
such as a R & D element [akin to Genesia], an on-line library system of
known units, and an extensive plot to support the action!
* Visual effects of this nature will require a PPC Amiga.
Screenshots
Screen shots wil be available shortly, please check back soon!
System
Requirements
Maim & Mangle will be one of the most demanding games for the Amiga. To fully
enjoy M & M we recommend a CD-ROM and graphics card. The minimum requirements
will
be along the lines of a 25Mhz 030, AGA, and 8 Megs of FAST RAM. Currently we
are planning on releasing a PPC version first, in order to support the Amiga's
future and implement the visual effects we desire.
M&M Mailing
List
How to Join
You may join the M & M mailing list by sending e-mail to majordomo@ninemoons.com
with:
subscribe mm [your e-mail address]
in the body of the message. That's it! This list discusses most aspects of the
game, and can sometimes wander off onto
unrelated topics, so please be prepared to recieve a moderate amount of
e-mail. Inclusion on this list does not mean you will
automatically become a beta tester.
Downloads
A playable demo of M & M will not be available until sometime in the new year.
Once one is ready, it will be available through our publisher.
Last update: 15th September 1997
E-Mail:
George Hornmoen
Chris Page
Ed Collins