Mangband newbie FAQ / survival guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version .35, late april/early may 1999 By Alex Dingle (Blair, Wortle, Thraxton, etc) Macros and revisions added by Conn -- thanks! *** NOTICE -- This document is currently under construction. If you would like to add/modify/write a section of it, you are more than welcome. Talk to me.*** **************************************************************************** Before you read this guide, listen to this once bit of advice. Don't get discouraged!! If you are new to mangband, you will die..... a lot. But, as you get more experienced, you will become better at surviving, and may even live to see level 20. Have fun! **************************************************************************** Table of Contents ----------------- Part I -- Basic Setup, pre-game questions 1. What is mangband? How do I find out more about it? 2. How is mangband different from angband? 3. "Have you played angband before?" 4. How do I / Why should I turn off graphics? 5. How do I make the game go faster? 6. What are the preference files? What options should I enable? 7. It says I need a modified client. Where can I get one? 8. What happens when I die? 9. What are the basic game commands? Part II -- Getting Started 1. Alright, I'm in the town. What do I do now? 2. What kinds of equipment should I buy? 3. How do I use the stuff I bought? 4. Help, I keep getting killed by mean looking mercenaries/battle scarred vetrans! 5. How do I get into the dungeon? 6. Why is this level staying the same when I leave it and come back to it? 7. How do I attack monsters? How is this different from angband? 8. Help, I just died! What do I do now? 9. If I am deep in the dungeon, how do I easily return to town? Part III -- Macro Tutorial Part IV -- Survival 1. Help, I keep getting killed by cave spiders! 2. I keep getting mobbed by orcs! 3. I got blinded and confused by a dark elven mage. ;-( 4. I was killed by air hounds. ;-( 5. Which monsters should I watch out for? Part V -- Miscilanious Questions 1. How does mangband differ from angband? 2. How do I send private messages? 3. What is targetting lag? 4. Can I attack other players? 5. Now that I am addicted to mangband, how do I retain a social life? 6. Gee Whiz! Can I get a lot of hot dates from playing mangband? Part VI -- Glossary of mang-related slang/vocabulary Part I -- Basic Setup, pre-game questions ----------------------------------------- 1. What is mangband? How do I find out more about it? Mangband is an addictive multiplayer real-time adventure game based loosly off Tolkien's "The Lord of the Rings" series, originally written by Keldon Jones. The official (although somewhat dated) mangband homepage can be found at http://www.umr.edu/~keldon/MAngband/. A more recent page that I recommend is Thorin's mangband page, found at http://members.xoom.com/MAngband/index.html . Mangband is a variant of the popular game angband, and a lot of useful links and information can be found on the angband home, http://www.phial.com. Since the source code is available, many of the servers (such as fox-099) run versions of mangband with custom modifications. Servers using the fox-099 set of modifications are usually denoted by a -D after the version name. These modifications give a number of things, notably affordable houses, enhanced team abilities, and enhanced class skills. 2. How is mangband different from angband? See the discussion below in section VI.1. 3. "Have you played angband before?" Mangband is derived from a single player turn based game called angband. Mangband is by no means an easy game, and is often difficult for newcomers to get the hang of. If you have never played angband before, and are having a lot of problems learning mangband, then it might be helpful to check out angband first. That said, many players have become mangband addicts without any prior angband experience. 4. How do I / Why should I turn off graphics? Currently, the windows client (the program you are probably running right now if you are using MS windows) comes with graphics turned on by default. What "graphics" are is a replacement for the standard ascii characters with graphical representations. In my opinion, graphics look really ugly, and when using them it is hard to differentiate between the different monsters. If you are using the windows client, I strongly recomend that you disable graphics. Although in the built in menus there appears to be a way to disable graphics, this does not work. To disable graphics, you have to edit mangclient.ini (in the same directory as the executable) and change the first line from graphics=1 to graphics=0. For this change take effect, you will have to exit mangclient.exe and start it again. Thorin (see Thorin's mangband page above) has mentioned that he has a set of graphics which are much nicer looking than the standard ones, but I have not seen them yet. 5. How do I make the game go faster? This is one of the most frequently asked questions, and usually refers to one of several problems which will be adressed below. They are : a. Latency (lag) -- How long it takes for the game to react to your commands. b. Choppiness -- How often the game prints your character when you are running, how smooth the game is. c. Speed of character movement -- The speed at which your character moves through the dungeon. a. LAG LAG