Welcome to the News In Brief Section. This page contains all articles from 1st - 15th December. Enjoy.
In the last week of November, Webtracker at Ian's Homepage at Geocities indicated that more than 500 people have the site since it's birth. Expect to see significant changes to the site once it breaks the 1000 barrier.
The following is from the Aurora Works web site and gives the latest information on HBomb!
Short Game Description
Although H-Bomb has a battle mode that can be played by one player or more against the computer, at its heart, H-Bomb is a multi-player blast fest! The ultimate party game, based loosely on the hugely successful Bomberman concept, Hover-Bomber (H-Bomb) brings new life to a classic by modernizing the game environment for today's high-tech computers. With support for up to 4 people playing either locally or remotely, H-Bomb promises fast-paced multi-player action that will surely cause plenty of good-natured rivalry and vendettas between you and your friends!
![]() |
![]() |
Features and Requirements
cdrom drive: cdrom-based distribution only
play straight from cdrom, no install necessary
10 uniquely constructed playfields
editor to add your own custom playfields,graphic objects, music, and sounds
one to four players (local and/or remote -- 4 players max)
Go against up to three other human players or "Battle" mode with the
computer.
TCPIP based network/direct connect or dial linking of 2 computers
2 joysticks and/or 2 keyboard controls for up to 4 local players
1 meg chip, 3/6/8 megs available fast (8/16/24bit), 2 megs video card ram
OS3.x
030/25 cpu minimum, 040/25 recommended
system/multitasking friendly
24 frames per second local(graphic card and system dependent)
frame rate varies for remote play based on connection speeds
640x480, 8bit, 16bit (65536 colour), or 24bit (16.7 million colour) play
screen!
Picasso96 or CyberGraphX V2 or V3 required.
AHI: 4 to 32 channels on native Amiga hardware -- includes sound card
support
high colour film player with soundfx and music
artwork by Eric Schwartz, E.S.
Productions
music by:
Matt "Counterpoint" McLellan,
Ruben Monteiro,
Neil "Celsius" Gaeggeler,
Roger "Rescator" Hågensen -- MSI
Software,
Mijk "Schagger Man" van Wiir.
I've been informed that a deal has been with ID Software for clickBOOM to do an Amiga version of Quake. More on this as soon as I get.
Currently the Amiga RC5 Team Effort is at position 7 in the stats, but with a PowerPC version of the RC5-64 Amiga client being made available soon, the Amiga RC5 Team Effort's position can only go up.
Alive MediaSoft have just signed their second Publishing deal this week, this time
with English developers Pandemonium to publish their game Goblin Tanks.
This is a true 3D engine based fantasy Shoot-em-up, based in a baron future where
tribal Goblins and Orcs battle for supremacy and territory by using tanks and other
home made war machines.
It will feature full rendered graphics, anims, digitised speech and will be CD-Rom
only.
Alive MediaSoft seem now set to bring many games for 1998 including The
Haunted, ArcAngel, Gilbert Goodmate and Goblin Tanks.

International Amiga 98 is a new Amiga Show set for Toronto, Canada to held on
29th & 30th May which will draw many of the big name companies giving
Canadian readers the first-hand chance to talk with them.
Companies that have signed on include Amiga Inc, Amiga International, Phase 5,
Micronik and more will hopefully be attending. Announcements could come from
this show.
The latest news on OnEscapee is that Sadeness should have it in stock on the 16th December, with a patch for CyberGFX support appearing on the Aminet in about a week's time. But regarding Foundation, it's not expected to be ready until Jan/Feb'98 as development seems to be taking longer than expected.