/////////////////////////////////////////////////////////////
// Flash Plugin and Player
// Copyright (C) 1998 Olivier Debon
// 
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
// 
///////////////////////////////////////////////////////////////
#ifndef _PROGRAM_H_
#define _PROGRAM_H_

#include "amiga_specific.h"

enum ControlType {
    ctrlPlaceObject,
    ctrlPlaceObject2,
    ctrlRemoveObject,
    ctrlRemoveObject2,
    ctrlDoAction,
    ctrlStartSound,
    ctrlStopSound,
    ctrlBackgroundColor
};

enum PlaceFlags {
    placeIsMove        = 0x01,
    placeHasCharacter    = 0x02,
    placeHasMatrix        = 0x04,
    placeHasColorXform    = 0x08,
    placeHasRatio        = 0x10,
    placeHasName        = 0x20,
    placeHasClip        = 0x40
};

struct Control {
    ControlType    type;

    // Place, Remove, Sound
    Character    *character;
    long         depth;

    // Place 1&2
    PlaceFlags     flags;
    Matrix         matrix;
    Cxform         cxform;
    long         ratio;
    long         clipDepth;
    char        *name;

    // BackgroundColor
    Color         color;

    // DoAction
    ActionRecord    *actionRecords;

    struct Control *next;


    // Methods

    void addActionRecord( ActionRecord   *ar)
    {
        ar->next = 0;

        if (actionRecords == 0) {
            actionRecords = ar;
        } else {
            ActionRecord *current;

            for(current = actionRecords; current->next; current = current->next);

            current->next = ar;
        }
    };

    Control()
    {
        actionRecords = 0;
        cxform.aa = 1.0; cxform.ab = 0;
        cxform.ra = 1.0; cxform.rb = 0;
        cxform.ga = 1.0; cxform.gb = 0;
        cxform.ba = 1.0; cxform.bb = 0;
        ratio = 0;
        clipDepth = 0;
        name = 0;
    };

    ~Control()
    {
        ActionRecord    *ar,*del;
        for(ar = actionRecords; ar;)
        {
            del = ar;
            ar = ar->next;
            delete del;
        }
        if (name) {
            free(name);
        }
    };
};

struct Frame {
    char *label;
    Control *controls;    // Controls for this frame
};

enum MovieStatus {
    MoviePaused,
    MoviePlay
};

struct FlashMovie;

struct Program {
        DisplayList    *dl;

    Frame        *frames;    // Array
    long         nbFrames;    // Number of valid frames
    long           currentFrame;
    long           loadingFrame;
    long           totalFrames;    // Total expected number of frames
    long           nextFrame;
    int         movieWait;    // If true freeze movie until next loaded frame
    MovieStatus      movieStatus;
    Sound        *currentSound;
    long         settings;
        FlashMovie      *movie;
    long         render;    // True if needed to be rendered

    Program(FlashMovie *movie,long n);
    ~Program();

    void     rewindMovie();
    void     pauseMovie();
    void     continueMovie();
    void     nextStepMovie();
    void     gotoFrame(GraphicDevice *gd, long f);

    long     processMovie(GraphicDevice *, SoundMixer *);
    long     nestedMovie(GraphicDevice *, SoundMixer *, Matrix *, Cxform *);
    long     runFrame(GraphicDevice *, SoundMixer *, long f, long action=1);
    long     handleEvent(GraphicDevice *, SoundMixer *, FlashEvent *);
    long     doAction(GraphicDevice *gd, ActionRecord *action, SoundMixer *);
    void     setCurrentFrameLabel(char *label);
    void     advanceFrame();
    void     addControlInCurrentFrame(Control *ctrl);
    void     setGetUrlMethod( void (*)(char *, char *, void *), void *);
    void     modifySettings(long flags);
    long     searchFrame(GraphicDevice *gd, char *, char *);
    void     validateLoadingFrame();
    long     getCurrentFrame();
    void     setCurrentFrame(long);

    Frame    *getFrames();
    long     getNbFrames();

    DisplayList *getDisplayList();

#ifdef DUMP
    void     dump(BitStream *bs);
static  void     dumpActions(BitStream *bs, ActionRecord *actions);
#endif
};

DisplayListEntry *findFocus(DisplayList *dl);
void setFlashTimer(struct myTimeval *tv, int time_ms);
int checkFlashTimer(struct myTimeval *tv);

void loadNewSwf(FlashMovie *movie, char *url, int level);

void computeBBox(FlashMovie *movie, Rect *rect, DisplayListEntry *e);

long processMovie(FlashMovie *movie);

#endif /* _PROGRAM_H_ */