LAG This is THE biggest problem of mangband, and there is no simple solution. It comes about because of the finite amount of time it takes for computers to exchange information over the internet. Latency varies from location to location, and from time to time. Lag is typically (but not always) the best (lowest) when originating from a geographic location close to the server, and late at night (when only mangband'rs would still be up). Lag also (typically, but not always) is inversly proportional to the bandwidth of your connection. So, if you are having a ton of lag over the modem, a solution may be to upgrade to DSL, or play from school/work, where they have a direct connection. Another solution may be to try switching ISPs, as lag varies from one to another. I personally find a latency of higher than 350 ms (.35 of second) unplayable. To determine your exact latency, try pinging the server. To do so from windows, goto start/run. Type in command. A dos shell should now come up. Type in ping [insert the IP adress of the server here] and hit enter. You are cautioned, however, that his won't work on the fox-099 server, as incoming (and outgoing!) pings are firewalled. [if you don't know what this means, don't worry about it] A simple test for if you are outragously lagged is to try to talk. (hit ':') If your message repeats several times (as seen above with "LAG"), then you most likely are. If you are extremly lagged, and playing over a modem, it is sometimes helpful to reconnect to your ISP, as you might be able to get a better connection. It should be noted that we have had some players who have gotten high level characters (> lvl 30) while playing with extreme lag. The most notable example is Aga, who plays over a modem from Russia. b. C H O P P I N E S S A major problem with mangband currently is that the game, especially when played over a modem, is not as smooth as it could be. This is due in part to the fact that the networking code was not built from the ground up, it was obtained from the multiplayer game xpilot. Discussion of improvements, ssh c. Speed of Character Movement This is a non-problem. If you think you are moving too slow, the first question to ask yourself is if you are running. To run (using the standard controls), hit '.' and then the direction you wish to move in. Note that you can't run when monsters are in sight. If you ARE running and you still find your speed of movement too slow, then realise that if you moved faster, so would the monsters. If you want to move faster, then you can by getting plusses to speed, such as from a potion of speed. Also, if the game ran faster, then since monsters would get more attacks in a given period of time lag would be even more significant. It should be noted that the game runs at varies with the depth of the dungeon. This was 6. What are the preference files? What options should I enable? The preference files.... I strongly recomend you enable depth_in_feet and show_weights. Also make sure that use_old_target is enabled (it should be). If you are used to roguelike controls (hjkl for movement) then you should enable roguelike controls. 7. It says I need a modified client. Where can I get one? On fox-099, certain changes have been made that a modified client is needed for. 8. What happens when I die? You become a ghost. Ghosts can go through walls /ceilings. You have undead powers to your disposal, depends on your level how powerful they are. Press "U" to use them. You can also resurrect in the temple (the 4 in town). You will then lose half your exp, but you can pick up things again :) 9. What are the basic game commands? Note that these are just a few the standard controls. If you use the roguelike controls, it is assumed that you know what you are doing. a * denotes something new to mangband (from angband) movement - num pad (make sure numlock is on) run - '.' talk - ':' * See who is connected - '@' * [Conn - On my keyboard (In win98) it's leftctrl+leftalt+2.] Rest - 'R' * quit the game - control-x view your inventory - 'i' view your equipment - 'e' wield/equip something - 'w' take off something - 'T' eat something - 'E' refill a lantern (with oil) 'F' go down - '>' go up - '<' drop - 'd' drop some gold - '$' * view a map of the explored level - 'M' use a staff - 'u' aim a wand - 'a' zap a rod - 'z' edit your macros - '%' edit your preferences '=' [note, this is only for temporary changes] buy a house 'h' * party options - 'P' undead powers - 'U' [there are a lot more commands] Part II -- Getting Started -------------------------- 1. Alright, I'm in the town. What do I do now? Buy stuff in the shops, go into the dungeon, kill monsters, get stuff, raise levels, return to town to sell/buy stuff, return to the dungeon, etc. Then go kill Morgoth. 2. What kinds of equipment should I buy? Try to buy a lantern and some oil, if you can afford it, in the general store. (1) In the general store, also buy some food rations and a cloak. 