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             Murder Motel, v1.51 UpDate by: Dotoran of Frontiers
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    Murder Motel, v1.51, contains no new GAME code over the previous v1.3
release by Frankie. This version simply expounds upon a good idea to make
it even better. The following additions were made to the game:

    - MCI Colors were updated to use the NEW MCI format, as well as using
      the High Intensity versions, where applicable. The color BLUE was
      replaced with the color CYAN to make text more readable.
    - All 13 maps were REDRAWN using IBM ANSI Color/Graphics with built-in
      <more> pauses where needed.
    - The game prompts were cleaned up a bit, so as not to continually be
      printed on the screen if you typed an invalid command.
    - A fully functional MAINTENANCE MENU has been added to this version.
    - An IBM ANSI Title Screen was added for those who can appreciate it.
    - Couple little cosmetic changes I wasn't real pleased with were also
      made, like auto capitalization being added into the Alias routines...

    There were also some programming changes included in this version having
to do with filenames and support files. The following changes were made:

        OLD Filename    NEW Filename
        =============== ===============
        main.menu       menu.Main
        motel.menu      menu.Motel
        setup           motel.Config
        defense         motel.Defense
        newuser         motel.New
        weapons         motel.Weapon2
        weapon2         motel.Weapons
        motel.intro     motel.Title

                        menu.Maint - NEW File For v1.51!

    The "motel.intro" file was not included in my 1.3 Archive, but a file by
that name was supported internally by the program, so I included one here.

    Also, the "Map.info/" directory was RENAMED to "Maps/" so as not to
interfere with diskmaster type programs that "mask out" .info files.

    Because there were changes made to most of the above files, you should
DELETE the files you may have under the OLD Filename and copy the NEW files
above into your DOORS:Motel/ directory.

    Here's some simple install instructions:

If installing for the FIRST time:

    1: Copy the "Motel"  directory into your DOORS: or PFILES: directory.
    3: Add the "MurderMotel" file as an Arexx Door.
    4: Inside the "Motel/Maps/" directory you'll find another archived file
       titled "maps.lha". You will need to unpack this file from inside of
       this directory to activate the rooms used in Motel.
    5: Inside the "Motel/" directory, find the "PutInNews_Motel" file and
       copy this item to your NEWS: area. Use the CNet Editor to modify the
       wording to suit your bbs, then change the signature at the bottom of
       the file to reflect YOUR name. This will help to get NEW players for
       the game!

    Skip to where it says "Finishing up:"...

If converting from v1.0 and/or v1.3:

    1: Using the chart above, DELETE all the files that use the OLD Filename
       and replace them with the file equivalents that use the NEW Filename.
    2: Copy over all files starting with "Map.Dis.#?". These are the new IBM
       ANSI Map files. The "Map" files(Map0, Map1, Map2, etc) have not been
       altered, so need NOT be copied over.
    3: RENAME the "DOORS:Motel/Map.info/" directory to "DOORS:Motel/Maps/".
    4: Delete the "motel!" file in your DOORS: directory. The "MurderMotel"
       file is stored inside the "Motel/" directory now.
    5: None of the files located in the "Motel/Maps/" directory have changed,
       so you needn't worry about replacing any of these.
    6: Inside the "Motel/" directory, find the "PutInNews_Motel" file and
       copy this item to your NEWS: area. Use the CNet Editor to modify the
       wording to suit your bbs, then change the signature at the bottom of
       the file to reflect YOUR name. This will help to get NEW players for
       the game!

If converting from v1.5:

    The easiest way would be to PURGE your system of the older version. This
    will involve deleting the "pfiles:motel/" directory, as well as the file
    "Motel!" which is stored in the "pfiles:" path directory. There have been
    so many little changes made to all the various files, it's better off to
    just start anew! ;-) As always, Enjoy!

Finishing up:

    In the "DOORS:Motel/" directory is a file called "motel.Config". You
should load this file into any text editor and make any changes you think
are appropriate for your system, then RESAVE this file.

    That's It!

