
/*!
	\file
	\ingroup
	\author
	\brief
	\date    2001
*/


#include "TinyGL/gl_zgl.h"
#include <assert.h>
#include <stdio.h>


#define VERTEX_ARRAY   0x0001
#define COLOR_ARRAY    0x0002
#define NORMAL_ARRAY   0x0004
#define TEXCOORD_ARRAY 0x0008


#define X v[0]
#define Y v[1]
#define Z v[2]
#define W v[3]


void glopArrayElement( GLContext *c, GLParam *param ){
	int i;
	int states = c->client_states;
	int idx    = param[1].i;
    
	if( states & COLOR_ARRAY ){
		GLParam p[5];
		int     size = c->color_array_size;

		i      = idx * (size + c->color_array_stride);
		p[1].f = c->color_array[i];
		p[2].f = c->color_array[i+1];
		p[3].f = c->color_array[i+2];
		p[4].f = size > 3 ? c->color_array[i+3] : 1.0f;
		glopColor( c, p );  
	}
	if( states & NORMAL_ARRAY) {
		i = idx * (3 + c->normal_array_stride);
		c->current_normal.X = c->normal_array[i];
		c->current_normal.Y = c->normal_array[i+1];
		c->current_normal.Z = c->normal_array[i+2];
		c->current_normal.Z = 0.0f;
	}
  if (states & TEXCOORD_ARRAY) {
    int size = c->texcoord_array_size;
    i = idx * (size + c->texcoord_array_stride);
    c->current_tex_coord.X = c->texcoord_array[i];
    c->current_tex_coord.Y = c->texcoord_array[i+1];
    c->current_tex_coord.Z = size > 2 ? c->texcoord_array[i+2] : 0.0f;
    c->current_tex_coord.W = size > 3 ? c->texcoord_array[i+3] : 1.0f;
  }
  if (states & VERTEX_ARRAY) {
    GLParam p[5];
    int size = c->vertex_array_size;
    i = idx * (size + c->vertex_array_stride);
    p[1].f = c->vertex_array[i];
    p[2].f = c->vertex_array[i+1];
    p[3].f = size > 2 ? c->vertex_array[i+2] : 0.0f;
    p[4].f = size > 3 ? c->vertex_array[i+3] : 1.0f;
    glopVertex(c, p);
  }
}

void glArrayElement( GLint i ){
	GLParam p[2];

	p[0].op = OP_ArrayElement;
	p[1].i  = i;
	gl_add_op( p );
}


void glopEnableClientState( GLContext *c, GLParam *p ){
	c->client_states |= p[1].i;
}

void glEnableClientState( GLenum array ){
	GLParam p[2];

	p[0].op = OP_EnableClientState;
  
	switch(array) {
	case GL_VERTEX_ARRAY:
		p[1].i = VERTEX_ARRAY;
		break;  
	case GL_NORMAL_ARRAY:
		p[1].i = NORMAL_ARRAY;
		break;
	case GL_COLOR_ARRAY:
		p[1].i = COLOR_ARRAY;
		break;
	case GL_TEXTURE_COORD_ARRAY:
		p[1].i = TEXCOORD_ARRAY;
		break;
	default:
		assert( 0 );
		break;
	}
  gl_add_op(p);
}

void glopDisableClientState( GLContext *c, GLParam *p ){
	c->client_states &= p[1].i;
}

void glDisableClientState( GLenum array ){
	GLParam p[2];

	p[0].op = OP_DisableClientState;
    
  switch( array ){
  case GL_VERTEX_ARRAY:
    p[1].i = ~VERTEX_ARRAY;
    break;  
  case GL_NORMAL_ARRAY:
    p[1].i = ~NORMAL_ARRAY;
    break;
  case GL_COLOR_ARRAY:
    p[1].i = ~COLOR_ARRAY;
    break;
  case GL_TEXTURE_COORD_ARRAY:
    p[1].i = ~TEXCOORD_ARRAY;
    break;
  default:
    assert(0);
    break;
  }
  gl_add_op(p);
}

void glopVertexPointer( GLContext *c, GLParam *p ){
	c->vertex_array_size   = p[1].i;
	c->vertex_array_stride = p[2].i;
	c->vertex_array        = (float*)p[3].p;
}

void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ){
	GLParam p[4];

	assert( type == GL_FLOAT );
	p[0].op = OP_VertexPointer;
	p[1].i  = size;
	p[2].i  = stride;
	p[3].p  = (void*)pointer;
	gl_add_op( p );
}

void glopColorPointer( GLContext *c, GLParam *p ){
	c->color_array_size   = p[1].i;
	c->color_array_stride = p[2].i;
	c->color_array        = (float*)p[3].p;
}

void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ){
	GLParam p[4];

	assert(type == GL_FLOAT);
	p[0].op = OP_ColorPointer;
	p[1].i  = size;
	p[2].i  = stride;
	p[3].p  = (void*)pointer;
	gl_add_op( p );
}

void glopNormalPointer( GLContext *c, GLParam *p ){
	c->normal_array_stride = p[1].i;
	c->normal_array        = (float*)p[2].p;
}

void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer ){
	GLParam p[3];

	assert( type == GL_FLOAT );
	p[0].op = OP_NormalPointer;
	p[1].i  = stride;
	p[2].p  = (void*)pointer;
}

void glopTexCoordPointer( GLContext *c, GLParam *p ){
	c->texcoord_array_size   = p[1].i;
	c->texcoord_array_stride = p[2].i;
	c->texcoord_array        = (float*)p[3].p;
}

void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ){
	GLParam p[4];

	assert( type == GL_FLOAT );
	p[0].op = OP_TexCoordPointer;
	p[1].i  = size;
	p[2].i  = stride;
	p[3].p  = (void*)pointer;
}


