The Genetic Species
By Marble Eyes Development

. Credits . Features . Requirements . Background . Press . Future . Links .

. Downloads . Work In Progress . Sound . Animations . Feedback . Definition . Screenshots .


Page last modified: 02/11'97 - 23.05 CET
Stay tuned as the updates will be comming all the time!

Release date: December '97 Style: Game (3D Environment/Paradroid Clone)

Genetic Species: "As the 22nd century began, an underground alliance had been established among countries which secretly were seeking to undermine corporate power. This alliance was known by the member as the Counter Force Alliance, or CFA. Yet their strength was inadequate in the face of corporate power, and nothing could be accomplished until something tipped the balances of power".


Launch Pad #52

Begin transmission:
For some years, within corporation complexes, Alliance spies have been planting prototypes of the BioShifter: A mobile device capable of taking over control of the controlling implants of humans, cyborgs and droids. Our first step is the activation of one of the BioShifters within the Cantex Supply Station, where the bulk of the troops and supplies are being launched into space. We need information, now.
End transmission.

You will take the role of a bioshifter through the game, solving hundreds of puzzles, traveling in detailed environments and encountering over 15 diverse, intelligent characters on over 40 levels. What makes Genetic Species so gripping and unique a game is the way you are able to switch between characters using the probe.


A rocket blasts the wall!


Overview of the Cantex moonbase


Entering the Lab.


Spaceships - prepare to land!


Working Robots to the left.

Game Status: [################---]94% done



A little block :)Work In Progress: A little block :)Requirements: A little block :) Downloads:
Since the Final Demo has been released on the Amiga Format CDROM several updates have been made to the game:

Features added since the final demo:

A little tiny dotCredits Intro finished
A little tiny dotClose wall optimizing
A little tiny dotLoading screen
A little tiny dotRealtime screensaver
A little tiny dotChain Reaction
A little tiny dotPause Game
A little tiny dotProbe takeover system
A little tiny dotCool death sequence added

AGA or `CyberGfx/Picasso96`
CPU 020+, Hard Drive
4 x Speed CD Rom
10Mb Ram (2Mb Chip & 8Mb Fast)

Utilizes if available:

Extra Fast Ram, Faster CPU,
Faster CD Rom, Sound Cards.

Arghh.. Amiga Rules!
Download the Final Demo Download (7.4MB) Soon to come..

The demo includes 3 complete levels showing some of the most important
features in this brilliant 3D action game. Enjoy!

Demo Minimum Requirements:
MC68020+, 8Mb Fast, AGA or GraphicsCard, Standard Paula or SoundCard.
A little block :)Engine Test: A little block :)Feedback:
The engine is coded in pure assembler
for best performance and we have
spent months on optimizing.

Platform config:
Calculations done using Cyberstorm 060, PicassoIV
and 10MB FastRam:

Engine config:
Low detail floormapping and no sound.

Screensize: 320x240 - 31,02 frames
Screensize: 288x226 - 36,18 frames
Screensize: 256x200 - 36,38 frames
Screensize: 224x176 - 50,00 frames
Screensize: 192x150 - 50,00 frames
Screensize: 160x126 - 50,00 frames
Screensize: 128x100 - 50,00 frames

NB: 50 frames is maximum of frames
the monitor is able to display in PAL mode.

If you have any comments, suggestions or bugreports please don't hesitate to contact us. Thanks!

For further information on Genetic Species, email the GS Team



More Screenshots!


A little block :)Sound FX: CD Audio ROCKS! AHI ROCKS!
The Sound FX made by Martin Halberg is comprehensive and of a very high quality giving the game an extra atmospheric touch. "In Genetic Species there's a sound for every event"

High quality samples included so far: 152

Genetic Species sports CD audio - something that has sadly been very rare in Amiga games, especially after the Amiga's decline as the #1 games computer. So, making CD music for the game was a priority for us, as about every game on PSX/PC offers that today.

The game developers asked Simon Ravn to do something atmospheric along the lines of Vangelis, and the result is about 30 minutes of music (the rest of the CD is crammed with game-data) that will enhance the atmosphere of the game for those with the opportunity of having CD music as well as sound-effects while playing.
Genetic Species uses the brillient AHI Audio system by Martin Blom

By using AHI you're simply able to use all known sound cards available for the Amiga computer.

Available today are drivers for:
· Aura (sampler only)
· Delfina DSP and Delfina Lite
· DraCo Motion
· Paula (8/14/14c bit)
· Prelude
· Toccata
· Wavetools
· 8SVX

WWW: AHI Homepage


A little block :)The RtgMaster Library: A little block :)The Animations:
Sometimes it is a bit difficult to code an Amiga game that supports all systems, ECS, AGA and all sorts of Graphics Boards. Rtgmaster Library is a system that makes it easier for programmers to support every existing Amiga Graphics Hardware. You, as user, simply will have to run the Installer Script that is provided with this package, to run software using rtgmaster.library. The game features high proffesional animation and modelling using Lightwave 3D.

More Information to come.

Screen Size: 275x140, HAM8
Animation Format:CDXL
Current File Size:
~200MB
A little block :)Future Features For The Engine
4 and 16 Bit Gfx modes.
PPC Support.
45 Degrees Walls.
Reload Delay.
Shot SinusWave Movement.
2 Player Option.
White Flashes When Stuff Is Blowing Up.
Surround Sound Support.
A little block :)Links:
The Genetic Species logoVisit Our Publisher: Vulcan Software

Visit Death Row: Death Row Online
The team behind the SoundFX and the 3D Animations.



A little block :)What The Press Said:

news

Amiga Nutta about the work in progress preview release:

"AGA users arn't left out in the cold though as the game performs very
well on even the lowest powered machines."

"Once past this your into the game itself, the first thing you will
notice is the frame rate, it is probably the fastest 'Doom' clone on the
Amiga so far. "

"...the game features some excellent lighting effects, the flame
thrower for example has to be seen to be believed. "







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HTML & DESIGN by Martin Halberg alias Fuzzy/Death Row (C) '97
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