Short:    Alien Breed 3D II LevelEditor V2.10 (28121997)
Author:   top_cat@post8.tele.dk (Jens Vang Petersen)
Uploader: top_cat@post8.tele.dk (Jens Vang Petersen)
Type:     game/hint

Rewritten version of the original editors, create your
new levels with this one..

Requires
 - The original editor data-files (Graphics, guns, etc.)
 - KS 2.00 (Locale suport with 2.1)
 - 4 Mb RAM
 - 68000 Cpu (68030 is recomended)
 - Some functions requires AGA and/or KS 3.0+

Features:
 - Danish locale
 - Gamelinker included
 - Converters included
 - Written in AMOS Pro
 - Many new error-catchers
 - Loads of bugs fixed..


The history of the Editor:
 
- News in V2.10 (Released on: 28-12-1997)
  ** NEW **
    - New zone-graphic definer added (Still testing it :)
      (See all walls, floor and roof at the same time)..
    - 'Floor -> AGA-IFF' added
      (Converts all floortiles to one 256col IFF with prober palette)
    - 'AGA-IFF -> Floor' added (Using datatypes !!!!)
      (Gets the floortiles from a 256col IFF, opens up for a faster  converter
      + you can use 256 colours in EACH tile)
    - 'Texture -> AGA-IFF' added
    - 'AGA-IFF -> texture' added (Supports DataTypes :)
    - 'Backdrop -> AGA-IFF' added
      (Get a sky/back-drop pic back to IFF)
    - 'AGA-IFF -> Backdrop' added' (Supports DataTypes :)
      (Converts an IFF-pic to the format for sky/back-drops)
    - 'DTsample -> AB3D-FIB'
      (Converts a sample supported by DataTypes to the AB3DII format.)
    - A 'bar' shows heights when defining 'em (Optional)..
    - Heights now measured  in  metric  system  and  turned  so  that  a  high
      number indicates a great height (Optional)..
    - Tiles for floors/roofs/walls is now  shown  as  either  a  shadow  or  a
      solid presentation (Set in prefs)..
    - Cordinates shown when editing level..
    - 'Textureconverters' now only generates glare-palette when REALY needed:)
      (Currently that's never, but if a palette-editor ever gets to work, then
      it'll be done :)
    - Zoom changed to center on screen..
    - Grid changed to reflect the 'snap-points'..
    - Moved 'Check Level' to 'Level-Setup'..
    - Added 'Optimize Zones' (Not 100% checked yet !!!!)
      (Removes empty zones, giving a better/safer/faster level-layout)
    - Added 'Optimize Points' (Not 100% checked yet !!!!!)
      (Removes unused points)
    - Save asks before overwriting existing levels..
    - Some small changes in the GUI-graphics..
    - Background music kicked out (doom-doom-doom-doom)..
    - Diana now rests in peace, may she do so forever..
    - Changed level-menus to lines, makes menu smaller..
    - Animation-sequences can be copied when defining aliens..
    - Complete alien definition can be copied..
    - Complete object definition can be copied..
    - Frame-numbers can be entered directly when defining object animations..
    - Frame-numbers can be entered directly when defining alien animations..
    - Frame-numbers can be entered directly when defining bullets..
    - Aliens, Objects & Bullets can be imported from other 'link-philez'..
    - Added 'about' screen.. :)
    - Added statistics function..
      (Shows used objects, aliens, points & zones)..
    - The alien 'name' is now entered in statistics..
    - The object 'name' is now entered in statistics..
    - The bullet 'name' is now entered in statistics..
    - Moved 'delete zones' to the 'define zones' rather than 'define walls'..
    - 'Make level' now only makes linkup and clip when needed..
      (Linkup and Clip will be done when saving a new level the first time)
    - 'Full Make' added, forces linkup and clip to be executed..
    - Made 'snap' defineble..
    - Added preferences to editor..
      (Stores view-modes, height-mode, grid, snap & external art-program)..
    - Level checker rewritten with more information shown..
    - Level checker now checks for zone convexity, sharp corners
      and loose points.
    - Sample replayer now uses 'DME' rather that 'AMCAF'..
    - Added 'Edit Floor'
      (select a floor tile, send it to an art-program, then getting it back)
    - Added 'Edit Texture' (Clone of 'Edit Floor')
    - Updated 'Texture2Iff' and 'Floor2Iff', now gets much better palette
      back, also returns the tiles in 64EHB now..
    - Editor can now start a link-file from scratch..
    - Added limit-check for points/zones/controlpoints/objects/aliens..
    - Now checks for needed external programs on startup..


