This is the list of changes for Kamband 1.8c, which was put together by Tim Baker to make some user-interface improvements and fix some bugs. Version 1.8c ============ o Added "known monsters" display to the Knowledge command. o Fixed a bug where INSTA_PET monsters could be created without being turned into pets. Ever wonder why some King's Soldiers were hostile? o Added the "Inspect (I)" command to the store display. o Made sure to combine/reorder the pack and update subwindows when buying/selling items. o Fixed a bug where the "/ for Floor" prompt" might be displayed when choosing an item and there were no valid floor items. o Fixed a problem with repeated pack-reordering messages when two identical un-stackable items are in the pack. o Fixed a bug preventing the character from leaving the Arena if it was entered more than once during a visit. o Fixed a bug which broke the savefile. (Items rotted away in the Home were not deleted.) o Fixed a bug with pets blocking your movement if you were in a tree or some other (non-floor) feature the pet could move through. o Fixed occasional infinite loop when getting a building reward. o Changed the inventory display to show the total weight of a stack, not the weight of a single item. o Fiddled with town lighting again. Version 1.8b ============ o Add Bigscreen support o New "center_running" option can be turned off to disable the "center_player" option while running o Objects inscribed with =g will automatically be picked up, regardless of any pickup options. Inscribe your ammo! o Gold will always be picked up o The "easy_alter" and "easy_open" options were added to the Game-Play page of the options o Removed random annoying messages about hitting a wall when running o Improved inventory command. The -/+/=/space keys can be used to scroll through whole *pages* of items. The game also allows you to type a new command while looking at your inventory. o Improved equipment command allows you to enter a command while looking at your equipment o Added "verify_destroy" and "verify_destroy_junk" to the Disturbance page of the options. o Added the "time of day" command, ^T or ' o The screen dump commands now ask you for a file name. o The keymap/macro facility was updated to Angband 2.8.3 o The spell/power display is now colorized, depending on the status of each spell o Improved the browse command so you can repeatedly select spells to see the spell comment o Added a whole new display for mixing ingredients. All the known recipes are displayed in a scrollable list, along with their ingredients. Color is used to indicate which ingredients are available, which ingredients are currently mixed, and which recipes can actually be mixed. o Added the "hidden_pet_messages" option to the Kamband page of the options. When "show_pet_messages" and "hidden_pet_messages" are on, pet messages are not displayed if fighting pets are not visible. o Fixed town lighting when the sun rises/sets, when the "wiz_lite_town" option is on o Race-specific and class-specific preference files are read in when a game starts o You can read and write options to a file through the options display. Window flags are also saved. o The lib\user\birth.prf file is read when a character is created, to set default options o The Windows version has a bunch of menus with game commands, and improved performance when drawing the screen. Any fixed-width font installed on your computer can be chosen, in addition to the supplied font files. o The embedded names are no longer displayed in the equipment display, if "show_labels" is on. o When selecting an item, the -/+/=/space keys are used to scroll through whole pages of items. o Object stacking/sorting is more robust and feels like the original Angband. Similar objects are combined in the stores and home. Spell books always come first. Pack items are reordered when objects are used/identified. o Restored the original Angband store display. The -/+/=/space keys are used to browse through pages of stock. -- Tim Baker dbaker@direct.ca March 17, 2000