3. How do I use the stuff I bought? To equip an item, hit 'e'. (see section I.9 above) 4. Help, I keep getting killed by mean looking mercenaries/battle scarred vetrans! Make sure you are equiping a light source (such as a torch or a lantern). Try to practice running away from them before they get to you. This skill will be useful in the dungeon. If this is a real problem, maybe you can convince a higher level character to kill all the townspeople, 5. How do I get into the dungeon? The down staircase is in the southwest corner of the town (hit M to see it on the map). Go onto it and hit '>' to go down. 6. Why is this level staying the same when I leave it and come back to it? There are several possible reasons why the level is not changing. One is that someone else is on the level, which causes it to remain static. Another is that someone has saved on the level. When you save on a level, it remains the same until either the server resets or you come back into game and leave the level. 7. How do I attack monsters? How is this different from angband? 8. Help, I just died! What do I do now? If you are high level (yeah, right), you may be able to get a sympathetic PC to come ressurect you. 9. If I am deep in the dungeon, how do I easily return to town? Buy a word o Part III -- Macros ------------------ *** READ THIS *** If you dont know what a macro is, i'll explain it. It's a programmed key on your keyboard. You can program it to do whatever keypresses you want, in any order you want. And it's easy. Let's say youre a mage. Gain Detect Creatures (Gab). Inscribe your Beginners magic book with @m1. This should set your book as a number 1. The m in front is for security purposes, so you can only cast spells with that number. You can have @z1 and @f1 too, but not @1 and @1, else shit may happen when you try to quaff your rod or zap your cure serious potions... Push % to go to the macro-screen. Press (3) Enter a new action. Set the action as \em1b Press (5) Create Normal Macro. push F1 on your keyboard. If you did something wrong and pushed esc instead of F1, press (6) Create an Identity Macro. Push Esc. Your Esc key should act normal again. Now, push Esc to get out of the menu and back in the game. Push F1, and you will cast cast mab. But why the \e part? and why choose a Normal Macro instead of a Command macro? They kind of connect to each other. If you try to set \em1b as a command macro, the macro will ignore the \e. The "\e" is the same as escape. So if you were doing something else, like eating, quaffing, or gaining spells, and something bad happens, you want the macro to work! at once! Also, it's udeful when you dont want to push esc on numerous occations, like when firing rapid stinking cloud or something. Time is precious in mang. Set your \e in front of every macro you make. You could put \e's in the back too, but not overdo it. The more \e's you have, the more lag you will get. Remember not to assign it to a command macro, but a normal macro. So if you had the first four spells in the first book, the macro-actions would be like this: Magic missile : \e*tm1a Detect Creatures : \em1b Phase Door : \em1c Light Area : \em1d Remember to macro all your spells. You can use ctrl-F1 too, not only F1... Let's say you are a warrior. You have bought phasedoor scrolls already, and you still have your berserk strength potion. Inscribe your berserk strength potion with @q1 Go to the macro-menu again (%) and choose (3) Enter a new action Set the action as \eq1 Press (5) Create a Normal Macro, and press whatever key you want to activate the quaffing of your berserk strength potion (F12 for example). Press esc, and you're in the game again. You have just macroed your Berserk Strength potion. When you press F12 like suggested, you will quaff the berserk strength potion. Same procedure with the phasedoor-scrolls. Macro them @r1, set the action as \er1, and make a Normal macro. As you probably know, throwing flasks of oil at monsters hurt them. If you are a mage, inscribe your flasks @v1, and set the action \e*tv1, normal macro. Here's how to shoot with your bow: Macro your arrows @f0 Set action as \ef0*t, and set it as normal macro. The *t is for targetting. happy shooting :) You can also make a macro like this: u1q1q1 Inscribe your tele staff @u1, and cure critical potions @q1. In angband, there's an inscription that goes like this: !d!k This force the comp to ask for confirmation when you try to drop or destroy the item. This does not work in Mangband. Quick-Guide to macroes 1. How do I make a bow macro? Inscribe the missiles @f1 Set macro as f1*t 2. How do I make a spell/prayer macro? Inscribe the spellbook @m1 or the prayer book @p1 For a targetting spell like magic missile: *tm1a For a normal spell like Detect monsters: m1b 3. Help! I saved my macros when they were messed up and now I cant do {my thing} Delete your macro-file. Part IV -- Survival ------------------- 1. Help, I keep getting killed by cave spiders! I even lost a level 7 warrior to them! The solution to this is to have phase door macros. See the above section. You can buy them in the alchemists shop. (5 in town) 2. I keep getting mobbed by orcs! Phase doors.. and know where the stairs are 3. I got blinded and confused by a dark elven mage. ;-( The solution to this is to make a macro for cure serious wounds potions. Cure serious wounds potions will cure blindness, as well as confusion. You can buy them in the temple. (4 in town) 4. I was killed by air hounds. ;-( I'm sorry.... that is probably frusterating. Phase doors are great because they are cheap, but they are no substitute for the real thing. Once you can afford it, buy a staff of teleportation and make a macro for it. This should (hopefully) prevent this sort of thing from happening. 