{center} {subhead}Death Is On The Way{def}{p} Review by Hugo Wilkinson {left} {p} {p} Following last months activities with Charly The Merc, Charly is back for some more arse kicking action in - Death Is On The Way. {p} {p} This time he's accompanied by a little bloke who you wouldn't be blamed for thinking is his twin. Your mission - once again - is to save the known universe from complete abuse from a bloke who cheated his way to the top, lost an eye and doesn't deserve to be there. So, in true Twin Dragon style, you shoot off to show him who's boss. The twist about these two guys is that they are from families who generally dislike each other due to their up-bringing. One is a Samurai and the other a ninja. Personally I'm not too sure what the difference is, but one of them likes chucking knifes, and the other likes chucking 'death stars'. {p} {p} The game has been built on the same game engine as before and it is unclear what the capabilities or limitations are. Emilio has added a few extra battle options. Firstly, if you HOLD fire, you can direct your weapon in any of the 8 possible angles available on your digital joypad/joystick. Secondly, the ability to jump on your opponents. The control response to the game have been improved since Charly set about becoming a Merc, however, some of the collision detection in certain parts of the game is still almost unbearable - e.g. I've reached the Volcano level, and I'm jumping around on these little stones in a pool of lava, and I slip off. So I try jumping back onto the stone I just came off - but it proves impossible - and thus, I lost 3 lives because of it! What happens is that you jump into the air, and tap left/right to just nudge yourself over the block so that you'll fall onto it. When you do come to land on it, you slip straight back off again, and if you do anything more than a TAP, then you'll just slip off the other side of the block when you land on it. The ACTUAL way to get out of this, is to jump for some OTHER stone, where more movement is required to get there, and you can more precisely position yourself so as not to slip off - grrrrrrr! {p} {p} Putting that to one side, it is a shame that there hasn't been a little bit more effort on enemies and the level environment. There are only a handful of different enemies you come across (at least it would seem - I havn't actually reached the end yet, but I'm pretty close and I'm still fighting the same guys). Also, you walk past the same tree all to often. Its not clear if this is a limitation of the game engine, or if Emilio is beginning to rush his games a bit?!?!? Thankfully, our ear drums are stimulated with various music for the different levels. The music does add a great part of the environment to this game, and if it wasn't for the music the games environment wouldn't keep attached for long! {p} {p} For those of you that have never played Charly's adventures, then prepare for a gruelling battle to the death. You control both characters with the joystick (not simultaniously though). If Emilio could add a two player option then things would really start stiring, but can the engine manage it? Can Emilio do it? And would enough people sit up all hours of the night ripping their hair out in doing so!?!? I think so! {p} {p} On a last note, the gameplay is much the same as Charly The Merc, and regrettably there is very little variation with the enemies. {p} {p} {bold}Available from{nobold}: Aminet:game/actio/d1.Llha + d2.lha{p} ({link ftp://uk.aminet.net/pub/aminet/game/actio/d1.LHA}Download d1{end}){p} ({link ftp://uk.aminet.net/pub/aminet/game/actio/d2.LHA}Download d2{end}){p} {p} {p} {bold}Graphics{nobold} : 85%{p} {bold}Sound{nobold} : 84%{p} {bold}Playability{nobold} : 88%{p} {bold}Lastability{nobold} : 90%{p} {p} {p} {bold}Overall{nobold} : 86% (Although there is more game content than CTM, its a little TOO similar - but GOOD WORK nevertheless!) {p} {P}