Short:    TCP/IP Game. Tic Tac Toe. Now with graphics.
Author:   Fredrik Söderberg <mcdrill@hem.passagen.se>
Uploader: Fredrik Söderberg <mcdrill@hem.passagen.se>
Version:  1.31
Type:     game/wb
Requires: a TCP/IP stack.
Action:   NoStart

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Important! Email me if you like the game! Also if you didn't :)
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Tell me what you think about scalable vs. graphics.
And if you think you can do better graphics! Go AHEAD! :)
email me and I'll use it maybe :)
The restrictions are: 16x16 big and MAX 256 colors.
Obviously I need 4 files. X, O, X-last, O-last.

The international name for this might be renji, not sure.
This X in a row game can be played over internet!
It is fully playable and should be playable on any amiga (that have
right OS and tcp/ip stack). Only tested on 3.0 and Miami3.

To run it:
on the serverside, run Luffar S P=port T=Tiles W=Wins in a row Nick=Nick.
on the clientside, tun Luffar H=serverhost P=port Nick=Nickey.
For example:
If using all default values...
On server amiga:
Luffar S Nick=Guy1 ; planesize 20x20 and 5 in row to win. (default)
On other amiga:
Luffar guy1.host.com Nick=Guy2

To use your own values:
Luffar S P=666 T=20 W=5 Nick=nick ; will be as default values...
Luffar H=server.host.com P=666 Nick=nick ; like default

To open on a pubscreen:
Add Pub=AmIRC on the argument line.
Example: Luffar server.host.com Pub=AmIRC

To check what the screens are named, go to MUI->Settings->System.


email: mcdrill@hem.passagen.se
URL: http://hem.passagen.se/mcdrill/amiga.html
There you will find the latest versions and the source for the program.


History:
10-Dec-98   V1.31
o Oh, a bug that could sometimes plot a X/O when you dragged the window.
o Accidently also had the 1.3 date to 12-Dec.. hm, was tired :)

08-Dec-98   V1.3
o Added graphics. Though this made it non-scalable. You can not resize
  the window now.
o Removed a bug I accidently put in 1.2. You couldn't click in column
  0 or row 0.


22-Nov-98   V1.2
o Added a Nick option (required!) for the saving. Now the "score" is
  saved in the file Luffar.stat. It is "ascii" so it is readable.
  However, please do not manipulate it. If you do it wrong things can
  get ... not so good.
o Removed a bug, that might have been in 1.1 don't remember :)
  You could sometimes put a cross in the dragbar.
o You no longer have to start the program again if you want to play
  again. Added an EasyReq requester asking if you want to play again.
o Removed another "bug" in the Plotting function.
(o The source is now more "modulated" in seperate files)


14-Nov-98   V1.1
o Made it ReadArgs() instead. That is standard AmigaDOS argument handling.
o Let the user close the window on  wins/loss.
o PubScreen to open the window on via 'Pub=PubScreen Name' switch
o Default values: Port=666, Tiles=20, Wins=5.
o Latest brick laid is shown in white.
o Bugs in the zone and checkwinner routines removed.
  One that COULD be fatal if you were unlucky.


13-Nov-98   I think I made it thruh this day :)


12-Nov-98   V1.0b
o Change color.


10-Nov-98   V1.0ß
o Configurable number of squares and number of squares in a row to win.
o Better zone-handling.


07-Nov-98   Initial release. V0.99ß :)


============================= Archive contents =============================

Original  Packed Ratio    Date     Time    Name
-------- ------- ----- --------- --------  -------------
     256      54 78.9% 04-Dec-98 01:51:12 +kryss.raw
     256      48 81.2% 04-Dec-98 01:51:26 +krysslast.raw
      32      32  0.0% 08-Dec-98 03:20:04 +Luffar.col
     256      56 78.1% 08-Dec-98 03:19:38 +ring.raw
     256      47 81.6% 04-Dec-98 01:51:42 +ringlast.raw
   16872    9125 45.9% 10-Dec-98 01:57:12  Luffar
-------- ------- ----- --------- --------
   17928    9362 47.7% 11-Dec-98 01:10:14   6 files