5. Which monsters should I watch out for? The answer is all monsters. Any situation, when out of control, can be deadly. However, some monsters have a reputation for being responsobile for more PC kills than others. This is a list of those monsters which are generally acknowledged to be especially deadly. That is, if you haven't fought one before, and meet it/them for the first time, then you should be very cautious. Note that the colorations listed might vary from system to system. Cave spiders - dark 'S' Orcs (any kind) - 'o' Dark elven mages - purplish 'h' Mirkwood spiders - green 'S' Hounds (earth, air, gravity) brown, green, light blue 'Z' Any ancient, or nasty dragon - 'D' Ancient multi-hued dragons - flashing 'D' (especially deadly) Solar - gold 'A' [-Note from Conn:] Always be sure you have control over the situation. Cast defensive spells .. Rest in safe spots near walls .. make sure you have the right equipment for your level. Part V. -- Miscilanious Questions --------------------------------- 1. How does mangband differ from angband? 2. How do I send private messages? 3. What is targetting lag? 4. Can I attack other players? 5. Help! Now that I am addicted to mangband, how do I retain a social life? Get your friends addicted, too!! And if you don't think your friends are "manghead" types.... you might be surprised. And if you don't think playing mangband constitutes social interaction..... [thwack!] 6. Gee Whiz! Can I get a lot of hot dates from playing mangband? Only if you are female. ;-) Part VI. -- Glossary of mang-related slang/vocabulary ------------------------------------------------------ Name (alternative names) -- defenition Artifact (holy Sh$t man!!!!) -- An object, possessing special powers, of which only one exists in the game. Generally very rare, and valuable. Hit ~ to see a list of the artifacts that have been found. BM (7) - The black market, a store (7) in town that sells powerful items for outrageous prices. Buffer Dump -- An unecpected client crash. Usually happens on fox-099 more than on other servers. Very deadly. Cheez (chez, cheese) -- Any questionable practice, from a gameplay or roleplaying standpoint. Includes, but not limited to, storage characters, transferring powerful items from a high lvl character to a starting low lvl character, and bringing in new characters and killing them to get money. If you are unsure if something is "cheez", ask other players who are playing. Dive -- 1. To go down deeper than you should, faster than you should, especially with low level characters. A common practice among experienced players. 2. To go down several levels, an informal way of saying stair scumming. 3. A noun used to refer to a trip down into the dungeon, usually in past tense. Examples : "We dove to 600 feet, but then we got surrounded by orcs.", "Wanna dive?", "Wow, that was an awesome dive, I made a ton of cash." See stair scumming. DSM -- Dragon Scale Mail, a type of rare armour. if you are new you probably won't be finding any anytime soon. Dynamic level (dynamic) -- A level that is randomly regenerating each time someone leaves it and comes back to it. See static level. Excellents -- Non-unique items that possess special powers. An example would be a long sword of slay orc, or soft leather boots of stealth. FA -- Free Action. Provides immunity to paralysis and slowing attacks. Becomes neccesary around 750 feet (for sane players). Goods -- Items that are magically enhanced, with no special powers. An example would be a whip +6+3, or small leather boots +6. Gorth Room -- a type of room found in the dungeon that is subdivided into 4 chambers, often housing tough monsters. HA -- Holy Avenger. A type of excellent weapon. (see excellent) Morgoth, Lord of Darkness (Morgoth) -- This is the most powerful unique monster. To win the game you must kill him. Party -- A group of characters that adventure together. Characters in the same party can always see each other (even when behind walls), can see what depth the other party members are on, and share experience while on the same dungeon level. To create a party, hit P. (or O if you use roguelike controls) Phase Door Scrolls (phase) -- Phase door scrolls can be purchest in the alchemists shop (5). When read, they teleport the player a short distance away. They are essential for low level characters, as a means of escaping dangerous situations. Can be used as a verb. (I was surrounded by orcs, but I phased and got away.) Pseudo ID (pseudo) -- . If a character has been holding an unidentified object long enough, he may be able to tell if it is enchanted, cursed, or ordinary. High level characters pseudo-ID faster. Can be used as a verb. (Hey, wanna pseudo this for me?) Sector -- Static level (static) -- A level that, for whatever reason, is staying the same when it is left. Unique -- A special monster, who is an individual. Often accompanied by acoplices. An example would be Mugash, the Kobold Lord. Vault (lesser vault) -- a special room in the dungeon, typically housing many out of depth monsters and superior treasure. Vault, greater -- You'll know one if you see one. Thats all I'm saying here. WOR (word of recall) -- A scroll which, when read in the dungeon, will return you to town, and if read in town will take you to the deepest depth you have been in the dungeon. On servers with the fox-099 modifications, you can select your recall depth by inscribing your scrolls @R[the depth], for example @R650.