History of watchNplay from Version 1.47. v 1.47: -silly mistake regarding Points refresh fixed. it wouldn't clear window when selected. this could also be seen as a feature ;) -grey or white tail color only, by choice in snake2. -rewriting "ff8 cards" to the actual game, Triple Triad. -added standard rules to triple triad, same, plus, bigger. -Snake2 now has different speeds. -added a 'cgx' parameter that MAY work, I cant test it. -replaced startup with a nicer intro, wont show in registered version. got routine from the endtro of Simon Smith's excellent game, Flatmates. -added timeoutro in the style of the intro. v 1.5: -I decided to add former updates in 'History.doc' from now on. -different ante's and starting pots in poker. -scrolling log in poker now tells in 'past' instead of the 'present' formuling of the words. so its the same as in the GUI window. -log window in poker has options in the menu. normal or interesting. -colors in poker has been reworked. and has now much better graphical understandment. -more draw effects in picture. -poker AI's acting speeds can now be altered in the menu. -poker log is now cleared when a new deal is dealt. If anyone want this as selective, pls email me. -no more annoying bright text for boring things in poker log. -the society in ant commander now grows by making more eggs when food is plenty. -rightforce2 mode removed... Though it could get something, I saw it as weed in my code. Just takes up compiling time. -you can choose the number of AI players in poker. 1-4 v 1.6: -fixed that colorcycling would'nt restore colors if timeout occured. -added a new smart colorfinding system. -Picture have some parts more color variative because of it. -Fireworks gets better looking sparks. -added colors for folded AI players on poker. -hopefully fixed all windowfont problems. the default workbench font was used instead of the included . -settings mode now finds some fades of colors to be used in the other modes. so that those modes dont have to find them themselves. -fireworks temporarily uses the gray fade. (sparks fade out) -triple triad gets solid blocks for its cards. -colorlines gets better looking squares, like triple triad. -it now looks nicer when you get a row in colorlines. -colorlines is now under construction. I intend to make it a columns game. -added credits section to manual. -aga is now required in this version. -changed intro. -added different resolutions for color finding in settings mode. I dont have a gfx card, so if someone with 1 could tell me if the highest works, I would appreciate it. -I set the default number of pixels in fireworks to 100 instead of 600, wich was the setting before. hence its faster on first selection. you can select 1000 if you want to ofcourse. -made a space "avoid" game on overwriting most code there. The game is still under construction. -worked heavily on columns (formerly colorlines), it still has some small playing bugs -removed snapshots from lha file, uneccesary download time when the prog can make better 1s each update. v 1.7: +made the game spaceascii more bugfree. with better collision detection. +columns have correct rules. "columns, by the book." +added pause features to columns. The default is window inactiveness. +fixed that columns didn't find rows within rows. +asked a gfx card user to test Emerald, I got some interesting info. I hope he continues to test new updates. +emerald is now called watchNplay. emerald was a wierd name and should be forgotten. I think the new name suits much better. +I have now made watchNplay to ignore if depth of wb is greater than 8,(256) and only make use of the first 256 colors on wb. I have yet to find a way to make use of cgx. +drew a newicon for the new name. +Spaceascii is increasingly difficult as you progress (into space) +Increased price of registering. and You can only pay in my currency now. sorry. registered users are not affected by this. +nicer use of colors in ant commander (from now on AC) +ants will eat eachother if you run out of food in AC +toads and lizards slurps up ants contineously on your trails in AC if you dont attack them. AC is just a game of survival yet, no goals. feel free to give me ideas on this one. remember that I dont update to aminet just because I can, but because I want feedback in the form of ideas and bugs... etc... +soundscool, is a new mode where you, can edit a looping sound in realtime, and you have some helpfull options to do so. +overhawl of the way Picture handles colors. It looks much nicer, but its about 6 times slower between draws, and eats cpu cycles while computing colors. +changed window size of demo to 240*240, mainly to look at the new coloreffects in Picture. +made the new color routine in picture selective, and added a 'classic' option using the old way. the default is 'both types'. +soundscool can now change frequency randomly. it sounds like an engine, so the option is called 'engine on/off' +triple triad now displays side numbers of cards close to the center, its a little better for overview this way. I also want to change the game entirely, tell me if you have an idea. v 1.8: +fixed a few gfx bugs regarding Soundscool. +added smooth scrolling to Ant.C's event window. +Soundscool is now much much faster at editing, due to a big rewrite of sample edit code. further, the way it was editing before wasn't the right way, and samples made with the last code had a noise beep. +added operators to Soundscool. currently you can noisify and smoothify the whole sample. I have also added options of how many times it should act per menu hit, and a "continously" option wich can do it while you edit with mouse. -I discovered that you can cheat with block falling in columns, and I decided not to fix it until if I add a scoring system. +added simpler way of drawing blocks in columns. its much faster on AGA but looks less nice, I have therefore made it selective in the menu. You can also select what should be drawn inside the blocks. +minimum row length required to remove blocks in columns can be raised, for extra difficulty. +The 13x13 new game in columns was buggy because 13 is not a paired number. now changed to 14x12. +added the option of making a big sample out of the main small looping one in Soundscool. Currently you can make it sound like an instrument. and afterwards save it if you wish. Its saved IFF, so is usable in music trackers. +added a nosound executable, that does not interfere