Maintenance Menu Commands
~~~~~~~~~~~~~~~~~~~~~~~~~
    Murder Motel, v1.51, now includes a powerful Maintenance Menu. Below is
a description of each new command:

C - Complete RESET of Game.

    - This is NEW to v1.51 and will delete all necessary files as if Motel
      had just been set up for the first time

E - Edit a Player's Statistics.

    - Not as powerful as it COULD be, but I was already rewriting a bunch
      of this code anyways, so decided to stop while I was ahead. You can
      edit the following info on each player:

            - Their Alias
            - Their User ID #
            - Their Player Status (Alive or Dead)
            - Total Number of Turns Taken Today
            - Total Number of Points Earned
            - This Players Assignment (or 0 for NO Assignment)
            - This Players Present Location (Floor - Room)
            - Does This Player Have Maint Menu Acess (Yes/No)

S - Start Game Over.

    - This is identical to the "C" command, except the Motel Wall file is
      left intact when this command is used.

L - Restart the Motel Log File.

    - Simply deletes the "DOORS:Motel/log" file.

R - Edit the Motel Reminder File.

    - This is one item I'm not sure why was included in the game. I didn't
      want to get rid of the file, so here it is. The "Reminder" text is
      only shown to users who do not support 80 columns, or for ALL users
      if the "DOORS:Motel/motel.Title" file cannot be found. Perhaps it
      was intended to offer 40 column users extra help the 80 column users
      didn't need? I haven't a clue...

P - Play Another of YOUR Aliases.

    - According to the v1.3 docs, a "$" command was supposed to allow a user
      with maint access to play Motel using ANYONE's Alias, but looking at
      the code I discovered it wasn't even being supported. I then discovered
      that if you used the "#" command(which is now the "A" command below) to
      ADD another player using YOUR UID#, the next time you entered the game
      it put up a list of all your Aliases and asked which one you wished to
      play. I decided to offer this same ability from WITHIN the game, so in
      other words, this command will allow you to play Motel using another
      ALIAS that is associated with YOUR UID#.

A - ADD Another Player to Motel.

    - This command allows a Maint Access user to ADD additional players to
      the game. You'll be asked for an Alias and a UID#. If you choose YOUR
      UID#, a second ALIAS will be created for your use. You can play this
      second alias using either the "P" command above, or select it from the
      list which will be displayed upon your next entry into the Motel file.
      As far as I can tell, you can have as many "Alter-Ego's" as you wish.

F - Filename Toggle On/Off.

    - This is another command that I can't really find a use for. I guess it
      was probably used by the programmer to initially test out a floor to
      make sure it worked? What it does is to display the filename of the
      room you are currently in, as it appears in the "DOORS:Motel/Maps/"
      directory? Again, haven't a clue as to an alternate use of this...

K - Kill a Player from Motel.

    - This command will DELETE a player from the Motel game. That players
      data files will be removed from the game. This is permanent, NOT the
      same as setting a users "Status" to "Dead". Dead players can Revive
      themselves, KILLED players are beyond Revival!

M - Toggle Maint Access for Players.

    - Allows you to say which Players will have access to this menu and any
      of the other built-in maint features discussed below.

Q - Quit Maintenance Menu.

    - Does just what it says.

! - About the Maint Menu.

    - HEY, I WROTE IT, I DESERVE SOME CREDIT!  hehehe

Other Maintenance Stuff:
~~~~~~~~~~~~~~~~~~~~~~~
    There are also a couple places within the program itself where Maint
type commands/features are used. Here they are:

List Players-
    - For regular users, a simple list of numbers and aliases.
    - For Maint users, that "Detailed List (Y/n)" prompt comes up.
        - If Yes, you'll also be shown each players Handle and Assignment.
                  if their Alias is preceded by a green *, this signifies
                  that player is DEAD.

Motel Log-
    - For regular users, a simple "what happened" type log.
    - For Maint users, that "Complete Log (Y/n)" prompt comes up.
        - If Yes, you'll also be shown any maint related entries like
                  deletions, shortenings, etc.
        - Also, when the log becomes large, you'll be asked if you wish
          to shorten the log or not.

Turns-
    - Maint users have an unlimited amount of turns(200). Even if 200 turns
      are taken, you'll find out you can still play.

Last Couple of Notes & Such:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Other "internally" created files still exist for this game, but are not
needed for the first time startup. You may have noticed one or more of these
files included in your v1.3 archive. They still exist, but just haven't been
created yet: log, wall, playerlist, game.info, and any alias files needed
within the "DOORS:Motel/Players/" directory.

    There are a couple maps that contain MAZES. On the v1.3 maps, directional
symbols were shown so the MAZES could be traversed easily. That was dumb, so
I deleted the directionals from the new maps. Half the fun is attempting to
map a floor out yourself. You already have a general map layout online, so I
think the users can figure out the MAZES for themselves.

    The "motel.Help" and "motel.New" files were also updated to show correct
information having to do with the game. For instance, the "motel.New" file
now correctly states there are 13 floors and close to 400 rooms, instead of
3 floors and over 100 rooms and so on.

    The "startdisplay" file, located in the "DOORS:Motel/" directory of the
v1.3 edition was incorporated directly into the main file, so was DELETED
from the "DOORS:Motel/" directory.

    The following Arexx Routines, located within the "Motel!" command file
are Copyright, 1993 by Dotoran:

    MAINT, MAINT2, RESET, EDITREMINDER, EDITPLAYER, EDITPLAYER1, EDITPLAYER2

    The STARTDISPLAY routine was also completely rewritten, so I'll take
responsibility for that routine as well.

    All other routines, so far as I can tell, are Copyright, 1990 by Frankie.

The End!
~~~~~~~
    This file is in dire need of a major rewrite, as are some of the existing
maps(kinda hard to believe you could fit ALL the rooms on a couple of these
newer floors into the existing Motel), but I just don't have that kind of
available free time. I simply wanted to "spruce" the game up a bit in hopes
that it'll attract a couple new players from my bbs. It is my hope that it
will do the same on your boards.

    If you are experienceing problems with the code, I will avail myself to
any messages and/or comments you wish to make. I'll attempt to find the bug
and correct it. It's not the easiest code to understand, but I feel I've
become accustomed to it.

    Ah well, later!
                                                            Dotoran!
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