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5. Software-Review: AmigaDE »Party-Pack« (by Nuno Costa)

AmigaDE:

Much was already said about AmigaDE, so I'm not going to talk about it, I'll start now by showing a little bit of the AmigaDE, and although I hadn't a lot to play with, I'll try to show to you the most of it, through some exhaustive tests of what was given on this Party Pack, with my rather limited knowledge of this entirely new system.

Screenshot

Tests:

I've performed some tests, so that I can see how well it perform in extreme situations, so as I couldn't use either Quake or Doom to perform an heavy load on Processor, I have to use what it was given, and opened 105 windows, namely using the all demos submenu, doing that, open all the demos available, and thinking that it wasn't enough, I've managed to open one few more boing balls and movies, so I was ready for seeing how it all performed.

I felt a little slow down on the windows refresh, but not a big amount of, the movies (at least the ones I could see:') didn't reveal any slowdown, neither the bouncing boing balls. Needless to say that I need about 6 minutes to be able to close all the windows!! :')

While I was doing this, I've done some benchmarks using the command speed given on the PP, but the speed never dropped too much.

Next, I evaluated the interaction between the ball and the background, but, only seen to believe: the ball bounces, and their shadow reacts whichever background present, different background, windows with filters you name it, it did all in real-time! The ball passing behind, on front of window with sepia effect, false colour, alpha gradient with colours!! The Ball bounced was seen passing trough a window with an alpha channel, the conjunction of various windows on top of each other performing their tasks, mixing their effects!! WOW. like Saint Thomas, you must see to believe!

Next step had to be a font analysis. The Fontswere antialised, so I thought of comparing them with the antialization of a known paint program- PaintShop Pro, not the worlds best, but god enough to compare. And I've to say, they are both using the same algorith made for this antialization, as they're both equals!! Is amiga stealing PSP7, or was it the other way around!?;') So it's a good new, knowing that AmigaDE uses such a good technology!

Next stop, windows sizing! The AmigaDE takes a new departure from Classic OS in windows sizing, by allowing the user to choose, whenever possible, any of the windows borders. So, if you select the right border, it will resize the width of the window, if you select the bottom left corner it will resize both the width and height of it, and so on. You're no longer tied to choose the right corner only, for resizing the window.

Banging the metal:

Having tried everything I had access to, I've began my entrance in these 'new kind' of Amiga Shell.

Whether they were new commands, or just a mere equivalent ones with a new name, all of them all have a new way of behaving, besides that, there are some quirks, maybe due to the early stages of this shell.

For example, you have to type all the extension of the path of a program, so that it can run (i.e- $ demo/ave/edit). Another demise, is the fact that when you use the left arrow button in conjunction with the shift key, it gives you nothing more than some weird characters, instead of going directly to the beginning of the line, as we are used to.

A good feature though, is the help function present for each one of the commands, although, I haven't managed yet to close it, so that I can still make use of the shell (i.e. after a thoroughly read at the manuals, I've finally found what I had to do to keep using the shell, I only need to press the Q key:).

Summarizing it, at this early point it is nowhere usable as the kingcon shell I'm used to work. now, its up to Amiga Inc to increase its usability, and to take it closer to what we are used, with all the improvements it possess.

The difference between some of the AmigaDE commands and the AmigaOS ones.

AmigaOS  vs.  AmigaDE
---------------------
dir       |       dir
list      |       ls
copy      |       cp
move*     |       mv
rename    |       mv
delete    |       rm
sort      |       sort
run       |       run
echo      |       echo
type      |       cat


[*"move" under AmigaOS is just a third party extension]

Java Speed:

Another thing that everyone at Amiga Talks about, are the speeds this system can achieve, so I run the java demos, well they seem pretty fast to me, but as I loaded them on IE, they turned to be as fast as the speeds achieved by the Java Engine present on AmigaDE. not a big achievement by any means...

I was expecting an improvement over the others Java Engines, but that wasn't shown, at least I couldn't be aware of any.

The End:

This is the end of the review, but I'm hoping that you could help me improving it, by helping me correct some of the mistakes present in this review.

For any further questions you can mail me at: Leo_n@iol.pt

Nuno Costa <Leo_n@iol.pt>

[Thanks to Nuno for allowing us to publish his review. You can find the original review at http://amigarticles.tripod.com/AmigaDE_review2.htm]

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