with music, where Soundscool and certain startup masking of channels is disabled. v 1.9 +moved most modes in sub menus. , , and -removed a complicated, but old and unusable mode. (named ??? and pregame). +replaced code with arrays in all modes that use this, ie:(columns, triple triad, snake2) This saves chip mem, and is faster. +made Soundscool's instrument generation to dim more down in volume. this makes it nearly silent at the end of the sample. +In addition to shareware, I've decided to make watchNplay supportware. details in support.doc +added 5 new "drawcodes" to Picture's 4LinesAtATime. I don't know any better way to tell you this. +you can now just push down once in Columns and the bricks will be placed at bottom if you select this option from a new menu sub item. +started on watchNplay.FAQ, where common problems should reside. +added a new color option to magicsquare. . good if you have many colors. +added an easy way to resize main window in settings mode, for registered users. +renamed to +it has been said that paying by transferring money from and to a bank account is much better. you should be able to pay that way now. details in . +watchNplay can now save window position and size to env-archive/ and it will automatically load the prefs at each startup to registered users. the demo does not load it. I can easily add every other option in all modes, but I decided to plan how It should be structured first. +fixed that drawing dimentions was not updated in some games when window had been resized. +removed the right scrolling in the end of the demo intro, because someone reported trouble with it. instead, there is a from up to bottom clear. v2.0 + Soundscool now customizes main window to be a better sample editor, and will go back to previous settings outside of the Soundscool mode. + added a window to Soundscool wich displays current frequency. you can also alter frequency in Soundscool with the arrow keys. if you choose it from the menu. + Added another window to Soundscool wich tell you the position you are in the sample. You can also scroll within the sample by holding/clicking mousebutton in this window. - points had a option wich defaultly made a grey ground in the window. that feature is now completely removed. + an old watchNplay.prefs file may have incompatibilities with an update, so its now deleted if it has a lower version number than the update. This is only relevant for Registered users. A 1.9 prefs file is not compatible with version 2.0 and beyond, so you have to delete it. + The options for what happens when the dots in Points reaches a side, has been reworked to have independent horizontal and vertical menues. + Soundscool: You can now play the small sample just once with a menu item or by pressing arrow right key. Temporary, it also randomizes the period of the sample (pitch). + Option to set slide edit's start position to beginning of sample in Soundscool. + item in Points color options is renamed to because I added an option that changes the colors of all points at once to random. + Soundscool now saves samples to ram with ascending numbers. So if you save three times, three files will be made. + Its not possible to edit the sample in Soundscool without having one of the mode windows active. + The surviver game in mode has a bit larger player, and the moving boxes are a little smaller. + SpaceAscii has some more challenging variations, when you get further... and further into space :) + You can now set priority in Settings. -Thanks goes to Peter Thor for this. Priority is saved in the prefs file. + Started a little on a mode that uses the speech on the amiga, and is located in Utility menu. + Made a new gfx effect mode wich I named . + I saw a cool movement effect on an amiga web page, where the mouse was used to move a whole sentence of text with a delay between each character. I have now implemented a similar effect in Points, called because it is similar to that of when you quickly move a rope end up and down. The subitem is placed in submenu. In conjunction with the different lines options in points, this feature proves indeed to be kewl. The downside is that all the other movement options in points seem dull in comparison. :) + Soundscool's slide edit feature now requires a mouseclick to start editing and another to stop. This because I grew tired of holding the mousebutton down. :) + Right force mode has got a comet like tail on the flying bullet, and the bullet travels faster. This mode also supports leave and reenter, fully now. + 's default settings has been set to draw the actual square instead of the patience requiring single dot drawing. the clear option from menu has also been set as default. + Added a color option to Fireworks, + Fixed a horrible freezing start bug in Ant Commander, by increasing a maximum value. + moved the effects, games, and utilities apart from eachother in the Guide.doc. I also removed many typos. - Doubled price of fully featured eternal updates (registration). + Triple Triad has been named , to avoid any resemblence to the much more stylish original version in final fantasy 8, and because my version has some other rules. + watchNplay now checks if the included small.font is installed in fonts: + I discovered that the game got a well established crashing bug when I on an earlier version replaced ingame mapping, so I have chosed to put it out of reach from users until I figure out how to easily fix it. + Unregistered users can now choose three different window sizes. The size can be anything within the dimentions of your Workbench in the registered version. v2.1 + Fixed freeze bug in points's feature, and the rope behaves normally beyond the window borders now. + Added a color option in points. + Added star like, 5 pixel, optional drawing in Points. at the moment, it creates graphical bugs when used with fountain, but I chose to ignore it because it looks nice when Random fade color option is enabled. + Changed the names of some menuitems in Points. + Points now has sound. With the menuitem the points play nearly like on a piano when they bounce at bottom. You can replace the solo sound with whatever sound you want. The executable needs the directory in its root to work. + If you have had trouble starting watchNplay on graphic cards, then that may be fixed now. - note:any patches on your system may make watchNplay freeze/crash when using the menus. -one of MagicMenu's options may do so.