  ** FIX **
    - Changed the sample-replayer (uhh-ahh, just a little bit)..
    - Sample converter can now read IFF-8SVX files correct..
    - Fixed crashes when selecting cancel in save-filerequesters..
    - Fixed '*' in patterns to '#?'..
    - Fixed error in the guide :)..
    - Fixed negative numbers where they have meaning..
    - Fixed the AUX-frames in alien-definition..
    - Fixed 'set objects', it didn't show the last 10 object-names..

  ** DOCS **
    - Added 'known bugs' to user-guide :)

  ! Changed locale-strings:
    600,606,609,610,611,612,613,614,645,700,1011,1028,1029,1102
  ! Removed locale-strings:
    615,616,669,681,682,683,684,685,686,687,688,689,690,691,692
  ! New locale-strings:
    774,775,776,777,778,779,780,781,851,852,853,854,855,856,857,858,
    1081,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,
    1189,1190,1191,1192,1193,1194,1195,1196
    1300,1301,1302,1303,1304,1305,1320,1340,1500,1501,1502,1503,1504,1505,1506,
    1507,1600,1601,1602,
    1610,1611,1630,1650,1651,1652,1653,1654,1700,1701,1702,1800,1801,1802,1803
    1804


- News in V2.01: (Released on 24-11-1997)
  - Small fixes in the danish locale..
  - 'Easylife.Library' included in archive..
  - Some changes in the build-in-text..
  - Enabled a 'missing-file-check'..


- News in V2.00: (Released on 21-11-1997)
  - Small fixes in GUI-GFX's..
  - Editor is now compiled using Turbo+ 2.00


- News in V2.00b2: (Released on 02-11-1997)
  - Editor sets 'Ab3:' if not found..
  - Editor's external files (The ones in 'C:') can alternatly  be  placed  in
    relation to the editor  as  'editor_path/C',  where  they'll  be  if  the
    archive is unpacked in the normal way.
  - Danish locale included.
  - Wallconverter now gives warning if width >640 (the game won't handle it).
  - Editor now uses ASL filerequester..
  - Walls, Floor and Texture files can be packed directly..
  - Selecting cancel in filerequesters caused some crashes, fixed
  - Mouse-pointer fixed when loading/saving link-philez
  - Marking of inactive point in 'point-bright' removed..
  - Filepattern fixed in HQN generator..


- News in V2.00b1:
  - 'Define zone' fixed
  - 'Iconify' Fixed
  - Menu crash found and fixed
  - 'Wall 2 Iff' crashed if 'cancel' was choosen in the filerequester..
  - Locale support compleated
  - 'Floor 2 Iff' written
  - 'Texture 2 Iff' written
  - 'ObjFrames 2 Iff' written
  - 'Fib 2 Sample' written
  - Mousepointer gets busy
  - Editor reports load and save errors


- From 'Original' to 2.00a
  - Startup procedure.
    - Now shows missing files during start.
    - The ASM-procedures was included permanant in the program.
    - 'TEST.LNK' may be packed if you'd like
    - '256pal' is no longer needed, It's been included as fixed data  in  the
      program, but if it's present in 'ab3:includes/" it'll be loaded..
    - Startup has been made lots faster,  as it no longer has to  load  floor
      data-tiles

  - Disc-operations:
    - Load function:
      - Moved to pull-down menu.
      - Filenamechecks.
      - Loads =SB= packed files (Standard AB3DII packing).
      - Uses path set by 'gamelinker' part of program..
    - Save function:
      - Moved to pull-down menu.
      - Error-catcher, shows error and exits to mainmenu
      - Filenamechecks.
      - Uses path set by 'gamelinker' part of program..
      - Errors becouse of 'missing' zones was corected.
    - Clip function:
      - Moved to pull-down menu.
      - Error-catcher, shows error and exits to mainmenu
      - Filenamechecks.
      - Uses path set by 'gamelinker' part of program..
    - LinkUp:
      - External Program included.
      - Placed in pull-down menu.
      - Error-catcher, shows error and exits to mainmenu
      - Filenamechecks.
      - Uses path set by 'gamelinker' part of program..
    - Level-packing:
      - New function in pull-down menu.
      - Filenamechecks.
      - Checks that pack-programs are present.
      - Checks the files are not packed allready.
      - Uses path set by 'gamelinker' part of program..
    - 'Make' function:
      - New function in pull-down menu, Clips, Saves, Links and Packs.
    - 'Check' function:
      - New function in program.
      - Checks teleports for destination.
      - Checks removed lifts.
      - Checks all zones for walls wrongly attached to lift/door.
      - Removes 'lose' rising walls.

  - On The Map
    - Zoom functions moved to pull-down menu.
    - Grid added to aid in placing points. (Optional)
    - Indicator for start-point-player2.
    - Teleports shown on map. (Optional)
    - Heights shown on map. (Optional)
    - Lifts and Doors can be Hiden.
    - Fixed a few colour problems.
    - Map update was made a wee-bit faster..
    - Removed some of the gfx errors on the map..
    - Faster scrolling around was enabled using (shift/alt/ctrl)..
    - Possible to center map (back to square one)..
    - Wall-select indicates what wall will been chosen.
    - Checks on what needs to be draw, thereby increasing update speed.
    - Map now runs in highres, the map will look less crowded when you  have
      many values on screen and the pull-down menus looks better..
    - Objects can be hidden on the map..

  - Editing functions
    - All functions displays their keys on screen (if they have any).
    - Buttons with no function was removed from screen.
    - Set Points:
      - Del point function was included on RMB.
      - Del point won't delete a point belonging to a zone.
    - Move points:
      - Button moved next to set/del point.
    - Define zone:
      - Checks that points are selected clock-wise.
      - Don't crash when selecting another function when defining.
      - Selecting another function while defining will cancel the define.
      - Don't crash when choosing more than 10 point for a zone.
      - Cleans up the old data before adding new.
    - Define walls:
      - Delete zone now clean up walls in bordering zones.
      - Automatic alter both sides of a wall. (Optional)
    - Lift Defining:
      - Special menu, no hidden keys.
      - There are 16 lifts, not 17 as in the original editor.
      - Lift can only be placed once.
      - Can't place 2 lifts in one zone.
      - Can't place lift in door zone.
      - Rising wall must be placed next to lift-zone.
      - Lift-zone is auto-selected if defined.
      - Limit check on Speed
      - Limit check on SFX
      - Limit check on lift at top
      - Selector for SFX's (Shows names)
      - Can play SFX's (May even be packed SFX's)
    - Door Defining:
      - Special menu, no hidden keys.
      - There are 16 doors, not 17 as in the original editor.
      - Door can only be placed once.
      - Can't place 2 doors in one zone
      - Can't place door in lift zone.
      - Rising wall must be placed next to door-zone.
      - Door-zone is auto-selected if defined.
      - Limit check on Speed
      - Limit check on SFX
      - Selector for SFX's (Shows names)
      - Can play SFX's (May even be packed SFX's)
    - Object/Alien defining:
      - Special menu, no hidden keys.
      - Object type requester.. (No more stepping back/next)
      - Alien type requester.. (no more stepping back/next)
      - Shows BM-frames when choosing starting-frame..
      - Range-check on starting frame..
    - Set Heights:
      - All 5 heights are now defined at the same time (One button).
      - Heights are limited to (-4000 -> 5000).
      - Roof can't be placed below the floor.
      - Floor can't be placed above the roof.
      - Copy to all zones from each height.
      - Roof and Floor in ground level can't be disabled..
      - Select what heights to be copied to a single zone...
      - Autostair systems, helps in building stairs..
    - Set point bright:
      - Gathered in 2 buttons rather than 4.
      - Presents are shown on screen
    - Painting walls:
      - Keys shown on screen
      - Texts are shown in visible colour
      - No Crashes when going to far when choosing walls
      - Walls may be packed..
      - Walltiles are shown scaled in full-height,  so variations below line
        64 can be seen..
    - Painting roofs:
      - Keys shown on screen
      - Texts are shown in visible colour
      - Roof tiles is loaded from the file that the game uses,  and not from
        some bunch of IFF-files..
    - Painting Floors:
      - Keys shown on screen
      - Texts are shown in visible colour
      - Floor tiles is loaded from the file that the game uses, and not from
        some bunch of IFF-files..
    - WaterAnimations:
      - Settings shown on screen
    - Background SFX's
      - SFX names are show on screen
      - SFX's can be played

  - GameLinker part
    - Gamelinker was included in the editor, a bit at a time..
      - Select Wall-GFX's has been included.
        - '256wall' was included, palette rurines was fixed..
      - Select Object-GFX's has been included.
        - ObjectFrame set has been included..
        - '256OBJ' was included..
        - 'Compobj' was included..
        - '256lit' included..
        - 'complight' included..
      - Select SFX's has been included.
        - Posibility to hear the SFX..
        - Sampleconverter/packer included..
      - Set background SFX's included..
        - Posibility to hear the SFX..
      - Set Echoed SFX's included..
        - Posibility to hear the SFX..
      - Set Level Directory is working..
        - Creation of sub-directories now selecteble..
      - Set Level Names has been included..
      - Set FloorFile is included..
        - '256Floor' is included..
      - Set TextureFile is included..
        - '256Texture' is included..
      - Set Vector Files included..
      - Set Bullet Types included..
        - Posibility to hear the SFX..
      - Set gun types included..
        - Posibility to hear the SFX..
      - Set Aliens stats included
      - Set Object Stats included
        - Fixed the 'damage' animation, making the frames selecteble.
      - Floor footsteps and Floor damage was included in one menu
        - Shows the tile you're working on
      - Set level backgroundmusic is included

  - Texteditor for 'level-intro-texts' written
  - Wall to IFF converter written

  - Internaly in program
    - Subrutines changed to Procedures
    - App. 1300 lines of redundant code removed
    - Sprites are stored rather than defined
    - Removed double-definings.
    - The userinterface now based on AMOS-interface, makes it easier.
    - Improved Multi-tasking operation.
    - Gamelinker-data are run directly from memory, in the old linker most
      of the data was stored 2->4 times, making loading/saving quite slow.


============================= Archive contents =============================

Original  Packed Ratio    Date     Time    Name
-------- ------- ----- --------- --------  -------------
   15172    5453 64.0% 27-Dec-97 16:20:54 +AB3Dedit.readme
   81848   51647 36.8% 21-Aug-97 18:00:20 +LHA3
   25380   12310 51.4% 21-Aug-97 17:58:58 +LHACONV
    3272    2337 28.5% 27-Mar-97 18:17:34 +SBDepack
   22222    7731 65.2% 27-Dec-97 18:07:30 +AB3DII-Edit.cd
   16604    5790 65.1% 27-Dec-97 18:26:52 +dansk.ct
   16070    6773 57.8% 27-Dec-97 18:27:28 +AB3DII-Edit.catalog
    2764    1843 33.3% 11-Nov-94 20:50:12 +Easylife.Library
     271     129 52.3% 27-Dec-97 18:35:34 +File_ID.diz
  144224   41212 71.4% 27-Dec-97 18:33:50 +LevelED.guide
    2591     476 81.6% 19-Jan-96 09:48:10 +LevelED.Guide.info
  327496  327496  0.0% 27-Dec-97 18:28:58 +LevelED_210
    3869    1983 48.7% 19-Nov-97 14:55:02 +LevelED_210.info
-------- ------- ----- --------- --------
  661783  465180 29.7% 29-Dec-97 23:07:22   13 files
